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Update: "Bit Variables Beyond 255 and Negative Offset Variables [Magus]" compatibility version (minimal testing)
BlackJax96 was able to correct a few material and shader issues with Lloyd 7.5 that caused it to be incompatible with Brawlbox v0.78.
I applied these fixes to all the costumes and re-added alpha compositing when necessary.
BlackJax96 was able to correct a few material and shader issues with Lloyd 7.5 that caused it to be incompatible with Brawlbox v0.78.
I applied these fixes to all the costumes and re-added alpha compositing when necessary.












This is the Smash 3C Version of BlackJax96's Well-Endowed Peach so he is collaborated since it uses a mod imported by him. Credit goes to PMDT and Smash 3 Team and Smash 3C Team for the Project M Alts and BlackJax96 for the Well-Endowed Peach and mnsg for the Fake and Dark versions.
Update 1/18/2017: Added Larger Sizes and Smaller Sizes and New CSP's and BP's.
Update 1/11/2017: Reduced the filesize to make it compatible with Project M.
Update 1/18/2017: Added Larger Sizes and Smaller Sizes and New CSP's and BP's.
Update 1/11/2017: Reduced the filesize to make it compatible with Project M.



Huge thanks to mawootad for a portion of the code that allows RSAR sound archives to be rebuilt from scratch.
Changelog:
http://github.com/libertyernie/brawltools/blob/e0fdd5c83cfa151657f9f3ddc905b1fc5a4eba1c/BrawlBox/Changelog.txt
Changelog:
http://github.com/libertyernie/brawltools/blob/e0fdd5c83cfa151657f9f3ddc905b1fc5a4eba1c/BrawlBox/Changelog.txt



Hey everyone, been a while. I thought I'd upload this since I've had it for some time. I took BlackJax96's Yoko import/vertex and gave it a new hurt face. I was gonna leave it up to him, but he got busy with other things. So here it is.
Comes with everything BJ's original did. I gave her a mix between the original and Brawl styled textures. So now, she has the detail of the Brawl version, with the lighter more vibrant colors of the original. I think it looks good. Hope you all enjoy.
- HD out.
Comes with everything BJ's original did. I gave her a mix between the original and Brawl styled textures. So now, she has the detail of the Brawl version, with the lighter more vibrant colors of the original. I think it looks good. Hope you all enjoy.
- HD out.



T33m Sw4gtac 4 yr annivrsrary
Specialized custom boneset allowing for Samus to be pretty much any shape, really. One-slot.
http://imgur.com/a/5hCKH
Specialized custom boneset allowing for Samus to be pretty much any shape, really. One-slot.
http://imgur.com/a/5hCKH






http://github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0
There's the preview image at least one person always needs
http://forums.kc-mm.com/index.php?topic=67847.0
There's the preview image at least one person always needs




-LegendarySMASHteam-
More pictures: http://imgur.com/a/mAp6B
They can jiggle: http://i.imgur.com/cLq19do.gif
They can change size: http://i.imgur.com/1ysj1lw.gif
They can be textured: http://i.imgur.com/dGzfYEq.png
They can shine: http://i.imgur.com/F7Xsw5B.png
Notes:
- Compatible with Vanilla Brawl and Project M (as of v3.6)!
- The breasts are rigged but there's no automatic physics for them so if you want them to bounce, you'll have to animate them yourself. I've included a few animations in the motionetc if you want to see what I mean. That also means that the motionetc is not required for the mod to work.
- I've included a transparent 1024x1024 UV map for the breast overlay texture in case you want to texture them yourself, located in the "Stuff For Modders" folder.
- By default, the download comes with smaller and larger pre-made sizes that don't need to be animated to stay the same size, but the breasts can be animated larger by scaling the BreastN, BreastL1, and BreastR1 bones, and smaller by using an SHP0 animation. SHP0 morphing requires a special model located under the "Stuff For Modders" folder.
- There are no side effects to the added breast bones, don't worry about it. It's even still compatible with online play. IT'S BASICALLY MAGIC.
Why all of this? Because boobs.
I'm sure Link would love to smash those jugs.
Please add me in a collab if you upload an edit to the BrawlVault.
Enjoy,
BlackJax
More pictures: http://imgur.com/a/mAp6B
They can jiggle: http://i.imgur.com/cLq19do.gif
They can change size: http://i.imgur.com/1ysj1lw.gif
They can be textured: http://i.imgur.com/dGzfYEq.png
They can shine: http://i.imgur.com/F7Xsw5B.png
Notes:
- Compatible with Vanilla Brawl and Project M (as of v3.6)!
- The breasts are rigged but there's no automatic physics for them so if you want them to bounce, you'll have to animate them yourself. I've included a few animations in the motionetc if you want to see what I mean. That also means that the motionetc is not required for the mod to work.
- I've included a transparent 1024x1024 UV map for the breast overlay texture in case you want to texture them yourself, located in the "Stuff For Modders" folder.
- By default, the download comes with smaller and larger pre-made sizes that don't need to be animated to stay the same size, but the breasts can be animated larger by scaling the BreastN, BreastL1, and BreastR1 bones, and smaller by using an SHP0 animation. SHP0 morphing requires a special model located under the "Stuff For Modders" folder.
- There are no side effects to the added breast bones, don't worry about it. It's even still compatible with online play. IT'S BASICALLY MAGIC.
Why all of this? Because boobs.
I'm sure Link would love to smash those jugs.
Please add me in a collab if you upload an edit to the BrawlVault.
Enjoy,
BlackJax



See here if you're unable to start BrawlBox:
http://forums.kc-mm.com/index.php?topic=67847.msg1340960#msg1340960
http://github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0
http://forums.kc-mm.com/index.php?topic=67847.msg1340960#msg1340960
http://github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0



BrawlBox's model viewer as a stage!
Comes with several versions with features you can have enabled or disabled:
- Shadows or no shadows
- Lines and under-stage culling or no lines or culling
- Proportional to BrawlBox or upscaled
BRAWLBOX DEFAULT in the file name means that version looks exactly like BrawlBox.
>Shadows: BrawlBox doesn't have shadows, but stages usually do, so you can choose.
>Lines: BrawlBox's floor is invisible underneath and displays an outline normally. Lines look a bit weird in-game compared to rendered with OpenGL so you can choose to not have them. The floor will just display the same underneath as on top.
>Proportional/Upscaled: Proportional means it's exactly the same size as BrawlBox in relation to characters and items. That's pretty small, so I've included a version that's much bigger if you want more space.
Over Final Destination, vertical FOV is 45 to match BrawlBox's default FOV, camera limits made less strict IN THE STAGE ITSELF, the floor hue and background color are configurable using each model's material's \"Constant Color 0\" color if you know your modding stuff.
Comes with several versions with features you can have enabled or disabled:
- Shadows or no shadows
- Lines and under-stage culling or no lines or culling
- Proportional to BrawlBox or upscaled
BRAWLBOX DEFAULT in the file name means that version looks exactly like BrawlBox.
>Shadows: BrawlBox doesn't have shadows, but stages usually do, so you can choose.
>Lines: BrawlBox's floor is invisible underneath and displays an outline normally. Lines look a bit weird in-game compared to rendered with OpenGL so you can choose to not have them. The floor will just display the same underneath as on top.
>Proportional/Upscaled: Proportional means it's exactly the same size as BrawlBox in relation to characters and items. That's pretty small, so I've included a version that's much bigger if you want more space.
Over Final Destination, vertical FOV is 45 to match BrawlBox's default FOV, camera limits made less strict IN THE STAGE ITSELF, the floor hue and background color are configurable using each model's material's \"Constant Color 0\" color if you know your modding stuff.



Here you go! Yoko with Kamina Shades! My first BrawlBox import, and what a success! With this, Yoko just got 5 times more swag ^-^
BlackJax Yoko import + DrKoala Captain Falcon Kamina Shades = Yoko with Kamina shades
I can't believe no one's worked on it yet....
I will make a PSA of Yoko using this as an alt.
Enjoy!!!
BlackJax Yoko import + DrKoala Captain Falcon Kamina Shades = Yoko with Kamina shades
I can't believe no one's worked on it yet....
I will make a PSA of Yoko using this as an alt.
Enjoy!!!












**Credit me & collaborate BJ if used with retextures, collab both of us if used for model edits.**
Since Defective Amiibos are becoming a popular thing now, I decided to import some into Brawl using the Brawl characters, and the first is Peach with no legs.
Perfect Rig because all I did was delete her legs and fixed the normals on her face because those are broken when imported into 3ds Max.
Has:
Original Brawl Recolors
Fake & Dark versions (incase you're reading this msng, I made the fake texture myself, might've used your's if I had known about it a couple of days ago. :P)
Edited Shadow to have no legs (not that you could tell in-game :P)
CSPs & Battle Portraits using the SSB4 pose.
I applied the same edit to BJ's Well-Endowed model because I figured \"boobs, people will like boobs. :|\"
Only edited the \"Normal size\" version because I forgot that BJ even gave Peach four bigger sizes. O_O Not doing this edit any other sizes, I'm tired of having to replace the materials & shaders and make the CSPs. X_x
Oh yah, the Well-Endowed version has an edit to it's shadow to have bigger boobs, though again, none of you are going to notice.
*Picture of Dark version was taken using the \"All players are emerald (subspace) characters.\" code, which is why Dark Peach has a colorful glow in the preview and in the CSPs instead of a white glow, which is what happens when you just replace a normal Peach costume with it.*
My Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0
Since Defective Amiibos are becoming a popular thing now, I decided to import some into Brawl using the Brawl characters, and the first is Peach with no legs.
Perfect Rig because all I did was delete her legs and fixed the normals on her face because those are broken when imported into 3ds Max.
Has:
Original Brawl Recolors
Fake & Dark versions (incase you're reading this msng, I made the fake texture myself, might've used your's if I had known about it a couple of days ago. :P)
Edited Shadow to have no legs (not that you could tell in-game :P)
CSPs & Battle Portraits using the SSB4 pose.
I applied the same edit to BJ's Well-Endowed model because I figured \"boobs, people will like boobs. :|\"
Only edited the \"Normal size\" version because I forgot that BJ even gave Peach four bigger sizes. O_O Not doing this edit any other sizes, I'm tired of having to replace the materials & shaders and make the CSPs. X_x
Oh yah, the Well-Endowed version has an edit to it's shadow to have bigger boobs, though again, none of you are going to notice.
*Picture of Dark version was taken using the \"All players are emerald (subspace) characters.\" code, which is why Dark Peach has a colorful glow in the preview and in the CSPs instead of a white glow, which is what happens when you just replace a normal Peach costume with it.*
My Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0



Instead of a ZIP file, we're going to use a self-extracting archive in the form of an exe hosted on our github repository under releases. It's the same exe that BrawlBox's updater uses.
http://www.github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0
http://www.github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0



Merry Christmas!
Changelog: https://github.com/libertyernie/brawltools/blob/4206ea0177f53d81fd3bfa33f6e4c6a81bdc324d/BrawlBox/Changelog.txt
View the source code here:
https://github.com/libertyernie/brawltools (You can compile the master branch at any time for an UNSTABLE build - DO NOT report issues if you do this, because there WILL be issues)
You can report issues or request features/changes here:
https://github.com/libertyernie/brawltools/issues (you will need an account)
Changelog: https://github.com/libertyernie/brawltools/blob/4206ea0177f53d81fd3bfa33f6e4c6a81bdc324d/BrawlBox/Changelog.txt
View the source code here:
https://github.com/libertyernie/brawltools (You can compile the master branch at any time for an UNSTABLE build - DO NOT report issues if you do this, because there WILL be issues)
You can report issues or request features/changes here:
https://github.com/libertyernie/brawltools/issues (you will need an account)



Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010