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« Reply #300 on: January 09, 2014, 01:43:06 PM » |
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Whie a brig problem, i would like to see the Wii U Samus' shoulder pads a bit bigger, just like in SSB4, great job, though!
thanks for reminding me, that's something i forgot to mention: the pads of the shoulders were resized because it be like that in smash 4 wii u. that pic is old. i just haven't posted it here yet. pads are also rotated out of t-pose and setup the way it should be, just haven't rigged it yet. the rig is actually complete, pads and hand won't take long. it's just the mid section. that may take a minute
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« Last Edit: January 09, 2014, 01:44:47 PM by iwantgames »
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« Reply #301 on: January 09, 2014, 01:57:39 PM » |
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idk but soon. not the same soon i have been using for the current other m samus and zss. got more work done on smash 4 samus yesterday than i did during both of the other m model's import process. k, thanks for feedback AS FOR PROGRESSyesterday i started the rig and that's pretty much done. just need to do left hand, pads, and the mid section. mid section is taking time because of that difference in models problem. after rig i will have to do few vert edits for arm joints and knees. then wield and normals. then it's in game testing for materials. UPDATE OF EVERYTHING MODEL HASzss head two visors new textures uses specs maps spec texture unlike previous one metal box material new shadows just because proper sized arm cannon will do update to smash 4 arm cannon animation no lag (tested with 4 samus at high poly skyloft) no edits have been made probably more but i'm done thinking, so everything else will have to be found out or mentioned later. here is pic of up-to-date model with the new textures. GBC used the original unedited model for his screen no progress will be made today because i don't have access to desktop computer. if i am able to get on later progress will be made. i probably need one working day to have it finished, but two to be safe. also the other samus i had planned will probably be discarded. tried my best to work with that old import and it's worse than the current samus. don't know what i did when i first imported to make it the way it is. so if anyone still would like to have it then i could re import later for better results and give out the current version. it can also use the smash 4 textures. Alright koo.
Those textures though, has more details and saturation than Smash 4. I still like it though.
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« Reply #302 on: January 09, 2014, 02:08:15 PM » |
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Iwantgames, I think Samus' arm cannon is also bigger in Smash 4.
I'm loving what I'm seeing so far. Definitely looking forward to release!
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« Reply #303 on: January 09, 2014, 05:31:02 PM » |
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Iwantgames, I think Samus' arm cannon is also bigger in Smash 4.
I'm loving what I'm seeing so far. Definitely looking forward to release!
thanks for pointing it out, easy fix.
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« Reply #304 on: January 12, 2014, 05:34:20 PM » |
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didn't make much progress, getting ready for college and other stuff bigger pads bigger probe gun not noticeable unless you zoom in and compare to previous pics but more vertexing to chest
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« Reply #305 on: January 12, 2014, 05:55:53 PM » |
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Very nice. Looking forward to using this!
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« Reply #306 on: January 13, 2014, 10:15:14 PM » |
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Very nice. Looking forward to using this!
thanks Progress pads rigged but still need work. rigged exactly like brawl's but doesn't look right with the animations fingers and waist are all that's left to be rigged. more stuff to do but very easy so not worth mentioning rest explains how progress will be made, if you don't care you can stop here. also college is back and i can't use my laptop like i normally did during my free time so progress will be made when i am at home and have no work to do. progress will never be made on mondays, full schedule. the rest of the week depends on when i get home, i only have two classes. fridays and the weekend no classes so all progress will be made on these days unless i have work to do.
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« Reply #307 on: January 14, 2014, 02:28:34 PM » |
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Looks amazing, everything!
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« Reply #308 on: January 16, 2014, 08:24:32 PM » |
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Looks amazing, everything! thanks gonna call the manufacturer of my laptop soon so i can get a backup media to make progress faster again.
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« Last Edit: January 16, 2014, 08:28:00 PM by iwantgames »
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« Reply #309 on: January 16, 2014, 08:34:10 PM » |
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thanks
gonna call the manufacturer of my laptop soon so i can get a backup media to make progress faster again.
I started animations for you Samus model. I can't wait to see them with it.
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« Reply #310 on: January 17, 2014, 08:26:03 AM » |
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I started animations for you Samus model. I can't wait to see them with it.
sounds good. also i saw you using brawl samus model as your base model for your animations, if you are using brawl samus for the base of your animations they are going to need some touch ups to look good with the model. by this i mean the animations for the model will have to be made with the model, not your animation is sloppy. animations need to be made with the model or need touch up around the legs/hips and the shoulder pads and i still have my other m wait animation if you would like to use that this one is old, arm is fixed as you can see in pic below in game i also finished talking to the people to get my laptop repaired, not sure i can keep my data but i can make faster progress. they said they will call monday/tuesday night to see if i got what i needed, so i should have my stuff to repair my laptop before then. and today is friday, no classes, no assignments, so there will be some progress unless i am called away to do something
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« Last Edit: January 17, 2014, 08:39:26 AM by iwantgames »
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« Reply #311 on: January 17, 2014, 01:56:45 PM » |
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sounds good. also i saw you using brawl samus model as your base model for your animations, if you are using brawl samus for the base of your animations they are going to need some touch ups to look good with the model. by this i mean the animations for the model will have to be made with the model, not your animation is sloppy. animations need to be made with the model or need touch up around the legs/hips and the shoulder pads and i still have my other m wait animation if you would like to use that this one is old, arm is fixed as you can see in pic below in game i also finished talking to the people to get my laptop repaired, not sure i can keep my data but i can make faster progress. they said they will call monday/tuesday night to see if i got what i needed, so i should have my stuff to repair my laptop before then. and today is friday, no classes, no assignments, so there will be some progress unless i am called away to do something I actually like that wait. I was just craving to animate Samus so much that I just went on ahead and did some. Now that craving is moved on to another character. Animation touch ups won't be to hard. I will use your wait.
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« Reply #312 on: January 18, 2014, 04:57:44 PM » |
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I actually like that wait. I was just craving to animate Samus so much that I just went on ahead and did some. Now that craving is moved on to another character. Animation touch ups won't be to hard. I will use your wait.
k, glad you like it. Samus Progress decided to show a non t-posed progress pic just need to rig fingers to complete rig. after that just need to touch up on some stuff and do the new gun animation and stuff. plan to show new gun animation today, may or may not happen. i will probably do animation edits for better looking shoulder pads. if i do this i don't know when it will be done. will be after release and not something that delays it. Other Editslight orb on hand is bigger and pops out more fixed metal plates under shoulder pads, you couldn't tell because samus was always t-posed i forget the rest, because they were done yesterday
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« Reply #313 on: January 18, 2014, 09:06:25 PM » |
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Nice! i see you make the cannon and the shoulder pads bigger, as in SSB4, awesome avi btw.
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« Reply #314 on: January 18, 2014, 11:59:03 PM » |
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I actually like that model pose. I might use it to make her CSPs.
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