Noobs guide to model swapping and glitch fixing :Update 7-28: Re-write for BB.67

Started by Snoopy, June 07, 2010, 01:31:42 AM

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Would it be possible to use this guide to place the Mewtwo model over the Pokemon Trainer model?

that's exactly what this guide is for.  do you want to put Mewtwo over the PT that has the 3 PKMN, or the PT over Mewtwo so he can fight for himself?

Quote from: spiderjjr45 on August 09, 2010, 05:12:54 AM
Would it be possible to use this guide to place the Mewtwo model over the Pokemon Trainer model?

I tried but it made the file too big because Pokemon Trainer's model is tiny and the game froze upon entering a match. Oh and how do I fix the holding items in the wrong place glitch?

aparently AdfroMan speaks the truth, i just tried it and it froze on me.  it must be the file size, like you said, PT's original file size is about 183kb, but with the Mewtwo model and textures it's 799kb. 

and holding items in the wrong place?  as in, you replaced a model, it can pick up items, but the new model holds the item with maybe its feet or face or something?  i actually don't know for sure.  which model did you place over who, and are you trying for a one slot replacement?


Quote from: snoopy on August 09, 2010, 07:34:32 PM
aparently AdfroMan speaks the truth, i just tried it and it froze on me.  it must be the file size, like you said, PT's original file size is about 183kb, but with the Mewtwo model and textures it's 799kb. 

and holding items in the wrong place?  as in, you replaced a model, it can pick up items, but the new model holds the item with maybe its feet or face or something?  i actually don't know for sure.  which model did you place over who, and are you trying for a one slot replacement?

I'm putting Toon Link over Ness and everything works except he holds items with his elbow.The only bone I changed was TransN from 2 to 4 to make him be able to walk and I am going for a 1 slot replacement.

^change the index of his RHaveN Bone to the index of Ness's RhaveBone , i think that should fix it....someone should try that with the shield....psa uses the indexes as the boneid, in psa the boneid to hold items is ness's Rhave which is different than TL's havebone.

y'know, i think TheShyGuy has the right idea.  tell me AdfroMan, do these look better than what you currently have?




so it turns out that if you do move the HaveN of choice to the replaced character's matching HaveN, it looks like it fixes where the item is held.

Yes it does look better, thanks. There's still a problem though, with the cracker launcher it doesn't move up and down like it's supposed to. Is there a way to fix that?

that, i would not know how.  it would probably involve moving more bones because of the way the animation for the cracker launcher works, but i have a feeling that would mess up other things.  it was kind of luck that the HaveN bones aren't attached to the model, i didn't realize that until today, but i wouldn't know what to move to try to fix that. 

but you were able to fix your model so it picks up the rest of the items properly, right? 


.....Thank you. Now Gray Fox can hold items in his left hand rather than his BustN bone.
Now his item swing won't be useless.

Bump for reference and sweet convenience
Edit: Can you be more specific about the hexing part?
I'm looking in Brawlbox and the result makes me afraid to put it in the game.

Edit: oh. For reasons unknown, changing the bone index to the value of MK's LHaveN, what MK uses for items,
"breaks" Gray Fox's spine.

yeah, i'll fix it to be a little more specific in a bit.  but all you have to do is hex Gray Fox's LHaveN (which is index 20) to match Metsknight's LHaveN (which is 15), and it should work then.

Ok, snoopy I was able to point out that the "getting hit by anywhere on the stage" glitch is a problem with the motionetc file. It's a problem with the animations. (You probably already knew that. XD)

Quote from: doublek642 on August 16, 2010, 06:28:03 PM
Ok, snoopy I was able to point out that the "getting hit by anywhere on the stage" glitch is a problem with the motionetc file. It's a problem with the animations. (You probably already knew that. XD)
Do you know the fix for it?