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Author Topic: Brawlbox Resources & History  (Read 3887003 times)
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DoctorFlux(Mariodk)
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    « Reply #5595 on: October 23, 2011, 02:23:13 PM »


    Fixed it. Just need to wrap up some GUI work on the previewer and I'll release.
    YEAH! Gotenks coming to brawl  Awesome Face
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    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    Segtendo
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    « Reply #5596 on: October 23, 2011, 02:24:26 PM »


    HOLY [censored]
    *dies*
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    « Reply #5597 on: October 23, 2011, 02:25:48 PM »


    I just need to get megaman legend models and I'll be SO happy Happy Face
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    DSX8
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    « Reply #5598 on: October 23, 2011, 02:26:16 PM »


    YESH!!!
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    « Reply #5599 on: October 23, 2011, 02:26:54 PM »




    Someone's itching to join.
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    « Reply #5600 on: October 23, 2011, 02:27:45 PM »


    I just need to get megaman legend models and I'll be SO happy Happy Face
    Rig it for the moveset over ROB and I'd be a happy Seggy.
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    TokoyamiTheDark
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    « Reply #5601 on: October 23, 2011, 02:28:35 PM »


    You know I have 3ds max set so when I import a model it shows me the bones, then I can jsut delete the polgons and resize the bones and then I'm able to rig it o-o
    Yeah, mine also export bones, but not every bone... The left leg is all stretched up, and, when testing on BrawlBox with a MotionEtc file, the animation gets deformed because of the arm bones are all lined up in disorder...
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    « Reply #5602 on: October 23, 2011, 02:29:33 PM »


    Rig it for the moveset over ROB and I'd be a happy Seggy.

    Same here. I prefer his legends look over the TvC look
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    megaminerzero
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    « Reply #5603 on: October 23, 2011, 02:33:26 PM »


    Is there nobody who thought of this?
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    DSX8
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    « Reply #5604 on: October 23, 2011, 02:35:27 PM »


    Same here. I prefer his legends look over the TvC look

    i prefer his TvC look compared to legends.... his legends is to blocky
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    « Reply #5605 on: October 23, 2011, 02:36:42 PM »


    what will be the first model import in Brawlvault? Cheesy
    amy, kit ballard, a dbz character, or a mario character, most likely
    Kit Ballard. "Wherever Vyse goes, cool follows."

    Seriously, I've just got to set up the materials/shaders for her new, better-proportioned ZSS model (now with multiple face models, like ZSS has!), then she's good to go. I'll release her shortly after BrawlBox is public, and the Samus and toon-shaded versions will be ported later.

    Also, -thisquestionisdirectedmoretowardsRTB-, how does one go about extracting the skeleton of a Brawl character and resizing it for rigging of a new model? I noticed the Brawl models are very small when imported from an exported .dae.
    Keep the model size that's used when importing a DAE file from BrawlBox. It may be about 1/3 of the size, but then you can just go change the root bone's scale from 0.3937 to 1 after it's in BrawlBox to fix it. Oh, and if there's a single-bind object, collapse the skin into the model itself and re-apply the skin or else it won't work right. Not sure why, I blame 3DS Max.

    Wow, I didn't know it was such a big idea about this. I wish there was a Zorua model I could use. That would be pretty cool Grin
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    « Last Edit: October 23, 2011, 02:37:35 PM by RandomTBush » Logged


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    « Reply #5606 on: October 23, 2011, 02:37:02 PM »


    [
    Is there nobody who thought of this?


    I HAVE NO MODEL OF THAT! Oh shi~ otherwise I would do it
    i prefer his TvC look compared to legends.... his legends is to blocky

    HAVE YOU SEEN HIS FACE?
    « Last Edit: October 23, 2011, 02:38:31 PM by Epic Pervy » Logged


    RandomTBush
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    « Reply #5607 on: October 23, 2011, 02:38:00 PM »


    [I HAVE NO MODEL OF THAT! Oh shi~ otherwise I would do it
    I do. :>
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    Segtendo
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    « Reply #5608 on: October 23, 2011, 02:38:20 PM »


    I do like Volnutt's face in Legends.
    The model we have for the moveset only has one face: a serious one Im srs here
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    « Reply #5609 on: October 23, 2011, 02:38:50 PM »


    Kit Ballard. "Wherever Vyse goes, cool follows."

    Seriously, I've just got to set up the materials/shaders for her new, better-proportioned ZSS model (now with multiple face models, like ZSS has!), then she's good to go. I'll release her shortly after BrawlBox is public, and the Samus and toon-shaded versions will be ported later.
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