Noobs guide to model swapping and glitch fixing :Update 7-28: Re-write for BB.67

Started by Snoopy, June 07, 2010, 01:31:42 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

I'm trying to put Grey Fox over Marth. I'll just send you the file via PM. Do you want the index like I have it now or do you want the completely unedited model?

the unedited model, preferably.  he probably won't look good over Marth because of how certain bones match up (Marth's TransN is 7, Gray Fox's is 2), but i'll still hex Gray Fox to show up properly. 


i wish i did.  but what model are you putting over which character?  sometimes stretching will occur on one character but not another.

this is so helpful. Im a n00b at model porting, i mostly vertex/texture. Would a port of snake over olimar be possible? i have something super secret planned. :3
I DONT TAKE REQUESTS.


I have the TransN running problem with a strong badman model swap over luigi.  If you can help me, go to this thread.  I really need help.

Planned:  Sheva Alomar (RE5)

ShadowSnake, it might actually work, just rename Snake's actual TransN and HipN to something else, and then rename the 2nd and 5th (index 1 and 4) bones to TransN and HipN.  i'm thinking it should work, but if you're going to use Snakes animations, they will most likely look pretty wierd, mostly because Olimar's TransN is 1, and Snake's is 10.  Snake has a lot of face bones.

Cowmaster, i'll check it out now.

With the ThrowN glitch, does the last bone actually have to be named ThrowN, or do you just need the same amount of bones?

Quote from: Hax on July 30, 2010, 09:24:29 PM
Do you know how to fix a polygon stretching?
Is The Stretching On The T Stance Or On An Animation?
FC:4898-8419-2778

Sumire Omelette, it doesn't need to be named ThrowN, just the same number of bones as the replaced character will work.


Can someone help me with my model swap / bone edit?

Here's the link to what I've done.

I've added just the right amount of bones so that the number of bones match up, made sure that I replaced a character with the same TransN and HipN indexes, and named the very last bone ThrowN. However, it freezes at the CSS when I pick the IC's. What am I doing wrong?

Also, the links on the OP are broken because I think you put [ url = " " ], when there shouldn't be any quotes at all.

oops, maybe i shouldn't have just copy and pasted from Smashboards...

anyways, from just looking at your file, everything should be fine.  let me play around with it for a few minutes to see if i can get it to work.  and it's a pretty good idea, by the way. i didn't even think of doing them over the Ice Climbers.

Edit: links are fixed.  i wonder why no one pointed that out earlier?  oh well.

that's just wierd, i don't think i've ever had Brawl do that to me.  it froze, but the music kept playing.  it might be something with the models themselves.  

Edit2:  it might be because you used the same model for both of them, but i'm not sure.