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Mario Luigi Yoshi Donkey Kong Link Samus Fox Kirby Captain Falcon Ness Pikachu Jigglypuff Marth Mr. Game & Watch Menu Subspace Enemies Peach Bowser Wario Diddy Kong Zelda Zero Suit Samus Falco Meta Knight Pit Lucas Pokemon Trainer Charizard Ike R.O.B. Announcer Stages View All Giga Bowser Wario Man Toon Link Sheik Ganondorf Wolf King Dedede Olimar Ice Climbers Squirtle Ivysaur Lucario Snake Sonic Custom Characters
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6 February 24th, 2024

Giga Queen by Tatsuya with credit to Millennium_1K for the Original Mod, Burritos for fixing the stage up and everything
[Stage - Import - Final Destination]



STGFINAL

3 February 23rd, 2024

Valley of Repose (P+ DP 1:1) by nnebf with credit to Mewtwo2000
[Stage - Import - Distant Planet]



Distant Planet reskin based on Valley of Repose.
For P+ 2.5.1

14 November 21st, 2023

PS1 - Alternatives by Tatsuya with credit to Sm4shwave, Electroplanton, Latte, Melee modders who created the Arizona Alts and Melee Hell Alts. (Im so sorry)
[Stage - Import - Pokemon Stadium]



Making PS1 not fucking boring lmfao.

Not Tested on Wii (Read the txt. file)

14 October 30th, 2023

NeoSynthBattlefield by Tatsuya with credit to nnebf and Ghost for the assets
[Stage - Import - Battlefield]



Uses a battle.rel

Not Tested on Wii

7 October 17th, 2023

Tomorrow's Collaspe by Tatsuya
[Stage - Import - Final Destination]



Melty Blood Type Lumina
Not Tested on Wii
st_final.rel

13 October 17th, 2023

FateFul Crossroads by Tatsuya
[Stage - Import - Final Destination]



Melty Blood Type Lumina Stage
Not tested on Wii
st_final.rel

12 October 13th, 2023

SynthSide by Tatsuya with credit to nnebf for the original Fourside Backport, PK_ for the original stage
[Stage - Import - Skyworld]



Not Tested on Wii
Full Credit to PK_
st_palutena.rel

16 August 13th, 2023

Another Lucifer Destination by TheMarvelousMr.L
[Stage - Texture, Import - Final Destination]



Back with a New custom stage and I have improved a lot at importing since the last stage that I uploaded here. The platform is ripped from Closers and it specifically is from a boss stage within the game. I thought the background that originally went with it though was kinda boring so I instead used the animated background from the subspace stage and swapped/edited most of the textures to give it a vibrant and dark feel to the stage. I will for sure be doing more Imports of Closers stages later. Perhaps Ill even post a pack of multiple stages too once I am at the point when I have completed a lot.

29 August 9th, 2023

Sleepless Lamp by Tatsuya
[Stage - Import - Final Destination]



Melty Blood Type Lumina Stage

Not Tested on Wii

19 August 9th, 2023

Ryudo Temple by Tatsuya
[Stage - Import - Final Destination]



Fate/Unlimited Codes

Not Tested on Wii

16 August 9th, 2023

Crimson Chapel by Tatsuya
[Stage - Import - Final Destination]



Melty Blood Type Lumina Stage
Not Tested on Wii

16 August 9th, 2023

Cold Night Battlefield by Tatsuya
[Stage - Import - Final Destination]



Used Assets from Ultimate
Not Tested on Wii, uses st.final.rel

18 August 9th, 2023

Brawl Intro Destination by Tatsuya with credit to nnebf for the Model
[Stage - Import - Final Destination]



Not Tested on Wii, Enjoy

10 August 9th, 2023

Cat Village R by Tatsuya
[Stage - Import - Final Destination]



Melty Blood Type-Lumina Stage
Not Tested on Wii.

35 August 8th, 2023

Lunar Battlefield v2.5 by Nezha B. Rose, soopercool101, DukeItOut, Layell, Puzzled, Survivian, GRAND AZEL, Sad_Potato with credit to Steff, Yolk, Legacy TE, P+, Yahtzeh
[Stage - Texture, Import - Battlefield]



---This stage is over Battlefield---

A visual rework of Lunar Horizon's Battlefield Alt:
Lunar Battlefield.

Includes optimizations, now console compatible and alot of visual overhauls.

This does not include the Casual Alt., that will also be reworked, but it will take some time. Added 6 new songs to the stage as well, hope you enjoy!

These series of reworks are made for the future FD Earth counterpart Im making, and these changes came around to tie both thematically.

Down below you will also find an HD texture pack and resources if you wish to mod this stage further.

32 August 8th, 2023

Mickey Mouse Club House by Nezha B. Rose, SirGimmick, Sad_Potato with credit to Kapedanii
[Stage - Texture, Import - Distant Planet]



Come inside its fun inside!

Heavily requested!

This stage is a reskin of SSE/ Doubles Distant Planet, a collaboration with @Sad_Potato!

It includes 19 Mickey Mouse Tracks (few Kindom Hearts, since alot of builds has a bunch already, variety is the spice of life and all that) and 3 custom SFX for you to choose from that changes the \"BOING!\" sound!

8 August 8th, 2023

Noise Arena (Lethal League) by Nezha B. Rose, KingJigglypuff, SirGimmick, SoN1c2001, fudgepop01, eon_tas, Sad_Potato with credit to Lanky, Steff, Joe_Bill, fudgepop01
[Stage - Texture, Import - Wi-fi Room]



Drag and drop the following files on your project + build for easy replacement for STGTraining.

File placement goes on:

Sawnd: Project+\\pf\\sfx

Param: Project+\\pf\\stage\\stageinfo

Pac: Project+\\pf\\stage\\melee

Rel: Project+\\pf\\module

tlst: Project+\\pf\\sound\\tracklist

Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)

Credits:

Eon: Main Codes

fudgepop01: Alt Codes (AI will target and attack all items)

KingJigglypuff: SFX Setup

Steff: Music Conversions and Logo Textures

Potato: Noise Posing

SirGimmick: Glass Textures

Son1c2001: Footage

Team Reptile: Team Reptile

Joe-Bill: Noise Model https://www.models-resource.com/custom_edited/pizzatowercustoms/model/35260/

11 August 8th, 2023

Quick (literally) Vapor Destination by Nezha B. Rose with credit to PMDT, Mewtwo2000
[Stage - Texture, Import - Final Destination]



Did this in the last hours of a contest.

8 August 8th, 2023

Sheol Gate by Nezha B. Rose, Xenthos with credit to KingDraco, Anothen
[Stage - Import - Final Destination]



Sheol Gate from Blazblue. Wanted to do more (like giving it a unique smash layout) but I got nothing. So far this is the OG walkoff version, may revisit this in a future.

11 August 8th, 2023

Polar Dimension (IndiePogo's VVVVVV Stage Remake) by Nezha B. Rose, SoN1c2001 with credit to Steff, SlapsmashTeam, IndiePogo
[Stage - Texture, Import - Target Smash]



Stage is over target practice.

Stage Layout and inspiration:
IndiePogo
https://www.indiepogo.com/

VVVVV aestetics and music:
Terry Cavanagh / distractionware

Special Thanks:

Slapsmash Team

38 August 4th, 2023

PlayStation by Russell_SSB
[Stage - Import]



Ever wanted to fight on a console? Now you can!

The Sony PlayStation is now a stage you can play in Super Smash Bros.!

29 August 4th, 2023

Distortion World by Tatsuya with credit to willytheterrymain for the Original, Escope for the Base Stage
[Stage - Import - Final Destination]



Backported from Ultimate
Not Tested on Wii, Enjoy

8 July 31st, 2023

The Princess' Secret Slide (from SM64) by Scuder1aSc0tti with credit to DownloadingStuffDuh for some elements from his Wii Mario Circuit Omega stage
[Stage - Texture, Import]



Another stage that I made for myself. Made this because I was bored.
Honestly I was expecting to be bad but it actually came good, omg!

41 July 31st, 2023

Smash Terminus by DrPyspy with credit to MarioDox
[Stage - Import - Spear Pillar]



In the far reaches of interdimensional space, Crazy Hand vibes in a decrepit old temple. Watch out for his deadly lasers!

Smash Terminus is an original stage using MarioDox's Laser FD as a base. The hazards have been reeled back a bit here, reduced to the lasers and the occasional stage tilting. The stage visuals are inspired by the ancient-looking but somewhat high-tech architecture of Battlefield and Final Destination from Smash 64.

More info is included in the README.

37 July 29th, 2023

Torn Sky Arena (FG Walls) by MarioDox
[Stage - Import - Final Destination]



EDIT: 29 JULY 23 - Version 1.05 - Code Optimization

[STAGE TYPE: GIMMICK CASUAL STAGE]

Torn Sky Arena is your beautiful Subspace Location with special walls.
These walls act like Fighting Game walls. Can't wall bounce. Can't tech. Can't wall jump. Can't stop projectiles or attacks neither. They just stop you from moving through.
As a fix for the very easy infinites you can do to with this gimmick (aka jab spam), a mechanic is put in place to allow teching after being cornered for a while.
You will glow blue and you'd be able to press your shield button to tech and get away from your nightmares.

Included is a template with 6 empty brres to port backgrounds into. Follow instructions in the file on how to edit the stage correctly.

Enjoy.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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