Okay, I was following your tutorial and Mariokart's pretty fine until I got to this point and I get totally lost:
OH CRAP! Did it mess up? Nope, thats whats supposed to happen, dont worry! Now, if you havent already, go
to dasdonkey and make the 3ds file. Now import it into 3ds max. You dont really even have to turn on the
vertex thingy. Just make sure you're selected on the vertex and click here.....
And select morpher from that list. Now, on the thing that appeared on the side, RIGHT click here...
and click pick from scene. Now click on the model thingy and then click on the arrow next to the box you
right clicked on and move your mouse up until it reaches 100. Now go to file>export selected (MAKE SURE
IT SAYS EXPORT SELECTED) and export over the DDV.3ds. Now follow the rest of the steps in the raw vertex
meathod. Check it out in brawlbox. For instance, what is the "model thingy" that I'm supposed to click? When I do this (probably the wrong way) and replace the stuff in brawlbox, donkey kong has his same old original head.
Also, for some reason, when I imported the model it messes up when I got to Edit Poly so I can't use the Relax tool that Mariokart was using. Please help me out here.
Anyways, I'm working on Pimple (from Battletoads) over Donkey Kong, and here is what I have so far:

And here's the 3ds file up to before I "Patch Model" if anyone wants to tell me what I'm doing wrong.
http://www.mediafire.com/?lm6xdz4qvbhr4bc