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« Reply #165 on: September 21, 2013, 05:35:56 PM » |
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Sndconv.exe is in the Revolution SDK. You have to google the thing since we can't link it to you.
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« Last Edit: September 21, 2013, 05:46:37 PM by Eternal Yoshi »
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« Reply #166 on: September 21, 2013, 05:57:39 PM » |
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so we should be able to use any .sawnd file in the vault ? if u need testers let me know
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« Reply #167 on: September 21, 2013, 06:06:53 PM » |
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Sndconv.exe is in the Revolution SDK. You have to google the thing since we can't link it to you.
Yeah, but now I just need to figure out that weird dot problem. It doesn't seem like that's happening to anyone else.
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« Reply #168 on: September 21, 2013, 09:27:17 PM » |
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so we should be able to use any .sawnd file in the vault ?
You should be able to use a .sawnd file. Just right click the group and replace it with the .sawnd.
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« Reply #169 on: September 21, 2013, 11:38:03 PM » |
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Since I dont have a sfx folder, do I have to make one?
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« Reply #170 on: September 22, 2013, 01:02:08 AM » |
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Since I dont have a sfx folder, do I have to make one?
...yes?
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« Reply #171 on: September 22, 2013, 03:42:44 PM » |
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So after looking into my problems more, it seems like this was happening to people with the original Super Sawndz. But a debug version got put out for it that fixed the problem.
But with the version linked in the OP, I keep getting the same error:
Inserting wav tank_breathe_01.wav
sndconv.exe v1.2 Sound converter for Dolphin AX sound player. Copyright 2001 Nintendo Technology Development, Inc.
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I also can't seem to export .bnk or .sawnd file. As in the window where I save the file comes up, but when I click save it doesn't actually make the file.
So I have actually no idea what's happening with this right now.
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« Reply #172 on: September 23, 2013, 12:56:11 PM » |
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I just updated RSBE to v1.20. This version supports native .sawnd files and does not support .bnk files. I highly recommend you update, and .bnk files are now obsolete.
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« Reply #173 on: September 23, 2013, 01:18:28 PM » |
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I just updated RSBE to v1.20. This version supports native .sawnd files and does not support .bnk files. I highly recommend you update, and .bnk files are now obsolete.
Ah, nice. I assume you have to name the sawndz files what the .bnk files would've been named?Read the updated tutorial, thanks.
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« Last Edit: September 23, 2013, 01:23:29 PM by Shun_One »
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I'm no longer around. If you really need to get my attention, send a PM
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« Reply #174 on: September 23, 2013, 01:29:32 PM » |
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I got an error when trying to export to .sawnd :c System.ComponentModel.Win32Exception (0x80004005): The specified executable is not a valid application for this OS platform. at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) at System.Diagnostics.Process.Start() at BrawlSoundConverter.Sawndz.runWithArgs(String args)
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« Last Edit: September 23, 2013, 01:52:15 PM by FitSegtendo03.pac »
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« Reply #175 on: September 23, 2013, 01:36:32 PM » |
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Nope, hoped this one would fix the error I've been having.
Exact same problem. Dang.
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« Reply #176 on: September 23, 2013, 01:42:00 PM » |
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Didn't get an error, but each time I try to create a .sawnd, it opens the dialogue box. I click save, then nothing. The files aren't in the folder despite there being no error log.
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« Reply #177 on: September 23, 2013, 01:46:34 PM » |
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I get this error with the new update.
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« Reply #178 on: September 23, 2013, 02:31:07 PM » |
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If you have trouble with my uploaded copy then try the standard version of Super Sawndz and see if that works. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27683The only difference is that mine still supports .bnk files (just in case) and it automatically correctly names the file for you.
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« Reply #179 on: September 23, 2013, 02:46:24 PM » |
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Didn't get an error, but each time I try to create a .sawnd, it opens the dialogue box. I click save, then nothing. The files aren't in the folder despite there being no error log.
Same issue here. Won't do anything.
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