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Author Topic: Adding Extrernal Graphic Models To Characters' Effect.pac Files  (Read 3536 times)
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SiLeNtDo0m
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WHAT IN TARNATION?!

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    « Reply #45 on: September 02, 2012, 01:26:29 PM »


    Could be helpful...


    Yes I didn't animate the dress... I'll get to that... maybe...


    I don't blame you, it's tedious as hell.
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    ABloodyCanadian
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    Background processes...

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    « Reply #46 on: September 03, 2012, 11:15:53 PM »


    The External GFX in action... for 2% of the video... lol



    Again, I didn't animate the dress...
    « Last Edit: September 03, 2012, 11:18:25 PM by A Bloody Canadian » Logged


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    « Reply #47 on: November 04, 2012, 12:10:16 AM »


    Sorry for "necroing" but I need a solution to my problem because I've used this method countless times on Ganondorf PSA's but it WILL NOT work for Ike.  I keep trying and I either get a freeze or I can't even call up the GFX!  Can I please get some help here?
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    « Reply #48 on: November 04, 2012, 10:32:44 AM »


    Sorry, but I STILL have no power in my area so ALL OF MY REPLIES WILL BE SIGNIFICANTLY DELAYED.

    Hurricane Sandy did significant long term damage to my town and such.

    Anyway, if you are getting a freeze or can't call up the GFX, you need to check the GFX you are using.

    Sometimes, even when ported, GFX models from other games won't always work, like when I tried to port Whip Kirby's GFX over Simon. The game's frame rate skipped the time frame the GFX was supposed to be out or crashes.

    Anyway, if you are getting problems, it may be possible that Ike, like Sonic, may need slightly different numbers to input.

    My time is limited so the best thing for you to do is to open a hex editor of Ike's .EFLS and screencap that, cause you may have to do what I did for Sonic's fair GFX for PM 2.1.
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    « Reply #49 on: October 16, 2013, 11:05:11 AM »


    I think this Tutorial is outdated now... I'm using newer versions of BrawlBox, and I tried doing a method that does not involve Hexing out everything. I think you can just go into the ELFS, and simply add in a new entry. Then, you have to fill in Values on the right side that determines which BRRES is read. It's much easier now, and it works fine.
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    « Reply #50 on: October 16, 2013, 11:26:33 AM »


    I'm aware, but this tut served as reference for that feature in Brawlbox.
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    « Reply #51 on: October 17, 2013, 03:14:15 AM »


    Just a question...can this tutorial be remade for the newer versions of BrawlBox?
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    supermetalsonic84
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    « Reply #52 on: November 18, 2013, 10:59:43 PM »


    Why is it that every time I try this it messes up my PSA? (It doesn't
    freeze, but the game won't load the .pac file at at all). So what am I doing wrong?
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    « Reply #53 on: November 18, 2013, 11:17:15 PM »


    Most of the time if you get crashes, the problem lies in wrong math in Hexing or messing up the names. Other times it could crash when the article spawns.

    In your situation, it sounds like your PSA is too large to add an External GFX as it will exceed memory limits....

    Just to confirm, what character is the base for your PSA and what's the size BEFORE you inserted GFX?
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    supermetalsonic84
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    « Reply #54 on: November 23, 2013, 04:21:35 AM »


    The character is Sonic, and the file size was around 542 kb.
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    « Reply #55 on: February 12, 2014, 06:35:58 AM »


    This looks easy enough Smiley But say I have a moveset for a new character (a PSA) and it's gfx conflicted with one of the same module (Like if I had Shadow and it was conflicting with Sonic) How would I set it up so that they wouldn't share? Shadow comes with his own gfx, so should I put them somewhere else in the game to be loaded?
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    « Reply #56 on: February 21, 2014, 06:02:12 PM »


    I think I'll try this using a newer version of BB and see if the add function works, instead of hexing.

    [Edit]: Nope. It doesn't work.
    « Last Edit: February 23, 2014, 12:44:36 PM by Pichi-Hime » Logged

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    « Reply #57 on: January 20, 2016, 10:16:14 PM »


    Hi, I'm trying to get add a hammer to Project M Mario's .pac and I can't figure out how to get the model and an animation for it into a .brres for the life of me.

    Any advice on how to do this?
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