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Author Topic: Tormod's PSAnimations: Biggoron Sword Link Complete  (Read 209350 times)
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    « Reply #150 on: July 10, 2011, 07:52:25 PM »


    Hey those are looking really nice. Kinda makes me want to revamp my Sephiroth vertex.

    ...then will ya? (not that it looks bad its great but just...will ya?)
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    « Reply #151 on: July 10, 2011, 10:00:57 PM »


    ...then will ya? (not that it looks bad its great but just...will ya?)

    maybe he can make his hair flow
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    « Reply #152 on: July 10, 2011, 10:12:49 PM »


    maybe he can make his hair flow

    nah, we cant yet with the current model as it has no bones to control his hair movement.
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    « Reply #153 on: July 10, 2011, 10:18:46 PM »


    Does anyone know if it's possible with the PSA to attach, say... ZSS's ponytail to Sephiroth's head? That could make for some nice hair.
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    « Reply #154 on: July 10, 2011, 10:22:51 PM »


    Does anyone know if it's possible with the PSA to attach, say... ZSS's ponytail to Sephiroth's head? That could make for some nice hair.

    yeah that can be done if the file size of the hair is below 50KB
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    « Reply #155 on: July 10, 2011, 10:34:04 PM »


    or attach his cape to his head and vertex it into hair
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    Tormod
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    « Reply #156 on: July 10, 2011, 10:51:50 PM »


    maybe he can make his hair flow
    or attach his cape to his head and vertex it into hair
    I actually spent a little bit of time before trying to hex the bone structure so the cape comes off of his head though I stopped looking into it. It would work well because there are so many bones for just the cape and its already there in the model. And we wouldn't have to animate any of them because they are controlled by gravity and wind.
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    « Reply #157 on: July 11, 2011, 08:23:23 AM »


    I actually spent a little bit of time before trying to hex the bone structure so the cape comes off of his head though I stopped looking into it. It would work well because there are so many bones for just the cape and its already there in the model. And we wouldn't have to animate any of them because they are controlled by gravity and wind.
    Aafyre have been asking if this is possible ever since he first released Sephiroth... I'm sure he'll revamp it right away if it's really possible and it's done. It's the only thing that's been turning him off all this time, If I recall correctly. xD
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    « Reply #158 on: July 11, 2011, 09:33:36 AM »


    Well, I'll do it regardless. If someone gets it to work I'll make a hairless version.
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    « Reply #159 on: July 12, 2011, 06:03:04 AM »


    Well, I'll do it regardless. If someone gets it to work I'll make a hairless version.
    Dun dun dun dun dun dun dun dun BALDYROTH!

    Lol but yeah, I would like flowing hair on him as well, whether it be ZSS Ponytail or Marth's Cape. Just whatever works. But wouldn't Marth's cape look too flat?
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    « Reply #160 on: July 12, 2011, 06:05:34 AM »


    I'm just worried that unless you lessen the damage by about 2% or so per attack, that the over-sized sword will make him a smidget overpowered. *another sip from coffee*
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    Tormod
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    « Reply #161 on: July 12, 2011, 06:40:09 AM »


    Aafyre have been asking if this is possible ever since he first released Sephiroth... I'm sure he'll revamp it right away if it's really possible and it's done. It's the only thing that's been turning him off all this time, If I recall correctly. xD
    It's definitely possible, it's just figuring out how to hex it.. It's been done before with other models.

    Dun dun dun dun dun dun dun dun BALDYROTH!

    Lol but yeah, I would like flowing hair on him as well, whether it be ZSS Ponytail or Marth's Cape. Just whatever works. But wouldn't Marth's cape look too flat?
    In either case I'm sure Aafyre will vertex it to look like Sephy hair.

    I'm just worried that unless you lessen the damage by about 2% or so per attack, that the over-sized sword will make him a smidget overpowered. *another sip from coffee*
    Thats probably true, even the balanced version always seems a bit stronger than other characters. But at the same time.. It's hard to want to make him weaker when he's just a beast.
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    « Reply #162 on: July 12, 2011, 06:48:17 AM »


    2% less on each attack is hard?
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    « Reply #163 on: July 12, 2011, 10:40:47 AM »


    seph should be strong, but beatable... and i think it shouldnt be so difficult to make him beatable... even if he were t be the strongest character in brawl, there has to be a strongest char right?
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    « Reply #164 on: July 12, 2011, 01:43:02 PM »


    seph should be strong, but beatable... and i think it shouldnt be so difficult to make him beatable... even if he were t be the strongest character in brawl, there has to be a strongest char right?
    I think even right now. Meta Knight is more broken then Sephiroth.

    Although less damage... Might not be a bad idea. But say this in DO's thread, not here. Since DO and Hollow are the ones making the PSA itself, Tormod is making the amazing animations. Tongue
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