Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 1302 1303 1304 [1305] 1306 1307 1308 ... 1331
Author Topic: WIP Workshop  (Read 4664597 times)
0 Members and 6 Guests are viewing this topic.
Tabuu Forte Akugun
Boss Kitten
****
Offline Offline

Posts: 4400


Smash 4 Main: Bowser

  • Awards Heart Container Famous Hacker Starstormer Super Saiyan Topic

  • View Profile Awards
    « Reply #19560 on: January 13, 2016, 10:38:01 AM »


    I know, Jiro. XD I was being a little poetic. XD

    Modeling the hands right now, and will post a new WIP pic after I've done that and his shoes.
    Logged

    Unkown Kokiri
    Extreme Kitten
    *******
    Offline Offline

    Posts: 393


    stage importer and exporter

  • Awards Hot Topic Dedicated Hacker Tutorial Writer Diamond in the Rough

  • View Profile WWW Awards
    « Reply #19561 on: January 13, 2016, 12:34:28 PM »


    closer to finish look on it Smiley
    <a href="http://www.youtube.com/watch?v=Yl8VzUIrsx8" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=Yl8VzUIrsx8</a>
    Logged

    i have a new site click here to check it out
    http://mrhalloweencreations.wix.com/-unkownkokiri

    Mareeo 64
    Holy Kitten
    *
    Offline Offline

    Posts: 1301


    Welp 0_o

  • Awards Heart Container

  • View Profile WWW Awards
    « Reply #19562 on: January 13, 2016, 05:09:11 PM »


    update on Cell rigging:
    I ended up redoing him completely, and now i'd say he's looking rather good. The poly count is really high again, though i did optimize it. Problem is, I'm not sure if moving the optimization back to the top will keep the rig intact.
    The tricky part here was getting the knee to look the way I wanted it to, seeing as Cell's body isn't stretchy like human skin. The green/dark navy armor should be hard and rigid. There'll be some clipping in-game due to this, but i still think it'll be accurate to what Cell would actually be like.
    Logged


    KingJigglypuff
    Meme Machine
    Brawl Vault Staff
    ****
    Offline Offline

    Posts: 7206


  • Awards RAGE!! >9000 Hyperactive Contributor Heart Container

  • View Profile Awards
    « Reply #19563 on: January 13, 2016, 05:28:49 PM »


    It's actually Facepoint count that matters, not the Poly count. Though unfortunately, you can only check the Facepoint count after importing into BrawlBox.

    The absolute maximum Facepoint count is about 17k Facepoints, and even then, there's a chance there may be slight lag.
    Logged

    I don't take requests.

    My PSA Thread

    Tabuu Forte Akugun
    Boss Kitten
    ****
    Offline Offline

    Posts: 4400


    Smash 4 Main: Bowser

  • Awards Heart Container Famous Hacker Starstormer Super Saiyan Topic

  • View Profile Awards
    « Reply #19564 on: January 13, 2016, 05:36:19 PM »


    Update time.

    Did the gloves (including spiked knuckles) and the shoes. All I gotta do now is model the head and the skulls at the tip of his shoes, and then I can start to UV. When the time comes, I'll UV a single hand then once applied, I copy and flip the hand.


    Logged

    Mareeo 64
    Holy Kitten
    *
    Offline Offline

    Posts: 1301


    Welp 0_o

  • Awards Heart Container

  • View Profile WWW Awards
    « Reply #19565 on: January 13, 2016, 05:47:47 PM »


    It's actually Facepoint count that matters, not the Poly count. Though unfortunately, you can only check the Facepoint count after importing into BrawlBox.

    The absolute maximum Facepoint count is about 17k Facepoints, and even then, there's a chance there may be slight lag.

    hmm....Okay, I shall see what I can do. Thanks KJP

    Also, did an arm:
    Logged


    Bad Box Art Mega Man
    Keeper of the Gaming Universe
    Holy Kitten
    *
    Offline Offline

    Posts: 1380


    What you call hacks, I call DLC.

  • Awards Featured Pin Collector Heart Container PC Pro Gamer

  • View Profile Awards
    « Reply #19566 on: January 13, 2016, 06:09:37 PM »


    Update time.

    Did the gloves (including spiked knuckles) and the shoes. All I gotta do now is model the head and the skulls at the tip of his shoes, and then I can start to UV. When the time comes, I'll UV a single hand then once applied, I copy and flip the hand.


    over DK, Bowser or Ganon?
    Logged


    Switch FC: SW-4190-2933-4524

    Xaturati0n
    Extreme Kitten
    *******
    Offline Offline

    Posts: 374

  • Awards Starstormer Dedicated Hacker

  • View Profile Awards
    « Reply #19567 on: January 13, 2016, 06:35:02 PM »


    http://imgur.com/a/yj2rX
    Inb4 perfect emo sonic.
    Just gotta remove some little vertices that stick out and i'll be done~
    Logged

    Formerly known as Nick.

    Kyouma
    Heroic Kitten
    **
    Offline Offline

    Posts: 2821

  • Awards Star Hacker Renowned Hacker Super Saiyan Topic Heart Container

  • View Profile Awards
    « Reply #19568 on: January 13, 2016, 06:38:02 PM »


    the first shadow of the year
    Logged

    Tabuu Forte Akugun
    Boss Kitten
    ****
    Offline Offline

    Posts: 4400


    Smash 4 Main: Bowser

  • Awards Heart Container Famous Hacker Starstormer Super Saiyan Topic

  • View Profile Awards
    « Reply #19569 on: January 13, 2016, 06:47:55 PM »


    over DK, Bowser or Ganon?

    Well, I'm not sure yet. Depends what kind of poly count and file size I end up with.
    Logged

    Xaturati0n
    Extreme Kitten
    *******
    Offline Offline

    Posts: 374

  • Awards Starstormer Dedicated Hacker

  • View Profile Awards
    « Reply #19570 on: January 13, 2016, 06:53:40 PM »


    the first shadow of the year
    ayy lmao thx brotha
    And tabuu, maybe it should be over DK. I mean, looks like he doesn't breathe out fire...right? And if it was over ganon.. It would look weird as hell imo.

    Logged

    Formerly known as Nick.

    Tabuu Forte Akugun
    Boss Kitten
    ****
    Offline Offline

    Posts: 4400


    Smash 4 Main: Bowser

  • Awards Heart Container Famous Hacker Starstormer Super Saiyan Topic

  • View Profile Awards
    « Reply #19571 on: January 13, 2016, 06:59:15 PM »


    I was thinking Wario himself, depending on how he ends up. But then there's his mouth.
    Logged

    Large Leader
    I'm shocked I'm allowed to still have this.
    Angel Kitten
    ***
    Offline Offline

    Posts: 3036


  • Awards Renowned Hacker Diamond in the Rough Active Contributor Super Saiyan Topic

  • View Profile Awards
    « Reply #19572 on: January 13, 2016, 07:21:32 PM »


    update on Cell rigging:
    I ended up redoing him completely, and now i'd say he's looking rather good. The poly count is really high again, though i did optimize it. Problem is, I'm not sure if moving the optimization back to the top will keep the rig intact.
    The tricky part here was getting the knee to look the way I wanted it to, seeing as Cell's body isn't stretchy like human skin. The green/dark navy armor should be hard and rigid. There'll be some clipping in-game due to this, but i still think it'll be accurate to what Cell would actually be like.


    It's actually Facepoint count that matters, not the Poly count. Though unfortunately, you can only check the Facepoint count after importing into BrawlBox.

    The absolute maximum Facepoint count is about 17k Facepoints, and even then, there's a chance there may be slight lag.


    While facepoint count is indeed important, remember that node count is also important. Node count isn't usually an issue unless you use skinwrap, so you don't really need to worry about it.

    Do keep in mind that you should keep your model as optimized as necessary (low poly enough so that facepoints aren't an issue, but high poly enough that you can rig the model properly).

    file size.


    I should make a thread about this.
    Logged



    Quote from: Miacis
    In other words, LURK MORE.
    Quote from: LC-DDM
    In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE.
    Quote from: Miacis
    3. ... You seriously don't know who Clinton is?
    Quote from: Haseyo
    If only hacking Brawl paid bills.
    Quote from: Nanobuds
    O snap
    Quote from: DrPanda
    But you are in a Smash Bros. thread.
    You can't have an opinion here.

    Xaturati0n
    Extreme Kitten
    *******
    Offline Offline

    Posts: 374

  • Awards Starstormer Dedicated Hacker

  • View Profile Awards
    « Reply #19573 on: January 13, 2016, 07:36:40 PM »


    While facepoint count is indeed important, remember that node count is also important. Node count isn't usually an issue unless you use skinwrap, so you don't really need to worry about it.

    Do keep in mind that you should keep your model as optimized as necessary (low poly enough so that facepoints aren't an issue, but high poly enough that you can rig the model properly).

    I should make a thread about this.
    You should make a thread on file size. Would highly recommend it.
    Logged

    Formerly known as Nick.

    Mareeo 64
    Holy Kitten
    *
    Offline Offline

    Posts: 1301


    Welp 0_o

  • Awards Heart Container

  • View Profile WWW Awards
    « Reply #19574 on: January 13, 2016, 08:54:33 PM »


    That definitely would come in handy.

    EDIT: Actually, I forgot to do the mouth and teeth. Any tips/things to consider while doing so?

    So here's the final rig:
    « Last Edit: January 13, 2016, 09:02:27 PM by Mareeo 64 » Logged


    Pages:  1 ... 1302 1303 1304 [1305] 1306 1307 1308 ... 1331
    Print
    Jump to: