53 July 29th, 2020
[Illegal 1:1s] Brinstar Depths Brinstar by MarioDox with credit to AlGeorgeRomo, S2DT, PMDT[Stage - Texture, Import - Brinstar]
221 January 6th, 2020
Planet Zebes: Landing Site by MarioDox with credit to PMDT[Stage - Vertex - Brinstar]
Landing on Planet Zebes...
Crateria gets a nice, calm stage, using a platform layout similiar to Brinstar in Melee. The main platform is similiar to the flying platforms in Crateria, containing nice touches like the lava present in some areas of the area and also it holds the resting ship. The background is separated by some nice looking rain, angled like the one present in Super Metroid. The rest of the backdrop is decorated by a grassy piece of land with a nice view of the Maridia Sea and some Chozo Structures in the background.
This isn't supposed to be a identical recreation or copy to the present in the Metroid series, but it's mostly based on stuff present in the same area.
Uses a Final Destination module.
Enjoy.
Crateria gets a nice, calm stage, using a platform layout similiar to Brinstar in Melee. The main platform is similiar to the flying platforms in Crateria, containing nice touches like the lava present in some areas of the area and also it holds the resting ship. The background is separated by some nice looking rain, angled like the one present in Super Metroid. The rest of the backdrop is decorated by a grassy piece of land with a nice view of the Maridia Sea and some Chozo Structures in the background.
This isn't supposed to be a identical recreation or copy to the present in the Metroid series, but it's mostly based on stuff present in the same area.
Uses a Final Destination module.
Enjoy.
33 October 13th, 2019
[MODULE ONLY] Hazardless Brinstar Module pack by MarioDox[Stage - Vertex - Brinstar]
Have you ever thought that Brinstar was too hazardry?
Well, now you can remove the hazards that you hate the most, from the pillars, the cells and even the acid. Removal of cells and pillars only affect the hurtboxes (the models will still be there).
When removing acid, use the included pac file (vPM 3.6) that fixes the scn0 using the \"flooded by acid\" counter part.
Select the module you prefer and throw it in your build.
Enjoy.
Well, now you can remove the hazards that you hate the most, from the pillars, the cells and even the acid. Removal of cells and pillars only affect the hurtboxes (the models will still be there).
When removing acid, use the included pac file (vPM 3.6) that fixes the scn0 using the \"flooded by acid\" counter part.
Select the module you prefer and throw it in your build.
Enjoy.
119 February 21st, 2019
Zebes 64 Omega + Balanced by MarioDox with credit to PMDT[Stage - Vertex - Brinstar]
90 February 21st, 2019
[PM 3.6] Brinstar Siege by MarioDox with credit to PMDT[Stage - Vertex - Brinstar]
192 August 6th, 2016
Flat Brinstar with Platforms by SlinkierZero with credit to turtleclub, Edwguard Flows[Stage - Texture, Vertex, Import - Brinstar]
Got so tired of waiting for this that I learned to make it myself.
Brinstar has always been a casual map so the straight omega version was too simple for a fun map. There just was a flat stage with unique platforms for Brinstar till now.
I took the platforms from a \"Balanced\" Version of the stage and imported them to an omega version made by someone else. My third stage I have modified and now I can share it with people. It still is a casual competitive stage though. The very tall platforms suits this stage well with the strange space theme. Other versions that people called balanced had nasty deformed floors. So I hope people find this version enjoyable.
Brinstar has always been a casual map so the straight omega version was too simple for a fun map. There just was a flat stage with unique platforms for Brinstar till now.
I took the platforms from a \"Balanced\" Version of the stage and imported them to an omega version made by someone else. My third stage I have modified and now I can share it with people. It still is a casual competitive stage though. The very tall platforms suits this stage well with the strange space theme. Other versions that people called balanced had nasty deformed floors. So I hope people find this version enjoyable.
426 December 8th, 2015
Ultimate Brinstar C by Edwguard Flows[Stage - Texture, Vertex - Brinstar]
Good news, here is the release of the C competitive version of the Ultimate Brinstar.
No transformations, no acid damage and with the original collision.
It includes new textures, shaders, materials, lights and shadows. Also there is new animations and of course with the Ki-Hunter models ^^
There are two versions:
One with acid movement (STGXZEBES) and the other with the static acid (STGNORFAIR and rel file)
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
No transformations, no acid damage and with the original collision.
It includes new textures, shaders, materials, lights and shadows. Also there is new animations and of course with the Ki-Hunter models ^^
There are two versions:
One with acid movement (STGXZEBES) and the other with the static acid (STGNORFAIR and rel file)
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
646 November 1st, 2015
Omega Brinstar by Edwguard Flows[Stage - Texture, Vertex - Brinstar]
The Brinstar Omega version is here!!
Update1: Lag removed , especially in 4-player games.
It inspired in the SSB for 3DS, for a competitive game.
I worked very hard to create this, because the original stage wasn't very "flat". It Include lights, fogs, shadows, all the original animations and new collisions.
There are two versions:
One with acid movement (STGXZEBES) and the other with the static acid (STGNORFAIR and rel file). Both of them come with Ki-Hunters.
Enjoy
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Update1: Lag removed , especially in 4-player games.
It inspired in the SSB for 3DS, for a competitive game.
I worked very hard to create this, because the original stage wasn't very "flat". It Include lights, fogs, shadows, all the original animations and new collisions.
There are two versions:
One with acid movement (STGXZEBES) and the other with the static acid (STGNORFAIR and rel file). Both of them come with Ki-Hunters.
Enjoy
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
614 September 12th, 2015
Ultimate Brinstar by Edwguard Flows[Stage - 2D, 2D - Brinstar]
Update 3: It's compatible with Project M 3.6 (Wifi Safe)
Update 2: It have resolved the problems with the tower light animation, the shadows of the main platform are more visible.
A complety HD remastered version.
I have changed all the textures, fogs and colours. The transparencies problems are fixed. I have designed a new system of lights more realistic. The acid surface never looked so good!! it was hard to get this new effect with the acid falls.
Now, there are character shadows in mobiles and main platforms. In addition, the platforms have a metalic reflection. Of course, it Includes a version with and without animated Ki-Hunters. (thanks Ridley!)
It Includes both images for the SSS
Enjoy
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Update 2: It have resolved the problems with the tower light animation, the shadows of the main platform are more visible.
A complety HD remastered version.
I have changed all the textures, fogs and colours. The transparencies problems are fixed. I have designed a new system of lights more realistic. The acid surface never looked so good!! it was hard to get this new effect with the acid falls.
Now, there are character shadows in mobiles and main platforms. In addition, the platforms have a metalic reflection. Of course, it Includes a version with and without animated Ki-Hunters. (thanks Ridley!)
It Includes both images for the SSS
Enjoy
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
192 July 13th, 2015
Retro Brinstar (P:M 3.5) by Martyr with credit to Pokemon Master CB for stage titles, ForOhFor Error for permission[Stage - Vertex, Import - Brinstar]
I saw a unique stage on the vault in the form of ForOhFor Error's Minecraft Island stage. Then, I dug into files and figure out how to customize the Minecraft blocks. So, I took them, changed their appearance and their positions to make this creation.
It is a mix of WarioWare's main platform with an edited form of Battlefield's platforms that can lead into interesting combos. It works really well for Singles... I wouldn't recomend it for Doubles, but do what you want.
Includes PM Camera, music, stage select screen title, picture, and icon.
Enjoy!
It is a mix of WarioWare's main platform with an edited form of Battlefield's platforms that can lead into interesting combos. It works really well for Singles... I wouldn't recomend it for Doubles, but do what you want.
Includes PM Camera, music, stage select screen title, picture, and icon.
Enjoy!
429 August 29th, 2015
Brinstar HD Remastered by Edwguard Flows with credit to LenSho[Stage - Texture, Import - Brinstar]
Version 1
This is the old Brinstar stage from Melee with a new textures, it's more sharper and vibrant now. Thanks to LenSho for the Metroids ;)
The Css here https://www.dropbox.com/s/6gwusjrmv4h0svx/Bristar%20CSS.rar?dl=0
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
This is the old Brinstar stage from Melee with a new textures, it's more sharper and vibrant now. Thanks to LenSho for the Metroids ;)
The Css here https://www.dropbox.com/s/6gwusjrmv4h0svx/Bristar%20CSS.rar?dl=0
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
888 June 29th, 2014
Impact Crater (P:M 3.02) by LazyRed with credit to LenSho and Captain Obviously Obvious[Stage - Texture, Vertex, Import, 2D - Brinstar]
199 June 29th, 2014
Project M Brinstar v2 by Captain Obviously Obvious with credit to Mewtwo2000[Stage - Vertex, Import, Texture - Brinstar]
Brinstar is a weird stage. It has weird curves and the infamous rising acid similar to it's 64 cousin, Zebes. It would be an interesting stage if it wasn't for that. This stage gets rid of the breakable organic parts and replaces the bottom with a castle siege bottom. The acid is there but doesn't do anything.
If you want the regular base back, Xerom's version has that. This is my first stage so it still has some issues with it.
Changelog:
v1: First Release
v2: Fixed hole in the side of the stage, added cosmetic acid
If you want the regular base back, Xerom's version has that. This is my first stage so it still has some issues with it.
Changelog:
v1: First Release
v2: Fixed hole in the side of the stage, added cosmetic acid
2859 February 20th, 2014
Competitive Molgera's Room by Ryztiq with credit to Legend of Jesse\Mewtwo2000\Demonslayerx8\toonlink444\szadeck\davey\Darkfire\Super Smash Bros.\iwantgames\Rage83[Stage - Import - Brinstar]
401 September 23rd, 2016
Sonic Advance 3: Chaos Angel Zone+ by POKE MASTER[Stage - Texture, Vertex, Import, 2D - Brinstar]
http://www.youtube.com/watch?v=AWZxQFfEIEg&feature=youtu.be
Goes over Battlefield with no rel. The platforms are spaced the exact same way the once in battle field are and the stage is almost the exact same length (Its a few degrees off). You can fly under the stage but you cannot fly through it from the bottom.
& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543
Goes over Battlefield with no rel. The platforms are spaced the exact same way the once in battle field are and the stage is almost the exact same length (Its a few degrees off). You can fly under the stage but you cannot fly through it from the bottom.
& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543
2010 May 25th, 2014
Mystic Mansion (Sonic Heroes) by CutterKirby64 with credit to SmashHackers and Snoopy [Stage - Texture, Vertex, Import, 2D - Brinstar]
Video Avaiable Thanks to Jaklub!
-----------------------------------------
http://www.youtube.com/watch?v=KolSGR3uT1o
Hey everyone, it's been a while since my last release eh? So today I'm uploading my latest stage from Sonic Heroes! Well this stage is really amazing so I've decided to recreate it here and I think it got really amazing.
I've included 2 fitting brstms, SSS stuff and 2 rel files: one to use over Brinstar and one to use over a Custom Stage Slot. Without those it goes over Final Destination. Hope you all enjoy it as much as I do!
If you like this stage please support my thread:
http://forums.kc-mm.com/index.php?topic=18656.0
-----------------------------------------
http://www.youtube.com/watch?v=KolSGR3uT1o
Hey everyone, it's been a while since my last release eh? So today I'm uploading my latest stage from Sonic Heroes! Well this stage is really amazing so I've decided to recreate it here and I think it got really amazing.
I've included 2 fitting brstms, SSS stuff and 2 rel files: one to use over Brinstar and one to use over a Custom Stage Slot. Without those it goes over Final Destination. Hope you all enjoy it as much as I do!
If you like this stage please support my thread:
http://forums.kc-mm.com/index.php?topic=18656.0
1906 August 14th, 2012
Divine Tower: Gateway to Subspace by Triforce Zelda (Deceased) with credit to Shining Ace[Stage - Texture, Vertex - Brinstar]
739 November 20th, 2013
Brinstar w/ Metroids by Akiro with credit to lensho[Stage - Texture, Vertex - Brinstar]
I saw LenSho's Brinstar stages and liked the idea of having Metroid's floating around the stage. So I decided to get the original Metroid texture and keep the original Brinstar texture. I think it looks pretty cool and it gives off the feeling that it's a natural stage. Download includes SSS portraits.
*If Lensho wants me to take this down I will...
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3582&Moderated=All
*If Lensho wants me to take this down I will...
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3582&Moderated=All
2010 October 18th, 2013
Central Highway by ItalianStallion[Stage - Texture, Vertex, Import - Brinstar]
http://www.youtube.com/watch?v=CTve3ks0qPA
UPDATE: Shadow system added.
Central Highway from Megaman X!
I can't believe nobody has thought of this before.
Everything you see is 3D. Sky is animated, and also the searchlights.
Thanks to wifey for making the sky image for me.
Central Highway theme from Megaman Maverick Hunter X by DataDrain, perfectly looped can be found here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15253
UPDATE: Shadow system added.
Central Highway from Megaman X!
I can't believe nobody has thought of this before.
Everything you see is 3D. Sky is animated, and also the searchlights.
Thanks to wifey for making the sky image for me.
Central Highway theme from Megaman Maverick Hunter X by DataDrain, perfectly looped can be found here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15253
838 April 1st, 2010
Lava Reef Zone Act II by KodaichiZero with credit to www.themysticalforestzone.com[Stage - Texture - Brinstar]
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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