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« Reply #1365 on: August 15, 2016, 12:31:42 AM » |
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Woah, I didn't know the ASL got fixed up for vBrawl! Just tested this out and can confirm your pack works with BrawlEx as well.
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« Reply #1366 on: August 15, 2016, 03:33:23 PM » |
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Woah, I didn't know the ASL got fixed up for vBrawl! Just tested this out and can confirm your pack works with BrawlEx as well.
Yep i actually suggested to pyoter to send this to lib, it was one of the issues we had to overcome for BeX +PM. pyoter can take most the credit tho xD i was only able to point where memory adresses were conflicting. thats about the extent of what i can do code wise. Anyway always makes me happy seeing others benifit from our work <3 If you happen to find any bugs let me know. i'll try to iron them out.
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« Reply #1367 on: August 15, 2016, 07:54:36 PM » |
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Oh, I knew it was the one he was working on. He was properly credited on the code list and I knew he was working on it. Just been waiting awhile, glad it finally got released!
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« Reply #1368 on: August 16, 2016, 11:17:38 AM » |
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Hey, so I just tested all the levels on the Classic expansion pack 7.0. I just noticed that Pokemon Stadium (Melee) tends to freeze upon loading. Is there a fix on that issue on 8.0? EDIT: So I just found out what my culprit was in the Classic Expansion Pack version 7.0. Since it's not letting me post images for some reason, I'll leave here in links: Image set 1: My Music - Menu disguising as Pokemon Stadium http://imgur.com/gibI6Lhhttp://imgur.com/pw6n1liImage set 2: My Music - Menu http://imgur.com/EQBjmv6http://imgur.com/a/ezaeOIt was a little confusing at first since Custom Stages appear as Pokemon Stadium on the My Music Menu, but since I kept referring to the Stage Selection menu, I was able to find out which Pokemon Stadium Icon was the REAL Pokemon Stadium, and not a Custom Stage on the My Music Menu. Which is supposed to be the Icon that comes right after Big Blue (see image in the link in Set 1). But since I was able to make it easier to explain my situation, I discovered that the Main Menu was also disguising up as Melee's Pokemon Stadium, even though, it has an icon of it's own that should only appear on the My Music Menu. Since playing on the Main Menu as a stage would crash, it explains why Pokemon Stadium wasn't able to work when I selected it to Brawl on as a stage. So to summarize it: The Pokemon Stadium Icon on the Melee's Stage Selection page is what I believe to be the Main Menu, and it freezes because it doesn't actually load up Pokemon Stadium. So anyone familiar with the Custom Stage Selection Code, wanna help me out on how to get Melee's Pokemon Stadium to work again on this code? It's the only stage that crashes because it supposedly leads to the Main Menu when trying to Brawl on it. Edit again: I just decided to download the latest pack, which fixes the issue.
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« Last Edit: August 17, 2016, 08:48:00 AM by Unit »
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« Reply #1369 on: August 24, 2016, 12:44:54 AM » |
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Excellent work on a vBrawl compatible ASRL! I was able to integrate it into my build! Some information: I believe the documentation for "Classic Expansion Pack 8.0s - no ASRL.7z.exe" and "Classic Expansion Pack 8.0s - with ASRL.7z.exe" is switched. A few notes for anyone who tries to use ASRL with Brawlex: 1. The layout of the custom SSS code that accompanies the new ASRL is slightly messed up but well documented. You can use your old custom SSS code and just replace the new STGCUSTOM26-28 if you want too. Switching the association of STGCUSTOM26-28's stage cosmetics with their replaced stage is easier than making whole new stage cosmetics (and PAT0 entries...). 2. Big Blue is missing from the ASRL setup but it works fine if you add it. (Unlike Castle Siege and Lylat Cruise) 3. The DATA section of "ASRL - Stages" and "ASRL - Modules" codes are identical. The ASL tool edits the "ASRL - Stages" code so you can just copy over the changes for the "ASRL - Modules" code. 4. The old Custom Sound Engine is incompatible with the new ASRL. The new Custom sound engine must be used. Keep in mind that it loads files from a different location and has slightly different acceptable filename ranges. 5. The Tracklist Modifier code is compatible with STGCUSTOM26-28 too (don't forget about the byte count!)
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« Last Edit: August 24, 2016, 02:04:02 AM by Ebola16 »
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« Reply #1370 on: September 14, 2016, 02:59:19 PM » |
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You can try my setup although it's not the default one. I used EYoshi's Maxed Out SSS as my custom SSS base. Castle Siege has been replaced by STGCUSTOM26 and Lylat Cruise has been replaced by STGCUSTOM27 since the original stages interfere with the Brawlex ASRL. Every stage (except flat zone 2) has: Y button activator for *_Y X button activator for *_X Z button activator for *_Z (I haven't added any *_Z files yet so this one is untested) Also, alt .rels are enabled on every button activator. STGCUSTOM## require alt .rels even if the alt .rel is the same as the base stage.
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« Last Edit: September 14, 2016, 03:06:12 PM by Ebola16 »
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« Reply #1371 on: November 01, 2016, 11:20:51 PM » |
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Alright, guys. I found it, finally! The code that allows two/three sets of all existing stage slots, via RSBE02, RSBE03, and '04. The code is in the GCT file (obviously), and it works by changing the SSS and stage data from one folder to another when holding X/y/R/B while changing stage roster pages. That maxes it out to the ironical number of 666 with three alternates per stage (calculated for PM, not vBrawl), but that's still so many more. 333 regular stage slots with three possible alternates each. Now, talk about "expansion." https://www.youtube.com/watch?v=UZ51A6ow4Lo (Note: This message is generally directed at libertyernie, but it's out here in the open for all to see and comment on. Cheers~!)
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« Last Edit: November 01, 2016, 11:27:28 PM by CalvinHedgewolf13 »
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« Reply #1372 on: November 04, 2016, 12:06:53 PM » |
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Ooh, wow! If I ever make another version of this pack I'll keep that in mind.
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« Reply #1373 on: December 01, 2016, 02:00:25 AM » |
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I noticed that the ASRL Flat Zone 2 .rel issue was solved in secretchaos1's Smash Bros. Infinite. Unlike the other stages, the values expected for the "ASRL - Stages" (0x47570E50) and "ASRL Modules" (0x47570E52) codes are not the same.
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« Reply #1374 on: December 01, 2016, 05:47:35 PM » |
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Woah, I didn't know the ASL got fixed up for vBrawl! Just tested this out and can confirm your pack works with BrawlEx as well.
yes and for me its work great thnks
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« Reply #1375 on: December 02, 2016, 10:38:06 AM » |
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I noticed that the ASRL Flat Zone 2 .rel issue was solved in secretchaos1's Smash Bros. Infinite. Unlike the other stages, the values expected for the "ASRL - Stages" (0x47570E50) and "ASRL Modules" (0x47570E52) codes are not the same.
Neat! What are those two values? I assume one is 0x18 and the other isn't?
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« Reply #1376 on: December 02, 2016, 08:46:18 PM » |
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Neat! What are those two values? I assume one is 0x18 and the other isn't?
Sorry that I was not clear. 2nd try: I noticed that the ASRL Flat Zone 2 .rel issue was solved in secretchaos1's Smash Bros. Infinite. The value for Flat Zone 2's ASCII identifier is 0x47570E50 in "ASRL - Stages" and 0x47570E52 in "ASRL - Modules" To my knowledge, this is the only stage that has different ASCII identifiers for the same stage within the ASRL.
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« Reply #1377 on: December 04, 2016, 12:03:22 PM » |
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Classic Expansion Pack 8.0s - June 26, 2016 - for vBrawl  Downloads: Classic Expansion Pack 8.0s - no ASRL.7z.exe (Gecko/Riivolution + Brawl. From Mediafire; 178 MB download / 209 MB when uncompressed) Click here to see the documentation/stage list: http://www.lakora.us/brawl/cep/8.0s/with-asrl.htmlClassic Expansion Pack 8.0s - with ASRL.7z.exe (Gecko/Riivolution + Brawl. From Mediafire; 274 MB download / 499 MB when uncompressed) The download is also a 7-zip archive - you should be able to use 7-zip or WinRAR to extract it without opening it as an executable. Click here to see the documentation/stage list: http://www.lakora.us/brawl/cep/8.0s/no-asrl.htmlDifferences between the two versions: - The "with ASRL" version contains alternate stages, which can be loaded by holding L, R, Z, or (on Battlefield) X. (These alternate stages don't work with Riivolution, so the Riivolution menu will give you the option to use just the default stages or just the omega stages.) The "no ASRL" version does not contain any alternate stages.
- The "with ASRL" version uses versions of Castle Siege and Lylat Cruise ported to STGFINAL that do not include the phase shifts. The "no ASRL" version contains the regular versions.
- The "with ASRL" version includes Target Smash, and has Venom as an alternate to Corneria. The "no ASRL" version gives Venom its own icon and excludes Target Smash.
Classic Expansion Pack 7.0s - August 30, 2015 - for vBrawl Classic Expansion Pack 7.0.exe (Gecko + Brawl. From Mediafire; 188 MB download / 265 MB when uncompressed) The download is also a 7-zip archive - you should be able to use 7-zip or WinRAR to extract it without opening it as an executable. Updates since 6.0s: - The pack now uses sc_selmap.pac instead of common5.pac. If you want to use common5.pac, just replace the sc_selmap_en inside of it with this sc_selmap.pac.
- All of the stages have been rearranged
- Project M / Brawl- / fangame stages have been removed, to make room for 12 SSB4 stages by DSX8, Taigiry, and others
- The alternate Stage Loader is now included, so every stage (except Flat Zone 2) can have an alternate by holding L+A. Battlefield and Final Destination have two alternates (R+A is the other.) See the documentation for details.
Click here to see the documentation/stage list: http://www.lakora.us/brawl/cep/7.0s/brawl.htmlOr, if you want the framework to put your own stages in for PM 3.6 final, you can use this stage expansion template. It can't be used for normal brawl?
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« Reply #1378 on: December 05, 2016, 02:51:26 AM » |
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Hmmm? vBrawl is normal Brawl.
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product! 
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« Reply #1379 on: December 09, 2016, 06:43:24 PM » |
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Hmmm? vBrawl is normal Brawl.
Oh. I didn't know that. Okay then.
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