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« Reply #75 on: July 23, 2010, 03:01:00 PM » |
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A vertex won't look as good as a model import...
*Looks at the Mewtwo and Melee Ganondorf vertexes.* Ohh I beg to differ.
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« Reply #76 on: July 23, 2010, 03:03:36 PM » |
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A vertex won't look as good as a model import...
*Looks at the Mewtwo and Melee Ganondorf vertexes.* Ohh I beg to differ. exactly and theres already a moveset he can use.
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« Reply #77 on: July 23, 2010, 04:01:21 PM » |
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A vertex won't look as good as a model import...
*Looks at the Mewtwo and Melee Ganondorf vertexes.* Ohh I beg to differ. >_> There aren't Mewtwo and Ganondorf models to compare the vertexes to. Just because they look good that doesn't prove my point wrong. I still think that a REALLY good Zero imitation vertexed from Link wouldn't look as good as the actual Zero that was made by Capcom.
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« Reply #78 on: July 23, 2010, 04:10:00 PM » |
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A vertex won't look as good as a model import...
*Looks at the Mewtwo and Melee Ganondorf vertexes.* Ohh I beg to differ. >_> There aren't Mewtwo and Ganondorf models to compare the vertexes to. Just because they look good that doesn't prove my point wrong. I still think that a REALLY good Zero imitation vertexed from Link wouldn't look as good as the actual Zero that was made by Capcom. yeah, but it wouldnt be as much of a pain in the ass to make. And i dont have to port it and make a moveset, he just needs a vertex.
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« Reply #79 on: July 23, 2010, 04:27:24 PM » |
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Well it's not my decision but... I'm just saying it would be a lot more bad ass.
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« Reply #80 on: July 23, 2010, 04:39:08 PM » |
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Needless to say...I'm in  I'll work on the verticies of the body (Mainly chest and waist)
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« Reply #81 on: July 23, 2010, 04:41:17 PM » |
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the only problem i see with a zero vertex would be that you can's have the Z on zero's shoulder other than that i'd see that hat being a small problem other wise it'd look pretty good in the end. I'll help out if any one wants.
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« Reply #82 on: July 23, 2010, 04:49:34 PM » |
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the only problem i see with a zero vertex would be that you can's have the Z on zero's shoulder other than that i'd see that hat being a small problem other wise it'd look pretty good in the end. I'll help out if any one wants.
of course ninka, right now the focus is the head and the Z-saber
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« Reply #83 on: July 23, 2010, 04:51:53 PM » |
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the only problem i see with a zero vertex would be that you can's have the Z on zero's shoulder other than that i'd see that hat being a small problem other wise it'd look pretty good in the end. I'll help out if any one wants.
of course ninka, right now the focus is the head and the Z-saber i could whip up a z-sabor i think i was just making the mm zero sabor to wide i'll attempt that right now. oh i may need the model that'd help a little XD
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« Reply #84 on: July 23, 2010, 05:32:14 PM » |
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the only problem i see with a zero vertex would be that you can's have the Z on zero's shoulder other than that i'd see that hat being a small problem other wise it'd look pretty good in the end. I'll help out if any one wants.
of course ninka, right now the focus is the head and the Z-saber i could whip up a z-sabor i think i was just making the mm zero sabor to wide i'll attempt that right now. oh i may need the model that'd help a little XD i have the model, i'll release it tomorrow
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« Reply #85 on: July 23, 2010, 07:35:52 PM » |
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is megaman being worked on or just zero (i know the title says zero but just a thought)
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« Reply #86 on: July 23, 2010, 07:49:27 PM » |
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is megaman being worked on or just zero (i know the title says zero but just a thought)
theres a few Megamans/men being worked on. One is a port from TVC I think its on Smashboards. goes over ROB. Ness has a few Megaman comtumes Then the Samus MMX might be vertexed by Ike L. I've been tryin to figure Samus's vertices during this time
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« Reply #87 on: July 23, 2010, 08:26:55 PM » |
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So far, this has been sounding great. I wish you guys luck on the Zero(s). 
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« Reply #88 on: July 24, 2010, 08:44:41 PM » |
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so ur sure u cant do anything about the model? cuz the model looked so realistic. that would be awesome but if a vertext is the only option than im fine. but what was wrong with the model? too many glitches?
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« Reply #89 on: July 24, 2010, 09:49:50 PM » |
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I would like to know as well... I am sure you guys can handle it .I hope
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