Project Zero (Change Of Plans)

Started by ShadowSnake, June 14, 2010, 03:29:01 AM

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Im not worried about that. Its a fairly small detail. Im gonna fix the chest up more.

My Prize:
Quote from: Hollow on August 10, 2010, 04:22:58 PM
chicken noodle soup that'll be all :>.>:

Quote from: Velen Zaiga on August 16, 2010, 09:22:33 PM
Well. That and...

The front of the helmet needs fixing, it's indented. The Jewel needs to stick out. The back of his head needs to be moved in some so the damn thing isn't bulging out.

There are many things I could name. BeyondYou did an awesome job, but looking at it again, it just doesn't look quite done...

Then again, I have no vertexing experience yet, so I can't really talk.

That's why he named it V1, since he would eventually do changes to it another time.

Quote from: D1337 on August 16, 2010, 10:55:29 PM
Im not worried about that. Its a fairly small detail. Im gonna fix the chest up more.

Okay.
Just saying that the band needs vertexing in case we want it there.
If you turn to your left, you'll see that I have left.

so is someone going to make a list of all the moves in the PSA soon? I think most of the moves should be based off of the MMX games
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August 17, 2010, 03:21:54 AM #229 Last Edit: August 17, 2010, 01:33:19 PM by wafflehack
Quote from: super hax on August 17, 2010, 02:43:47 AM
so is someone going to make a list of all the moves in the PSA soon? I think most of the moves should be based off of the MMX games

I don't know.
I can make small PSA's but I'm still in the low-newbie section. >.>

UPDATE:
Let's just take the hair band out.
It's nearly impossible to work with without a good vertexer.
I'll Post the fixed helmet V2 later.
If you turn to your left, you'll see that I have left.

I think he should have a ranged moveset, depending on if he is in the air, or on the ground:

Ground:
B: Z-Buster
Up B: Shouenzan
Side B: Hisuishou or Hadangeki or Shippū
Down B: Gokumonken (As a counterattack) or Tenkūha (As a damage healer)

Air:
B: Hieijin
Up B: Denjin or Shouryūken or Hyouryūshou
Side B: Rasetsusen or Mikazukizan or Hienkyaku
Down B: Rakukoujin or Danchien or Hyouretsuzan

Taunt Move (I just Had To):
Side: Activates Twin Dream

And Final Smash could be:

Rekkouha or Dark Hold or Messenkou or Rakuhouha

Let me know what ya think =P

Quote from: GreenEnvy on August 17, 2010, 03:28:35 PM
I think he should have a ranged moveset, depending on if he is in the air, or on the ground:

Ground:
B: Z-Buster
Up B: Shouenzan
Side B: Hisuishou or Hadangeki or Shippū
Down B: Gokumonken (As a counterattack) or Tenkūha (As a damage healer)

Air:
B: Hieijin
Up B: Denjin or Shouryūken or Hyouryūshou
Side B: Rasetsusen or Mikazukizan or Hienkyaku
Down B: Rakukoujin or Danchien or Hyouretsuzan

Taunt Move (I just Had To):
Side: Activates Twin Dream

And Final Smash could be:

Rekkouha or Dark Hold or Messenkou or Rakuhouha

Let me know what ya think =P

Sounds cool.
But wouldn't it be hard to actually animate these moves like that?
But I think it's possible.

Sorry but you are not allowed to view spoiler contents.
If you turn to your left, you'll see that I have left.

i dont really remember the zero moves by heart so I dont really know what any of those are :)
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Quote from: GreenEnvy on August 17, 2010, 03:28:35 PM
I think he should have a ranged moveset, depending on if he is in the air, or on the ground:

Ground:
B: Z-Buster
Up B: Shouenzan
Side B: Hisuishou or Hadangeki or Shippū
Down B: Gokumonken (As a counterattack) or Tenkūha (As a damage healer)

Air:
B: Hieijin
Up B: Denjin or Shouryūken or Hyouryūshou
Side B: Rasetsusen or Mikazukizan or Hienkyaku
Down B: Rakukoujin or Danchien or Hyouretsuzan

Taunt Move (I just Had To):
Side: Activates Twin Dream

And Final Smash could be:

Rekkouha or Dark Hold or Messenkou or Rakuhouha

Let me know what ya think =P

That would take up too many of the attack slots in the Fitmotion.pac, it would be too big.

We should stick with four moves that are both practical and flashy. In which case I recommend the following.

B: Z-Buster
Side B: Raikousen
Up B: Hyouryuushou
Down B: Danchien

Zero is meant to be a high-mobility fighter. We should make Raikousen function similar to Falco's Falco Phantasm, but find a way to keep it from being highly spammable all the time, such as a larger cooldown time or startup time.

3DS Friend Code: 2895-6640-9302

Ok, but Twin Dream still would be good for a side taunt, everybody would agree that Twin Dream is awesome :af:

Quote from: Velen Zaiga on August 17, 2010, 06:11:14 PM
Quote from: GreenEnvy on August 17, 2010, 03:28:35 PM
I think he should have a ranged moveset, depending on if he is in the air, or on the ground:

Ground:
B: Z-Buster
Up B: Shouenzan
Side B: Hisuishou or Hadangeki or Shippū
Down B: Gokumonken (As a counterattack) or Tenkūha (As a damage healer)

Air:
B: Hieijin
Up B: Denjin or Shouryūken or Hyouryūshou
Side B: Rasetsusen or Mikazukizan or Hienkyaku
Down B: Rakukoujin or Danchien or Hyouretsuzan

Taunt Move (I just Had To):
Side: Activates Twin Dream

And Final Smash could be:

Rekkouha or Dark Hold or Messenkou or Rakuhouha

Let me know what ya think =P

That would take up too many of the attack slots in the Fitmotion.pac, it would be too big.

We should stick with four moves that are both practical and flashy. In which case I recommend the following.

B: Z-Buster
Side B: Raikousen
Up B: Hyouryuushou
Down B: Danchien

Zero is meant to be a high-mobility fighter. We should make Raikousen function similar to Falco's Falco Phantasm, but find a way to keep it from being highly spammable all the time, such as a larger cooldown time or startup time.

Exactly. You have awesome ideas. :D
If you turn to your left, you'll see that I have left.

UPDATE
Got rid of the headband.
Also did a Nightmare version of it for my Nightmare recolor.

If you turn to your left, you'll see that I have left.


Quote from: D1337 on August 18, 2010, 12:34:06 AM
Nice work.

Thanks. Also, about the breastplate on Zero, (incase you don't know.) we have to fix that tie-like thing, I can't do it, because you can't turn objects around in GIMP...

Are you going to fix it? or is someone else going to?
just wondering.
If you turn to your left, you'll see that I have left.

yes i agree. we cant make every1 of zeros move be a technique he has in his games, that would be too much work and he would b extremly overpowered. but since there are going to be less of them we should make then be really flashy and cool looking. also i agree upon the spamming idea. we wouldnt want to go through all of this work and find out people are spamming his attacks from left to right. lets make some of his techniques be able to charge. I also think it would be cool if at least one of his attacks was a long combo move, sorta like clouds Air Down B the omni-slash
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