So what have you guys decided on, exactly?
No .rel ports on the Vault, unless they're made by the mod's original creator?
No packs on the Vault unless they include at least some (a majority?) of your own work?
Did you settle on anything for plagiarism?
I need to know so I can edit the rules accordingly.
I'm personally against .rel ports, given how they're pretty much a grab for someone else's glory and require no real effort, assuming that the .rel and codes are correct, and the character is able to be replaced via a .rel port to begin with. (Kirby cannot be replaced via .rels)
I mean, .rel porting stages isn't allowed on the Vault as far as I can tell, and this is the same general thing. The .rels and codes are interchangeable for any PSA they were made for. This means a Marth .rel edited to port him over Wario can be used for a Roy over Wario, Sephiroth over Wario, and any other Marth PSA as well. Literally just taking the .rel from one hack and slapping it and the codes on another.
...Although, maybe we should implement some sort of a .rel database as mentioned a page back, so that people who aren't willing to learn and properly make .rels can obtain them that way or something...
As for packs, it's all stuff that's on the Vault to begin with, so...I just don't see the point. Most of the time these go uncredited as well, so it's as if someone just threw their SD contents into an upload.
Haven't we all seen packs with vague things like "credit to everyone who made the stuff in this pack" or "I take no credit for anything is this pack", not even naming a soul
or even contributing anything new that they made? They probably haven't a clue or a care who made the stuff .__.
I tend to suspect that this, like .rel ports, might have to do with the desire for more DL's. Poking through the Vault isn't that hard, it just requires not being lazy. Even for Newcomers it doesn't seem like it's too confusing.
Some people might be surprised with what might catch their eye if they took the time to view the Vault, as most packs just seem to be the same "popular" stuff again and again. Shadow, Cloud, Sephiroth, and Mewtwo, be they models or full movesets with one usually over Olimar or DK, seem to be in most packs anyway.
I liked Naso's idea about plagiarism. No uploading the exact same thing someone else made - it needs to be
obviously changed(And credit given, if not a collaboration). Admittedly, this is easier to see with character or stage textures, but if it's a moveset, this might get a little trickier...
If someone used another person's moveset and animations as a base for their own project, I'd see that as acceptable as long as they credit the person who made the base.
Although, I do not like the idea of the aforementioned base just having some minor tweaks and being released, like someone else just changing all the flags to be ice attacks, or giving them a 20 jumps, making them spawn items with taunts, etc.
What I mean is to make it into something new, retaining some of the qualities of the base that they've chosen, but at the same time being obviously different in many regards, like
many new animations, changing functions of a lot of moves in a way that requires effort, etc