Cloud Kong V4.3: Cloud ported over DK (Air Down-B completed)

Started by ♤♡◇♧, June 02, 2010, 06:28:38 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Ladies and gentlemen, may I please have your attention.
I have managed to successfully port Cloud Strife over DK.  :af2:

https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=CZPKaH7_6SU
(NEEDS NEW VID)

DL: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7158

Air Down-B is now fully fixed and complete.
Side Smash snapback fixed.
Ground Neutral-B fixed (thanks to Sumire Omelette).
Barrel completely removed from his Entry.
Down Air fixed.
He now has a AAA combo (thanks to .Fade).
Throws and being thrown now fully function as normal (thanks to Dantarion's Tabuu).
He can finally use his Air Down-B! (thanks to Sumire Omelette).
His Ground Up-B now leaves the ground.
Fixed being Swallowed transporting you of the stage and fixed the sound boxes.
All of his attacks work, can grab normally and use almost all items normally.
His Final smash won't go further after the first hit (needs a new Final Smash).
Other than that, it is a perfect port and I can say I'm proud of it.


Quote from: DMN666 on June 02, 2010, 06:37:31 PM
Kill Diddy NOT PHUCK KONG!
I actully play him!
Diddy froze when you threw him. -_-
Diddy was my target before Donkey.

I like! Just i have Shadow on Donkey Kong...
You can put on :
ROB
Game&Watch
Diddy Kong
Jigglypuff
Bowser?

Quote from: KTH on June 02, 2010, 07:13:12 PM
I like! Just i have Shadow on Donkey Kong...
You can put on :
ROB
Game&Watch
Diddy Kong
Jigglypuff
Bowser?
Donkey Kong was the only one with enough Actions and SubActions to hold Cloud's data.


Anyway, can anyone help me with the problems this port has?

Prerelease quick PLEASE! I need him for tomorow!

Quote from: ds22 on June 02, 2010, 07:41:39 PM
Anyway, can anyone help me with the problems this port has?

DK is hard coded so that he can never use v-B in air.
Hardcoding on Air ^-B
He doesn't have Ike's hardcoding so the FS won't work.

...Was it just me? Or was it funny how Cloud was making Donkey Kong's noises? XD

Quote from: dingoberriz on June 03, 2010, 03:00:12 AM
Quote from: ds22 on June 02, 2010, 07:41:39 PM
Anyway, can anyone help me with the problems this port has?

DK is hard coded so that he can never use v-B in air.
Hardcoding on Air ^-B
He doesn't have Ike's hardcoding so the FS won't work.
So that means that his Air Up-B and Air Down-B are useless until there is a way to work around this piece of hardcoding?

June 03, 2010, 09:01:11 AM #11 Last Edit: June 03, 2010, 09:02:29 AM by dingoberriz
Air Up-B can probably be fixed but Air Down-B is untouchable as far as I know.

People don't do DK PSAs so there isn't enough knowledge about working around him.

I think his FS would require the Article to be present. I know Ike's FS won't activate without the article command that makes him chase them. FS may only be possible if he's ported over Lucario since Ike and Lucario are the only 2 that can go center stage. Ike may not even be able to put them center stage over Lucario but he'd at least go there.

Too many differences in hardcoding between each character.

Mmm, never knew about the Air Down-B issue.
Alright then, here is the Cloud Kong package so people can try it out:
http://www.mediafire.com/?jy2qty3wtkk
I'll try to fix the Air Up-B myself (since that is the biggest issue he has right now), but if anyone can do it for me, it would be great.

aww man ds! Thx for that one! I have been a friend to your hacks for a while! Not too Shabby!

Well, I see that you've used some of my SSP's in your video. LOL! I didn't think anyone would use them. But anyways, nice job on this port! Whenever those issues with the specials are fixed, I'll be sure to use it along with Naruto.
Current Persona: Roxie (Pokemon Black and White 2)
Find me on Phantasy Star Online 2! Maxi/2DaMax - Ship 02