Gray Fox is in the OP.
There is no room for all 4 characters' info in the OP so I will update the link to Lyn's post when it is time.
Sora's post is here:
http://www.smashboards.com/showpost.php?p=12942713&postcount=55Mega Man's post is there.
http://forums.kc-mm.com/index.php?topic=12108.msg395015#msg395015http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17180Frank Jeager, the Gray Fox, has made his late arrival!
DownloadThis is Beta 0.5, which updates a lot of things
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10027An
outdated demonstration Video is right here.
NOTE: Video is of a build in between the alpha and v0.2.
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Gray Fox is a very mobile character. He may not run as fast as Falcon, but he's still fast.
He weighs the same as Yoshi, but falls quickly for a Brawl character. Keep this in mind when you edgeguard.
His jab is similar to his Assist trophy slash, but slightly nerfed from that. In it's current state, it can rack up a lot of damage if you trap your opponent on a wall.
His dash attack has him lunge over a high distance with his sword pointed out.
It's sweet spot is at the tip of the blade.
Gray Fox's utilt functions... differently now.
The animation I made has him slashing the sword....how to explain....
Think Marth's utilt inverted.
Still has the deceptive range.
His forward Smash is a series of 2 connecting powerful hits. It has good KO power, does 25% damage, and decptive range.
The first hit.
and the second hit.
Angling the Fsmash nets you a different attack.
This one is based heavily off of his attack animation from the PSX version of his boss fight.
These first 2 hit link together.
There is a third kick which is stronger and sends you at a lower angle, but it;s hard to land.
His down air is..... different now.
Unwieldy and has a lot of land lag, but it's unique.
The sweetspot will meteor opponents and is indicated by a GFX.
The sourspot will send foes sideways.
It can also make a very deadly anti-tether weapon.
His Back Throw has Gray Fox stabbing his opponent with strong force.
So strong, it forces the victim to drop whatever item they are holding.
The NEW Hunter Slash has no pics yet.......
Check back later.
I made a new animation for his up taunt where he "loses himself".
He'll spaz out hand bang his head on the ground.
His head banging will bury anyone near his head.
This move is slow, but can make for quite the shield breaker against anyone foolish enough to shield all the hits.
This taunt is present in the v0.2 beta.
I added a new attack in V3.
It works similarly like his AT Slash, but not so overpowered.
It's fast, weak, hard to DI out of, and can lead to other aerials or the Hunter Slash.
He can grab items too.
Version 0.3X Fixes the HaveN Bug.
Also I made a new Item Smash action.
V0.4 enables wall jumping.
V0.5 improves the projectile reflections. It works on more attacks now and almost all Sword based moves can reflect. Be sure you are facing the projectile or it won't work.
Some moves are easier to reflect with than others.
His Final Smash is still a WIP. It hasn't been looked at since the alpha release but it still works without glitches.
Character Portraits and suchThese are included in the beta release.
Here are previews.
CSP portraits
Alt Pose
Brawl Pose
Stock Heads
Battle Portraits
Character Text
(For PAL spelling)
Character Portraits
Known Glitches..... were apparently fixed when I fixed the hurtboxes.
No moar polygon stretching when he climbs a ladder, get Pikmin latched on, Homing attacked on, C4ed, etc.
To Do ListChange forward B and tweak down B.Make him Wall JumpFurther improve Graphical effects to better match sword motion.Make Horizontal Sword swipes reflect projectiles. Still not working despite the defensive collisions.
Tweak Flags so the hit types match the action.Kirby hat!Remake Neutral B animationsFix IDC New Final Smash
Change listv0.6
v0.5
Some big change that improves collisions with stages and such that no one will notice
New Uthrow
New Dthrow
Minor knockback tweaks on certain moves
SFX pack updated
IDC is gone
Neutral B hitbox from MK's Tornado End is gone
Forward B animation and hitboxes slightly altered
New CSPs included
Dtilt, Fsmash, Fsmash Down angled, Ftilt, Ftilt2, Special Nair, Fair, Second part of Bair, Dair, Forward B, Up B, and get up attacks can reflect projectiles now
v0.4
v0.3XX
v0.3X
v0.3
v0.2X
v0.2