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Eternal Yoshi
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    « on: July 29, 2010, 12:39:56 AM »


    <a href="http://youtu.be/hetsLqeyWpE" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/hetsLqeyWpE</a>


    Gray Fox is in the OP.

    There is no room for all 4 characters' info in the OP so I will update the link to Lyn's post when it is time.

    Sora's post is here:
    http://www.smashboards.com/showpost.php?p=12942713&postcount=55

    Mega Man's post is there.
    http://forums.kc-mm.com/index.php?topic=12108.msg395015#msg395015
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17180

    Frank Jeager, the Gray Fox, has made his late arrival!

    Download

    This is Beta 0.5, which updates a lot of things
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10027

    An outdated demonstration Video is right here.
    NOTE: Video is of a build in between the alpha and v0.2.
    #Invalid YouTube Link#

    Gray Fox is a very mobile character. He may not run as fast as Falcon, but he's still fast.


    He weighs the same as Yoshi, but falls quickly for a Brawl character. Keep this in mind when you edgeguard.

    His jab is similar to his Assist trophy slash, but slightly nerfed from that. In it's current state, it can rack up a lot of damage if you trap your opponent on a wall.


    His dash attack has him lunge over a high distance with his sword pointed out.
    It's sweet spot is at the tip of the blade.


    Gray Fox's utilt functions... differently now.
    The animation I made has him slashing the sword....how to explain....
    Think Marth's utilt inverted.

    Still has the deceptive range.


    His forward Smash is a series of 2 connecting powerful hits. It has good KO power, does 25% damage, and decptive range.

    The first hit.

    and the second hit.

    Angling the Fsmash nets you a different attack.
    This one is based heavily off of his attack animation from the PSX version of his boss fight.


    These first 2 hit link together.

    There is a third kick which is stronger and sends you at a lower angle, but it;s hard to land.


    His down air is..... different now.
    Unwieldy and has a lot of land lag, but it's unique.

    The sweetspot will meteor opponents and is indicated by a GFX.
    The sourspot will send foes sideways.
    It can also make a very deadly anti-tether weapon.


    His Back Throw has Gray Fox stabbing his opponent with strong force.

    So strong, it forces the victim to drop whatever item they are holding.

    The NEW Hunter Slash has no pics yet.......
    Check back later.

    I made a new animation for his up taunt where he "loses himself".

    He'll spaz out hand bang his head on the ground.
    His head banging will bury anyone near his head.
    This move is slow, but can make for quite the shield breaker against anyone foolish enough to shield all the hits.

    This taunt is present in the v0.2 beta.

    I added a new attack in V3.
    It works similarly like his AT Slash, but not so overpowered.
    It's fast, weak, hard to DI out of, and can lead to other aerials or the Hunter Slash.


    He can grab items too.
    Version 0.3X Fixes the HaveN Bug.
    Also I made a new Item Smash action.


    V0.4 enables wall jumping.


    V0.5 improves the projectile reflections. It works on more attacks now and almost all Sword based moves can reflect. Be sure you are facing the projectile or it won't work.



    Some moves are easier to reflect with than others.


    His Final Smash is still a WIP. It hasn't been looked at since the alpha release but it still works without glitches.

    Character Portraits and such
    These are included in the beta release.
    Here are previews.


    CSP portraits


    Alt Pose


    Brawl Pose


    Stock Heads


    Battle Portraits


    Character Text


    (For PAL spelling)

    Character Portraits




    Known Glitches..... were apparently fixed when I fixed the hurtboxes.
    No moar polygon stretching when he climbs a ladder, get Pikmin latched on, Homing attacked on, C4ed, etc.

    To Do List
    Change forward B and tweak down B.
    Make him Wall Jump
    Further improve Graphical effects to better match sword motion.
    Make Horizontal Sword swipes reflect projectiles. Still not working despite the defensive collisions.
    Tweak Flags so the hit types match the action.

    Kirby hat!
    Remake Neutral B animations
    Fix IDC
    New Final Smash

    Change list

    v0.6

    New Up+B - Looks completely different than the old hunter slash

    New Item Smash animation - hits in front better than the old one
    Slightly refined A attack animations
    Fsmash/ Ftilt, Fair, Dair, Up B, Down B, and Dtilt hitbox size and locations are more sensible
    Fsmash given slightly more KBG on sword hitboxes
    Perfected Sword Glows
    Rebuilt Model- meaning:
    New bones aren't glitchy
    Metal Textures
    Sword Rigged, enabling me to make the new Up+B
    Smaller file size
    Perfected hurtboxes
    Kirby Hat!

    v0.5
    Some big change that improves collisions with stages and such that no one will notice
    New Uthrow
    New Dthrow
    Minor knockback tweaks on certain moves
    SFX pack updated
    IDC is gone
    Neutral B hitbox from MK's Tornado End is gone
    Forward B animation and hitboxes slightly altered
    New CSPs included
    Dtilt, Fsmash, Fsmash Down angled, Ftilt, Ftilt2, Special Nair, Fair, Second part of Bair, Dair, Forward B, Up B, and get up attacks can reflect projectiles now

    v0.4
    Re-reanimated fair
    New Ftilt 1 and Ftilt 2
    New Utilt
    New Dair
    New Up Angled Fsmash
    Wall Jump!
    KB Based Pain sound effects added
    Forward B Given more control over direction
    Yet Moar AI Tweaks
    Alternate Red Costume Included
    Added cool electric sparkles to smash charges, Utaunt, and Entry actions
    HURTBOXES FINALLY FIXED
    C4 and Homing attack bugs no longer occur.
    SSE Attributes now identical to normal attributes

    v0.3XX
    Fixed Location of heavy items when lifting
    Dropping heavy items will no longer stretch the polygons of the item
    Bair hitboxes tweaked

    v0.3X
    New Bair(May change again)
    Balance Tweaks to landing lag from aerials
    Fixed Item Swings and HaveN Bug fixed
    Gray Fox's effects restored meaning:
    Sword Glow is much better
    Eye Glows now

    v0.3
    New Aerial A+B (in the air)
    Sound Pack included
    Armgun Added
    New Usmash
    New animations for Neutral B
    SSE Attributes slightly tweaked
    Better recovery AI
    v0.2X
    ThrowN reference Fixed this means:
    - Big shield
    - Working pummels
    - Throws and Footstools work correctly and do not stretch polygons
    - Damage effects such as electricity and aura display correctly and do not stretch GF's polygons
    Up B gives extra vertical distance if B button is held after first slash
    Hurtboxes (mostly) fixed
    Experimental Forward B Added
    New back throw
    New Crouching animations
    New Dtilt
    Knockback on Fthrow and Uthrow tweaked.


    v0.2
    Included portraits and such
    Created Up taunt and hitboxes for Up taunt
    Change Neutral B to an arm gun shooting a laser a la The Twin Snakes
    Added better Sword glows
    Tweaked ftilt1 and ftilt 2 hitboxes to link slightly better
    Runs slightly faster
    2 New Victory Animations
    Fixed ledge attack (slow) hitboxes
    Fixed Shadow to be sensible
    Added electric element to Hunter Slash's second slash hitboxes and hitlag on sweetspot.
    Added angled Forward Smashes and forward tilts, each with their own hitboxes and animations.
    Change Neutral B from 3 shots to 1.
    Minor tweaks to AI to make AI better aware of range.
    Added Gray Fox theme from The Twin Snakes brstm and port of Snake's Victory theme made by xxTerminatorxx
    « Last Edit: March 09, 2013, 02:48:25 PM by Eternal Yoshi » Logged


    ItalianStallion
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    Might controls everything

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    « Reply #1 on: July 29, 2010, 04:28:13 AM »


    I just want to say that this is amazing man. Now I'm really having seconds thoughts about replacing Meta Knight.

    i like the fact that he can pick up items, because I play with items.

    Can't wait for V2!
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    eggman4527
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    « Reply #2 on: July 30, 2010, 07:15:48 AM »


    This is AMAZING!  Really good work, dude.  I hope you stick with this, cause this looks like one of the more promising new characters.  When will 0.2 be out?
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    ADJSonic
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    you must die!

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    « Reply #3 on: July 30, 2010, 12:05:55 PM »


    ya when will out?
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    http://forums.kc-mm.com/index.php?topic=12143.0

    ya want extra moves on ya psa check out my tutorial.

    Best used with riivolution.

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    « Reply #4 on: July 30, 2010, 12:32:49 PM »


    this is good but im having the small problem of big hitboxes if you learn how to fix tell me becuz im having the same prob wit knuckles
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    DrPanda
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    « Reply #5 on: July 30, 2010, 12:39:57 PM »


    *Speechless*
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    fighter20brawler10
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    « Reply #6 on: July 30, 2010, 12:56:05 PM »


    best alpha i've ever seen
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    JOEYSX5
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    « Reply #7 on: August 02, 2010, 09:32:09 AM »


    I just want to say that this is amazing man. Now I'm really having seconds thoughts about replacing Meta Knight.

    Oh, you will definetely find Gray Fox from Metal Gear Solid waay better than that wimpy old Meta Knight. (Not saying Meta Knight is wimpy, but compared to Gray Fox he is most certainly wimpy.)
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    Eternal Yoshi
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    « Reply #8 on: August 03, 2010, 02:50:53 PM »


    Just so you know, I'm waiting for Dantarion to gather more information about hurtboxes before the next release.
    In the meantime, I've been creating an SFX pack for Gray Fox.
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    « Reply #9 on: August 03, 2010, 02:54:29 PM »


    (Not saying Meta Knight is wimpy, but compared to Gray Fox he is most certainly wimpy.)
    No you were right first time, Meta knight is wimpy... period.
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    kanjaroo
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    « Reply #10 on: August 03, 2010, 07:00:20 PM »


    Wow this is really good. Definitely downloading. Also, just had a funny idea. You should make a texture that looks like Deadpool. XD
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    « Reply #11 on: August 05, 2010, 01:10:15 AM »


    Ok, I got somthing that you will like Eternal Yoshi:

    This was originally posted on SWF:

    Quote
    Originally posted by xxTerminatorxx
    Creative texture idea for Gray Fox: One that reveals his real face. Don't worry, I might try to make a texture like that...


    Quote
    Wow, I already finished Gray Fox's face revealed texture that quick and it came out better than I thought it would of. Smiley



    The only problem is that his face is flat. I also wanted to make a seperate bloody face texture (When he got nailed by Rex...) but I couldn't do that due to half of his face being reflected to the other side. Well, download is here:

    http://www.mediafire.com/?d4dp2c3ttysdz1l

    I might post this on BrawlVault...


    I want other people's opinions: Should I post this on da Vault? Maybe somone could vertex his face to well, be shaped like a face. Right now it's as flat as a pancake.
    « Last Edit: August 05, 2010, 10:14:37 AM by xxTerminatorxx » Logged

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    Eternal Yoshi
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    « Reply #12 on: August 05, 2010, 11:03:04 AM »


    Just so you know, I'm still working on the Armgun, but it will likely be removed for the V2 release later today for freezing reasons.
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    « Reply #13 on: August 05, 2010, 12:16:43 PM »


    Removed? I liked the idea of it. He needs it, since it was a badace move he used in the Twin Snakes.  Lips Sealed But if it causes freezes, then maybe there is another way to add it... I just hope my idea for the Armgun is used since I have been literally dreaming for an awesome move like that.


    Edit:
    I also found a retarded glitch with Gray Fox. If he tries to climb a latter, some of his polygons stretch to the right of where he is climbing.
    « Last Edit: August 05, 2010, 12:55:37 PM by xxTerminatorxx » Logged

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    Eternal Yoshi
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    « Reply #14 on: August 05, 2010, 12:45:09 PM »


    I found a way to make it appear seemingly by vertexing MK's Mantle into an armgun.
    I know how to vert edit, but this will take time.

    Hmm.... it seems to stretch his waist there for some reason.... Maybe stretching the waist to the left for that animation will balance it out.
    « Last Edit: August 06, 2010, 07:29:28 PM by EternalYoshi » Logged


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