7168 January 1st, 2016
The Waluigi PSA [Outdated] by MKHT, Eternal Yoshi, KingJigglypuff, doublek642, Snoopy with credit to _Data_Drain_, SJS, ChiboSempai[Character - Texture, Vertex, Kirby Hat, Import, Moveset (PSA) - Pit]
*This will not work on Project M, as this is designed for vBrawl. Wait for the revamp if you want a Project M version.*
Edit: This version of Waluigi is outdated. Get the new version here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210490
That right, its WALUIGI TIME!, get ready to brawl it out with everyone's favorite purple WAA!
for more details click here
http://forums.kc-mm.com/index.php?topic=34126.0
Edit: This version of Waluigi is outdated. Get the new version here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210490
That right, its WALUIGI TIME!, get ready to brawl it out with everyone's favorite purple WAA!
for more details click here
http://forums.kc-mm.com/index.php?topic=34126.0
6322 July 11th, 2014
Gray Fox v0.6 by Eternal Yoshi[Character - Texture, Kirby Hat, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Meta Knight]
Newer version here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203315
**Read this thread for the changelist**
http://www.smashboards.com/showpost.php?p=11688971&postcount=1
Known Glitches... were apparently fixed when I fixed the hurtboxes.
All specials and FS are bug free.
Now with Kirby hat!
**Read this thread for the changelist**
http://www.smashboards.com/showpost.php?p=11688971&postcount=1
Known Glitches... were apparently fixed when I fixed the hurtboxes.
All specials and FS are bug free.
Now with Kirby hat!
4895 March 18th, 2012
Sora beta v0.3 by Eternal Yoshi, Chibikowskie[Character - Texture, Moveset (PSA) - Pit]
After a long time, Sora has been released!
And updated! And Updated again!
He has animations and moves built off of his Kingdom Hearts 2 playstyle.
Victory Poses and cliff animations haven't been modified yet.
This Entry will have the most up to date files BTW.
And the included READMENAO.txt has the changelist.
And updated! And Updated again!
He has animations and moves built off of his Kingdom Hearts 2 playstyle.
Victory Poses and cliff animations haven't been modified yet.
This Entry will have the most up to date files BTW.
And the included READMENAO.txt has the changelist.
4562 June 27th, 2013
Waluigi Port over Diddy Final by SouthCraft, Eternal Yoshi, MKHT, KTH, KingJigglypuff, doublek642, Snoopy, Carnage with credit to Data_Drain, SJS, ChiboSempai and Albafika for the Showcase/Video[Character - Vertex, Kirby Hat, Moveset (PSA) - Diddy Kong]
4331 December 29th, 2010
Guard Slayer Snake V2 by Eternal Yoshi[Character - Moveset (PSA) - Solid Snake]
EDIT: Updated with common3 item files to make the grenade and Box stronger.
Once upon a time I was dropping ideas for Brawl Minus Snake. I made a pac that wasn't used. It turns out that this moveset was too broken for minus.
So I built upon it, and made so he can stand a chance against Onslaught Falcon and the other deity PSAs.
A small Updated changelist
Increased shield damage on all moves
Mortar, C4, and Nikita hitboxes loop for extra damage
Crawls much faster
Heavier
8 midair jumps
Cypher stronger and has large hitbox
Faster and stronger choke
Dthrow does more damage
Fthrow and Bthrow now legitimate KO throws
Healing Box now mapped to down taunt.
Freezing fair when A button is held
Faster, harder to escape Nair and Dair
New Final Smash: Nuke
Added taunts
Smoking hurts Snake but slows down time, a reference to Metal Gear(MSX).
Faster Nikita
and more.
Do be aware that the FS WILL malfunction when using Brawl+.
Once upon a time I was dropping ideas for Brawl Minus Snake. I made a pac that wasn't used. It turns out that this moveset was too broken for minus.
So I built upon it, and made so he can stand a chance against Onslaught Falcon and the other deity PSAs.
A small Updated changelist
Increased shield damage on all moves
Mortar, C4, and Nikita hitboxes loop for extra damage
Crawls much faster
Heavier
8 midair jumps
Cypher stronger and has large hitbox
Faster and stronger choke
Dthrow does more damage
Fthrow and Bthrow now legitimate KO throws
Healing Box now mapped to down taunt.
Freezing fair when A button is held
Faster, harder to escape Nair and Dair
New Final Smash: Nuke
Added taunts
Smoking hurts Snake but slows down time, a reference to Metal Gear(MSX).
Faster Nikita
and more.
Do be aware that the FS WILL malfunction when using Brawl+.
3921 December 29th, 2012
Poke Floats 2 by Eternal Yoshi with credit to Mewtwo2000 for telling me how to fix the Pokepark models/materials[Stage - Texture, Vertex, Import - Final Destination]
3537 December 29th, 2010
Ice Grabbers V1 by Eternal Yoshi[Character - Moveset (PSA) - Ice Climbers]
Updated with knockback based pain SFX and Nana's specials were updated a bit too.
Another Moveset to contribute to the God PSA collection.
A Changelist
Huge Grab Box
Heavier
Runs Faster
Up and B and Forward B doesn't put Popo in Freefall
Smashes and aerials cause hammers to grow big
Ftilt shoots Icicles
Blizzard hitbox loops, is bigger, and does more damage
FS Heals Popo
Dair drills the target downwards
Up throw an almost OHKO throw
Other Throws tweaked to make it easier for the other to grab the foe
Nair hitbox tweaked
When I find ALL of Nana's Special Actions and Subactions, I will update.
Another Moveset to contribute to the God PSA collection.
A Changelist
Huge Grab Box
Heavier
Runs Faster
Up and B and Forward B doesn't put Popo in Freefall
Smashes and aerials cause hammers to grow big
Ftilt shoots Icicles
Blizzard hitbox loops, is bigger, and does more damage
FS Heals Popo
Dair drills the target downwards
Up throw an almost OHKO throw
Other Throws tweaked to make it easier for the other to grab the foe
Nair hitbox tweaked
When I find ALL of Nana's Special Actions and Subactions, I will update.
3359 December 30th, 2010
Magicant Ness V0.3 by Eternal Yoshi[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ness]
2657 June 12th, 2013
Mega Man Beta V0.6 by Eternal Yoshi, GBC with credit to SSBC/MVC for the spritework I used as a guideline for animations, Velen for RMP concepts, the Project M team for that variable I used from PM Lucas, and Link1213 for the CSPs[Character - Texture, Vertex, Import, Moveset (PSA) - Ness]
2586 August 25th, 2012
Waluigi Port V3 over Diddy (OUTDATED) by SouthCraft, Eternal Yoshi, MKHT, KingJigglypuff, doublek642, Snoopy, DoctorFlux(Mariodk), Carnage with credit to _Data_Drain_, SJS, ChiboSempai[Character - Texture, Kirby Hat, Import, Moveset (PSA) - Diddy Kong]
2125 December 30th, 2010
Primal Kong V0.7 by Eternal Yoshi[Character - Moveset (PSA) - Donkey Kong]
1960 October 19th, 2010
MGS2 Big Shell by Eternal Yoshi[Stage - Texture, Vertex, Import - Shadow Moses Island]
This is the big shell from MGS2 made with actual textures from the game.
UPDATED WITH V2
Version 2 goes over Shadow Moses Island, with the ! and codecs intact.
I made a destructible floor tile from SMI's resources too.
It has about 15 HP and respawns every 1337 frames.
I also included V1 in the archive too.
Enjoy.
UPDATED WITH V2
Version 2 goes over Shadow Moses Island, with the ! and codecs intact.
I made a destructible floor tile from SMI's resources too.
It has about 15 HP and respawns every 1337 frames.
I also included V1 in the archive too.
Enjoy.
1600 March 25th, 2011
Planet's Core by Eternal Yoshi[Stage - Texture, Vertex, Import - Final Destination]
1459 December 31st, 2013
Simon Belmont V0.2 by Eternal Yoshi with credit to SiLeNt GeNtLeDo0m ThE 3rD for the video, pics, and the final taunt[Character - Texture, Import, Moveset (PSA) - Toon Link]
It's been a while hasn't it? This is basically a "release what I have" release since it's been way too long since I updated.
Keep in mind that Simon hasn't been finished being given the Maya touch when it comes to animations, hence why the Final Smash still isn't complete and unmodified.
Includes a sound pack using SFX from Casltevania Judgement.
Keep in mind that Simon hasn't been finished being given the Maya touch when it comes to animations, hence why the Final Smash still isn't complete and unmodified.
Includes a sound pack using SFX from Casltevania Judgement.
1328 November 17th, 2013
Gray Fox Over Metaknight Beta V1 by BraveDragonWolf, Eternal Yoshi, Thany, Kingskull95, Frusciante with credit to EternalYoshi, Thany,Kingskull95, Nanobuds and Frusciante[Character - Texture, Vertex, Import, Moveset (PSA) - Meta Knight]
UPDATED: 11/12/13
Old Gray Fox model for less gameplay lag now included! (Dolphin Users)
Official Thread: http://forums.kc-mm.com/index.php?topic=64041.msg1193461#msg1193461
-------------------------------------------
Metal Gear Rising: Revengeance Gray Fox over metaknight!
Hello everyone, today I bring you Gray Fox over metaknight, wish I had a video. The only changes I've made so far is that I have added three new moves to fit this model's style.
I'm really looking forward to making the official moveset, which means almost all animations will be new and improved!
I alone have worked on this from the start, model was ported over metaknight by me with a little advice from "Snoopy". Be sure to read all the read me files to see what's up.
And if you have the time, please support the thread above if you'd like.
(New sheath texture re-done by me also)
Old Gray Fox model for less gameplay lag now included! (Dolphin Users)
Official Thread: http://forums.kc-mm.com/index.php?topic=64041.msg1193461#msg1193461
-------------------------------------------
Metal Gear Rising: Revengeance Gray Fox over metaknight!
Hello everyone, today I bring you Gray Fox over metaknight, wish I had a video. The only changes I've made so far is that I have added three new moves to fit this model's style.
I'm really looking forward to making the official moveset, which means almost all animations will be new and improved!
I alone have worked on this from the start, model was ported over metaknight by me with a little advice from "Snoopy". Be sure to read all the read me files to see what's up.
And if you have the time, please support the thread above if you'd like.
(New sheath texture re-done by me also)
1263 June 13th, 2013
SSB4 Megaman with CSP BP by TheBlueBlur, Eternal Yoshi, GBC[Character - Texture, Vertex, Moveset (PSA) - Ness]
Hi guys its TheBlueBlur here and I uploaded SSB4 Megaman with CSP and BP with Megaman V0.6 over Ness but can I just upload with CSP and the other stuff?
The CSP from SSB4 is cool is isn't with the BP. I include with CSS (the first pic) and the CSP name (the second name) and CSP Megaman (the third pic)
The CSP from SSB4 is cool is isn't with the BP. I include with CSS (the first pic) and the CSP name (the second name) and CSP Megaman (the third pic)
1261 September 20th, 2012
Snake Taunt pack(Basic) by Eternal Yoshi with credit to Bent 00 for testing, concepts, and such.[Character - Moveset (PSA) - Solid Snake]
1219 April 21st, 2014
Gray Fox Bronze Version by Eternal Yoshi[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]
BE SURE TO READ THE README BEFORE ASKING/REPORTING THINGS PLEASE.
This is the newest version of Gray Fox, which is the Bronze version. What I mean is that this is the third to last revision I will make for him, with Gold being the Final. This update has a bunch of new animations and new moves inspired by Raiden's Playstation All Stars Moveset. I also upgraded his Brawl model and textures to be of better quality while staying in draw count and memory limits to ensure smooth gameplay.
Changelist:
New Model
Upgraded textures
New Jab Combo(Only available when using BrawlEx)
New Ftilt1, Ftilt2, Dash Attack, DSmash, Nair, Fair, Bair, Dair, Dthrow, Bthrow, UThrow,
Neutral B, Up B & Final Smash
Has a proper Final Smash now: Blade Mode
Reanimated Utaunt, Grab, Dash Grab, Turn Grab, Grab Pummel, Grab Break, Dair Landing,
SpecialFall actions, & LandingFallSpecial
Gravity slightly higher
Ground Friction is higher; Gray Fox doesn't slide as much
Holding B when ending Side B will no longer cause him to rise
Sword trail perfected and follows sword properly
Overall hitboxes are more polished and better placed
Shield is a little smaller
Has a true Wall Jump(Only when using BrawlEx)
Gray Fox's New Neutral B is a Dive Kick.
It has lots of startup, but it's strong and sends victims at a very horizontal angle. Keep in mind that the hitboxes
are at his leg and not the blade itself.
Gray Fox's new Up B will have him do a rising slash and then an Aerial Upward Sweep.
While it doesn't go as high or as far as the old Up B, the move is more powerful and reliable and has superior
hitbox coverage with better reach and better linking hitboxes.
Gray Fox will only unleash blade mode to those who get caught in his force field, so make sure you connect with
the force field or Blade Mode will end prematurely and you'll waste the Smash Ball.
FAQ
Q:Why didn't you use the Metal Gear Rising: Revengance model?
A:Because it is far too high poly for Brawl to handle.
Also the textures are huge and combined together will likely exceed memory limits.
Even with the new Brawlbox importer, the Rising model has way too many facepoints and will lag super hard,
so instead I chose to upgrade the Assist trophy model while keeping it within memory limits and ensuring
that matches that have Gray Fox will remain smooth.
Cosmetics haven't been updated because the model is subject to change.
The included module is programmed to make Gray Fox work over slot 46 for BrawlEx. You need a hex editor to change this,
which you should know how to use if you are using BrawlEx.
Please don't put reupload this moveset or use it's assets (including animations) on Brawlvault without my permission.
I'm surprised this fit in the description.
This is the newest version of Gray Fox, which is the Bronze version. What I mean is that this is the third to last revision I will make for him, with Gold being the Final. This update has a bunch of new animations and new moves inspired by Raiden's Playstation All Stars Moveset. I also upgraded his Brawl model and textures to be of better quality while staying in draw count and memory limits to ensure smooth gameplay.
Changelist:
New Model
Upgraded textures
New Jab Combo(Only available when using BrawlEx)
New Ftilt1, Ftilt2, Dash Attack, DSmash, Nair, Fair, Bair, Dair, Dthrow, Bthrow, UThrow,
Neutral B, Up B & Final Smash
Has a proper Final Smash now: Blade Mode
Reanimated Utaunt, Grab, Dash Grab, Turn Grab, Grab Pummel, Grab Break, Dair Landing,
SpecialFall actions, & LandingFallSpecial
Gravity slightly higher
Ground Friction is higher; Gray Fox doesn't slide as much
Holding B when ending Side B will no longer cause him to rise
Sword trail perfected and follows sword properly
Overall hitboxes are more polished and better placed
Shield is a little smaller
Has a true Wall Jump(Only when using BrawlEx)
Gray Fox's New Neutral B is a Dive Kick.
It has lots of startup, but it's strong and sends victims at a very horizontal angle. Keep in mind that the hitboxes
are at his leg and not the blade itself.
Gray Fox's new Up B will have him do a rising slash and then an Aerial Upward Sweep.
While it doesn't go as high or as far as the old Up B, the move is more powerful and reliable and has superior
hitbox coverage with better reach and better linking hitboxes.
Gray Fox will only unleash blade mode to those who get caught in his force field, so make sure you connect with
the force field or Blade Mode will end prematurely and you'll waste the Smash Ball.
FAQ
Q:Why didn't you use the Metal Gear Rising: Revengance model?
A:Because it is far too high poly for Brawl to handle.
Also the textures are huge and combined together will likely exceed memory limits.
Even with the new Brawlbox importer, the Rising model has way too many facepoints and will lag super hard,
so instead I chose to upgrade the Assist trophy model while keeping it within memory limits and ensuring
that matches that have Gray Fox will remain smooth.
Cosmetics haven't been updated because the model is subject to change.
The included module is programmed to make Gray Fox work over slot 46 for BrawlEx. You need a hex editor to change this,
which you should know how to use if you are using BrawlEx.
Please don't put reupload this moveset or use it's assets (including animations) on Brawlvault without my permission.
I'm surprised this fit in the description.
1147 October 7th, 2016
Yoshi's Island Crystal Caves by Eternal Yoshi with credit to Mewtwo2000 for his shadow system[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]
Edit: Check your SD card. If this stage is black, then either you need to format it or you ported the stage over something like Skyworld.
This is the 3D version of Crystal Caves.
It goes over Pipes(Yoshi's Island Melee)
This is one of my attempts to incorporate some of the original stage hazards into the new stage.
If you port this over somewhere else, the blocks may malfunction.
Next summer, I'll revamp this stage....
This is the 3D version of Crystal Caves.
It goes over Pipes(Yoshi's Island Melee)
This is one of my attempts to incorporate some of the original stage hazards into the new stage.
If you port this over somewhere else, the blocks may malfunction.
Next summer, I'll revamp this stage....
981 October 27th, 2011
Red Demon Gray Fox by ItalianStallion, Eternal Yoshi[Character - Texture, Vertex, Import - Meta Knight]
Note: The files included in the folder will be needed for Gray Fox to work.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10027
Yeah you know you expect this.
Thanks to EternalYoshi for the amazing character.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10027
Yeah you know you expect this.
Thanks to EternalYoshi for the amazing character.
747 May 8th, 2012
Raiden by Eternal Yoshi with credit to Friedslick, xxTerminatorxx, Spex, and Mewtwo 2000 for advice and support, Konami, and Hideo Kojima[Character - Texture, Import - Marth]
652 June 8th, 2014
Stage roster expansion + Cbliss by DarkEagle7, Phantom Wings, ASF1nk, Eternal Yoshi[Misc - Import - Menu]
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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