404 
July 8th, 2011
Phazon Suit -Weyard's prime style by
Szasz,
Weyard with credit to chaotix000
[Character - Texture, Vertex, Other (Effects, Animations, Final Smash, etc.) - Samus]A recolour of Weyard's vertex edited Samus. I used the morphball texture from Chaotix000's phazon suit.
Note that the third picture is an outdated version, but contains more neutral lighting, whereas the first two pictures are the latest version, but are taken on a stage with unusually bright lighting.
Also, in the media fire folder, there is a fitmotionetc file. This is for brawl+, and I have not tested on other brawl mods. It contains captain falcon's running animation (which fits Samus' dash attack surprisingly well), as well as a metroid prime styled space jump (i.e, she doesn't spin on her second jump).
The four pictures in the mediafire folder are also outdated.
If you notice a detail that you do not like, contact either me or Weyard.
130 
July 30th, 2011
Gravity hyrbid by
Szasz,
Weyard with credit to akari_un
[Character - Texture, Vertex - Samus]Took the default texture of Samus' torso and helmet, and merged it with the wonderful leg and arm plating from Akari's battle suit, and finally placed it on Weyard's Prime model.
222 
July 26th, 2011
Samus- Prime version by
Weyard
[Character - Texture, Vertex - Samus]Via Request.
Samus's Varia suit as it looked in Metroid Prime 3.
Most every piece has been vertexed to some degree. The shoulders really need to be a bit smaller and further away from the head, but I didn't see it necessary.
Someone has already taken up my offer for recolors.
166 
June 23rd, 2011
Gold Wolf by
Weyard
[Character - Texture - Wolf]Just my newest custom Wolf texture. Most of it has been drawn new with SAI paint tool.
807 
June 23rd, 2011
DeathDede by
Weyard
[Character - Texture, Vertex - King Dedede]Based loosely on the Circle Of The Moon version of Death. This project is 5-6 months old and just got boring and frustrating. I have returned to hacking now and don't feel like wasting anymore time on it.
I still have a model laying around of this with a full hood instead of a hat, making it look more like the Sotn version of Death. I might release it later, not sure though.
It's been so long that I can't really remember if I used any other hacks in the making of this. If you discover a piece of one of your hacks somewhere in this, let me know and I'll credit you.
357 
January 12th, 2011
Marth Shin Monsho No Nazo by
Weyard
[Character - Texture, Vertex - Marth]Marth in an appearance similar to his design from Fire Emblem: Shin Monsho No Nazo. The texture isn't exact, but it's close enough. If anyone wants to make a more accurate texture, go ahead, just let me know first if you plan to use this model.
205 
January 2nd, 2011
Sableye Ness by
Weyard
[Character - Texture, Vertex - Ness]Sableye joins the Brawl..... or is it actually Ness sporting a Sableye costume? You be the judge. The forehead is definitely too big to be a normal Sableye though.
Some of the fingers have been disabled so it probably desyncs wifi.
If anyone skilled in Vertexing wants to correct his head, feel free to do so, just let me know.
302 
July 14th, 2011
Kadabra by
Weyard with credit to Lucas_irineu
[Character - Texture, Vertex - Lucario]*hey idiot who reported me, leaving an insult instead of reasoning. Looks like it did you a lot of good. I commend your efforts kid.
* Be warned, there might be unexpected freezing and unknown graphical glitches. Several users have reported severe graphical errors inplace of him simply Disappearing/reappearing. My guess is that certain games are handling this glitch differently from others. If you experience heavy graphical errors, just message me. Don't go and report it because I already know that it has the possibility to do things like that. I will not be removing this download, because for most everyone, it works perfectly fine except for the "disappearing" glitch, which in no way or fashion effects gameplay. The chance that it might cause more severe problems is not enough to force me to remove it.
Kadabra joins the brawl.
Please visit my thread for feedback:
http://forums.kc-mm.com/index.php?topic=17530.0
Texture originally by Lucas_irineu with some minor changes by me.
Adfroman disabled most of his faces/heads and a few fingers/toes have been disabled, so this will likely desync wifi.
There are a few problems with the model, but none of them are really very serious so they probably won't be changed.
Part of the Koo.pac team:
http://koopacteam.wordpress.com/
317 
December 20th, 2010
MachopV2 by
Weyard
[Character - Texture, Vertex - Squirtle]Machop Pokemon #66
Pictures have been updated. I'm still very dissapointed with the eye textures and the model in general, but I'm tired of fighting with it. I give up.
-He has an artificial neck which moves out of his body during certain animations.
-Hands have been vertexed to look more like actual hands
-Feet have been flattened like Machop's
-Shell has been flattened and body has been changed overall to make Squirtle more humanoid
-Head has been shrunk as well
222 
December 20th, 2010
Ark (Terranigma) by
Weyard
[Character - Texture, Vertex - Marth]Ark from Terranigma, a little known SNES actionrpg.
Updated: A few minor changes have been made.
I'm also working on an update for the old psa. I should have it finished within a week or so.
72 
December 13th, 2010
Baggy Clothing Marth by
Weyard
[Character - Vertex - Marth]In-game pictures will be added tomorrow.
This model could be used as a base for tons of character's who have baggy clothing. It would potentially save you a few minutes/hours of work.
It might look a little awkward with Marth's default texture, but once you apply your own texture to the pants they will look fine.
If you use it for a project, just let me know what you plan to use it for and I'll allow it.
2081 
December 14th, 2010
Nidoran (Male and Female) Package v2 by
Weyard with credit to KingJigglypuff or Balanced Brawl Team
[Character - Texture, Vertex, Moveset (PSA) - Ivysaur]Part of the koo.pac team.
http://koopacteam.wordpress.com/
V2: Now includes a normal version, and a version with disabled bones and a new altered moveset to better fit Nidoran. Also includes a few updated Graphic effects.
Next version will have more graphic effects, moveset tweaking and will be moved onto a fresh pac.
Package includes:
Nidoran male pcs - default costume
Nidoran male pac
Nidoran female pcs - red costume
Nidoran female pac
Fit motion (only needed with Edited bone version.)
Pac (only needed with Edited bone Version.)
The pac is based off of KingJigglyPuff's enhanced Ivysaur, or the Balanced Brawl version. I have no idea which it was. Psa wouldn't open a fresh pac, so I had to use the only one I had laying around. Due to this descrepancy, KingJigglyPuff will be credited just in case.
363 
December 13th, 2010
IronMan Suit Samus by
Weyard with credit to Wii and LookitsLink
[Character - Texture, Vertex - Samus]The model from my War Machine hack, without the large shoulder cannon. This could probably be used for all sorts of other projects for those of you needing a less feminine Samus model as a base.
I think I'll replace Samus' normal textures onto it tomorrow so you will have something more basic to go on. More Pictures will be added at that point, so please don't report this for BrawlVault Pictures yet.
I just ask that you notify me if you plan to use it for something. Enjoy.
37 
December 9th, 2010
Gold&Brown ShotGunKnight by
Weyard
[Character - Texture, Vertex - Captain Falcon]A new texture for my old custom Cap Falcon vertex. I made a few more vertex changes as well. He now has a shotgun in his holster for one.
917 
May 11th, 2012
WarMachine-More Accurate Model by
Weyard with credit to Wii and LookitsLink
[Character - Texture, Vertex - Samus]Pictures have been updated.
Huge thanks to Wii for the texture, thanks to Lookitslink for the new arm model and lastly, thanks to Victory Badguy for the idea.
I present the new and improved War Machine. Model changes include:
-Added Shoulder Cannon
-Vertexed body to make him look more manly and less like Samus in general
-Shaped the helmet into a more humanoid form
-Made a few changes to the texture to make it more accurate (namely, the thighs and forehead)
-ArmCannon replaced with an arm model
-Texture updated
I'm quite proud of how this turned out, although Wii's amazing texture deserves most of the credit.