10 September 23rd, 2023
Jailbird by Scuder1aSc0tti with credit to scootscoot on Schetchfab for the model and radzo73 for fixing the in-game model in v1.0hotfix[Character - Texture, Import - Jigglypuff]
198 May 26th, 2018
N64 Jigglypuff + Cosmetics by jackal27 with credit to jorge - Sun Spirit, Team Legacy, The Cosmetic Standarization Project[Character - Texture, Import - Jigglypuff]
A little Nintendo 64 Jigglypuff skin for you to use!
I DID NOT IMPORT THIS MODEL, BUT I HAVE PERMISSION TO RELEASE IT. All credit for the skin itself goes to jorge, a Sm4sh modder. I am only directly responsible for the cosmetics and packaging. I just thought it was a shame to confine this perfectly good Polypuff to Discord. Cosmetics were created using the Legacy Cosmetic Standardization Project.
Please enjoy and I apologize ahead of time for her adorable, yet haunting eyes.
Includes:
- N64 Jigglypuff .pac and .pcs
- HD&SD CSPs
- HD&SD CSPsBPs
- HD&SD CSPsStocks
- Blend files and textures
I DID NOT IMPORT THIS MODEL, BUT I HAVE PERMISSION TO RELEASE IT. All credit for the skin itself goes to jorge, a Sm4sh modder. I am only directly responsible for the cosmetics and packaging. I just thought it was a shame to confine this perfectly good Polypuff to Discord. Cosmetics were created using the Legacy Cosmetic Standardization Project.
Please enjoy and I apologize ahead of time for her adorable, yet haunting eyes.
Includes:
- N64 Jigglypuff .pac and .pcs
- HD&SD CSPs
- HD&SD CSPsBPs
- HD&SD CSPsStocks
- Blend files and textures
819 April 9th, 2018
Little Mac for. BrawlEX and Project M by angelsoftheabyss with credit to Calikingz01, Redips for the BrawlEX Version, Boobsey, Nanobuds & KingJigglypuff.[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Jigglypuff]
Update: 4/3/2018 Mac has received a number of tweaks to improve his gameplay even more!
(KO Punch weakened, but it also zooms on hit.
Dash is slightly more normalized.
TurnRun is godtier, to compensate for him oddly never going into it.
Rapid jab connects a bit better.
Down throw slowed down.
Walk tweaked to be slightly better, still sucks though.
Shorthop fixed.)
This mod is meant for Project M, and may not work properly in vBrawl. There's also finally a BrawlEX version for this mod, so you can use OBJECTIVELY the best Little Mac mod for PM in any mod pack your heart desires o:
You'll probably have a ton of fun with this PSA! Also there's tons to read down below.
Attributes were adjusted to fit him having great grounded mobility, aerial mobility is more normalized. The PSA is going to come with stuff for him to have his wall jump and regular jumps. Some animation were edited, his entry has him coming from the Z axis rather than X. His jab 1 is literally frame 1 with his arm out like in Smash 4. Down tilt is quicker looker. Neutral, down and back air had some tweaks to look better. Rising Uppercut was tweaked to be more accurate to Smash 4 and look better the functionality is also more accurate now, same with Jolt Haymaker they come out faster and go helpless faster with less spins before actually going helpless.
His run animation is longer allowing him to actually turn around while running significantly easier. He now has GFX for his neutral air, and down air to make them look better, as well as for his down tilt. GFX for his jab 1 has been changed since the old one didn't work out. Slip Counter is an actual Counter now, thanks to KJP. Some broken IASA and hitboxes were adjusted to be more balanced, down throw still has an incredibly early one and jab is still frame 1 however. The absurd amount of unfair super armor, that most of the time wasn't even in Smash 4 has been toned down ,and is active less often throughout the entire moveset.
You'll notice his specials will feel a lot more normalized. Straight Lunge deals more damage the longer the charge, and goes more distance, has aerial transitions, and has better air to ground transitions. Rising Uppercut is much more accurate to Smash 4, connects better and has improved GFX.
You can also move around with it a bit like in Smash 4. Jolt Haymaker properly goes into his Jolt Haymaker landing animation when you land with it grounded. (An odd issue with slopes freezing him was fixed by having addition coding telling Little Mac to go to his Wait 1 Subaction in that case, which results in him doing an idle lol.) In the air the player gets rewarded by having nearly no landing lag at all. Aerials were overall nerfed from the previous variations of him and made more accurate to Smash 4, however there's a small sweetspot system where he deals a bit more damage like 4% becoming 6% and have more favorable angles, down air has the best of this, going up to 10%. Aerials landing lag have been significantly increased, and most likely are the worst in the game, however he has extremely favorable autocancel windows! He also has the fastest crouch in the game, making him able to dash/run and crouch seamlessly. He can move his shield around like the rest of the cast, and his rolls and spotdodge are normalized however made to be some of the best.
(KO Punch weakened, but it also zooms on hit.
Dash is slightly more normalized.
TurnRun is godtier, to compensate for him oddly never going into it.
Rapid jab connects a bit better.
Down throw slowed down.
Walk tweaked to be slightly better, still sucks though.
Shorthop fixed.)
This mod is meant for Project M, and may not work properly in vBrawl. There's also finally a BrawlEX version for this mod, so you can use OBJECTIVELY the best Little Mac mod for PM in any mod pack your heart desires o:
You'll probably have a ton of fun with this PSA! Also there's tons to read down below.
Attributes were adjusted to fit him having great grounded mobility, aerial mobility is more normalized. The PSA is going to come with stuff for him to have his wall jump and regular jumps. Some animation were edited, his entry has him coming from the Z axis rather than X. His jab 1 is literally frame 1 with his arm out like in Smash 4. Down tilt is quicker looker. Neutral, down and back air had some tweaks to look better. Rising Uppercut was tweaked to be more accurate to Smash 4 and look better the functionality is also more accurate now, same with Jolt Haymaker they come out faster and go helpless faster with less spins before actually going helpless.
His run animation is longer allowing him to actually turn around while running significantly easier. He now has GFX for his neutral air, and down air to make them look better, as well as for his down tilt. GFX for his jab 1 has been changed since the old one didn't work out. Slip Counter is an actual Counter now, thanks to KJP. Some broken IASA and hitboxes were adjusted to be more balanced, down throw still has an incredibly early one and jab is still frame 1 however. The absurd amount of unfair super armor, that most of the time wasn't even in Smash 4 has been toned down ,and is active less often throughout the entire moveset.
You'll notice his specials will feel a lot more normalized. Straight Lunge deals more damage the longer the charge, and goes more distance, has aerial transitions, and has better air to ground transitions. Rising Uppercut is much more accurate to Smash 4, connects better and has improved GFX.
You can also move around with it a bit like in Smash 4. Jolt Haymaker properly goes into his Jolt Haymaker landing animation when you land with it grounded. (An odd issue with slopes freezing him was fixed by having addition coding telling Little Mac to go to his Wait 1 Subaction in that case, which results in him doing an idle lol.) In the air the player gets rewarded by having nearly no landing lag at all. Aerials were overall nerfed from the previous variations of him and made more accurate to Smash 4, however there's a small sweetspot system where he deals a bit more damage like 4% becoming 6% and have more favorable angles, down air has the best of this, going up to 10%. Aerials landing lag have been significantly increased, and most likely are the worst in the game, however he has extremely favorable autocancel windows! He also has the fastest crouch in the game, making him able to dash/run and crouch seamlessly. He can move his shield around like the rest of the cast, and his rolls and spotdodge are normalized however made to be some of the best.
97 April 10th, 2017
Puff with Buffs by SkyscraperNetwork[Character - Moveset (PSA) - Jigglypuff]
Definitely not my first mod, but my first \"original\" mod so...
Also, it's my first time uploading a mod in a CLEAN MINUTE so idk if anything I'm doing is the most efficient way of doing so.
Please read the read me it took me hours to type it out fam.
Jigglypuff Changelog:
B-air increased range and knockback
D-special increased knockback and trajectory to be more similar to melee
S-special can be interrupted into other moves
U-tilt changed trajectory to send opponent directly up and less end lag
Up-Special has been changed to the same animation as down-taunt and boosts Jigglypuff vertically, does not put Jigglypuff in her special falling state but can only be used once mid-air
Down-taunt has been replaced by sing and still keeps the same effects sing previously had
U-throw base knockback has also been increased by a lot but knockback growth has been reduced by a lot to make up for it
Also, it's my first time uploading a mod in a CLEAN MINUTE so idk if anything I'm doing is the most efficient way of doing so.
Please read the read me it took me hours to type it out fam.
Jigglypuff Changelog:
B-air increased range and knockback
D-special increased knockback and trajectory to be more similar to melee
S-special can be interrupted into other moves
U-tilt changed trajectory to send opponent directly up and less end lag
Up-Special has been changed to the same animation as down-taunt and boosts Jigglypuff vertically, does not put Jigglypuff in her special falling state but can only be used once mid-air
Down-taunt has been replaced by sing and still keeps the same effects sing previously had
U-throw base knockback has also been increased by a lot but knockback growth has been reduced by a lot to make up for it
108 June 26th, 2016
Jiggypoo [Joke OC] by Mimo with credit to Project M for Crown Jigglypuff Model[Character - Texture - Jigglypuff]
828 April 11th, 2015
Jigglypuff (green headband) by Malfioz[Character - Texture, Import - Jigglypuff]
963 February 28th, 2014
Project M Unlocked- El Globo Revamp by TʘCK[Character - Texture, Vertex, Import - Jigglypuff]
894 August 22nd, 2013
Saber V1 Over Jiggz by ThatAintFalco, TheBen, @-nu with credit to StealthImpa, BlueLink, KingJigglypuff, Bugeye27, hackingstar, Kagemaru, Tormod, OmegaS3, Diddy_Kong, tempesttime, drogoth232, LinKeR, Ganonzack_Chaos, Darkfire, Linkxp500, iwantgames, EpicBanana with credit to Kienamaru, Takashi Ohara, Bluebreon, Phantom Wings and Project M Team. - For the Project Skyward Sword Pack.[Character - Import, Moveset (PSA) - Jigglypuff]
The Project Skyward Sword PSA is where i got the .rel from and it works Amazing over jiggs, even the grabs.
*Note,- Crasheds when gets swollowed by kirby* so i just used the Saber PSA instead and kept the skyward sword over link. me and other on the vault tried to port Link b4, and the grabs never worked. but thanks to them, link can go over different pplz.
README Included. READ IT!
i am just the middle man here, putting 2 and 2 together and sharing it. Gotta Give Credit Where Credit is do - Thanks Skyward Sword People.
*Note,- Crasheds when gets swollowed by kirby* so i just used the Saber PSA instead and kept the skyward sword over link. me and other on the vault tried to port Link b4, and the grabs never worked. but thanks to them, link can go over different pplz.
README Included. READ IT!
i am just the middle man here, putting 2 and 2 together and sharing it. Gotta Give Credit Where Credit is do - Thanks Skyward Sword People.
348 June 16th, 2013
Project M - Jigglypuff Balanced by Angel_save with credit to Project M Team For Psa[Character - Moveset (PSA) - Jigglypuff]
717 May 1st, 2013
Shadic over purin (no rel) by shadowgeno with credit to XChosenOne1[Character - Texture, Vertex, Moveset (PSA) - Jigglypuff]
339 March 2nd, 2013
Frustrated JigglyPuff by Legend of Jesse with credit to Gamewatchng[Character - Texture - Jigglypuff]
724 September 9th, 2014
Fire Bombs (Final Fantasy X) by DSX8 with credit to Aafyre for model[Character - Import - Jigglypuff]
3663 October 13th, 2013
Knuckles The Moveset V0.6 by SouthCraft, SonicBrawler, Mephisto, MandoWolfe, Boygos, Pavlova, Mattimation with credit to KingJigglypuff, Law_Law[Character - Import, Moveset (PSA) - Jigglypuff]
The hack you've been waiting for a long time is finally here! This is Knuckles V0.6 with updated Animations, PSA, Textures and more!
Credit goes to KingJigglypuff and Law_Law. KinJigglypuff for his old glide over silver and Law_Law who made the first sucsessfull knuckles
Enjoy the hack!
Topic: http://forums.kc-mm.com/index.php?topic=34210.new#new Feel free to give Feedback!
Credit goes to KingJigglypuff and Law_Law. KinJigglypuff for his old glide over silver and Law_Law who made the first sucsessfull knuckles
Enjoy the hack!
Topic: http://forums.kc-mm.com/index.php?topic=34210.new#new Feel free to give Feedback!
29 August 3rd, 2012
Inverted Foongus by wookywok with credit to AdfroMan[Character - Texture - Jigglypuff]
4695 September 21st, 2012
Boo [Super Mario Galaxy] by ShadowSnake with credit to Nintendo[Character - Texture, Import - Jigglypuff]
193 July 3rd, 2012
Human Hedgehog Pack by ShadowWolf, Spex130, ShadowStrafe with credit to This pack has a character for Sonic, Donkey, Diddy, Jiggly. This is just a reminder)Everyone who made the shadow over dk, Calikingz01 for his Shadow over Jiggs, Person who made Mephiles over Sonic, KingJigglypuff for his Silver over Diddy[Character - Texture, Vertex, Import, Moveset (PSA) - Jigglypuff]
Jiggs has now one jump
04B0BA6C 00000001
Hey Brawl Hackers,
This is ShadowWolf coming with Human Hedgehogs. They are multiple characters so Please Read The README.
This Pack includes:
Human Shadow over DK
Human Sonic over Sonic (Duh:p)
Human Silver over Diddy
Human Mephiles over Jigglypuff
Thanks to Spex130 for his amazing model this pack also includes:
-Metal Texture
Don't Report! PM me any problems you have. Everything should be stated in the READ ME files in the pack. Do not edit unless credit is given to their rightful owners. Go crazy with these new humans added to Brawl.
Enjoy :)
04B0BA6C 00000001
Hey Brawl Hackers,
This is ShadowWolf coming with Human Hedgehogs. They are multiple characters so Please Read The README.
This Pack includes:
Human Shadow over DK
Human Sonic over Sonic (Duh:p)
Human Silver over Diddy
Human Mephiles over Jigglypuff
Thanks to Spex130 for his amazing model this pack also includes:
-Metal Texture
Don't Report! PM me any problems you have. Everything should be stated in the READ ME files in the pack. Do not edit unless credit is given to their rightful owners. Go crazy with these new humans added to Brawl.
Enjoy :)
1448 September 13th, 2014
Project Mii: WiiBrawl v0.1beta by Kazan, hyo with credit to Beyond for the model, haloedhero for the PSA, and SmbzCraft for the port over Jigglypuff[Character - Texture, Vertex, Moveset (PSA) - Jigglypuff]
DO NOT REPORT FOR "NO DIAGONAL ATTACKS :/"
There ARE diagonal attacks, and it doesn't freeze the game. If yours does freeze, then somethings wrong within your SD card.
This is a Team Oblvion project. Visit our site here:
http://www.castleobliviondojo.webs.com
Also be sure to check out my fixed Sora hack!
It's finally here! Now you can create your very own mii with Project Mii: WiiBrawl! This is only v0.1beta, and the next version will probably be a real model. There are different eyes, noses, hair colors, and clothes colors to choose from. There is only one glitch found so far, and it's that the last costume may crash your Wii. It also only uses the Scott Pilgrim PSA. Sorry for that. :P The next version will also include different skin colors, and more eyes, and noses. This package also includes 5 sample miis incase you don't want to make your own.
There ARE diagonal attacks, and it doesn't freeze the game. If yours does freeze, then somethings wrong within your SD card.
This is a Team Oblvion project. Visit our site here:
http://www.castleobliviondojo.webs.com
Also be sure to check out my fixed Sora hack!
It's finally here! Now you can create your very own mii with Project Mii: WiiBrawl! This is only v0.1beta, and the next version will probably be a real model. There are different eyes, noses, hair colors, and clothes colors to choose from. There is only one glitch found so far, and it's that the last costume may crash your Wii. It also only uses the Scott Pilgrim PSA. Sorry for that. :P The next version will also include different skin colors, and more eyes, and noses. This package also includes 5 sample miis incase you don't want to make your own.
922 November 21st, 2011
Boo (Super Mario Galaxy) by Protoman.EXE with credit to Nintendo[Character - Texture, Import - Jigglypuff]
253 September 1st, 2012
Random Recolors by SmashClash[Character - Texture, Vertex - Jigglypuff]
NOTE: FitPurin04.pac/pcs MAY OR MAY NOT WORK for some reason.
I made recolors of TommoPuppy's Random vertex to match Random's colors in Brawl.
Have fun!
Now you can play as Random!
The .zip file has the files already renamed to the correct color, so just drag and drop!
The reason I put two of the same pics is because one is imgur and one is imageshack. Imgur works for some people, but not all. Same with imageshack. So I included both.
I made recolors of TommoPuppy's Random vertex to match Random's colors in Brawl.
Have fun!
Now you can play as Random!
The .zip file has the files already renamed to the correct color, so just drag and drop!
The reason I put two of the same pics is because one is imgur and one is imageshack. Imgur works for some people, but not all. Same with imageshack. So I included both.
582 August 31st, 2011
True Tails V3 by Tails1 with credit to Donaldthescottishtwin, and Plom5-1-00's recolors[Character - Texture, Vertex, Import, Moveset (PSA) - Jigglypuff]
Check out the New TRUE TAILS VERSION 4.
Finally True Tails V3. I have vastly improved all previous features of Tails and fixed old glitches.(To read still existing glitches go to the bottom) I have revamped Tails with improved animations, some new moves, fixed and even created new special moves as well. The new moves list is below.(It will be written next to the move if it has been changed)
Special Moves
Neutral B- Thunder Shoot- Tails horsekicks his opponent with an electric kick(like sonic heroes)
Side B- Flying Punch- Tails flies into the opponent then punches them.
Up B- Propellar Flight- Tails flies upwards to recover(Newly revamped, Flight is now velocity based so Tails will now always go up, also causes damage)
Down B- Electric Storm- Tails shocks opponents with electrical energy.
Final Smash- Super Tails-Tails flies shocking opponents he touches causing incredible damage. (Newly revamped, Tails will fly around damaging and can trap opponents that he touches. At the end Tails lets out one final engulfing electrical blast that can knock opponents off screen) Tips- when Super Tails push your opponent near the top to ko with the final blast.
Smash Attacks
Side Smash- Chaos Control- Tails slows time with the power of Chaos.(New Move, The old Horse Kick would not work. I thought this was more fitting)
Up Smash- Tail Flip Kick- Tails kicks and whips his opponents with his tails.
Down Smash- Rapid Tail Attack- Tails spins rapidly attacking opponents with his tails.
Air Attacks
Up Air- Propellar Attack- Tails spins his tails to attack.(Newly revamped, animation has been improved and hit boxes fixed)
Forward Air- Tails Doll- Tails attacks with a seizure like manner and his head spins.
Backward Air- Kick- Tails kicks backward to attack.
Down Air- FreeFall- Tails attacks by free falling.(does not fall quickly, and attacks multiple times)(Newly revamped, it now spikes opponents down)
Throws
Up Throw- Tails Attack- Tails throws his oponent into his fast moving tails.
Forward Throw- Uppercut- Tails uppercuts his opponent.
Back Throw-Spinning Throw- Tails throws his opponent backwards.(like mario's back throw)
Down Throw- Spin Attack- Tails spin attacks his opponent on the ground.
Items
Hammer-Warrior Feather- Tails uses Amy's Warrior Feather so when he gets a hammer or golden hammer he spins but doesn't get dizzy like Amy would.
Existing Glitches
Green Hat will not work it freezes.( This should not be a problem just don't pick the green hat, be the other four colors, and avoid green team) I have included Plom5-1-00's recolors, just use them.(They do not include the green hat recolor, they are the four other colors only)
Hurt Boxes- May or not be a problem.(I haven't really noticed any problems with getting hurt from the other side of the screen, but Pm me if there is a problem)
Spicy Curry- Tails goes incredibly fast when you use the spicy curry(Be careful with how you use your movements)
Opponent Glitches
Up B- Opponent Tails will not use their Up B's because Jigglypuff never uses her Up B.(This is actually not to bad because the player wont want them to recover in the first place, but they have enough jumps that they can probably recover anyway)
Final Smash- Opponent Tails will not move down they will only move up and to the side.(This can be an advantage since you can avoid them, but if you get hit you may get trapped and Ko'ed.
Finally True Tails V3. I have vastly improved all previous features of Tails and fixed old glitches.(To read still existing glitches go to the bottom) I have revamped Tails with improved animations, some new moves, fixed and even created new special moves as well. The new moves list is below.(It will be written next to the move if it has been changed)
Special Moves
Neutral B- Thunder Shoot- Tails horsekicks his opponent with an electric kick(like sonic heroes)
Side B- Flying Punch- Tails flies into the opponent then punches them.
Up B- Propellar Flight- Tails flies upwards to recover(Newly revamped, Flight is now velocity based so Tails will now always go up, also causes damage)
Down B- Electric Storm- Tails shocks opponents with electrical energy.
Final Smash- Super Tails-Tails flies shocking opponents he touches causing incredible damage. (Newly revamped, Tails will fly around damaging and can trap opponents that he touches. At the end Tails lets out one final engulfing electrical blast that can knock opponents off screen) Tips- when Super Tails push your opponent near the top to ko with the final blast.
Smash Attacks
Side Smash- Chaos Control- Tails slows time with the power of Chaos.(New Move, The old Horse Kick would not work. I thought this was more fitting)
Up Smash- Tail Flip Kick- Tails kicks and whips his opponents with his tails.
Down Smash- Rapid Tail Attack- Tails spins rapidly attacking opponents with his tails.
Air Attacks
Up Air- Propellar Attack- Tails spins his tails to attack.(Newly revamped, animation has been improved and hit boxes fixed)
Forward Air- Tails Doll- Tails attacks with a seizure like manner and his head spins.
Backward Air- Kick- Tails kicks backward to attack.
Down Air- FreeFall- Tails attacks by free falling.(does not fall quickly, and attacks multiple times)(Newly revamped, it now spikes opponents down)
Throws
Up Throw- Tails Attack- Tails throws his oponent into his fast moving tails.
Forward Throw- Uppercut- Tails uppercuts his opponent.
Back Throw-Spinning Throw- Tails throws his opponent backwards.(like mario's back throw)
Down Throw- Spin Attack- Tails spin attacks his opponent on the ground.
Items
Hammer-Warrior Feather- Tails uses Amy's Warrior Feather so when he gets a hammer or golden hammer he spins but doesn't get dizzy like Amy would.
Existing Glitches
Green Hat will not work it freezes.( This should not be a problem just don't pick the green hat, be the other four colors, and avoid green team) I have included Plom5-1-00's recolors, just use them.(They do not include the green hat recolor, they are the four other colors only)
Hurt Boxes- May or not be a problem.(I haven't really noticed any problems with getting hurt from the other side of the screen, but Pm me if there is a problem)
Spicy Curry- Tails goes incredibly fast when you use the spicy curry(Be careful with how you use your movements)
Opponent Glitches
Up B- Opponent Tails will not use their Up B's because Jigglypuff never uses her Up B.(This is actually not to bad because the player wont want them to recover in the first place, but they have enough jumps that they can probably recover anyway)
Final Smash- Opponent Tails will not move down they will only move up and to the side.(This can be an advantage since you can avoid them, but if you get hit you may get trapped and Ko'ed.
2787 February 14th, 2014
Mewtwo v1.02 over Jigglypuff V3 by LCCoolJ95, AGFanProduction, Triforce Zelda (Deceased), SonicBrawler with credit to Everyone who worked on Mewtwo v1.01, BeyondYou for Kid Buu, Aafyre for the Deoxys, and ItalianStallion for Mewcario and Green Phazon Mewtwo[Character - Texture, Vertex, Import, Moveset (PSA) - Jigglypuff]
EDIT 1/14/12: THE THIRD IMAGE JUST SHOWS THAT SOME MODELS WORK WITH THE HACK, NOT JUST MEWTWO MODELS WORK
EDIT 10/13/11: idk why it freezes, it works fine for me. Maybe it might be because this hack doesn't work with Riivolution and prefers Gecko.
EDIT 10/12/11: Here's the set-up: The Purin files all go in the purin folder, except ft_purin.rel. That goes into the module folder. The codes you HAVE to add to the hack.
Hey there brawl hackers, big or small. This is the LC with a revamp of Mewtwo over Jiggz.
Changes:
-Fixed F Throw
-New Textures/Models
Is this the final version? Maybe it is. I'll think about making a V4 and giving the hack Jigglypuff's sfx, that way someone could replace them with Melee Mewtwo's voice. Happy brawl hacking.
EDIT 10/13/11: idk why it freezes, it works fine for me. Maybe it might be because this hack doesn't work with Riivolution and prefers Gecko.
EDIT 10/12/11: Here's the set-up: The Purin files all go in the purin folder, except ft_purin.rel. That goes into the module folder. The codes you HAVE to add to the hack.
Hey there brawl hackers, big or small. This is the LC with a revamp of Mewtwo over Jiggz.
Changes:
-Fixed F Throw
-New Textures/Models
Is this the final version? Maybe it is. I'll think about making a V4 and giving the hack Jigglypuff's sfx, that way someone could replace them with Melee Mewtwo's voice. Happy brawl hacking.
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
Filter by:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010