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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 814734 times)
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DivineOverlord
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    « Reply #75 on: February 11, 2011, 07:37:34 PM »


    I'm not going to release it. I said that already.


    :-(
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    « Reply #76 on: February 11, 2011, 07:38:50 PM »


    I'm not going to release it. I said that already.


    :-(
    I'll PM it to people, but I'm not putting it in the vault. dls and all.
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    « Reply #77 on: February 11, 2011, 09:31:43 PM »


    Hey for the animation for the Up+B could you use Sephiroth's Heartless Angel animation from Dissidia (the L+Square move while in EX mode)? Either that, or use his gliding animation for when he is in EX mode.
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    « Reply #78 on: February 11, 2011, 09:32:39 PM »


    ^ what does it look like? I haven't played the game yet lol
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    « Reply #79 on: February 11, 2011, 09:40:35 PM »


    <a href="http://www.youtube.com/watch?v=qBow1fJyL08" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=qBow1fJyL08</a>

    He uses it several times, you might not be able to completely see it though because of the gfx and stuff, but hopefully that was a good enough example.

    Edit: he doesnt use the gliding animation in this vid, though i might not be able to find a vid that does.
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    « Reply #80 on: February 12, 2011, 02:17:53 AM »


    http://www.youtube.com/watch?v=qBow1fJyL08
    He uses it several times, you might not be able to completely see it though because of the gfx and stuff, but hopefully that was a good enough example.

    Edit: he doesnt use the gliding animation in this vid, though i might not be able to find a vid that does.


    hmm i already have hearless angel as a Neutral B special in Air though. I'll just modify the animation a little bit.
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    « Reply #81 on: February 12, 2011, 02:26:09 AM »


    [ Regarding a different topic - Gosh, I saw some other members (Homunculus's)  comments along with SDooM's comments on this PSA -  they were rude, I was surprised to see what SDoom had said, especially since I thought he understood that creating a perfect PSA takes time].

    Are you talking about this comment?

    Hmm...at the moment I've mixed feelings about this at the moment.  It's definitely the best Sephiroth yet, but it still feels incomplete.  I'll give full feedback tomorrow, since I feel I need to play with it even more before I can make a full verdict.

    If so, I didn't mean to come off rude.  I mean sure, I apologize for not giving feedback but I was merely expressing an opinion.  I even quite clearly said "It's definitely the best Sephiroth yet" since I realise the amount of effort that has been put into this.  I just felt that there are quite a few "holes" in it if you may (it's largely presentational issues, the balance is much better than before and he's fun to play as).

    If I get time, mind if I help out with this project a bit?  If you do say yes, I can't promise too much though.  I just want to tighten it in places, give it some new aerials etc
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    « Reply #82 on: February 12, 2011, 03:00:21 AM »


    ^ Oh nah, it was an off-topic discussion thread but it's fine Grin. I know I need to fix up a couple of things haha....what kind of Ariel attacks did you have in mind?
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    « Reply #83 on: February 12, 2011, 03:23:19 AM »


    At the moment, I'm not 100% sure, but I just thought a few of the aerials should be changed somehow (namely the Neutral, Back and Forward aerials).  I'll most likely use this video for reference as well as some others:

    <a href="http://www.youtube.com/watch?v=m1AQqF7Kf5E" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=m1AQqF7Kf5E</a>
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    « Reply #84 on: February 12, 2011, 03:30:09 AM »


    At the moment, I'm not 100% sure, but I just thought a few of the aerials should be changed somehow (namely the Neutral, Back and Forward aerials).  I'll most likely use this video for reference as well as some others:

    http://www.youtube.com/watch?v=m1AQqF7Kf5E


    oh dang, that video is perfect to reference on. I'll change his wait animations to match this...so you wanna join the project? If so, you'll be a collaborator as well hehe
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    « Reply #85 on: February 12, 2011, 03:34:59 AM »


    At the moment, I'm not 100% sure, but I just thought a few of the aerials should be changed somehow (namely the Neutral, Back and Forward aerials).  I'll most likely use this video for reference as well as some others:

    http://www.youtube.com/watch?v=m1AQqF7Kf5E


    oh dang, that video is perfect to reference on. I'll change his wait animations to match this...so you wanna join the project? If so, you'll be a collaborator as well hehe


    Yes please Smiley
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    DivineOverlord
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    « Reply #86 on: February 12, 2011, 03:42:57 AM »


    At the moment, I'm not 100% sure, but I just thought a few of the aerials should be changed somehow (namely the Neutral, Back and Forward aerials).  I'll most likely use this video for reference as well as some others:

    http://www.youtube.com/watch?v=m1AQqF7Kf5E


    oh dang, that video is perfect to reference on. I'll change his wait animations to match this...so you wanna join the project? If so, you'll be a collaborator as well hehe


    Yes please Smiley


    Ok cool. Glad to have you aboard SDooM. I'll start taking notes on his wait,  run, entry, and wings animations, I think i'll give them a little movement. The video you showed is going to be very helpful. XD
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    « Reply #87 on: February 12, 2011, 08:29:13 AM »


    At the moment, I'm not 100% sure, but I just thought a few of the aerials should be changed somehow (namely the Neutral, Back and Forward aerials).  I'll most likely use this video for reference as well as some others:

    http://www.youtube.com/watch?v=m1AQqF7Kf5E

    Hm... I might be able to tell what moves are used when in the video...

    0:23, dodging, and guard.

    0:56 chase attacks, sometimes in Dissidia, some moves link into this mode, you chase the foe, and try to either hit them for brave points, or hit points, your opponent can dodge these if they time it right, after that, the opponent tries to hit you... But enough about Dissidia.

    1:03 I believe is the ground Reaper combo, although it looks a bit different in Dissidia because of the slash effects.

    1:08 That's Fervent Blow, although, it's a little out of order... The first part shown in the video is the second hit, the second part in the video is the first part, he sends multiple projectiles, and when they hit, he can move over to the foe and strike them.

    1:12... Actually... I'm not sure... Either I don't have that move yet, or I'm just a idiot and don't remember it...

    1:14 Sudden Cruelty, kinda an air version of Reaper, only it doesn't have the other two follow up moves, it's one of the ones I use most, since it can punish after Shadow Flare.

    1:16 Might be Oblivion, it's kinda the Dissidia version of the move he uses right at the start of the battle with him in KH2.

    1:20 That is Godspeed, again, like Fervent Blow, the animation order is messed up, it should play the other way around, it's also the air version of Fervent Blow.

    1:24... I'm not sure.

    1:25 Shadow Flare, this is the pose he does when he summons it, although, in Brawl, this should most likely be when he actually activates the hit box, since it works a bit different in Brawl, in Dissidia, it locks on to the foe... But that's kinda cheap for Brawl's engine, so... What you have now works.

    1:27 You know what this is. Tongue

    1:30... Not sure.

    1:30 That is Scintilla, the very first part blocks moves, and shows a barrier, he then does two slashes, this is one of his hit point moves, so it can kill.

    1:35 This is Octoslash, although I think it has more start up lag then what it shows here... Again, an hit point move, but yours can already kill with a tipper, so basically match the animation to this one.

    1:38 As it's called in Dissidia, Black Materia, but you have this move as Meteor, basically, just match the animations to this one, also if possible, make the Materia in his hand change colors as a sign of charging, it starts out with a green aura, then purple, then Sephiroth himself has a dark aura and electricity around him... You don't have to though.

    1:42 This is the start of Super Nova.

    1:44 Heartless Angel, as you can see, the animation is pretty long, now in Dissidia, he can move around during the animation, and I was wrong, there is a circle that appears right before it hits, but in Dissidia, it could hit THE WHOLE BATTLEFIELD! ...Yeah, in Brawl, that might be a bit broken when someone is trying to recover...

    1:53 Super Nova and it's animations.

    2:07 Entry.

    2:12 Win animation.

    2:17 His losing animation.

    One more thing.
    http://www.gamefaqs.com/psp/939394-dissidia-final-fantasy/faqs/58679
    This is that FAQ that I sent you, you can look up the moves by name here, with Ctrl F.

    Well, I hope this helps, I had my game here too for this list, this took a bit to write.
    ^_^
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    « Reply #88 on: February 12, 2011, 08:40:44 AM »


    I see from the OP that he still has way over the top, overly flashy moves for specials that would be fine if you want him broken as hell.

    Seems way too much to me. Side-B aside.

    I haven't played him yet, but seeing someone with a massive sword which massive spells normally, I'm going to pass on trying this. Doesn't seem balanced for Brawl and fitting for him. A unique, balanced character is better then any flashy looking character to me any day.

    I would much rather wait for a less flashy PSA and vertex on Link (or Link ported on someone else) honestly. No stiff hair making other vertex hacks suit him better then Sephiroth, and him holding sword in left hand, since Sephiroth is left handed.
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    « Reply #89 on: February 12, 2011, 10:24:47 AM »


    Woot! If sDo0m works on this, I'm pretty sure it'll be as similar to Sephiroth as possible, considering how perfect his Cloud is coming along.
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