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Author Topic: Project Zero (Change Of Plans)  (Read 152682 times)
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Ninka_kiwi
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    « Reply #405 on: August 26, 2010, 12:59:41 PM »


    im guessing the third wait will have him face away while he does that similer to his victory in tatsunoku vs capcom.
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    « Reply #406 on: August 26, 2010, 01:06:24 PM »


    im guessing the third wait will have him face away while he does that similer to his victory in tatsunoku vs capcom.

    Yes. Similar to that.

    EDIT:
    I need somebody to do Wait1.
    BrawlBox is being a female dog, and won't let me edit the position numbers of the frames. >_>
    Remember:
    The first wait is only a test, All the frames with every bone is the same.
    The Test was for the X series stance.
    If anybody can give him a breathing animation or something similar to that, please do so.
    « Last Edit: August 26, 2010, 01:35:11 PM by HackZero » Logged

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    « Reply #407 on: August 26, 2010, 03:48:41 PM »


    im guessing the third wait will have him face away while he does that similer to his victory in tatsunoku vs capcom.

    Yes. Similar to that.

    EDIT:
    I need somebody to do Wait1.
    BrawlBox is being a female dog, and won't let me edit the position numbers of the frames. >_>
    Remember:
    The first wait is only a test, All the frames with every bone is the same.
    The Test was for the X series stance.
    If anybody can give him a breathing animation or something similar to that, please do so.

    I can do it. In fact, I'll start the whole animation from scratch and turn of the polygons for the hands and busters to make it easier.

    First however, for me, textures come first. I will export Zero's textures and work on them a bit tonight if my father's workload will allow it (he has work he has to do every night after all).
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    « Reply #408 on: August 26, 2010, 03:57:28 PM »


    im guessing the third wait will have him face away while he does that similer to his victory in tatsunoku vs capcom.

    Yes. Similar to that.

    EDIT:
    I need somebody to do Wait1.
    BrawlBox is being a female dog, and won't let me edit the position numbers of the frames. >_>
    Remember:
    The first wait is only a test, All the frames with every bone is the same.
    The Test was for the X series stance.
    If anybody can give him a breathing animation or something similar to that, please do so.

    I can do it. In fact, I'll start the whole animation from scratch and turn of the polygons for the hands and busters to make it easier.

    First however, for me, textures come first. I will export Zero's textures and work on them a bit tonight if my father's workload will allow it (he has work he has to do every night after all).
    Mkay, thanks!
    Might as well make the REAL wait2 today. Cheesy
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    « Reply #409 on: August 26, 2010, 04:09:56 PM »


    I LOVE THIS!!!! And I could make textures when you get all the animations and stuff, because I'm kinda good at textures, so anyway, tell me if I can make textures.
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    « Reply #410 on: August 26, 2010, 04:45:14 PM »


    I LOVE THIS!!!! And I could make textures when you get all the animations and stuff, because I'm kinda good at textures, so anyway, tell me if I can make textures.
    Can you do recolors good?
    We'll need recolors in after we're done with animations and PSA.
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    « Reply #411 on: August 26, 2010, 04:50:07 PM »


    I just looked at Zero's model in Brawlbox...and I don't like what I see. Zero has visible holes in his model when the bones are toggled off, and not only that, his textures are blurry as hell (and his nose, don't get me started on the nose)!


    What the heck is this?
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    « Reply #412 on: August 26, 2010, 04:54:32 PM »


    I just looked at Zero's model in Brawlbox...and I don't like what I see. Zero has visible holes in his model when the bones are toggled off, and not only that, his textures are blurry as hell (and his nose, don't get me started on the nose)!


    What the heck is this?
    That's his original model from TvC... >.>
    I fixed the model the old regular way when resizing it, TvC models are 11x smaller than Brawl models, so resized it 11x, fixed the model, and there you go. >_>

    There's no way we're gonna fix the problems (except textures) that you have said.. >.>

    And by the way, the holes are covered during ingame gameplay.

    EDIT 2: The textures aren't blurry in game play. Please check the pictures I posted a page back to see what the textures really look like. I'm using the same model, and the textures like mine, in Brawl Box are blurry.

    The difference is when you REALLY put it to the test. ^^
    « Last Edit: August 26, 2010, 04:58:12 PM by HackZero » Logged

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    « Reply #413 on: August 26, 2010, 05:13:59 PM »


    Well, after look at the texture again, I found the real problem behind Zero's darkened textures: The bright textures for some reason aren't working on the model.

    Zero has three different sets of textures for three different levels of lighting.

    S- Shadow Textures (For dark scenes).

    W- The blurred textures (in Brawlbox)

    and normal ones without any letter in front of them.

    The ones without a classification letter (S or W) are not working on Zero's resized model for some reason, when the other two textures (S- and W-) are switched off in Brawlbox, Zero turns pure white. Yet when I look at the original model file (before resizing), This problem is not present, and Zero presents his colors as they should be. This leads me to believe that something about the original textures for Zero's zer_tex01 and 02 are keeping them from loading onto the model properly.

    This is why Zero's textures are so dark. Another problem is the mouth and eyes. Zero doesn't have a mouth texture that is as bright as his zer_eye (which is different from w_zer_eye00), thus on the original model, and this one, the mouth disappears when when w_zer_mouth00 is turned off.

    This means I can't effectively know if how I texture Zero will be good unless we can get the the following textures:

    zer_tex01
    zer_tex02
    zer_eye
    zer_mouth

    -to all work before a more detailed version of the texture can be made for Brawl.

    EDIT: Scratch that, exporting and replacing fixed things up, but there is still a problem with his mouth texture.
    « Last Edit: August 26, 2010, 05:16:19 PM by Velen Zaiga » Logged


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    « Reply #414 on: August 26, 2010, 05:22:18 PM »


    Well, after look at the texture again, I found the real problem behind Zero's darkened textures: The bright textures for some reason aren't working on the model.

    Zero has three different sets of textures for three different levels of lighting.

    S- Shadow Textures (For dark scenes).

    W- The blurred textures (in Brawlbox)

    and normal ones without any letter in front of them.

    The ones without a classification letter (S or W) are not working on Zero's resized model for some reason, when the other two textures (S- and W-) are switched off in Brawlbox, Zero turns pure white. Yet when I look at the original model file (before resizing), This problem is not present, and Zero presents his colors as they should be. This leads me to believe that something about the original textures for Zero's zer_tex01 and 02 are keeping them from loading onto the model properly.

    This is why Zero's textures are so dark. Another problem is the mouth and eyes. Zero doesn't have a mouth texture that is as bright as his zer_eye (which is different from w_zer_eye00), thus on the original model, and this one, the mouth disappears when when w_zer_mouth00 is turned off.

    This means I can't effectively know if how I texture Zero will be good unless we can get the the following textures:

    zer_tex01
    zer_tex02
    zer_eye
    zer_mouth

    -to all work before a more detailed version of the texture can be made for Brawl.

    EDIT: Scratch that, exporting and replacing fixed things up, but there is still a problem with his mouth texture.
    Mouth... Mouth...
    CRAP. I didn't see that. So you fixed things up a little bit? That's awesome!
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    « Reply #415 on: August 26, 2010, 05:35:58 PM »


    Well, after look at the texture again, I found the real problem behind Zero's darkened textures: The bright textures for some reason aren't working on the model.

    Zero has three different sets of textures for three different levels of lighting.

    S- Shadow Textures (For dark scenes).

    W- The blurred textures (in Brawlbox)

    and normal ones without any letter in front of them.

    The ones without a classification letter (S or W) are not working on Zero's resized model for some reason, when the other two textures (S- and W-) are switched off in Brawlbox, Zero turns pure white. Yet when I look at the original model file (before resizing), This problem is not present, and Zero presents his colors as they should be. This leads me to believe that something about the original textures for Zero's zer_tex01 and 02 are keeping them from loading onto the model properly.

    This is why Zero's textures are so dark. Another problem is the mouth and eyes. Zero doesn't have a mouth texture that is as bright as his zer_eye (which is different from w_zer_eye00), thus on the original model, and this one, the mouth disappears when when w_zer_mouth00 is turned off.

    This means I can't effectively know if how I texture Zero will be good unless we can get the the following textures:

    zer_tex01
    zer_tex02
    zer_eye
    zer_mouth

    -to all work before a more detailed version of the texture can be made for Brawl.

    EDIT: Scratch that, exporting and replacing fixed things up, but there is still a problem with his mouth texture.
    Mouth... Mouth...
    CRAP. I didn't see that. So you fixed things up a little bit? That's awesome!

    Yes, because of this, the rest of Zero's textures will be brighter. However, getting the w_zer_mouth00 texture as bright as the zero_eye texture may be a problem, but I'll try to brighten it up in addition to making it more detailed.

    However, I need you to test something for me.

    Take Zero's "tuya" texture, use any image editing software you have to make it transparent, then run Zero in brawl and see if it doesn't take care of that ridiculous-looking shine he has in-game.
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    « Reply #416 on: August 26, 2010, 06:09:29 PM »


    Well, after look at the texture again, I found the real problem behind Zero's darkened textures: The bright textures for some reason aren't working on the model.

    Zero has three different sets of textures for three different levels of lighting.

    S- Shadow Textures (For dark scenes).

    W- The blurred textures (in Brawlbox)

    and normal ones without any letter in front of them.

    The ones without a classification letter (S or W) are not working on Zero's resized model for some reason, when the other two textures (S- and W-) are switched off in Brawlbox, Zero turns pure white. Yet when I look at the original model file (before resizing), This problem is not present, and Zero presents his colors as they should be. This leads me to believe that something about the original textures for Zero's zer_tex01 and 02 are keeping them from loading onto the model properly.

    This is why Zero's textures are so dark. Another problem is the mouth and eyes. Zero doesn't have a mouth texture that is as bright as his zer_eye (which is different from w_zer_eye00), thus on the original model, and this one, the mouth disappears when when w_zer_mouth00 is turned off.

    This means I can't effectively know if how I texture Zero will be good unless we can get the the following textures:

    zer_tex01
    zer_tex02
    zer_eye
    zer_mouth

    -to all work before a more detailed version of the texture can be made for Brawl.

    EDIT: Scratch that, exporting and replacing fixed things up, but there is still a problem with his mouth texture.
    Mouth... Mouth...
    CRAP. I didn't see that. So you fixed things up a little bit? That's awesome!

    Yes, because of this, the rest of Zero's textures will be brighter. However, getting the w_zer_mouth00 texture as bright as the zero_eye texture may be a problem, but I'll try to brighten it up in addition to making it more detailed.

    However, I need you to test something for me.

    Take Zero's "tuya" texture, use any image editing software you have to make it transparent, then run Zero in brawl and see if it doesn't take care of that ridiculous-looking shine he has in-game.
    Okay, I'll do it. ^^
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    « Reply #417 on: August 26, 2010, 06:37:55 PM »


    Any thing I can do?
    I dont know much about animation but I can help with textures. I am a graphic designer Cheesy
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    « Reply #418 on: August 26, 2010, 06:39:04 PM »


    Any thing I can do?
    I dont know much about animation but I can help with textures. I am a graphic designer Cheesy
    Sorry, but I don't think we need help until we fix the textures...
    Maybe there's something you can do but you have to ask ShadowSnake.
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    « Reply #419 on: August 26, 2010, 06:41:59 PM »


    Aw ok. Well i'll just lurk then
    If you do fix the textures tell me so I can make my FD zero over it
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