13953 February 16th, 2014
Astral Phazon Destination by Akiro with credit to Leon2457 (Astral Destination v1) & Carl321 (Phazon Destination)[Stage - Texture - Final Destination]
This is a combination of Astral Destination V1 by Leon2457 from Stack Smash and Phazon Destination by Carl321. I also added personal touches of my own. This is my first stage texture :D
*SSP's now included in download.
*no broken download, no broken pictures. check your computer!
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3582&Moderated=All
*SSP's now included in download.
*no broken download, no broken pictures. check your computer!
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3582&Moderated=All
12363 February 13th, 2016
Blue Moon Battle Ship V2 by ItalianStallion with credit to Mewtwo2000, Tjmsrubegoldberg & InTrepidCognito[Stage - Texture, Vertex - Pirate Ship]
http://www.youtube.com/watch?v=EhUsjOvUXhU
Version 3 coming soon.
My most popular and most anticipated stage is now released!
Get rid of the old, dull version one and replace it with this sexy piece of art.
Fully animated background to get lost in.
Don't forget to put st_pirates.rel in the Module folder. Without the rel file, the stage will not work.
Special thanks to Mewtwo2000 for helping me out not only by adding the background, but with many others things.
Thanks to InTrepidCognito for importing the model.
Also thanks to Tjmsrubegoldberg for importing the background of Rainbow Road from Mario Kart Wii.
Special thanks to DataDrain for the new video.
[BV Staff edit]= Not meant for Pokemon Trainer
Version 3 coming soon.
My most popular and most anticipated stage is now released!
Get rid of the old, dull version one and replace it with this sexy piece of art.
Fully animated background to get lost in.
Don't forget to put st_pirates.rel in the Module folder. Without the rel file, the stage will not work.
Special thanks to Mewtwo2000 for helping me out not only by adding the background, but with many others things.
Thanks to InTrepidCognito for importing the model.
Also thanks to Tjmsrubegoldberg for importing the background of Rainbow Road from Mario Kart Wii.
Special thanks to DataDrain for the new video.
[BV Staff edit]= Not meant for Pokemon Trainer
11293 October 22nd, 2012
Hyrule Castle 64 by Mewtwo2000[Stage - Texture, Vertex, Import - Bridge of Eldin]
10560 November 20th, 2013
Daigo Village (Final Version) by Akiro with credit to DemonslayerX8 & ChibiIceClimberz[Stage - Texture, Vertex - Smashville]
I thought Smashville needed a change from all of the bright, colorful, and SSBB related textures that we have. So I give you, Daigo Village! I even added snow to the stage to give it a dramatic effect, haha. Big thanks to DSX8 for allowing me to use his import and credit ti ChibiIceClimberz for helping me figure out how to remove the rooftop from the model and how to fix models in general. Download includes SSP's of course and it shouldn't desync wifi since it's only a background swap with just snow added. Hope you like it, enjoy!
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3582&Moderated=All
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3582&Moderated=All
9993 November 8th, 2013
Draculas Castle -EPIC- by Robz[Stage - Texture, Vertex, Import - Luigi's Mansion]
9084 October 30th, 2012
Water Temple by ItalianStallion[Stage - Texture, Vertex - Rainbow Cruise]
- LegendarySMASHteam -
http://www.youtube.com/watch?v=WyJetz33ELc
Water Temple from Zelda: Ocarina of Time
My master piece is finally released!
This is not an import, I made this from scratch.
Textures from Ocarina of Time ripped by yours truly.
Goes over Jungle Japes. Also includes a rel file to work over Rainbow Cruise.
The water is swimmable.
Shadow System added.
Custom Lighting added. Thanks to Mewtwo2000 for his tutorial!
Special thanks to my friend DataDrain for the video, for testing this stage countless times, and also for giving me some ideas.
Note: It might cause lag on 4 player matches due to the fact that I have over 150 models on there. That is a problem that can't be fixed, that many other stages have as well. Deal with it.
http://www.youtube.com/watch?v=WyJetz33ELc
Water Temple from Zelda: Ocarina of Time
My master piece is finally released!
This is not an import, I made this from scratch.
Textures from Ocarina of Time ripped by yours truly.
Goes over Jungle Japes. Also includes a rel file to work over Rainbow Cruise.
The water is swimmable.
Shadow System added.
Custom Lighting added. Thanks to Mewtwo2000 for his tutorial!
Special thanks to my friend DataDrain for the video, for testing this stage countless times, and also for giving me some ideas.
Note: It might cause lag on 4 player matches due to the fact that I have over 150 models on there. That is a problem that can't be fixed, that many other stages have as well. Deal with it.
8668 August 6th, 2014
Great Desert by dRage[Stage - Import - Final Destination]
The Great Desert, imported directly from Monster Hunter Tri. The sand and Jhen Moran are animated while you're fighting on the platform in front of the ship. Yep, it's a simple stage layout-wise but I prefer those and the stage is more about the visuals.
It works as Final Destination (rename it to STGFINAL) or you can use the included pictchat.rel (place it in pf/module) to make it work over Pictochat.
I also included nicely looped brstm's of Jhen Moran's first phase and second phase.
It works as Final Destination (rename it to STGFINAL) or you can use the included pictchat.rel (place it in pf/module) to make it work over Pictochat.
I also included nicely looped brstm's of Jhen Moran's first phase and second phase.
8529 September 19th, 2015
Alive Rayquaza's Lake by Mewtwo2000[Stage - Texture, Vertex, Import - Spear Pillar]
In my first Rayquaza's lake stage, there was a fainted rayquaza floating in the lake. Now Rayquaza is really alive, and it's able to kill you by shooting lasers/boomerangs.
The stage goes over both STGTENGAN_1.pac, Dialga's Spear Pillar, STGTENGAN_2.pac, Palkia's Spear Pillar, or STGTENGAN_3.pac, Cresselia's Spear Pillar. You can use a rel file to port it to other stages too, but there won't be audio effects. Please, report any issue you have with this stage.
The stage goes over both STGTENGAN_1.pac, Dialga's Spear Pillar, STGTENGAN_2.pac, Palkia's Spear Pillar, or STGTENGAN_3.pac, Cresselia's Spear Pillar. You can use a rel file to port it to other stages too, but there won't be audio effects. Please, report any issue you have with this stage.
7865 January 4th, 2012
BeachVille by rihuganon with credit to innocentroad[Stage - Texture, Vertex, Import - Smashville]
7755 May 9th, 2016
Final Destination(SSB Wii U and 3DS) by GBC, DSX8, Dot with credit to PMBR,⚠WARNING⚠ for the original .rar file nanobuds for new vid[Stage - Import - Final Destination]
*Update 5/9/16*
Download link now contains all of the original files! Thanks to ⚠WARNING⚠
*Update 8/8/14*
- Fixed the stage positioning so characters are in the middle of the stage
-Fixed classic mode character spawn for Master Hand battle
- BRSTM made louder for those who downloaded on 8/6/14
Infinite Smash Team:
http://infinitesmashteam.com/2014/08/06/final-destination-fox-only-no-items/
_________________________________________
Final Destination for Wii U and 3DS
Includes:
-Brawl Version (uses Brawl Collisions and camera)
-Project M Version (uses Project M collisions and camera)
-Classic Mode Verison (for master Hand in classic mode)
-Brstms
-Stage Icons
- Is the same size as Project Ms Final Destination
*If used for any edits/other mods please collab us*
Download link now contains all of the original files! Thanks to ⚠WARNING⚠
*Update 8/8/14*
- Fixed the stage positioning so characters are in the middle of the stage
-Fixed classic mode character spawn for Master Hand battle
- BRSTM made louder for those who downloaded on 8/6/14
Infinite Smash Team:
http://infinitesmashteam.com/2014/08/06/final-destination-fox-only-no-items/
_________________________________________
Final Destination for Wii U and 3DS
Includes:
-Brawl Version (uses Brawl Collisions and camera)
-Project M Version (uses Project M collisions and camera)
-Classic Mode Verison (for master Hand in classic mode)
-Brstms
-Stage Icons
- Is the same size as Project Ms Final Destination
*If used for any edits/other mods please collab us*
7613 August 30th, 2011
Saffron City 64 by Mewtwo2000[Stage - Texture, Vertex, Import - Pokemon Stadium 2]
7453 January 10th, 2015
Peach's Castle (Super Mario 64) by Mewtwo2000[Stage - Texture, Vertex, Import - Jungle Japes]
The castle grounds in Super Mario 64. The stage with most complexity I've made to date. Built from scratch, before any model importer is completed.
Comes in many versions, many ways to play the same place. Big versions, small versions, water, no water, roof, courtyard...
See the blog post in http://kc-mm.com/?p=8220 to know more about which version is the best for you.
For any issue with any of the versions, please PM me. I'll try to fix anything wrong.
Comes in many versions, many ways to play the same place. Big versions, small versions, water, no water, roof, courtyard...
See the blog post in http://kc-mm.com/?p=8220 to know more about which version is the best for you.
For any issue with any of the versions, please PM me. I'll try to fix anything wrong.
7101 January 10th, 2015
Ganondorf's Tower by Mewtwo2000 with credit to mariokart64n for the melee ganon model[Stage - Texture, Vertex, Import - Final Destination]
You'll find 7 files in the download link.
STGGANONTOWER: The standard stage with Ganon fooling around
STGGANONTOWER_PAL: The standard stage working on PAL brawls
STGGANONTOWER_WALKOFF: Walkoff stage, the blocks and the organ remain.
STGGANONTOWER_NOBLOCKS: A regular stage with a single platform.
STGGANONTOWER_FALLING: Ganondorf breaks the floor and you're taken downstairs.
STGGANONTOWER_DOWNSIDE: Gameplay downstairs.
STGGANONTOWER_WALLS: Standard version, but you can only die downwards.
STGGANONTOWER: The standard stage with Ganon fooling around
STGGANONTOWER_PAL: The standard stage working on PAL brawls
STGGANONTOWER_WALKOFF: Walkoff stage, the blocks and the organ remain.
STGGANONTOWER_NOBLOCKS: A regular stage with a single platform.
STGGANONTOWER_FALLING: Ganondorf breaks the floor and you're taken downstairs.
STGGANONTOWER_DOWNSIDE: Gameplay downstairs.
STGGANONTOWER_WALLS: Standard version, but you can only die downwards.
7023 September 4th, 2013
Great Bay (Melee) by Ryan, Mewtwo2000, DSX8[Stage - Texture, Vertex, Import - Jungle Japes]
Mewtwo2000 edit: New edit for this version of Great Bay. Better versions are to be released, but while they're still not there, I've made some edits to this one and I wanted to share them. To be used over JUNGLE JAPES or FINAL DESTINATION.
Original text by Ryan:
After many requests i decided to upload my version of Great Bay!
Comes with stage select icon, preview picture and name logo.
Thanks to DSX8 who imported the model and made some animations and thanks to Mewtwo2000 who helped me animating the water and made it swimmable. I spend hours to edit every texture to get a more Melee shaded look.
All issues got fixed as well but there is one last known problem with the CPU players who acting kinda strange because of the water and this can't be fixed as long as there is swimm-able water.
Original text by Ryan:
After many requests i decided to upload my version of Great Bay!
Comes with stage select icon, preview picture and name logo.
Thanks to DSX8 who imported the model and made some animations and thanks to Mewtwo2000 who helped me animating the water and made it swimmable. I spend hours to edit every texture to get a more Melee shaded look.
All issues got fixed as well but there is one last known problem with the CPU players who acting kinda strange because of the water and this can't be fixed as long as there is swimm-able water.
6454 May 30th, 2015
Fourside (Melee) by Mewtwo2000 with credit to Oshtoby[Stage - Texture, Vertex, Import - New Pork City]
Fourside from Melee, finally with the looks it deserves.
Now that model importing is a powerful tool in brawl hacking, I've worked hard to make Fourside look just like the old melee stage. I've animated the crane, the helicopter, given colors to the buildings and everything the stage needed to look really good. It's also less glitchy over the Earthbound stages, with no weird teleports or hitboxes. Only issue is the stage getting dark sometimes when used over Newpork. But you can use it over Onett, Final Destination, Jungle Japes and other stages with no care about the rel file to use.
It comes in 3 sizes, the standard one, the slighly bigger one (120% the size) and the big one (3x the original one). Get the one you prefer and enjoy :P
Now that model importing is a powerful tool in brawl hacking, I've worked hard to make Fourside look just like the old melee stage. I've animated the crane, the helicopter, given colors to the buildings and everything the stage needed to look really good. It's also less glitchy over the Earthbound stages, with no weird teleports or hitboxes. Only issue is the stage getting dark sometimes when used over Newpork. But you can use it over Onett, Final Destination, Jungle Japes and other stages with no care about the rel file to use.
It comes in 3 sizes, the standard one, the slighly bigger one (120% the size) and the big one (3x the original one). Get the one you prefer and enjoy :P
6368 October 22nd, 2011
Tabuu's Destination by Attainable (Dchen)[Stage - Texture - Final Destination]
6358 October 10th, 2015
Battle Stadium D.O.N : DBZ Stage by KTH with credit to Mewtwo2000, RandomTBush, CutterKirby and ItalianStallion[Stage - Texture, Vertex, Import - 75m]
Yup, i've tried to make DBZ Official stage from Battle Stadium D.O.N.
http://www.youtube.com/watch?v=eTfRjciJEVY
Thank to CutterKirby and ItalianStallion for have fix the cloud glitch.
http://www.youtube.com/watch?v=eTfRjciJEVY
Thank to CutterKirby and ItalianStallion for have fix the cloud glitch.
6330 May 20th, 2013
Assault Great Fox v.2b by Oizen with credit to Mewtwo_2000[Stage - Vertex, Import - Corneria]
6271 September 25th, 2014
Mushroom Kingdom 64 (Revamped) by Mewtwo2000[Stage - Texture, Vertex, Import - Final Destination]
Stage hacking has evolved alot since the day I started making stages. So, this old stage of mine has evolved too. It's now looking more like the original one, it's bigger, and it's fully animated. The only things you can miss are the flowers or pows, but I personally don't guess they're necessary.
Depending on the version you get, you can have a big size or a smaller size (similar to the old version size), you can get stable platforms (never fall) or falling platforms, you can go inside the pipes and warp or just a stage with no warping, and you can even get a secure warp (will always get you to the other pipe) or the trap one (will sometimes take you to the bottom pipe). That's 12 versions in total. Get the one you prefer, or use more than one with the ASL code.
Depending on the version you get, you can have a big size or a smaller size (similar to the old version size), you can get stable platforms (never fall) or falling platforms, you can go inside the pipes and warp or just a stage with no warping, and you can even get a secure warp (will always get you to the other pipe) or the trap one (will sometimes take you to the bottom pipe). That's 12 versions in total. Get the one you prefer, or use more than one with the ASL code.
6213 May 28th, 2013
Temple of Time by Mewtwo2000[Stage - Vertex, Import - Hyrule Temple]
A remake of this stage I made in 2010. New visuals, new areas to play, new stones, and even fall-off versions of this stage are now available.
There are 2 sizes, a walkoff version for each size, and 2 different kind of hole on the stage to make it falloff. There's also one called 'LENS', which is falloff, but looks like the walkoff one. It's as if you needed the lens of truth to see the real dead zones.
Original text: The temple of time, from Zelda Ocarina of Time. Note that the stage is not finished, there are still some things to do. Also, I plan to make it playable in another area, and in another angle, as alternate versions of the stage. Works over Temple, Bridge of Eldin, Final Destination, Battlefield, Skyworld... No rel files needed, of course :P
There are 2 sizes, a walkoff version for each size, and 2 different kind of hole on the stage to make it falloff. There's also one called 'LENS', which is falloff, but looks like the walkoff one. It's as if you needed the lens of truth to see the real dead zones.
Original text: The temple of time, from Zelda Ocarina of Time. Note that the stage is not finished, there are still some things to do. Also, I plan to make it playable in another area, and in another angle, as alternate versions of the stage. Works over Temple, Bridge of Eldin, Final Destination, Battlefield, Skyworld... No rel files needed, of course :P
5904 February 8th, 2013
Planet Namek v2 by ItalianStallion, dRage, DSX8, KTH, LegacyWolf[Stage - Texture, Vertex, Import - Green Greens]
- LegendarySMASHteam -
This planet is tidally locked to the star group.
http://www.youtube.com/watch?v=FNB92nvqa7Y
http://www.LSTeam.net
DemonSlayerX8's Website:
http://darque-saviors.webs.com/apps/blog/
Planet Namek from the Dragon Ball series!
New revamped models by LegacyWolf. Props to him, great design and idea of the stage.
All textures revamped by yours truly.
Also added Lighting system, the three suns, Shadow system by DSX8, and much more.
KTH is sexy for making the original textures.
Water is swimmable.
Enjoy!
This planet is tidally locked to the star group.
http://www.youtube.com/watch?v=FNB92nvqa7Y
http://www.LSTeam.net
DemonSlayerX8's Website:
http://darque-saviors.webs.com/apps/blog/
Planet Namek from the Dragon Ball series!
New revamped models by LegacyWolf. Props to him, great design and idea of the stage.
All textures revamped by yours truly.
Also added Lighting system, the three suns, Shadow system by DSX8, and much more.
KTH is sexy for making the original textures.
Water is swimmable.
Enjoy!
5900 March 19th, 2012
Snowy Temple by Chuy with credit to viewingthehue for the original texture[Stage - Texture, Vertex - Hyrule Temple]
5846 January 6th, 2014
Super Smash Bros 4- Boxing Ring by Oizen, DSX8 with credit to Lakitwo[Stage - Texture, Vertex, Import - Pokemon Stadium 2]
Update:
Updated stage with tristrippers. no lag issue's from 2-3p matches, small lag in 4p matches! Redownload.
List of things we did:
-Custom made model by Oizen.
-Textures made by Oizen.
-Model adjustments to cause less lag by DSX8.
-Collisions by Oizen.
-Imported by DSX8.
-Color Nodes, Materials, Shaders by DSX8.
-Spotlights and stage lights by DSX8.
-Spotlight animation by Oizen.
-Texture animations by DSX8.
-SCN0 by DSX8.
-Monitor always "On" by DSX8.
-Shadow System by Oizen.
Built off of Lakitiwo's Non-transforming Pokemon Stadium. If anyone could get the fireworks, and flaming poles to work, please help us out as it would be a great thing to have for the visual bg!!
Updated stage with tristrippers. no lag issue's from 2-3p matches, small lag in 4p matches! Redownload.
List of things we did:
-Custom made model by Oizen.
-Textures made by Oizen.
-Model adjustments to cause less lag by DSX8.
-Collisions by Oizen.
-Imported by DSX8.
-Color Nodes, Materials, Shaders by DSX8.
-Spotlights and stage lights by DSX8.
-Spotlight animation by Oizen.
-Texture animations by DSX8.
-SCN0 by DSX8.
-Monitor always "On" by DSX8.
-Shadow System by Oizen.
Built off of Lakitiwo's Non-transforming Pokemon Stadium. If anyone could get the fireworks, and flaming poles to work, please help us out as it would be a great thing to have for the visual bg!!
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010