wow thats a mess. well if all else fails. which we can prolly find the rpoblem. we can just have the tie. But its probably easily found. maybe. The way I see this whole overpowered thing is that well its zero. hes short range. so if he is overpowered at all at least whoever plays as him will have to work for it by getting close right? the only long range move he should have is his z buster and the Raikousen. But thats it. So although this is topping him, we shouldnt just let it go. I would like it if he had different moved in the air than on ground, besides Neutral B. But hes an awesome guy and needs many options and variety. I understand the kirby thing Envy but thats a little odd, its kinda like two moves in one, but I dont know how it will turn out but eventually we will have to come to a conclusion with this whole PSA thing. I dont see how we all are going to agree but it will have to happen soon or like Velen said, this will go nowhere
Dude, I appreciate an intelligent post, but... Enter key, PLEASE. It's hard to read your larger posts without my eyes going all over the place...Which is kinda weird considering I am an avid reader of fanfictions with giant walls of paragraphs.
Anyhow. Here is what I am thinking.
Ground.
B: Z-Buster.
Side B: Raikousen
Up B: Shouryuukiba (Rising Dragon Fang)
Down B: Zukotsukudaku (Skull Smash) (Instead of Gonmonken)
Air:
B: Z-Buster.
Side B: Sentsuizan
Down B: Danchien
Up-B: Hyouryuushou
What do you think? I'll explain how I think they should work.
Z Buster: Like Eldrian's PSA, the Z-Buster will fire shots. However, the way it fires will be similar to X5 and 6. However, the Z-Buster has more than one level of charge, like his X3 counterpart.
Raikousen: Zero dashes forward with a sudden burst of speed, ending it in an electrically-charged stab. (This one should be discussed more)
Shouryuukiba (Rising Dragon Fang): Taking a cue from the GB MMX games, Zero leaps into the air with his saber held out, similar to Ryuenjin. This move has minimal horizontal distand, and mediocre vertical climb.
Zukotsukudaku (Skull Smash): Taking a cue from Command Mission, Zero charges power into his saber before slamming it down, causing debris to kick up from the smash's destructive power.
Sentsuizan: Sentsuizan works like it's X6 counterpart, hurtling Zero toward the ground while doing a spinning slash (Open for revisement).
Danchien: Just like in X5, Danchien sends Zero down toward the ground with a flaming blade, and is given small horizontal control, when Zero hits the ground, it will cause a small explosion.
Hyouryuushou: Zero takes a cue from X8 and spins around with an ice elemental attack, this has almost equal vertical and horizontal range, but the vertical range is slightly smaller. As a drawback however, Zero cannot change his direction once he has begun spinning.
Your thoughts on the specials?