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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1827289 times)
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KingJigglypuff
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    « Reply #2130 on: November 07, 2011, 01:30:57 PM »


    really xD pokepark model? hope you figure out how to import and rigg then you can make you xenomorph and predator rig Tongue
    And just as I told you this, I got an error. ._. And I have to start over. And now for some reason if I convert a .mdl0 into a .dae, and import it, it's all messed up.
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    « Reply #2131 on: November 08, 2011, 10:29:41 PM »


    Garchomp!

    Over Metaknight?

    O_O.

    Creepy.

    "You've much yet to learn."
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    « Reply #2132 on: November 09, 2011, 04:17:00 AM »


    Garchomp!

    Over Metaknight?

    O_O.

    Creepy.

    "You've much yet to learn."
    That's what i thought until i read this:
    ...
    Well I don't think Garchomp is going to get done. I looked at the rigged model and it seems to need fixing in one of the arms.

    D:
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    KingJigglypuff
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    « Reply #2133 on: November 09, 2011, 04:28:00 AM »


    ...
    >.>
    <.<
    I extracted myself a Xenomorph model from one of my Garry's Mod addons and I rigged it to Wolf's skeleton, but then the file size was too large. I see what you did there ...
    ...
    I'm thinking about trying to make a stage.

    Garchomp! Over Metaknight? O_O. Creepy. "You've much yet to learn."
    That's what i thought until i read this: D:
    lol Tongue
    « Last Edit: November 09, 2011, 04:29:31 AM by KingJigglypuff » Logged

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    « Reply #2134 on: November 09, 2011, 05:43:20 AM »


    ...
    >.>
    <.<
    I extracted myself a Xenomorph model from one of my Garry's Mod addons and I rigged it to Wolf's skeleton, but then the file size was too large. I see what you did there ...
    ...
    I'm thinking about trying to make a stage.
    lol Tongue
    when the filesize is too large ppl say to shrink the texture i think its preety easy to do becuase so many ppl had that proble and just shrinked the texture and was fixed
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    « Reply #2135 on: November 09, 2011, 05:58:12 AM »


    yh but the problem may also be the model, im pretty sure its a high quality model...

    for example, my OOT YL, his size shrunk 400 from toonlink, i dont think thats all cuz of textures (may be) but cuz of the low detail in the model...
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    « Reply #2136 on: November 09, 2011, 09:57:41 AM »


    ...
    >.>
    <.<
    I extracted myself a Xenomorph model from one of my Garry's Mod addons and I rigged it to Wolf's skeleton, but then the file size was too large. I see what you did there ...
    ...
    I'm thinking about trying to make a stage.
    lol Tongue
    If you have to, shrink the textures to 256 by 256.
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    KingJigglypuff
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    « Reply #2137 on: November 09, 2011, 11:04:40 AM »


    when the filesize is too large ppl say to shrink the texture i think its preety easy to do becuase so many ppl had that proble and just shrinked the texture and was fixed
    Maybe. I could try and re-rig and then shrink the textures

    yh but the problem may also be the model, im pretty sure its a high quality model...
    for example, my OOT YL, his size shrunk 400 from toonlink, i dont think thats all cuz of textures (may be) but cuz of the low detail in the model...
    I shrunk my model's file size, and it's smaller than Wolf's default FitWolf0#.pac size. But it seems to grow in file size when I rig. :/

    If you have to, shrink the textures to 256 by 256.
    I'll try it when I get home.
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    « Reply #2138 on: November 10, 2011, 03:36:45 PM »


    So KJP working on any psa right now? Or are you trying to import that xenomorph again?
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    « Reply #2139 on: November 10, 2011, 04:21:16 PM »


    So KJP working on any psa right now? Or are you trying to import that xenomorph again?
    Right now I'm trying to rig Xenomorph.
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    « Reply #2140 on: November 11, 2011, 08:56:33 PM »


    >.>
    <.<
    Another update to Carchar will be coming out soon.
    Changes:
    -Fixed another freezing problem.
    -Battering items do damage now.
    -Taunts are longer to make Special switching not seem so broken.
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    « Reply #2141 on: November 11, 2011, 09:10:28 PM »


    >.>
    <.<
    Another update to Carchar will be coming out soon.
    Changes:
    -Fixed another freezing problem.
    -Battering items do damage now.
    -Taunts are longer to make Special switching not seem so broken.

    It had freeze problems? It worked fine for me. OH! also did you get a rid from the Final Smash thing that I told you? when you interrupt his FS he does it again and some times the GFX stays freeze on the stage? just wondering..
    Cool to see you are fixing Carchar xD


    Also Good luck with the Alien port! I like the AVP series and I'm sure I will be using him along with Predator x) (and If you make broken versions for them it is going to be better! I love overpowered characters xP)
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    KingJigglypuff
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    « Reply #2142 on: November 11, 2011, 09:21:08 PM »


    It had freeze problems? It worked fine for me. OH! also did you get a rid from the Final Smash thing that I told you? when you interrupt his FS he does it again and some times the GFX stays freeze on the stage? just wondering.. Cool to see you are fixing Carchar xD Also Good luck with the Alien port! I like the AVP series and I'm sure I will be using him along with Predator x) (and If you make broken versions for them it is going to be better! I love overpowered characters xP)
    Yes, I did manage to find a quick, simple way of fixing the Final Smash problem. And I think I should make OP versions of my characters again.

    Edit: Carchar's BrawlVaut entry has now been updated. And I almost forgot, but I added a Melee attribute in the moveset. While you are running and you press down on the control stick/pad, you will automaticly crouch.
    « Last Edit: November 11, 2011, 09:47:52 PM by KingJigglypuff » Logged

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    « Reply #2143 on: November 11, 2011, 10:04:31 PM »


    Yes, I did manage to find a quick, simple way of fixing the Final Smash problem. And I think I should make OP versions of my characters again.

    Edit: Carchar's BrawlVaut entry has now been updated. And I almost forgot, but I added a Melee attribute in the moveset. While you are running and you press down on the control stick/pad, you will automaticly crouch.

    OP characters are cool for the people that wants a real challenge. I have some overpowered versions of your characters, I have Dragoon Yoshi (Broken), Carchar (I don't know if its overpowered but I have it) and The Fire Master Pit PSA (broken the most powerful of all)

    I really like to play against them xP
    When they beat me I get really pissed, and that is funny xD I like to take revenge on them xDD

    You should make a PSA for Olimar a really epic and powerful PSA for him! since he looks so cute and weak! you can trick your friends telling them that he is weak while he isn't! and show them who's the real daddy and beat them up xDD
    Some kind of a *All power* Olimar with dark, Ice, fire, etc powers! xD

    You updated Carchar? cool xD *re-downloads*
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    « Reply #2144 on: November 11, 2011, 11:46:23 PM »


    OP characters are cool for the people that wants a real challenge. I have some overpowered versions of your characters, I have Dragoon Yoshi (Broken), Carchar (I don't know if its overpowered but I have it) and The Fire Master Pit PSA (broken the most powerful of all)

    I really like to play against them xP
    When they beat me I get really pissed, and that is funny xD I like to take revenge on them xDD

    You should make a PSA for Olimar a really epic and powerful PSA for him! since he looks so cute and weak! you can trick your friends telling them that he is weak while he isn't! and show them who's the real daddy and beat them up xDD
    Some kind of a *All power* Olimar with dark, Ice, fire, etc powers! xD

    You updated Carchar? cool xD *re-downloads*
    >.> Olimar isn't weak...
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