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Author Topic: GODDESS ZELDA VERSION 7.0: Fixed Version 7.0 ~for zelda fans~  (Read 52821 times)
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blackscorpio
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« Reply #30 on: June 16, 2010, 04:26:28 PM »


ok thanks.
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    « Reply #31 on: June 16, 2010, 10:10:15 PM »


    Dude I freakin' love 5.0 XD

    You toned her down and made her more challenging at the same time, but in a fun way. I'm having a blast fighting against her. I keep managing to kill her two times, but I'm never able to get rid of that last stock life. D<

    But I love every single second that I'm fighting her, she knows how to chase me down and fight me, and...knows how to run away like a coward too. O_o

    Great job. I'll let you know whenever i beat her. :3 I'm curious as to what you have planned next though. o.o

    Edit: On second though...Her attacks are still too big. That's the one complaint I have. >_>;

    haha Thanks Hyper Wave
    Glad you like it XD.
    is it her Dark/Evil mode that's too strong?
    haha I can upload a short range version, where all  her moves sizes are halved.
    should I do it? lol

    haha you deleted your most resent post right when I read it lol
    « Last Edit: June 16, 2010, 10:12:10 PM by DivineOverlord » Logged

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    « Reply #32 on: June 16, 2010, 11:18:14 PM »


    is good but, but zelda is light shell die before she hits 150% ..(- - can u make that l;ower pelase like 75 maybe...

    but i see where u r going with this, but 150% is risky!
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    « Reply #33 on: June 16, 2010, 11:22:50 PM »


    is good but, but zelda is light shell die before she hits 150% ..(- - can u make that l;ower pelase like 75 maybe...

    but i see where u r going with this, but 150% is risky!

    -hmm alright, I'll have it up soon. She will enter into Dark mode at 100% of damages.
    -and I will continue to have 150% damages on version 5.0
    -I will also include a short range version of both
    -Hopefully, this will satisfy everyone haha
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    « Reply #34 on: June 17, 2010, 04:21:00 AM »


    The one thing not said here that really needs to be toned down is her down special. Although I like your idea, it just has too much power, it's like walking around with a Final Smash ready at all times. If you could half the knock-back of that one move, this character in my opinion would be close to a perfect boss like character to fight against.

    This makes me want someone to do a Bowser PSA kinda like this, and I think you could do a killer job on that type of project!
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    DivineOverlord
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    « Reply #35 on: June 17, 2010, 08:43:09 AM »


    The one thing not said here that really needs to be toned down is her down special. Although I like your idea, it just has too much power, it's like walking around with a Final Smash ready at all times. If you could half the knock-back of that one move, this character in my opinion would be close to a perfect boss like character to fight against.

    This makes me want someone to do a Bowser PSA kinda like this, and I think you could do a killer job on that type of project!

    Okay I've done what you suggested. Its available in my post.

    Oh yeah, I can make a Bowser PSA: I just don't have any ideas for him. What Ideas do you have? WIth your ideas in mind, I can have this complete soon lol
    « Last Edit: June 17, 2010, 08:54:41 AM by DivineOverlord » Logged

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    « Reply #36 on: June 17, 2010, 11:37:12 AM »


    DivineOverlord:
    Okay I've done what you suggested. Its available in my post.

    Cool can't wait to try it, should I redownload version 5.0 for this?


    DivineOverlord:
    Oh yeah, I can make a Bowser PSA: I just don't have any ideas for him. What Ideas do you have? WIth your ideas in mind, I can have this complete soon lol

    Really?! (gets excited) Here are a few things I can think of off the top of my head.
    (keep in mind, I don't know the first thing about creating a PSA, so I don't know what's possible and what's not)
    Here's a list of things I can think of that would be cool for this type of PSA:

    Character Size: 1.5 times regular size (don't know if this is possible)
    If the size can't be done, then Weight: 1.5 times regular weight.
    Attack Power: Slightly Decreased
    Running Speed: decreased
    Attack Speed: Increased
    Apply Fire Animation to his movements

    Attacks

    ^B:  Leaps up and ground pounds when he lands

    B:     Fire Breath (it charges when it's not being used) if it's fully charged it becomes a giant explosion when used.

    >B:   Dark Paunch

    vB:    Stomp (Similar to DK's Down B)

    That's all I got so far. I'll post more ideas later if it helps. Thanks for all this, I can't wait to see more of your fantastic work!
    My dream with Bowser was to create the perfect boss like character using Ocarina Code manager to change player 4 and using the best PSA I could find. It worked, but I'd rather not change player 4 and you did a great job on the Zelda and you seem to enjoy making over-the-top boss like characters. All I have is a rough idea in my head, and you have the know-how so again Thank you for taking on this Bowser project
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    « Reply #37 on: June 17, 2010, 11:39:46 AM »


    Forgot to mention larger range, but you probably were already thinking that huh XP
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    DivineOverlord
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    « Reply #38 on: June 17, 2010, 12:54:30 PM »


    DivineOverlord:
    Okay I've done what you suggested. Its available in my post.

    Cool can't wait to try it, should I redownload version 5.0 for this?


    DivineOverlord:
    Oh yeah, I can make a Bowser PSA: I just don't have any ideas for him. What Ideas do you have? WIth your ideas in mind, I can have this complete soon lol

    Really?! (gets excited) Here are a few things I can think of off the top of my head.
    (keep in mind, I don't know the first thing about creating a PSA, so I don't know what's possible and what's not)
    Here's a list of things I can think of that would be cool for this type of PSA:

    Character Size: 1.5 times regular size (don't know if this is possible)
    If the size can't be done, then Weight: 1.5 times regular weight.
    Attack Power: Slightly Decreased
    Running Speed: decreased
    Attack Speed: Increased
    Apply Fire Animation to his movements

    Attacks

    ^B:  Leaps up and ground pounds when he lands

    B:     Fire Breath (it charges when it's not being used) if it's fully charged it becomes a giant explosion when used.

    >B:   Dark Paunch

    vB:    Stomp (Similar to DK's Down B)

    That's all I got so far. I'll post more ideas later if it helps. Thanks for all this, I can't wait to see more of your fantastic work!
    My dream with Bowser was to create the perfect boss like character using Ocarina Code manager to change player 4 and using the best PSA I could find. It worked, but I'd rather not change player 4 and you did a great job on the Zelda and you seem to enjoy making over-the-top boss like characters. All I have is a rough idea in my head, and you have the know-how so again Thank you for taking on this Bowser project

    -Yeah there are 3 versions so far of Goddess Zelda Version 5.0. You can candy pick your download based on your preference lol

    -wait so you want Bowsers attack power decreased?
    -Attack range and fire animations would be easy lol
    -Only way I can make him bigger is by editing his bones I think.
    -The charging firebreath I can try, or I can just make it last longer. lol
    -The rest I'll try it out XD.
    -Do you think I should add any mode change to it? such as fire devil Bowser?
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    « Reply #39 on: June 17, 2010, 01:41:06 PM »


    -wait so you want Bowsers attack power decreased?

    I only mentioned that with the thought of his increased size (With a larger model it would already have had too much of a power increase, I would know because I've played around with Size codes before). Instead slightly increase Attack Power.


    -Attack range and fire animations would be easy lol

    Thought you'd say that! XD


    -Only way I can make him bigger is by editing his bones I think.

    No worries!


    -The charging firebreath I can try, or I can just make it last longer. lol

    Bigger and last longer (just not infinite)


    -The rest I'll try it out XD.

    ...cool


    -Do you think I should add any mode change to it? such as fire devil Bowser?

    Sounds like you already have a good idea cooking up!

    I'm heading out for now, and thanks again!
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    « Reply #40 on: June 17, 2010, 04:34:12 PM »


    -Do you think I should add any mode change to it? such as fire devil Bowser?

    That gives me an idea, not sure if it's possible though. Make it so that his flame animation becomes more visible the more damage you take and his attack power increases the more damage he takes (similar to Lucario's Aura)!

    Not sure if that's possible, although if I'm not mistaken you did something like that with light and dark Goddess Zelda!

    Also at a certain point your opponent would take fire damage for each additional hit.
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    « Reply #41 on: June 17, 2010, 04:50:29 PM »


    Sorry for three posts in a row, but thought of another idea.

    When you dodge there should be a very small explosion that can deal 2 damage.

    And all Smash Attacks should deal dark damage.
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    « Reply #42 on: June 18, 2010, 10:31:19 AM »


    When you dodge there should be a very small explosion that can deal 2 damage.

    And all Smash Attacks should deal dark damage.

    No, no and NO. That's WAY too much there buddy. Seriously. -.o
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    ChaosInvoker
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    « Reply #43 on: June 18, 2010, 11:02:03 AM »


    Hyper Wave Kusanagi said: No, no and NO. That's WAY too much there buddy. Seriously. -.o

    I agree actually. I went a little overboard with the explosion dodge damage. but I will still say it would look cool if it were purely part of the animation.
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    « Reply #44 on: June 20, 2010, 02:47:23 AM »


    ^ the explosion dodge could be done kinda like how you did Goddess Zelda's Lightning effect when she dodges.

    it would be cool if you added these things to this hopeful PSA too:

    1)  Jumping: decreased (^B would already act as a 3rd jump unlike his original hovering shell move)

    2)  Running Speed: decreased (makes him seem more like a boss character)

    3)  Attack Speed: slightly increase (his slow movements before were always too easy to dodge, he attacked in slow motion)

    4)  Attack Power: slightly increase  (not by much though, he already has enough power as it is, but he needs to feel "Final Boss" worthy)

    5)  At 100% damage he gains a flame animation and all smash attacks would deal Fire Damage.

    6)  Weight: increase (it wouldn't feel like a real "Final Boss" if he was easy to KO)

    7) Attack Range: Increase

    Cool Specials should include:

    ^B:  Leaps up and ground pounds when he lands

    B:     Fire Breath

    >B:   Dark Paunch (deals dark damage)

    vB:    Pulls out links bomb (throws the bomb forward if he already holds one)


    Again, thanks for taking on my request for this character, I hope most of my ideas helped and are possible! Strongly look forward to the completion of this PSA!!! XD
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