How much would it be to be able to screenshot to an animated gif with a transparent background, BJ?
I would've done that a long time a ago, but the problem is that GIFs don't actually use an alpha value per pixel, they use a specific color as the transparent color per frame.
So it works good with pixely artwork, but antialiased stuff looks dumb around the edges. You can see the background color that's used as transparency.
This is what I'm talking about (ignore the orange border):
(putting the next two pics in spoilers because they're kinda seizurey)
And I had to turn down the image quality just to get that. Using better pixel quality produces this:
But if you scale up the image with the same low pixel quality, it still doesn't work:
I assume that it has to do with the quantization making the colors not match properly if the quality is too high or the dimensions are too big.
BrawlBox uses one of the only GIF encoders I could find that worked called NGif. There's not any better encoder available it seems.
So what I'm trying to say is that it's not really worth the trouble to take the time to support. Animated GIFs and transparency don't work well together, I think because the format is pretty old.
how much would it cost to make it able to play animations with all the models in the preview at the same time? o:
You mean play all animations on all models? Because you can already play one animation (of each type, chr0, srt0, etc) on all models.
That will probably need
ANOTHER rewrite, so I'm gonna say $25.
Been rewriting a lot of stuff lately.
Is the program BrawlBox v0.74c released?
no