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« Reply #2025 on: April 12, 2016, 03:40:43 PM » |
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-snip You already posted that a page ago. Even then, put large images in spoilers the next time you want to post.
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« Reply #2026 on: May 04, 2016, 10:59:50 AM » |
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That Shovel Knight looks amazing. Sorry if this is too nitpicky, if it is just ignore it.. but I think the model's proportions look a bit weird. Specifically the chest and the horns. Shovel knight's chest doesn't actually cover his entire front body like that, just his chest. Also, the horns fill up the entire space within the ring, and I think are slightly shorter. Either way, that still looks amazing. (This is what I'm referencing the proportions on.)
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« Last Edit: May 04, 2016, 11:01:08 AM by TeddyBearYoshi »
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« Reply #2027 on: May 06, 2016, 10:38:58 PM » |
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I was wondering, does anyone know if it's possible to make sword trails opaque, like Cloud's in Sm4sh? I need to for my PSA.
This isn't a request thread. This thread is for showcasing what you've done on a mod so far.
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In other words, LURK MORE. In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE. 3. ... You seriously don't know who Clinton is? If only hacking Brawl paid bills. O snap But you are in a Smash Bros. thread. You can't have an opinion here.
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« Reply #2028 on: May 12, 2016, 05:19:33 PM » |
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Still a WIP (Ignore the arm shake, I'll fix it later)
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« Reply #2029 on: May 13, 2016, 08:49:02 PM » |
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-snip Yes, this is the A/A section. If you need model help with that, then open a thread in Model Help.
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« Reply #2030 on: June 23, 2016, 07:48:56 PM » |
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« Reply #2031 on: June 23, 2016, 10:01:49 PM » |
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Oh my god. That's amazing. Also i have quit on my shadow psa, i didn't have the skill to make him look good and got a lot of negative comments because i didn't choose port him over anybody and i needed helpers. Though when HeavensTrackers Shadow comes out, I will edit some of his attacks. i swear if sonicbrawler comes in and bashes on me
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« Last Edit: June 23, 2016, 10:38:22 PM by SubZero2 »
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Formerly known as Nick.
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« Reply #2032 on: June 29, 2016, 08:12:08 PM » |
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Some other stuff for Cloud too: Yes, that's his sword glow, like in Sm4sh. Vertex is 90% complete. Guess what graphic I used here: Needs more particle effects here and there, though. Not sure if I can release it though, since there's people working on the exact same moveset. But then again, postponing it won't do. Maybe I can model port it over Marth? Also, it's kinda sad to see this thread so inactive. There's actually some really good stuff here.
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« Reply #2033 on: June 29, 2016, 09:02:44 PM » |
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This Looks Really Good
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« Reply #2034 on: July 20, 2016, 07:35:13 PM » |
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Thanks guys, it's really frustrating to do a Cloud moveset when there's a bunch of other people working on the same thing, sorta like some kind of race. I made a few of these a while ago for Cloud: Jab 1: Jab 3: Side Tilt: Up Special:
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« Reply #2035 on: November 19, 2016, 01:30:36 PM » |
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Here I am, again, with Shadow. Recently, i have came back to working on a Project M Shadow PSA again. This time, i will not quit, unless HeavensTracker0 releases his Shadow PSA. I have became more experienced with PSA and editing animations since then, and i have somebody helping me. But, i will not copy every single thing off him like i tried to do before. It makes me sick still seeing people abusing SilentDooms V2 Shadow PSA, and what not. So here i am, again, doing a custom Shadow PSA. Shadow won't just have normals, specials, and taunts done. He will have more than that, like dodges, ledge attacks, and more. (no chaos control over time or any op crap that doesnt make sense, like any shadow psa) Note that what's shown in the pics are all subject to change. PS. If anyone asks about the model, don't worry about it, i am fully aware of the amazing Brawl model Nano did.
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Formerly known as Nick.
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« Reply #2036 on: November 19, 2016, 01:40:06 PM » |
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This Shadow looks much better than before, in terms of graphics.
On a side note, I think creating a thread would be a better way to present this since the PSA thread is really dying. Though, it's your choice.
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« Reply #2037 on: November 19, 2016, 01:44:49 PM » |
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This Shadow looks much better than before, in terms of graphics.
On a side note, I think creating a thread would be a better way to present this since the PSA thread is really dying. Though, it's your choice.
I appreciate your thoughts, I could put up a thread later.
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Formerly known as Nick.
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« Reply #2038 on: May 10, 2018, 07:54:49 PM » |
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Worked on a bunch of animatons for Scizor. This is my take on a SSBB/Project M Scizor and reflects my personal cater to his character. 90% of the animations are "slimey" on purpose, because I feel like Scizor needs an equal representation of his Bug Type [Rapid Motions] as well as his [Heavy] Steel type in Smash. These are Wave 1 of the several animations I did for it WalkMiddle Front WalkMiddle Side WalkFast Front WalkFast Side WaitItem Front WaitItem Side Wait1 Side TurnRun Front Turn Side SquatRev Side SquatRev Front Squat Side RunBrake Side LandingHeavy Side Run Front RunBrake Front LandingHeavy Front Squat Front LandingLight Side LandingLight Front Run Side JumpF Front JumpSquat Side JumpF Side X-Scissor Front JumpB Front JumpB Side JumpSquat Front X-Scissor Side Dash Side Fall Side Dash Front Fall Front Double Hit Front Double Hit Side WalkSlow Side Fury Cutter1 Side Fury Cutter1 Front Fury Cutter2 Side Fury Cutter2 Front These are Wave 2 of my Scizor animations WaitItem Wait5 Wait6 Wait2 Wait4 Wait1 Wait3 Wait1.1 TurnRun Wait7 Turn RunBrake Run JumpAerialF JumpF JumpB JumpAerialB Dash Fall WalkSlow WalkSlow Metal Claw WalkFast WalkMiddle Posting this because I'm probably done with animations for Scizor until I get: references or wings rig In Game: v0.01a [Wave 1] - https://www.mediafire.com/file/1gkcuramo19578e/Scizor+v0.01+Beta+%5BProject+M+3.6%5D.rarDisclaimer: I'm only a Psuedo-PSAer, therefore you may experience random freezing as I did/do not know how to fix. I animated most of these moves specifically for Project M via 3.6 Falco as a base. Has 3 Jumps and 99% unfinished. To the model creator [I think Starwaffle, Beyond or KJP]: Why are Scizor's Wings not rigged? EW
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« Last Edit: May 12, 2018, 03:29:07 PM by MazeDIs »
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Slowly but surely changing Super Smash Bros. for the better
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« Reply #2039 on: May 17, 2018, 02:04:23 AM » |
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New PSA'er here, i've been teaching myself how to use Brawlbox 0.68 in order to create a character based off this flash animation i made. it's been really hard but i'm learning a lot. it's still in early phases, but resemblance to meta-knight was always intended. intended to be a god character with a twist, (and a god awful color scheme) Plasma Ranger Opus (PRO for short) can only deal 1 damage, but it attacks in the thousands per second (currently i'm limited to 1 attack per frame so it's current DPS is 60). but it managed to become the most powerful entity in it's universe by exploiting the attack speed stat. the character fantasy is a flashy speedster who can perform any action and cross any distance nigh instantly, speed-blitzing opponents and destroying them before they can react. it lacks the instant killing capabilities of other god characters, but that really doesnt matter since enemies may as well put down their controller once PRO is on the same screen as them. watch out when playing it, because PRO can easily fly off the screen in the blink of an eye. but it can interrupt any action into another, even when sent flying by enemy attacks, so quick players can get away with anything even on small stages. PRO lacks the brute force and durability to tango with extremely powerful god characters, but is well above the limits of normal brawlers, and even MAX onslaught falcon. trying to clear target challenges quickly is an interesting challenge since you're more than fast enough to do it in 1 second, but you'll more likely just fly off the stage. I'm currently missing a lot of abilities, forward smash, side-tilt, down-tilt, up-tilt, down-smash, neutral air and final smash. visually it needs MAJOR changes, like it's jetpack, and shape of it's shades, not to mention animations. the smashes are going to be huge projects on their own. quick question, do any of you know how to make a grounded attack put the character in the air? i've tried messing with air/ground states, momentum, move character flags, and combinations of those things but nothing seems to work.
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« Last Edit: May 17, 2018, 02:21:13 AM by crett »
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