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223 July 14th, 2017

King Boo's Illusion by ɴᴇᴢʜᴀ, soopercool101, Cahalan with credit to Theytah, Coolguy, senjen
[Stage - Texture, Vertex, Import - Skyworld]



Luigi's Mansion 2's Final arena is now a stage. Made entirely with custom models, with exception of the candles and the rocking horse that was ripped by senjen.
4 versions and 4 brstm made by cahalan, all the menu stuff you need for dolphin and wii's.

SPOOKYYYYYYYieee

For more info, find my discord. (Wont share :P )

188 June 24th, 2017

Tower Of Heaven (2.5) by ɴᴇᴢʜᴀ, UmbraVivens, Theytah, soopercool101, Cahalan, Psycho Hedgie, ishmael205, Yohan1044 with credit to yuuyu_ssry, Rivals of Aether's Team, Askiisoft's Tower of Heaven, Discord Channels: Legacy TE, Brawl Vault, Custom Brawl Modding, Modding Workshop and Nezha's Cafe
[Stage - Import - Skyworld]



Stage works over FD without the .rel, since its using FD as Base.

-For Palutena's stage you can import it right away if you are using PM, if not you need to convert a fd rel to function in Palutena.

My Discord \\\"Nezha's Cafe\\\": https://discord.gg/Y6jfSEw

Collabs:

Psycho Hedgie: HD resources, previews and feedback

ishmael205: Sweet Kanji for the stage franchise menu assets

Yohan1044:Gameplay footage for WoA's Version of Tower of Heaven

Theytah: Optimizations and preparations for the hazards

soopercool101: Bug Fixes and Concepts

Cahalan: BRSTM Conversion and looping of yuuyu_ssry's \\\"Tower of Heaven -Full moon Revenge-\\\" track

ObskoreStreams: Wii Versions of the icons and their bases

Credits:

yuuyu_ssry's \\\"Tower of Heaven -Full moon Revenge-\\\" track: https://soundcloud.com/yuuyu_ssry/tower-of-heaven-fmr

Rivals of Aether's Team: http://www.rivalsofaether.com/

Askiisoft's Tower of Heaven (you can play it here!): http://askiisoft.com/games/tower-of-heaven/

Discord Channels: Legacy TE, Brawl Vault, Custom Brawl Modding, Modding Workshop and Nezha's Cafe for feedback.

178 April 1st, 2017

Desert Colossus by ɴᴇᴢʜᴀ, Moblin, soopercool101, davidvkimball with credit to Yohan, Ca$inoWolf, Seycara, MidnightXS, Peardian, Discord Community
[Stage - Texture, Import - Battlefield]



This stage was made for TE (Z-Alt for Temple, aka STGDXSHRINE_Y). It cycles through day and night.

Big thanks for Moblin for all the modeling lessons while making this.
Sooper for helping me balance everything out.
Those on TE dev that tested this for us and left feedback, and the discord community!

My Discord Sever:
https://discord.gg/Y6jfSEw

TE Pack:
Brawl Vault: http://smashbros.co/build
Smash Boards: http://smashbros.co/post
Discord: http://discord.gg/legacy

Base model was ripped by: MidnightXS, found here: http://www.models-resource.com/3ds/thelegendofzeldaocarinaoftime3d/model/17608/
Gossip Stone was ripped by: Peardian, found here: http://www.models-resource.com/nintendo_64/legendofzeldaocarinaoftime/model/387/

*Please note that these are the base models, Ive edited it to look higher polly and fits the smash camera perspective.*

BRSTM:
TheNintenguy - The Legend of Zelda: Ocarina of Time: Gerudo Valley - http://www.smashcustommusic.com/33599
TheUltimateKoopa - The Legend of Zelda: Ocarina of Time: Spirit Temple - http://www.smashcustommusic.com/3166

363 September 16th, 2017

Sectonia's Gem 1.0 by ɴᴇᴢʜᴀ, soopercool101, davidvkimball, WorseDoughnut with credit to Moblin, Theytah, Ca$inoWolf, Discord Community
[Stage - Texture, Import - Skyworld]



This gem stage is outdated. But has mechanical differences in comparison to the new one so thats why I kept it as a standalone entry.

This stage was made for TE (L-Alt for Fountain of Dreams, aka STGFAMICOM_Z), unlike the first patch of 1.0,
this one has fixed cameras angles.

Thanks to Worse for making the main models, and the goldy UV's that allowed me to texture everything right!
Shout out to Theytah for the platform fix.
Soooper for helping me port this to Palutena.
Those on TE dev that tested this for us and left feedback, and the discord community!

My Discord Sever:
https://discord.gg/Y6jfSEw

TE Pack:
Brawl Vault: http://smashbros.co/build
Smash Boards: http://smashbros.co/post
Discord: http://discord.gg/legacy

BRSTM:
NotADarkKnight - Kirby Triple Deluxe: Sullied Grace - http://www.smashcustommusic.com/74024
MisterLucky - Kirby Triple Deluxe: Soul of Sectonia - http://www.smashcustommusic.com/47594

3983 December 11th, 2017

Legacy TE: X [Unofficial Legacy TE + PMEX Build] by ALM5252, Denz, Moblin, ɴᴇᴢʜᴀ, soopercool101, davidvkimball, PyotrLuzhin, ZaTaisho, HyperL!nk, Dranakar, Puzzled, Puzzled, WorseDoughnut, Ca$ino Wolf, Yohan1044, chasemcdizzle, Drazerg with credit to the former PMDT and everyone else mentioned in the credits.txt. A huge thank you to the Legacy Discord community for helping the TE Dev Team test stages they've released. Credit to Yami and Psycho for many of the HD textures.
[Pack - Character, Stage, Audio, SFX, Item, Misc, Portrait]



PLEASE DO NOT REPORT ISSUES TO THE LEGACY TEAMS, THEY HAVE NOTHING TO DO WITH THIS RELEASE!!!! PLEASE READ THE INCLUDED READ ME FILE!
Lemayonnaise
TE: X is a PM+BEX Version of Legacy TE. It has the LXP Characters included. This is not a Tourney Legal Build, but it is still aimed at the Tournament Experience. Get to learn the new LXP characters in Tourney Legal Stages! Also, since this is running off of PM+BEX 0.51, you can add more characters should you choose to!

Let the Legacy continue!

Any future updates I do will be exclusive to my Discord Server! Join here!
https://discord.gg/4fRRkXz

Original Description:
Legacy TE is a tournament-optimized version of Project M 3.6. Rather than replacing vanilla Project M content, it preserves its tournament-friendly assets and extends the experience just a bit further. This is modpack is based on PM 3.6, and not intended to continue Project M's development.

Trailer:
http://www.youtube.com/watch?v=vB8gfzCMCYo

Video for TOs:
http://smashbros.co/TOvideo

Contains:
- Exclusive tourney features
- 100+ new stages
- 100+ new costumes
- 50+ new songs
- Netplay version with Dolphin HD pack
- Resources folder for customization

We hope you love it as much as we do.

Please read on SmashBoards: http://www.smashbros.co/post

Download link broken? PM me for a mirror download.

If you use any of this build for your own build to publish, we ask that out of respect for the contributors, you review the credits.txt in the download and properly attribute whomever we include in the credits for what it is you wanted to import for your own build.

http://smashbroslegacy.com/

Link for Legacy 1.3: http://smashbros.co/oldbuild

Link for Project M EX: ALM5252's Custom Build
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213614

115 January 17th, 2017

Frozen Pokémon Stadium by soopercool101 with credit to PMDT
[Stage - Texture - Pokemon Stadium]



A non-transforming Pokémon Stadium (Melee). Comes in blue and green versions, with the green having changed text to indicate the change.

ABSOLUTELY REQUIRES a modified rel. Transformation will occur in a likely gamebreaking way without them (the transformations were removed entirely from these files to save filespace). The modules can also be used with a vanilla version of PS1 to make it not transform.

380 January 9th, 2017

Sunset Shore V2 [DKC:R] by Kuro, Theytah, soopercool101, Dranakar with credit to Scout, HyperLink, Drazerg, TheCoolGuy
[Stage - Texture, Vertex - Jungle Japes]



Everyone's favourite silhouette level is now in smash. Now Legal! Was designed to go over Jungle Japes. If you want this map over somethign else, please confirm that you are using the right ModelData[]. Music is included, but you also once again need to replace the proper song of the stage you want this to go over.

The changes in this version is including a second map that has no platforms. It also has SooperCooler approved collisions which allows it to be fair in tournament play. There is also a special Wii version that basically restores the scene data form jungle japes, the lights are brighter. The stage itself does not change though.

Lastly, the annoying bug that caused the sky to glitch out on Wii's has been fixed! hurray! Thanks to BraveDragonWolf for making that fix happen.

Note: The Legaility of this stage can be supjective. The stage is not only flat, but has blastzones that are fair and proportionate. Its not a 1 to 1 however, so its fair and legal, but might not be tournament ready. The very nature of the dark stage might not even be good for tournaments. But it cant be any worse than Pokemon stadium. So give it a try, its fun and beautiful.

Please report any further problems.

~~~Special Thanks!! These people made the stage happen

Thanks to Theytah, whom' helped improve the sun texture and improved shaders that makes the level quite beautiful to look at, yet not eye straining. He also taught me about some animations, the sun and lighthouse moves now because of him.

Thanks to Dranakar for making lights we see now, and subsequently Scout for polishing it out too. The one directional light makes the sun even more believable.

Thanks to SooperCooler for giving tips and what not on how to make stages, he is also repsonsible for ironing out my collisions and blastzones, making them fair for competitive use.

Thanks to HyperLink and Drazerg for general playtesting, making sure the stage isn't horrible and buggy.

Thanks to TheCoolGuy for spenidng a few hours with me testing out how to fix the broken sky on the wii, because of him, I go tthis out sooner. Worsedonought deserve an honourable mention, but he remained busy through the time.

251 October 10th, 2016

[PM 3.6] Hazardless Onett by davidvkimball, soopercool101, WorseDoughnut
[Stage - Texture - Onett]



Hazardless Onett means no cars or toppling awnings/sign! PM 3.6 camera still.

Credits:

- soopercool101 for removing the cars/toppling sign
- WorseDoughnut for improving the textures on the street barriers

Part of Legacy TE.

http://smashbroslegacy.com/

313 December 11th, 2017

[PM 3.6] Waluigi Stadium Land by davidvkimball, soopercool101, WorseDoughnut with credit to thegameexplorer, Xerom, and the PMDT.
[Stage - Texture, Vertex, Import - WarioWare, Inc.]



Waluigi Stadium Land is a 1-for-1 reskin of WarioLand from PM 3.6, with a Mario Kart theme! We now get a Mario Kart stage that's not over the Bowser's Castle slot.

Rainbow/boosts animate and the screen shows the actual Waluigi Stadium map from Mario Kart Double Dash!!

Credit:

- thegameexplorer for the Waluigi Stadium model import
- Xerom for the Mario Circuit X stage upon which this stage is based
- WorseDoughnut for fixing the platform placement, fixing materials
- soopercool101 for fixing materials and getting the Rainbow effects working

If you want to make this the L alt for WarioLand, simply rename the stage and module files to STGMADEIN_Z.pac and st_madein_Z.rel respectively.

Optimized for Legacy TE.
http://smashbroslegacy.com

261 October 1st, 2016

[PM 3.6] 75M Jungle by davidvkimball, soopercool101, Yohan1044 with credit to Mewtwo2000 and the PMDT for the original stage.
[Stage - Texture, Vertex - 75m]



75M Jungle is a 1-for-1 reskin of Kongo Jungle 64 from Project M 3.6. Camera, collision data, and blast zones are identical as always.

Donkey Kong and the spring animate in the background, and both ladders are just aesthetic. They can't be climbed.

Credit:

- Mewtwo2000 for the original stage import
- soopercool101 for helping me animate the platforms properly
- Yohan1044 for fixing the lighting so the stage didn't look washed out

Goes over the standard Kongo Jungle 64 stage in PM just fine. If you want to get creative, you can make it an L alt.

Included in Legacy TE.

http://smashbroslegacy.com

291 March 28th, 2017

Cookie Country v3 by ɴᴇᴢʜᴀ, Angelglory, Codex-9, soopercool101
[Stage - Import - Halberd]



With shadow, camera, model and boundaries updated.

Oh and it goes over battlefield by default, I provided the .rel

262 September 17th, 2016

[PM 3.6] Brinstarfield by davidvkimball, ɴᴇᴢʜᴀ, soopercool101 with credit to Edwguard Flows, LenSho, Ca$ino Wolf, and the PMDT.
[Stage - Vertex - Brinstar]



Brinstarfield is a Brinstar-themed 1-for-1 reskin of, you guessed it, Battlefield! Camera, collision data, and blast zones are identical to PM 3.6 Battlefield.

Obviously the lava doesn't come up on the stage since Battlefield is a hazardless stage. The Ki-Hunters and the Metroids don't ever cross into the stage boundaries and are simply background elements. You must replace both the stage file and the module/.rel file for this stage to work over Brinstar.

Credit:

- Scout for fixing the lighting on part of the base
- soopercool101 for helping fix the shadows and making them work
- Edwguard Flows for a lot of the base stage elements, as well as the Ki-Hunter models and animations
- LenSho for the Metroid animations and placement
- Ca$ino Wolf for playtesting this stage and correcting me on some collision data stuff

To make Brinstarfield the L alt for Brinstar in PM 3.6, just rename STGDXZEBES.pac to STGDXZEBES_Z.pac, and rename st_dxzebes.rel to st_dxzebes_Z.rel, and then drag the files over onto your SD card into the stages and module folders respectively (you're replacing N64 Planet Zebes stage).

Included in Legacy TE.

http://smashbroslegacy.com

337 September 23rd, 2016

Flatlat Cruise [over PM 3.6 Lylat Cruise] by WorseDoughnut, soopercool101 with credit to Syvkal & SuperGuzzi (for the Calm Lylat base)
[Stage - Vertex - Lylat Cruise]



Introduing "Flatlat Cruise"!

A new form of Lylat Cruise which has been flattened, slightly scaled to match the width of Final Destination (melee), and with all three platforms removed.
Compatible with Project M 3.6 over any Lylat Cruise slot.

Credit:

-soopercool101 for helping out with the awful shadow layout in Brawl
- Syvkal, SuperGuzzi for creating Calm Lylat

Version with platforms intact exists, and can currently be found in Legacy XP (May be released seperately at a later time).

Included in Legacy TE and Legacy XP.

http://smashbroslegacy.com/

43883 December 11th, 2017

Legacy XP 2.0 BETA (mirrors in description!!) by davidvkimball, soopercool101, PyotrLuzhin, HyperL!nk with credit to and these folks: http://smashbros.co/lxpcredits
[Pack - Character, Stage, Audio, SFX, Item, Misc, Portrait]


96 June 29th, 2016

75m Omega (Improved Version) by soopercool101, CaliburZx
[Stage - Texture, Vertex, Import - Final Destination]



75m's Omega form from Super Smash Bros. for Wii U.

Includes animated Donkey Kong and animated fireballs, shadows, and greatly improved lighting and materials over the original.

812 August 9th, 2016

[P:M 3.6] Smash U Battlefield (Wifi-Safe) by soopercool101, DSX8, Edwguard Flows with credit to The PMDT
[Stage - Texture, Vertex, Import - Battlefield]



An edited version of Wii U's Battlefield to match P:M collisions more in appearance. No more clipping!

Leave feedback here: http://smashboards.com/threads/349556/

234 April 30th, 2016

Metal Cavern M + Omega (3.6 version) by soopercool101 with credit to Llamajuice, Mewtwo2000, and everyone from the old PMDT
[Stage - Texture, Vertex, Import - Final Destination]



A 3.6 HD version of my earlier stage. Includes an M version (flat with a platform), and an FD-sized omega.

Please note that this stage and the 64 version have different collisions from one another and, as such, will desync Wi-fi/Wiimfii/Netplay if one person is using one and one is using the other.

I also included a hilariously broken version of the stage where the stage model would follow players around.

Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/349556/

134 April 28th, 2016

Metal Cavern M + Omega by soopercool101 with credit to Mewtwo2000
[Stage - Texture, Vertex, Import - Final Destination]



A flattened normalized Metal Cavern 64. Includes a regular M version and an FD-sized Omega version. Goes over FD by default, and should work in the Metal Cavern slots in Project M.

Alt. Download if Modulous goes down: https://drive.google.com/open?id=0B41ksIC4IaI1LS0zNDNfa0VPVkE

I'll make a 3.6 remake based version eventually.

Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/349556/

123 April 10th, 2016

Kalos League Alpha by soopercool101, DSX8, Ebola16, Edwguard Flows
[Stage - Texture, Vertex, Import - Target Smash]



A larger, crazier version of Kalos League, in line with the ''Alpha'' design philosophy of Project M XP.

Goes over target test by default.

Includes various fixes by myself and ebola16.

Check out all my other (typically more balanced) stages (and give me feedback) here: http://smashboards.com/threads/349556/

145 April 10th, 2016

Non-Transforming Kalos League by soopercool101, DSX8, Ebola16, Edwguard Flows
[Stage - Texture, Vertex, Import - Skyworld]



Includes 5 different non-transforming versions of Kalos League:

> Main Hall
> Steel (Swords)
> Steel (Platforms; from Kalos League M)
> Fire
> Fire (No fire pillars)

All of them except for Steel (Swords) go over Skyworld by default.

Steel (Swords) goes over Target Test by default.

All variations include various fixes by myself and ebola16.

Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/349556/

291 April 10th, 2016

Kalos League M by soopercool101, DSX8, Edwguard Flows
[Stage - Texture, Vertex, Import - Skyworld]



A still-transforming rebalance of Kalos League. Goes over Skyworld by default. Includes Project M camera, and borderless stamina fixes.

Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/349556/

348 April 5th, 2016

Kalos League (Item Spawning Added + Non-P:M Fix) by Ebola16, DSX8, soopercool101, Edwguard Flows
[Stage - Texture, Vertex, Import - Mario Circuit]



The original version of this stage could not spawn items. I corrected this.
There was another glitch where parts of the stage would become invisible after hitting the center of the stage on non-Project M setups. The main platform was being treated as a broken target for target smash and became invisible. I resolved this issue too.
I added an original Brawl targets .rel for stgcustom usage in Non-Project M builds. This should make the stage compatible with both Project M and non-Project M setups.
soopercool101's platform and fire exit animation fixes were also included in this.
The actual base stage used is P:M target smash.

134 April 4th, 2016

Kalos League (Fixed Platform Glitches) (Smash U) by soopercool101, DSX8, Edwguard Flows
[Stage - Texture, Vertex, Import - Mario Circuit]



UPDATE: Fixed glitch in exit animation for the Fire platforms.

Fixed a glitch in this stage relating to platform animations, where the platform collisions would remain in-bounds and allow the players to stand on them (most noticeable during Kirby's Up Throw).

Also added collisions for Project M's Borderless stamina.

All credit to DSX8 and Edwguard Flows for the original version of this stage. Uses a Target Test rel base.

311 March 13th, 2016

Gaur Plains Alpha by soopercool101, DSX8, Edwguard Flows
[Stage - Texture, Vertex, Import - Skyworld]



Goes over Skyworld by default.

A bigger, crazier, Gaur Plains.

Check out my other (typically much more balanced) stages here: http://smashboards.com/threads/349556/

299 March 13th, 2016

Yoshi's Island (Brawl) M by soopercool101, PyotrLuzhin with credit to PMDT for the timed support ghosts
[Stage - Texture, Vertex, Import - Yoshi's Island (Brawl)]



Goes over Yoshi's Island (Brawl) by default without a module.

Includes 10 versions:

* Variations of tilting platform/static platform/no platform
* Variations of random support ghosts/timed support ghosts/no support ghosts
* A P:M Final Destination sized Omega (Complete with 3.6 FD spawns, respawns, camera, and death boundries)

Includes optional red shy guy removal modules (over a few different stages) by PyotrLuzhin

Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/349556/

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Redesign by Vyse, new graphics by SJS.

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