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This is an odd video to make so I had to show the original 2013 Great Bay bug first before I showed what the fix was. You only need to import the stage, no code required.
Basically, I edited the stage to be far away from a "Danger Zone" area bots hate. How far? The stage was moved 40 Y values up. And I made new shadow models to more accurately render character shadows. This stage is functionally and visually the same, so if you don't care about CPUs... no need to get this.
This was made using the very first Great Bay Import done by Ryan, Mewtwo2000 and DSX8 on 2013 as base.
Discoveries and research was made by The Brawl Stage Compendium's members Eon_TAS, Soopercool and MarioDox.
Basically, I edited the stage to be far away from a "Danger Zone" area bots hate. How far? The stage was moved 40 Y values up. And I made new shadow models to more accurately render character shadows. This stage is functionally and visually the same, so if you don't care about CPUs... no need to get this.
This was made using the very first Great Bay Import done by Ryan, Mewtwo2000 and DSX8 on 2013 as base.
Discoveries and research was made by The Brawl Stage Compendium's members Eon_TAS, Soopercool and MarioDox.



ChangeLog:
- Added Rumble Falls 1:1 alt
- Casual Clanker received additional decorations, such as a jiggy, eggs, feathers and honeycombs, all animated.
- Casual Clanker stage lights has been toned down while fog was intensified.
- All of Casual Clanker models where optimized
- Casual Clankers have all their blastzones and offcamera zones extended.
Casual Alt goes over Jungle Japes as a base, but its placed over Great Bay (P+) as an easy way to remove the JUngle Sapes SFX.
The Rumble Falls alt goes over PM (and P+) Rumble Falls with their prepackaged .rels, but on vBrawl goes over Final Destination.
CREDITS
Survivian- Clanker Animations
WTails (wario358)- Texture Upscaling and Water wizardry
Zenith- Banjo- Kazooie Clanker's Cavern Remaster https://www.youtube.com/watch?v=7hiOXOxh5Rs (BRSTM conversion by me)
Starwaffle- Jiggy Model
Dranakar- Notes and Honey model
Mewtwo2k and Demonslayerx8- Certain original assets and settings from Great Bay
Soopercool, fudgepop01, MarioDox, Eon- Researching odd AI behaviour's and aiding in figuring out how to remedy it
- This stage was made for the Water contest in the Custom Brawl Modding server, but due to life, I couldn't participate, still finished it.
- This stage was made balanced around KingJigglyPuffs Swimming engine as well as Brawls default swimming mechanics.
(Fun Fact- Apparently you can put this over final destination without a .rel, but it causes water to no longer be swimable. Not recommended unless you wanna mess around)
~Nez
- Added Rumble Falls 1:1 alt
- Casual Clanker received additional decorations, such as a jiggy, eggs, feathers and honeycombs, all animated.
- Casual Clanker stage lights has been toned down while fog was intensified.
- All of Casual Clanker models where optimized
- Casual Clankers have all their blastzones and offcamera zones extended.
Casual Alt goes over Jungle Japes as a base, but its placed over Great Bay (P+) as an easy way to remove the JUngle Sapes SFX.
The Rumble Falls alt goes over PM (and P+) Rumble Falls with their prepackaged .rels, but on vBrawl goes over Final Destination.
CREDITS
Survivian- Clanker Animations
WTails (wario358)- Texture Upscaling and Water wizardry
Zenith- Banjo- Kazooie Clanker's Cavern Remaster https://www.youtube.com/watch?v=7hiOXOxh5Rs (BRSTM conversion by me)
Starwaffle- Jiggy Model
Dranakar- Notes and Honey model
Mewtwo2k and Demonslayerx8- Certain original assets and settings from Great Bay
Soopercool, fudgepop01, MarioDox, Eon- Researching odd AI behaviour's and aiding in figuring out how to remedy it
- This stage was made for the Water contest in the Custom Brawl Modding server, but due to life, I couldn't participate, still finished it.
- This stage was made balanced around KingJigglyPuffs Swimming engine as well as Brawls default swimming mechanics.
(Fun Fact- Apparently you can put this over final destination without a .rel, but it causes water to no longer be swimable. Not recommended unless you wanna mess around)
~Nez



A pretty simple stage that looks really good imo. Features 2 animated Zingers, 7 animated bananas, and an animated sky. I tried to recreate Bramble Blast as best I could, I added a Zinger to the center for some movement. I highly recommend using the Brawl Arrangement of the song, the ID is "272E." Comes with 2 songs. Uses an FD base.









Kongo Jungle 64 SSBU Version
Normal (With Barrel) and Hazardless
Are using a custom module to be able to have the Barrel working!
Hazardless are using the same base, but with Barrel removed and non moving platforms, so you need same custom module!
Battlefield and Omega
Are using the battlefield module to be able to properly working!
They were made using battlefield as a base.
Wish you a happy day!
Grimdeath
Normal (With Barrel) and Hazardless
Are using a custom module to be able to have the Barrel working!
Hazardless are using the same base, but with Barrel removed and non moving platforms, so you need same custom module!
Battlefield and Omega
Are using the battlefield module to be able to properly working!
They were made using battlefield as a base.
Wish you a happy day!
Grimdeath






I know the omega version would be good for this but it's not about that you know? You'd still want the original layout of the stage but more chill.
- Improved the turtle's spec map
- It's called \"Relaxed\" for a reason so no swimming.
- Also got rid of a couple of other spec maps (no big deal)
- Comes with and without a ceiling.
- Improved the turtle's spec map
- It's called \"Relaxed\" for a reason so no swimming.
- Also got rid of a couple of other spec maps (no big deal)
- Comes with and without a ceiling.



No, this isn't a half-assed retexture of the melee version.
If you're making any wild edits, ask me first...There's a high chance of me saying no. Not trying to sound like an asshole.
This stage comes with:
- A version without swimming
- A Moon with glowing eyes
- An owl statue with glowing eyes
- A sea turtle with blinking eyes
- A gorgeous Tingle
- Cosmetics
- and soundtracks.
You may experience little frame rate drops with 3 or more non-Brawl models.
If you're making any wild edits, ask me first...There's a high chance of me saying no. Not trying to sound like an asshole.
This stage comes with:
- A version without swimming
- A Moon with glowing eyes
- An owl statue with glowing eyes
- A sea turtle with blinking eyes
- A gorgeous Tingle
- Cosmetics
- and soundtracks.
You may experience little frame rate drops with 3 or more non-Brawl models.






Now in HD!
Blast through wooden logs with the HD version of Kongo Jungle/Falls, including all the changes from the original updated mod I submitted!
This version uses the HD remake by BraveDragonWolf but it has some texture changed (they're way better now) less specular, less excited water and of course, the barrel, straight from Ultimate, with the textures used by the stage.
Use the modules included to make it work correctly (includes modules over Japes and Rumble Falls).
Enjoy.
Blast through wooden logs with the HD version of Kongo Jungle/Falls, including all the changes from the original updated mod I submitted!
This version uses the HD remake by BraveDragonWolf but it has some texture changed (they're way better now) less specular, less excited water and of course, the barrel, straight from Ultimate, with the textures used by the stage.
Use the modules included to make it work correctly (includes modules over Japes and Rumble Falls).
Enjoy.



It's finally back! Coming for you, if you know the words you can join in too!
That's real, a working barrel finally for Kongo Melee, it was a bit hard to get it working properly since the current tools we have don't display 100% identical animations in game.
It has other than the most working barrel, a few upgrades such as better camera and less water clipping in the main platform.
Use the modules included to make it work correctly (included rels are over Japes and Rumble Falls).
Enjoy.
That's real, a working barrel finally for Kongo Melee, it was a bit hard to get it working properly since the current tools we have don't display 100% identical animations in game.
It has other than the most working barrel, a few upgrades such as better camera and less water clipping in the main platform.
Use the modules included to make it work correctly (included rels are over Japes and Rumble Falls).
Enjoy.



At last, a fix for this stage! For those who don't play Legacy TE, this is a stage featured there. However, in the latest update, they'd added Smash 2's Kongo Jungle, and not updated the background for this, which used a slight tweak to the BG of Rumble Falls. Special thanks for MarioDox for walking me through fixing this up!



This isn't the Smash Ultimate import. I re-created the splashboard model to have an omega and battlefield form.
May have some lag with more than three imported models with certain number of polys or with three high poly models. Brawl models won't lag though. It's alright to play a 1-on-1 battle with some high poly models too. I also lowered some more textures a bit too.
The detail of this stage will never be as good as the actual kongo falls stage in smash ultimate.
May have some lag with more than three imported models with certain number of polys or with three high poly models. Brawl models won't lag though. It's alright to play a 1-on-1 battle with some high poly models too. I also lowered some more textures a bit too.
The detail of this stage will never be as good as the actual kongo falls stage in smash ultimate.



EDIT 2: 11/9/18
Lowered some unnecessary textures with resolutions that doesn't need to be 512 to reduce a bit of lag.
---------------------------------------
EDIT: 10/31/18
Fixed the sun glare a bit and some edits to the rock under the splash logs.
---------------
Poured my damn heart into this...
This time, it isn't based off of the Smash Ultimate Kongo Falls, but it's pointed in that direction. I deleted the first version of this and it's mostly my HD version of the Melee Kongo Falls to be exact. It's got a lot of lights...Not necessarily a bad thing.
Old version: https://imgur.com/a/WEc5KEk
Lowered some unnecessary textures with resolutions that doesn't need to be 512 to reduce a bit of lag.
---------------------------------------
EDIT: 10/31/18
Fixed the sun glare a bit and some edits to the rock under the splash logs.
---------------
Poured my damn heart into this...
This time, it isn't based off of the Smash Ultimate Kongo Falls, but it's pointed in that direction. I deleted the first version of this and it's mostly my HD version of the Melee Kongo Falls to be exact. It's got a lot of lights...Not necessarily a bad thing.
Old version: https://imgur.com/a/WEc5KEk









A DKC3 Map? Whaaaat!? While I would of rather done a mine cart level, the level wouldn't have been very serious business. I dig the aesthetic of this, and the lil hut concealing players is a neat feature. FD base, includes 3 tracks and UI.
http://gamebanana.com/maps/download/199656 Alt version that has the hut similar Hyrule Castle 64.
Update: Removed camera tilt.
http://gamebanana.com/maps/download/199656 Alt version that has the hut similar Hyrule Castle 64.
Update: Removed camera tilt.






This submission is the result of about a few days worth of work on some personal edits to Xerom's Mario Bros.: X stage. It's a combination of their original stage, PAVGN's SMB3 version, and some additional edits.
Features:
-Stage ported over Jungle Japes. Includes a module to use over Mario Bros.
-Water can now be swam in, in addition to stretching the stage downward to prevent swimming exploits.
-Replaced the POW block with the one from SMFan's \"Mario Bros. proper\" submission (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209960), in addition to making it a background object, rather than a platform.
-Stretched the stage itself outward slightly, so the platforms hover over the stage, rather than hovering offstage.
-Replaced the Warp Pipe with the one from Mario's Entry file.
-Replaced the brick and pipe textures with the vanilla textures.
-Applied Fighter shadows to the platforms and floor.
-Darkened the overall stage lighting, alongside giving it a subtle blue hue.
-Removed unused models and textures, in addition to modifying redundant materials.
-Stage Selection Icon included.
You can check out Xerom's original entry here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205476
Features:
-Stage ported over Jungle Japes. Includes a module to use over Mario Bros.
-Water can now be swam in, in addition to stretching the stage downward to prevent swimming exploits.
-Replaced the POW block with the one from SMFan's \"Mario Bros. proper\" submission (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209960), in addition to making it a background object, rather than a platform.
-Stretched the stage itself outward slightly, so the platforms hover over the stage, rather than hovering offstage.
-Replaced the Warp Pipe with the one from Mario's Entry file.
-Replaced the brick and pipe textures with the vanilla textures.
-Applied Fighter shadows to the platforms and floor.
-Darkened the overall stage lighting, alongside giving it a subtle blue hue.
-Removed unused models and textures, in addition to modifying redundant materials.
-Stage Selection Icon included.
You can check out Xerom's original entry here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205476






Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010