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56 June 4th, 2019

Dry Bowser Alt Costume Effects by KingJigglypuff
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Bowser]



I can't believe this was teased over a year ago. For those looking forward to release, wait no more, as the one thing holding me back for over a year has been overcome. I hope this will be worth the wait.

What this mod does is change all red fiery effects to blue if using the Dry Bowser alternate costumes in Project M. Compatible with Project M and Legacy TE.

52 May 5th, 2019

Iron Tail Pikachu Update by KingJigglypuff, DukeItOut with credit to Choice Scarf
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Pikachu]



For those who downloaded the Iron Tail Pikachu update before May 4th, 2019, please re-download, as I fixed a crashing issue with the Pikachu Libre alt (09 for LXP and AltZ for LTE).

Now that P+'s beta is out in the wild, I've decided to release the Iron Tail update I teased a few months back.

This mod is an update to my mod of the same name back in 2016 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212553).

It includes the following:
-Updated model and material references for lower file size.
-Updated the moveset file to utilize JOJI's Hitbox SFX Change system, which is complemented with custom-made metallic hit SFX made by DukeItOut.
-Versions for vBrawl, Project M v3.6, Legacy TE v2.11, and Legacy XP.

79 April 7th, 2019

Costume Slot Specific Ganondorf Swords by KingJigglypuff with credit to ds22, Tock, Corshmell, and DukeItOut
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ganondorf]



While this technically already exists, I've decided to re-implement slot specific swords utilizing DukeItOut's slot specific Etc system to use Ganondorf's sword Article rather than rely on adding GFX models to his moveset file.

Once again, this is a Project M only mod, meaning there's two versions: Project M and Legacy TE. This also includes ds22's Memory Leak Fix.

71 March 14th, 2019

Costume Slot Specific Link Articles by KingJigglypuff, AlGeorgeRomo, Shy, Moe with credit to DukeItOut
[Character - Texture, Vertex, Import, Other (Effects, Animations, Final Smash, etc.) - Link]



Another suggestion from Elliot brings forth another costume specific project. This time, it's Link, with Brawl-styled OoT Articles (Boomerang, Bow, Arrow, and Hookshot) for. This means there's only two versions this time (Project M and Legacy TE), as vBrawl lacks these alternate costumes.

Additionally, I was unfortunately unable to implement Great Maze Dark versions of Link's Articles due to file size limitations.

58 March 14th, 2019

Costume Slot Specific R.O.B Arm Traces by KingJigglypuff with credit to DukeItOut.
[Character - Texture, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - R.O.B.]



When DukeItOut was developing his Slot-Based Etc system, he added slot-specific GFX for Sonic, R.O.B., and Yoshi. He's already released Sonic. Though I'm here to give you R.O.B. R.O.B utilizes slot specific GFX for its arm traces seen during its Side Special (vBrawl already had this, but was only limited to R.O.B.'s vBrawl costume count). Also includes a special Dark version for its appearance in the Subspace Emissary's Great Maze.

Includes versions for Brawl, Project M, and Legacy TE.

81 March 14th, 2019

Costume Slot Specific Peach Toads by KingJigglypuff, Moe with credit to DukeItOut.
[Character - Texture, Other (Effects, Animations, Final Smash, etc.) - Peach]



Thanks to DukeItOut's Slot Specific Etc loading system, I've decided to allow Peach to utilize this very system via color-coded Toads. I've even provided alternate Toads for her Dark and Fake appearances in the Subspace Emissary.

Includes versions for Brawl, Project M, and Legacy TE.

129 January 12th, 2019

[Project M] Mewtwo Costume-Specific Tail Trails by KingJigglypuff
[Character - Texture, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Finally, a side project that didn't take me an entire year to complete. This mod gives Mewtwo differently colored tail trails based on the loaded costume slot. This download includes 3 separate versions for maximum compatibility with Project M 3.6, Legacy TE, and Legacy XP.

Please read the included ReadMe.txt file for installation instructions.

369 March 6th, 2019

Classic Ridley Balance Overhaul Update by KingJigglypuff, R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ with credit to the users listed in the included Credits.txt file
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Update (February 21st, 2019): A minor update has been made to Classic Ridley. It includes a handful of interaction fixes, alongside the inclusion of files for Legacy XP users.

Please re-download if you've downloaded before February 21st, 2019.

However, I will hold off on updating the premade build for now.

Original Description: It's finally time to release this major, expansive, and heavily anticipated update to Classic Ridley. It's been over a year and a half, so we hope all this time and effort has been worth it. I would have never been able to achieve this without the help of some very talented people, including the user who started it all: BaganSmashBros. Thank you, everyone, for being so patient with us. And have a happy New Year.

Pre-Made Build Download (MEGA): https://mega.nz/#!QhRnXQJb!WAUZs6sd5AMc-ldDUYwuW7XHcO6kYd7oe4-_lBojGbg
This pre-made build is a PMEx build with Ridley re-inserted, alongside some other goodies.

Additionally, here's a blog post made by former PMDT Jedi SOJ, which highlights what makes Ridley unique in the world of modded Smash. https://projectmridley.github.io/ridley/index.html

286 November 30th, 2018

Fighting Alloy Team Pack by KingJigglypuff, Sammi Husky, Mach 7, TheGag96 with credit to Other users in Credits.txt
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Edit (11/30/2018): The Red Alloy's Dark color animation didn't reference the correct materials. This has since been fixed, and I request those who have downloaded the pack to re-download it.

I was going to hold off on releasing this until the Fighting Wireframe alts were done, but it's been far too long of a wait to hold off on releasing what is basically a finished product.

So with over a year of teasing what basically amounts to a side project, I've decided to make a release on Thanksgiving (I was hoping to have the Ridley update done by now, but you can't win them all).

To go over what's included in this pack would take far too much, so I'd recommend you to take a look inside the "Included Files.txt" document to get a scope on what this pack has to offer.

177 January 30th, 2019

Costume Slot Specific Ivysaur Razor Leaf by KingJigglypuff, TheGag96 with credit to ds22
[Character - Texture, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ivysaur]



Edit (01/29/2019): TE version has been updated to support v2.1.

This mod allows Ivysaur to have the textures of its Razor Leaf article changed based on the loaded costume. Read the included txt file for installation instructions and how you can insert alternate textures onto your own Ivysaur costume.

Includes Brawl, Project M, and Legacy TE, and Legacy XP versions.

255 July 24th, 2018

[Project M] Snake Box Walk by KingJigglypuff with credit to Magus420 (for fixing an old crashing issue when walking back and forth)
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Solid Snake]



Remember when I teased Snake's box walk a few years back before PM was shut down? Well I'm coming back a few years later to finally make a release to the public (in a similar fashion to Pig Ganon, Headband Jigglypuff, SJS ZSS, and Awakening Roy).

Features include:
-Looping Snake's Box Taunt (hold down D-Pad, release it to end the loop).
-Box Walking (use the left and right D-Pad).
-Reaction when his box is removed (Metal Gear exclamation point and alert SFX play), alongside an alternate getup animation after the removal of his box (release down D-Pad).
-Bug fix which made his tranq dart unable to be reflected by a powershield or the Franklin Badge. Also includes an alternate version without this bug fix for use at local tournaments.

Gfycat demonstration: https://gfycat.com/EvergreenAffectionateBushsqueaker

It was truly an honor to work with the PMDT before the shutdown, and I can only hope we'd be able to come back together and officially work on PM once more.

118 July 2nd, 2018

Wetsuit Charizard by Survivian, KingJigglypuff with credit to Theytah for assisting with 3DS Max knowledge
[Character - Texture, Vertex - Charizard]



First entry on the site and an entry in the Custom Brawl Modding Summer themed modding contest.

Normal and HD Cosmetics are included in the .ZIP file for Wii and Dolphin Smash builds. These were made using CSProject resources and I think they came out great.

KingJigglyPuff provided fixes for the metal materials for the costume as well as giving Charizard's wetsuit a specular map. Huge shoutouts to him!

And a massive "thank you" to Theytah for providing easy to follow tutorials for the bigger things needed to make character costumes.

It was a real blast making this for you all, so I hope you enjoy it!

134 June 7th, 2018

Unofficial Ridley CSProject Expansion by LuminousWarrior, KingJigglypuff, R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞, PyotrLuzhin with credit to Sub and the CSProject Backroom
[Character - Texture - Custom Character]



Everyone's favorite purple dragon.

An addon for the CSProject filetree that will allow you to easily make cosmetics for your own personal Classic Ridley recolours and costumes.

Comes with the .blend files for all of Classic Ridley's costumes, renders and UI replacements in both standard and HD, and the pose.

144 April 5th, 2018

[Project M] Donkey Kong Giant Punch GFX Fix by KingJigglypuff with credit to FireBallStars (for bringing this issue to my attention) and the PMDT members who worked on Donkey Kong (since this fix is applied to PM Donkey Kong)
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Donkey Kong]



Notice: This mod is strictly for Project M or Project M-based builds.

Notice 2: The first picture is an image before the fix, while the second picture is an image after the fix.

Some of you might have noticed that when using Donkey Kong's Giant Punch (Neutral Special), the GFX might appear black. This is because of a bugged CLR0 (color) animation used for the effect, making it start out black before changing color. This mod uses the vBrawl ef_donkey to fix this issue.

59 September 8th, 2018

[PM 3.6] Spear Cavern V2 by E-scope12, KingJigglypuff, Moblin, davidvkimball, Puzzled, Puzzled (Glitched Account) with credit to Puzzled,KingJigglypuff, Moblin, davidvkimball, MoltenCrystal for the screenshots, & Syvkal for the Cresselia and Arceus Emblems.
[Stage - Texture, Vertex, Import - Spear Pillar]



This is version 2 of Spear Cavern for Legacy TE. It comes with Dialga, Palkia, Giratina (both forms), Cresselia, & Cresselia with Darkrai versions. Including shiny versions.


Update 6/9/2018: Added Arceus version.


Update 9/8/2018: Each Pokémon has their own Emblems.

128 November 19th, 2017

Project M Ivysaur for Brawl by KingJigglypuff with credit to Ds22, Shell, and any other PMDT whom worked on Ivysaur.
[Character - Texture, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ivysaur]



Update: If you've downloaded this mod before November 18th, 2017, please re-download, as I've fixed an issue relating to Pummel and Up Throw

It's been sometime since I've done one of these, huh? ;)

Well, I'm making a return, starting with Ivysaur. Please read the included txt files, as they contain vital information when using this port.

149 October 4th, 2017

Mario Bros.: X Overhaul by KingJigglypuff, Xerom with credit to SMFan, PAVGN, and Mewtwo2000.
[Stage - Texture, Import - Jungle Japes]



This submission is the result of about a few days worth of work on some personal edits to Xerom's Mario Bros.: X stage. It's a combination of their original stage, PAVGN's SMB3 version, and some additional edits.

Features:
-Stage ported over Jungle Japes. Includes a module to use over Mario Bros.
-Water can now be swam in, in addition to stretching the stage downward to prevent swimming exploits.
-Replaced the POW block with the one from SMFan's \"Mario Bros. proper\" submission (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209960), in addition to making it a background object, rather than a platform.
-Stretched the stage itself outward slightly, so the platforms hover over the stage, rather than hovering offstage.
-Replaced the Warp Pipe with the one from Mario's Entry file.
-Replaced the brick and pipe textures with the vanilla textures.
-Applied Fighter shadows to the platforms and floor.
-Darkened the overall stage lighting, alongside giving it a subtle blue hue.
-Removed unused models and textures, in addition to modifying redundant materials.
-Stage Selection Icon included.

You can check out Xerom's original entry here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205476

283 September 13th, 2017

Suika Ibuki by Calypso, DAO_Ibuki, KingJigglypuff, BlackJax96, Kyouma
[Character - Import, Moveset (PSA) - Peach]



244 June 19th, 2017

Mega Lucario Model Overhaul by KingJigglypuff with credit to Nanobuds, StarWaffle, Cynapse, TheRealHeroOfWinds, and tryptech.
[Character - Texture, Import - Lucario]



Update (June 19th, 2017): Added a Project M version of the alternate FitLucarioMotionEtc.pac file.

After leaving this unreleased for several months, I've finally decided to release this bad boy.

As you can see with the title of this submission, this is an overhaul to Nanobuds' Mega Lucario mod. If I were to list all the things I've changed, this description would be way too long, so just read the included Description.txt file, as that describes what's been changed and more.

If you want to compare the changes for yourself, here's Nanobuds' original entry for Mega Lucario: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34100

767 January 3rd, 2019

[OUTDATED] Classic Ridley Balance Overhaul (BrawlEx/PMEx Only) by KingJigglypuff, R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞, PyotrLuzhin with credit to Users in the included Credits.txt.
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



As of January 3rd, 2019, this entry has been made outdated with my newest update, so please visit that instead if you wish to be up-to-date.
Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217200

After a few months of backroom workings, I've finally decided to release my balance overhaul for Classic Ridley to celebrate my 23rd birthday!

There's lots of information to be had here, so please take the time to read every included txt file, starting with the Included Files.txt document.

86 March 13th, 2017

Gi Lucario Alt Lighting Fix by KingJigglypuff with credit to The PMDT members who made the Gi Alts.
[Character - Texture, Import - Lucario]



This submission fixes the lighting of the Gi Lucario alts from Project M, as previously, the flash light effect from Aura Sphere was not present on this model.

The material fix for the alternate recolor is also included.

44 April 27th, 2018

Grab Release Glitch Fix Pack by KingJigglypuff
[Character - Moveset (PSA)]



Notice: As of April 27th, 2018, this pack has been updated to include Project M Lucario, Mr. Game and Watch, Mewtwo (includes DS22's Memory Leak Fix), Sonic, and Snake, as I was wrong about this issue being fixed in Project M

This pack contains moveset files for characters affected by the Grab Release Glitch (https://www.ssbwiki.com/Grab_release_glitch) with the exceptions of Diddy Kong (Project M), Pit (Brawl), and Zero Suit Samus (Brawl), as from testing, it appears to be intentional with them as Diddy Kong (Project M), Pit (Brawl), nor ZSS (Brawl) re-gain their recovery moves upon being hit out of them.

-Brawl-
Diddy Kong (Monkey Flip)
Mr. Game and Watch (Fire!)
Lucario (Extreme Speed)
Snake (Cypher)
Sonic (Spring)

-Project M-
Mr. Game and Watch (Fire!)
Lucario (Extreme Speed)
Mewtwo (Teleport), also includes DS22's Memory Leak Fix.
Snake (Cypher)
Sonic (Spring)

Additionally, I've made other edits which fix misc recovery-related glitches with the following characters:

Lucario (Brawl only, as this was fixed in Project M): Fixed a glitch in which Lucario was unable to use Grounded Extreme Speed after using Aerial Extreme Speed and landing.

Sonic (Brawl only, as this was fixed in Project M): Fixed a glitch in which upon edging onto a stage after recovering very low with Spring, Sonic would have went into his Special Fall Action upon jumping from the ground.

Sonic and Snake: Fixed a glitch in which Sonic and Snake were unable to use their Up Specials again after jumping from a spring or climbing onto a ladder.

30 March 9th, 2017

Orange and Purple Lucario by KingJigglypuff with credit to tryptech (supplying a fixed PSD for an internal issue during the recolor phase).
[Character - Texture - Lucario]



Do you like simple recolors that either match or fall in line with Brawl's aesthetic? Well this is the submission for you.

Introducing this two in one pack, which includes an orange and a purple recolor for Lucario. CSPs, BPs, and Stock Icons are included.

205 February 26th, 2017

[PM 3.6] Spear Cavern by Puzzled, KingJigglypuff, Moblin, davidvkimball with credit to to WorseDoughnut, Yohan1044, E-scope12, Hope4NeWDaY, and the PMDT
[Stage - Texture, Vertex, Import - Spear Pillar]



Spear Cavern is a 1-for-1 reskin of Metal Cavern from PM 3.6. Has the same camera/blast zones/etc. Also includes an animated Giratina in the background along with a corresponding color scheme.

Credits:

- davidvkimball, WorseDoughnut and Yohan1044 for setting up the basic skeleton of the stage.
- davidvkimball (again) for the custom Giratina emblem on the platform.
- Moblin for his help with the vertex coloring
- KingJigglypuff for importing Giratina model and animations from Pokemon X/Y
- E-scope12 and Hope4NeWDaY for the original Spear Pillar PM stage.

Only one .pac file is needed if you want to port it to a different stage, since the 3 included ones are identical.

Part of Legacy TE

http://smashbroslegacy.com

194 January 31st, 2017

The True, Definitive, Number One vBrawl Super Sonic™ by KingJigglypuff
[Character - Texture, Import - Sonic]



(The submission title is just a parody of all the \"True XXX\" entries regarding Sonic-related submissions on the Vault, so don't take it too seriously.)

With all the Super Sonic mods on the Vault and with Brawl's modding advancements over these last few years, you'd think someone would get it right eventually, but it seems this hasn't been the case...

This is where I come in!

Super Sonic's model has been directly ripped from Sonic's Final Smash file (FitSonicFinal.pac) and edited to include the following:
-One slot compatibility for both Brawl and Project M.
-Sphere.
-Final Smash Eyes.
-Metal Materials.

[NOTICE]: Super Sonic's Model is actually just Sonic's model without the sphere and colored via material, rather than texture recoloring. So don't report this entry upon opening the file(s) in older versions of BrawlBox, and just seeing vBrawl Sonic.

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Redesign by Vyse, new graphics by SJS.

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