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Author Topic: Mario's Pad  (Read 225663 times)
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Segtendo
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    « Reply #555 on: July 25, 2010, 05:16:26 PM »


    Well, BSZ took the Zero model from Tatsunoko vs. Capcom.
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    « Reply #556 on: July 27, 2010, 12:35:46 AM »


    Are you guys freaking serious? Zero over Link? What do you guys think I tried to do last time? I actually got mine to work, except that I lost my work. Thank god none of you got progress on it, because it would have pissed me off a lot. You know how I've been working on this project for a long time. Zero's on my list once I get this method to work perfectly.
    Well good thing we have -Bigsharkz- support XD
    I think you should continue on melee hacks and do either Pichu or fix Roy. It would be nice to see all of the fallen return.
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    « Reply #557 on: July 30, 2010, 07:30:06 AM »


    ^ Meh, I'm personally bored with Melee characters, Ganon and Mewtwo were the only ones I especially wanted, I think brand new stuff would be better.

    Maybe Karas from Tatsunkoko vs. Capcom over Sheik?
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    « Reply #558 on: July 30, 2010, 09:43:12 AM »


    What's wrong with Roy that he needs to be fixed?
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    « Reply #559 on: July 30, 2010, 09:54:43 AM »


    it's a nice vertex but it's not perfect and stuff with his hair and we all know that mariokart64n can make it perfect
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    « Reply #560 on: July 30, 2010, 10:09:45 AM »


    Are you guys freaking serious? Zero over Link? What do you guys think I tried to do last time? I actually got mine to work, except that I lost my work. Thank god none of you got progress on it, because it would have pissed me off a lot. You know how I've been working on this project for a long time. Zero's on my list once I get this method to work perfectly.
    Well good thing we have -Bigsharkz- support XD
    I think you should continue on melee hacks and do either Pichu or fix Roy. It would be nice to see all of the fallen return.
    Didnt he release a community pack for it anyway? So there could be alot of people working on it right now.
    Besides were just working on a vertex.
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    « Reply #561 on: August 03, 2010, 09:05:00 PM »


    I went back and watched Haloid once again and something struck me i saw you name in the credits MarioKart Thats AWSOME!
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    « Reply #562 on: August 05, 2010, 10:54:11 AM »


    Monty Ohem's work is amazing. That would be steller if mariokart was really helping Monty back in the day.
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    « Reply #563 on: August 05, 2010, 09:42:42 PM »


    Dead Fantasy is awesome. I only now of 5 episodes though. I hope he finishes it.
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    « Reply #564 on: August 05, 2010, 10:27:19 PM »


    you seen his "Tests" for his new rig? that's just... WOW
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    mariokart64n
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    « Reply #565 on: August 06, 2010, 04:30:28 PM »


    Hi guys, thanks for not letting my topic sink.

    I've been busy working on SoulCalibur2 for the xbox, modding supports new model importing and I wanted to make the most of that.

    Then a last week I decided it was time to upgrade. I'm now sporting an i7-930 and nvidiaGX470 with win7.

    Took awhile to get alot of my programs back, and getting into the swing of win7 for the first time.

    I'm on the process of doing some modding guides for SC2, then I''ll head back over here to finish up where I left off.
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    « Reply #566 on: August 06, 2010, 04:36:44 PM »


    Hi guys, thanks for not letting my topic sink.

    I've been busy working on SoulCalibur2 for the xbox, modding supports new model importing and I wanted to make the most of that.

    Then a last week I decided it was time to upgrade. I'm now sporting an i7-930 and nvidiaGX470 with win7.

    Took awhile to get alot of my programs back, and getting into the swing of win7 for the first time.

    I'm on the process of doing some modding guides for SC2, then I''ll head back over here to finish up where I left off.

    >.> wut about SC4
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    « Reply #567 on: August 06, 2010, 05:13:26 PM »


    Do you think you could link to the Soulcalibur 2 hacking guides when you're done with them? For those of us here interested in making them?
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    « Reply #568 on: August 06, 2010, 05:22:54 PM »


    @flammable
    some guy's tossed around the idea of modding SC4, but nobody actually worked on a tool to get models back in..

    I thought the models would be all broken up, since the sc4 engine is soo customizable.. but actually no. the models are all together, most of them completely un-optimized.. so like nude meshes included with clothes all as a single model package.

    so theoretically YES sc4 is moddable. though I'm not that into modding it, that I'd trying to create my own compiler.

    a compiler means to make or author a new file that will work for a specific system..

    anyway since someone already made tools for SC2, its easier for me to just import models into sc2.. even sc4 models and putting them into sc2. just because my background is stronger in 3d editing.

    I've tried to contract out to have sc3's models hacked. this way I can obtain SC3 models, and have them brought into SC2. making sc2 quite awesome content wise ^_^

    only draw back about the sc4 models, is the annoying material system it uses. I had to write down all the colour values from in the gme, to get the colours right. the textures are white by default, and coloured actively by the game engine. quite impressive really, but makes utilization of the resources a bit of a pain.

    @PAVGN
    sure thing, but you'll need to have a modded xbox1. some guys apparently can play copied xbox1 games on there hacked 360s.. but still you would be best with a modded xbox1.

    the game uses a more complex skeleton for its characters, so you can add alot of dynamic characters.

    one of my early tests, was getting in kasumi from DOA


    it takes alot less time to get a character into SC2, then forming a character into brawl.
    « Last Edit: August 06, 2010, 05:24:13 PM by mariokart64n » Logged

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    « Reply #569 on: August 06, 2010, 05:26:20 PM »


    i wuld definently like to get into SC hax
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