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The alien princess from Mario & Luigi: Partners in Time has found her way into Smash Bros!
I've used JuLz's old retexture as a base because the dress texture was basically perfect although I tweaked the coloring to be more like the Artwork rather than the actual sprites. She has the usual things:
Expressions
Recolors
Metals
FS Eyes
Shadow model
Near-perfect rig
I've made bone edits to the fingers so they can be rigged & not look bad, they SHOULD be Wifi-Safe/Tournament Legal since Replays don't break and the finger bones don't have hitboxes.
I've also made a Shroob model to replace Toad & even included recolors in order to be used with the \"Effect.pac Roster Expansion System\" codes.
Model Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0
I've used JuLz's old retexture as a base because the dress texture was basically perfect although I tweaked the coloring to be more like the Artwork rather than the actual sprites. She has the usual things:
Expressions
Recolors
Metals
FS Eyes
Shadow model
Near-perfect rig
I've made bone edits to the fingers so they can be rigged & not look bad, they SHOULD be Wifi-Safe/Tournament Legal since Replays don't break and the finger bones don't have hitboxes.
I've also made a Shroob model to replace Toad & even included recolors in order to be used with the \"Effect.pac Roster Expansion System\" codes.
Model Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010