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« Reply #5445 on: May 03, 2014, 04:10:35 PM » |
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God dammnit.
Post Merge: May 03, 2014, 04:19:56 PM God dammnit.
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« Last Edit: May 03, 2014, 04:19:56 PM by Dylanator1 »
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« Reply #5446 on: May 03, 2014, 05:16:01 PM » |
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It's a shame that we can't use custom SFX for the clones yet.
Well, we can replace the bosses' SFX, but the SFX ID changing is impossible for many sounds.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #5447 on: May 03, 2014, 05:32:14 PM » |
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but the SFX ID changing is impossible for many sounds.
What sounds are you speaking of?
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« Reply #5448 on: May 03, 2014, 05:51:54 PM » |
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What sounds are you speaking of?
You know: KO's, Tilts and low sounds.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #5449 on: May 03, 2014, 07:06:13 PM » |
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I downloaded Nebulon's pack, but it came out vanilla. Can anybody help?
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« Reply #5450 on: May 04, 2014, 12:40:17 AM » |
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You know: KO's, Tilts and low sounds.
Pretty much all sounds that can't be seen in PSA can be found in tabuu and edited via hex editing. Such as star KO, ottoto, low voice clips, damage clips, crowd cheer, etc etc
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« Reply #5451 on: May 04, 2014, 01:23:49 AM » |
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Is there anyway to make this code compatible with BrawlEx Characters Melee Air Dodge Code
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« Reply #5452 on: May 04, 2014, 01:59:01 AM » |
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can someone tell me why this won't work with PAL?
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« Reply #5453 on: May 04, 2014, 02:18:20 AM » |
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can someone tell me why this won't work with PAL?
PAL has different coding to NTSC.
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #5454 on: May 04, 2014, 02:33:00 AM » |
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PAL has different coding to NTSC.
Oh well.
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« Reply #5455 on: May 04, 2014, 09:21:32 AM » |
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Is there anyway to make this code compatible with BrawlEx Characters Melee Air Dodge Code For reasons unknown, codes like that and the S-Cancel code do not work at all with the Ex characters. I don't know why honestly.
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« Last Edit: May 04, 2014, 09:22:34 AM by Eternal Yoshi »
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« Reply #5456 on: May 04, 2014, 10:30:22 AM » |
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For reasons unknown, codes like that and the S-Cancel code do not work at all with the Ex characters. I don't know why honestly.
You think it has something to do with fighter data corresponding to their ID in the code
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« Reply #5457 on: May 04, 2014, 01:26:56 PM » |
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Has anyone figured out how to give characters more team costumes? Like a 2nd row of red, blue and green? Ex: Wario?
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Want to learn about my new project? Click here! Updated 1/18
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« Reply #5458 on: May 04, 2014, 01:42:54 PM » |
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Is there anyway to make this code compatible with BrawlEx Characters Melee Air Dodge Code I have actually gotten codes like that to work with my BrawlEx characters. Some of them work, and some of them don't. Like for instance, Mewtwo has no problems air dodging, while Goku always makes the game freeze. I feel like it might have something to do with a lack of an animation for the dodge. When they don't have it, then it freezes.
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« Reply #5459 on: May 04, 2014, 02:16:33 PM » |
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Does anyone's brawl ex pack work classicmode
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