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Author Topic: StupidMarioFan1's Stupendous Imports: Not as Active as I Used to Be  (Read 259538 times)
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StupidMarioFan1
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Not as active as I used to be.

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    « on: April 08, 2012, 08:34:47 PM »


    StupidMarioFan1's Stupendous Imports
    « Last Edit: December 31, 2018, 02:31:17 PM by StupidMarioFan1 » Logged

    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    Nanobuds
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    « Reply #1 on: April 08, 2012, 08:36:03 PM »


    use the weld modifier to fix the blockyness

    EDIT: 12/09/12

    ZOMG I had the first post  Awesome Face
    « Last Edit: December 09, 2012, 08:24:33 PM by Nanobuds » Logged

    StupidMarioFan1
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    « Reply #2 on: April 08, 2012, 08:44:43 PM »


    use the weld modifier to fix the blockyness
    I keep this error: "The plug-in has detected modifiers listed above Skin (or Physique) in the Modifier list and must disable them. The following nodes are affected: (it lists every polygon)" How do I fix that?

    Post Merge: April 08, 2012, 08:48:45 PM
    Never mind I fixed it. Cheesy
    « Last Edit: April 08, 2012, 08:48:45 PM by StupidMarioFan1 » Logged

    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    Nanobuds
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    « Reply #3 on: April 08, 2012, 08:49:40 PM »


    Yeah if you get that error, its because the skin modifier isnt on the top of the list of modifiers for that object
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    SouthCraft
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    « Reply #4 on: April 09, 2012, 10:10:07 AM »


    Hey how did you Get 3ds Max? Did you buy it? Cuz i can't figure out how to Get it Sad
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    KTH
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    « Reply #5 on: April 09, 2012, 01:19:20 PM »


    You should smooth the model.
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    StupidMarioFan1
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    « Reply #6 on: April 09, 2012, 02:59:09 PM »


    You should smooth the model.
    The model's smoothed out thanks to Nanobuds for telling me how to, I just didn't get any previews for it, I'll try to get the fingers first and then update the pictures.
    KTH the are a few ways, one is through a trial, another is through a crack, another is buying it, and so on. I didn't buy it, so it can be one of the other two. :|
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    Chaos_Knight
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    « Reply #7 on: April 09, 2012, 07:08:43 PM »


    Hey how did you Get 3ds Max? Did you buy it? Cuz i can't figure out how to Get it Sad
    You can get to the autodesk website, download and installed the student version. You'll get the full version for free. But I think you have to register on there first.
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    SouthCraft
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    « Reply #8 on: April 14, 2012, 02:42:37 AM »


    Hope you do sm64 luigi soon so i can use him in smbz luigi
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    StupidMarioFan1
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    « Reply #9 on: April 14, 2012, 10:03:27 AM »


    Hope you do sm64 luigi soon so i can use him in smbz luigi
    Well I know that to get him 100% acuarate to SM64, I'll need to use a One-Slot FitLuigiMotionEct.pac, but it'll hopefully be for only a few little things, like all of his hands. I plan on both Mario and Luigi to have both hair models (I'm having Luigi have them both so it'll be compatable as a one-slot Mario hack), and their six hands: Left and Right Open hands, Left and Right Closed hands, Right Peace Sign hand, and then their Cap In Hand hand. I know for Mario I'll have to rename his WaistNa and NeckN bones so his arms will be lined up with the bones, and I'll just maek a one-slot with the second WaistNa and NeckN bones so there won't be a gap between his torso, and his head won't be inside his upper torso, Luigi will most likely will have to be this way too, but if I don't get them finished in time for your SMBZ Luigi, you can always have a pack filled with Extras. Smiley I won't be able to work on rigging this weekend, because this computer doesn't have the adminstrator on it, so 3ds Max won't let me install it correctly, making it giving me an error whenever I try to open it. Tongue But I'll rip the models today.
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    SouthCraft
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    « Reply #10 on: April 14, 2012, 12:17:44 PM »


    Well I know that to get him 100% acuarate to SM64, I'll need to use a One-Slot FitLuigiMotionEct.pac, but it'll hopefully be for only a few little things, like all of his hands. I plan on both Mario and Luigi to have both hair models (I'm having Luigi have them both so it'll be compatable as a one-slot Mario hack), and their six hands: Left and Right Open hands, Left and Right Closed hands, Right Peace Sign hand, and then their Cap In Hand hand. I know for Mario I'll have to rename his WaistNa and NeckN bones so his arms will be lined up with the bones, and I'll just maek a one-slot with the second WaistNa and NeckN bones so there won't be a gap between his torso, and his head won't be inside his upper torso, Luigi will most likely will have to be this way too, but if I don't get them finished in time for your SMBZ Luigi, you can always have a pack filled with Extras. Smiley I won't be able to work on rigging this weekend, because this computer doesn't have the adminstrator on it, so 3ds Max won't let me install it correctly, making it giving me an error whenever I try to open it. Tongue But I'll rip the models today.
    well im maybe making a tutorial for making models work with the moveset. and i think smbz luigi gets finished before sm64 luigi. btw i hear ou got a problem with 3ds max, me too, when i open it and clckin activate because i must activate it, there comes a blank page Sad
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    StupidMarioFan1
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    « Reply #11 on: April 14, 2012, 04:07:00 PM »


    Okay this one of the best days of my life!!!! The student version of 3ds Max 2010 works on this computer, the one I use on the weekends, and this one I use practically all day long, so that means I get to work on imports on any day of the week. Cheesy SM64 Mario and SM64 Luigi will join the Brawl soon...
    « Last Edit: April 22, 2012, 09:56:00 AM by StupidMarioFan1 » Logged

    StupidMarioFan1
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    « Reply #12 on: April 14, 2012, 11:02:10 PM »


    THANK YOU FOR SMS IMPORT
    I needed the vest... and I wanted to import it.
    If you want, I'll add hair to the model so you can rig the hat. and use the size taunt properly.

    Wait so you know how to export from the game? When you get, PM the DL, and I'll update the hack. Cheesy And could you maybe export the glasses too, if you can then it'll complete the hack.
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    KnightMario
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    « Reply #13 on: April 15, 2012, 06:44:45 AM »


    no, I meant I could make the model have hair that I made.
    sorry.

    but would you like it?

    also, I think I can fix the luigi mario having no L glitch.

    and I might be able to fix the metal textures.

    EDIT: sms fixed luigi, but he used brawl luigi hat.
    « Last Edit: April 15, 2012, 10:37:52 AM by KnightMario » Logged

    StupidMarioFan1
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    « Reply #14 on: April 15, 2012, 08:52:01 AM »


    no, I meant I could make the model have hair that I made.
    sorry.

    but would you like it?

    also, I think I can fix the luigi mario having no L glitch.

    and I might be able to fix the metal textures.
    Okay, but is the no L just going to be a no logo, or you mean you think you could remap the hat? You know what, I'm PMing you a DL to the 3ds Max scene, you have 2010 right?
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