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123 May 22nd, 2020

Kongo Jungle 64 (SSBU) Complete Set by Grimdeath with credit to Mariodox, soopercool101 and Edwguard Flows
[Stage - Import - Jungle Japes]



Kongo Jungle 64 SSBU Version

Normal (With Barrel) and Hazardless
Are using a custom module to be able to have the Barrel working!
Hazardless are using the same base, but with Barrel removed and non moving platforms, so you need same custom module!

Battlefield and Omega
Are using the battlefield module to be able to properly working!
They were made using battlefield as a base.

Wish you a happy day!
Grimdeath

300 October 3rd, 2016

Kongo Jungle 64 + Frozen (Smash U) by Edwguard Flows with credit to Sean Hicks and PMDT
[Stage - Import - 75m]



Kongo Jungle 64 regular version and Frozen Kongo Jungle inspired by Donkey Kong Country Tropical Freeze.

Imported from Smash U and include new textures, models and birds animations.

For the frozen version I used the same models and changed the textures. I modified the vertex colors, lights, fogs and shadows.

Credits to Sean Hicks for the textures.

318 August 28th, 2016

Kongo Jungle 64 Omega + Frozen (Smash U) by Edwguard Flows with credit to Sean Hicks
[Stage - Import - Final Destination]



Kongo Jungle 64 Omega and Frozen Kongo Jungle 64 Omega inspired by Donkey Kong Country Tropical Freeze.

Imported from Smash U and include new textures, models and birds animations.

For the frozen version I used the same models and changed the textures. I modified the vertex colors, lights, fogs and shadows.

Credits to Sean Hicks for the textures.

699 November 24th, 2015

Kongo Jungle 64 - Smash U by Edwguard Flows
[Stage - Texture, Vertex, Import - 75m]



A new import from Smash U

Update 1: Fixed birds animation

The Kongo Jungle is back to Project M. New background polygons, color nodes, ilumination, shadows, birds and barrel animations. Textures are more sharper and defined.

And Wifi Safe, of course ;)

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011

Enjoy

493 March 20th, 2013

Bamsey's Kongo Jungle 64 by Szasz with credit to Mewtwo2000, Bamesy
[Stage - Vertex - Jungle Japes]



*feed back is most appreciated, especially concerning the bottom corners and how they effect recoveries.*

Low side platforms really make a difference. The stage is also solid... so you can wall jump, and also get stuck under the stage if you fail to recover. The stage wasn't solid because of the barrel in 64/melee, but until it can be put back in, it should be treated as a conventional stage. I believe Project M players will want to rename this stage as STGDONKEY.

2491 November 9th, 2011

Kongo Jungle 64 (M2000) by Mewtwo2000
[Stage - Texture, Vertex, Import - Jungle Japes]



My own version of Kongo Jungle 64. There were already two versions related to KTH, but this is a completely new one. It works over Jungle Japes, Final Destination, and other stages. There are some different versions in the download folder: The standard one, the darker lighting version, the one whithout the barrel, and the one with the background from Jungle Japes.

159 February 17th, 2011

Kongo Jungle N64 by libertyernie
[Audio - Stage/Menu]



Ripped from the HPS file on the Melee disc; amplified 2x so it's loud enough. (Video is not mine.)
(Source: Super Smash Bros. Melee)
96 January 27th, 2011

Kongo Jungle 64 - Super Smash Bros. Melee by Oshtoby
[Audio - Stage/Menu]



¤¤Smash Bros. Melee Showcase¤¤
--------------------------------------------
Super Smash Bros. Melee Game Ripped Music: Kongo Jungle 64
(Source: Super Smash Bros. Melee)
251 December 8th, 2010

Kongo Jungle 64: 75% Size by libertyernie with credit to KTH (stage), Mewtwo2000 and GameWatching
[Stage - Texture, Vertex - Final Destination]



Don't get this version! Get KTH's newer version instead, which contains my sizing modifications: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11957

This is the stage made by KTH based on the N64 stage: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11957
The only difference in this version is that the stage is scaled to 75% of the size of KTH's version. It's not exactly N64 size, but it's very playable.
Most of the models are scaled using a Scale bone with an animation. IIRC, the moving platforms and singular 2D trees have animations with numbers edited by hand.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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