Title: WIP PSA Workshop Post by: KingJigglypuff on June 15, 2012, 10:18:06 PM WIP This thread is for previews of PSAs you're working on. The idea behind this thread is to showcase everyone's in-progress PSAs together into one thread. The logic behind this thread is the same as StarWaffle's WIP thread for model rigs. But instead of model rigs, it's PSA. so say you go away for a week or so. When you get back, Do you really wanna go though EVERYONES personal model thread to check alllll the updates, where instead you could simply look through a couple pages and see everything in one go.. or something like that. Rules: -This thread is to showcase PSAs in progress, not to advertise released mods. If your PSA is done, you can say so in your own PSA thread. But it's OK to say the same thing in this thread if someone asks about it here. -No posting the same preview more than once, unless improvements have been made. -You may post your thoughts about the user's current work. But if you dislike something about the PSA work and/or animations, just say so. Explain what you don't like and why. Even offer suggestions. -It's recommended to have at least 3 attacks changed before posting a preview. -Do not request things (That's what the A/A Requests board is for). -You may ask PSA questions, but try not to ask too many questions at once. -Only show PSA previews, not any other type of hack/mod. -If you don't have anything to show and/or contribute, then don't post at all. -And of course, follow the Forum Rules (http://forums.kc-mm.com/index.php?topic=67.0). Copy, paste, edit FTW. =P Title: Re: WIP PSA Workshop Post by: Anivernage on June 15, 2012, 10:48:33 PM HYPE!!
i waited for this long time :happy: but sadly i dont have previews for it >.> but i have the pics of projects im 10% done :P The Best Plumber In the world V3 Normal Mario Moveset. FS, Starbit Storm. PSA:20% done, needs a lot of changes also this workshop applies for animations too? i read the rules but i still have this doubt since this is attacks and animation hacks. ill show previews but sasuke´s by weekend ;D[/b][/i][/color] Title: Re: WIP PSA Workshop Post by: KingJigglypuff on June 15, 2012, 10:53:13 PM Those look pretty neat Anivernage. :) But please put your large pictures in spoilers next time.
Title: Re: WIP PSA Workshop Post by: Pervyman Trigger on June 15, 2012, 11:07:01 PM Awesome, I like the idea :3 I'll post something good when I make some decent progress
Title: Re: WIP PSA Workshop Post by: Haseyo on June 15, 2012, 11:13:51 PM I've been wondering why this topic area hasn't had one of its own. Now I have two threads to camp.
Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on June 16, 2012, 02:53:57 AM this thread was needing xD
Title: Re: WIP PSA Workshop Post by: SouthCraft on June 16, 2012, 04:51:42 AM Finnaly a WIP Workshop for PSA!
Title: Re: WIP PSA Workshop Post by: Solar99 on June 16, 2012, 08:04:22 AM I was wondering when something like this will be made.
Title: Re: WIP PSA Workshop Post by: SouthCraft on June 16, 2012, 08:43:36 AM Btw
Post Merge: June 18, 2012, 07:00:03 AM It's not many people who is posting here..... Title: Re: WIP PSA Workshop Post by: KTH on June 18, 2012, 02:34:27 PM Btw Post Merge: June 18, 2012, 07:00:03 AM It's not many people who is posting here..... Can"t wait. Title: Re: WIP PSA Workshop Post by: Solar99 on June 18, 2012, 02:36:01 PM It's not many people who is posting here..... That's because these are PSAs we're talking about. They take much longer to make than imports which anyone could do in a day or two.Title: Re: WIP PSA Workshop Post by: Mareeo 64 on June 18, 2012, 07:39:02 PM That's because these are PSAs we're talking about. They take much longer to make than imports which anyone could do in a day or two. Not everyone... lol All I can do is use hacks. I've not even come close to making any actual material. Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on June 18, 2012, 08:59:34 PM Nice! Now that my threads are dead I might "resurrect" my PSAs on here. ;D
Title: Re: WIP PSA Workshop Post by: Pervyman Trigger on June 18, 2012, 09:06:42 PM Question, are previews of PSA models like the type I make eligible to post here when they make a really good amount of progress?
Title: Re: WIP PSA Workshop Post by: KingJigglypuff on June 18, 2012, 09:17:47 PM Question, are previews of PSA models like the type I make eligible to post here when they make a really good amount of progress? Are you meaning models that are rigged specifically for a PSA?Title: Re: WIP PSA Workshop Post by: Pervyman Trigger on June 18, 2012, 09:28:40 PM Are you meaning models that are rigged specifically for a PSA? Yeah, such as my Luffy or Pacman models. Stuff like that. Examples bellow Title: Re: WIP PSA Workshop Post by: KingJigglypuff on June 18, 2012, 09:29:45 PM Yeah, such as my Luffy or Pacman models. Stuff like that. Examples bellow If it's PSA-related, then go ahead. :PTitle: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on June 18, 2012, 11:36:34 PM time for me to post some previews here:
Gotenks: Title: Re: WIP PSA Workshop Post by: Segtendo on June 19, 2012, 11:54:27 AM I'm subscribing to this thread. Can't wait for some awesome stuff. Already see some cool things here.
Title: Re: WIP PSA Workshop Post by: Hero © on June 19, 2012, 12:07:13 PM SMBZ Sonic: I thought you have already showed this before? Title: Re: WIP PSA Workshop Post by: SmashClash on June 19, 2012, 12:08:07 PM I thought you have already showed this before? He showed all the things he posted in this thread already.Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on June 19, 2012, 12:10:31 PM i have already showed it but on my own thread
and i know some ppl only look at these threads here and not on ppl´s threads so i show here too Title: Re: WIP PSA Workshop Post by: SouthCraft on June 19, 2012, 12:21:15 PM Knuckles Netrual B air and ground + Up B is done!
Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on June 19, 2012, 12:22:28 PM looks good
Title: Re: WIP PSA Workshop Post by: KingJigglypuff on June 19, 2012, 12:30:27 PM I know I showed this in my PSA thread already, but some people might have not seen it yet.
Title: Re: WIP PSA Workshop Post by: Velen on June 19, 2012, 04:21:40 PM @MarioDK: Mother of mercy. Those are awesome.
Title: Re: WIP PSA Workshop Post by: Anivernage on June 19, 2012, 07:00:42 PM Here are some previews of sasuke :af2:
Later ill show more of him :happy: These isnt the final product, this is only the first beta, tommorrow ill show more previews of him, better chidori gfx, throws+ A+B attack Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on June 19, 2012, 07:08:18 PM Wow, what model is that? :D
Nice animations! Title: Re: WIP PSA Workshop Post by: Anivernage on June 19, 2012, 07:11:51 PM Thanks ;D
Also its mastaklo´s model Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on June 19, 2012, 07:18:02 PM It looks really great! ;D You're a badass with PSA!
Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on June 20, 2012, 07:15:36 AM @MarioDK: Mother of mercy. Those are awesome. thanks xD and 2 of these PSAs will be released about same time (gotenks/naruto) and SMBZ sonic possible today(still can´t promise anything until its 100% done and only thing left is to make video/release it)Title: Re: WIP PSA Workshop Post by: SonicBrawler on June 20, 2012, 04:29:47 PM What? Actual progress on one of my psa's? yup. i decided to not be lazy :P
Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on June 20, 2012, 04:41:29 PM What? Actual progress on one of my psa's? yup. i decided to not be lazy :P i got a better idea for a Down-B(if possible) make nana(baby luigi) to jump on baby mario´s head and then spin fast around with luigi´s hammer and dig down in the ground (like as in Mario&Luigi RPG2) N-B is a good idea since i was planing to do that if i was making baby mario bros. Title: Re: WIP PSA Workshop Post by: Anivernage on June 20, 2012, 04:41:50 PM What? Actual progress on one of my psa's? yup. i decided to not be lazy :P Looks pretty cool so far ;D for the ice/fire attack, may i suggest instead of luigi fire, mario ice would be mario fire/luigi thunder since in M&L games are their natural elements. Also an idea for FS would be their special attack from mario kart DD(the chain chomp) Just Saiyan 4 : P I like youre working on them, IC needed a new psa :happy: i got a better idea for a Down-B (if possible) make nana(baby luigi) to jump on baby mario´s head and then spin fast around with luigi´s hammer and dig down in the ground (like as in Mario&Luigi RPG2) This ^ Title: Re: WIP PSA Workshop Post by: SonicBrawler on June 20, 2012, 04:44:51 PM i got a better idea for a Down-B (if possible) make nana(baby luigi) to jump on baby mario´s head and then spin fast around with luigi´s hammer and dig down in the ground (like as in Mario&Luigi RPG2) N-B is a good idea since i was planing to do that if i was making baby mario bros. baby luigi is popo cuz i liek him more and baby mario is nana. and i dont know how to psa nor animate that but if i can send you my files and you do that, that would be great Looks pretty cool so far ;D for the ice/fire attack, may i suggest instead of luigi fire, mario ice would be mario fire/luigi thunder since in M&L games are their natural elements. Also an idea for FS would be their special attack from mario kart DD(the chain chomp) Just Saiyan 4 : P I like youre working on them, IC needed a new psa :happy: This ^ i cant get nana to be differeent than ice so i might change down b if mariodk coudl take some time to psa it the way he sadi for me Title: Re: WIP PSA Workshop Post by: Anivernage on June 20, 2012, 04:51:52 PM baby luigi is popo cuz i liek him more and baby mario is nana. and i dont know how to psa nor animate that but if i can send you my files and you do that, that would be great i cant get nana to be differeent than ice so i might change down b if mariodk coudl take some time to psa it the way he sadi for me In your psa go to subroutine 170B8 there youll find ice article psa(the offensive collision) and in C580 the gfx the ice thing. in case you want them to be in another move. or to make good use of the articles :) .... i also agree with dig as down b. ;D Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on June 20, 2012, 05:07:31 PM also instead of use item of shell why not use IC´s N-B article replace it with shell model and edit the hitboxes of the article to be like as Shell item´s hitboxes
that way other ppl can´t pick it up and use it against you Title: Re: WIP PSA Workshop Post by: SonicBrawler on June 20, 2012, 05:11:05 PM also instead of use item of shell why not use IC´s N-B article replace it with shell model and edit the hitboxes of the article to be like as Shell item´s hitboxes that way other ppl can´t pick it up and use it against you if someone can edit the hitbox for me, i can do that. Title: Re: WIP PSA Workshop Post by: Inu Kazane on June 22, 2012, 10:41:39 AM Final smash for baby Mario bros could be Chain chop.
Title: Re: WIP PSA Workshop Post by: StupidMarioFan1 on June 22, 2012, 01:21:15 PM the down-b i cant figure out how to make nana do what popo does, so the second bro shoots ice instead of fire :/ That's something I also couldn't figure out with my Mario and Luigi over Ice Climbers, I don't know where Nana get's her PSA data, she uses Popo's aniamtions (and a few of her own) but she doesn't really use Popo's subactions and action commands. That is something that would be really helpful if Brawlbox v0.67 can edit.Title: Re: WIP PSA Workshop Post by: Pervyman Trigger on June 26, 2012, 03:48:14 AM Giant ass fists anyone? (I'll have a whole animation next time I post .-.)
Title: Re: WIP PSA Workshop Post by: Chaos_Knight on June 26, 2012, 11:50:02 AM Giant ass fists anyone? (I'll have a whole animation next time I post .-.) Now that makes a good 3D photo.Title: Re: WIP PSA Workshop Post by: Pervyman Trigger on June 27, 2012, 05:00:26 PM Title: Re: WIP PSA Workshop Post by: Segtendo on June 27, 2012, 05:15:50 PM Is Sanji's PSA gonna be over Peach?
Title: Re: WIP PSA Workshop Post by: Pervyman Trigger on June 27, 2012, 11:57:20 PM (http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/SanjiwJamble.png)
List of Changes from the Public Beta Model New Model Parts: Jambel, three hidden models. Longer cigarette New Bones: Eye,eyelid, and mouth bones. Hearteye Bone. A few hidden bones. And overall Cleaner Organization along with added bones to support future onelsot time skip model New Rig Changes: Working ShoulderN. Eye rigging, Detailed mouth rigging (Corners and bottom/top lips) New Rig: Over all better quality as the new amount of verticals allowed for better rigging. Highly Detailed Model: Unfortunately this came at the price of not allowing metal Is Sanji's PSA gonna be over Peach? Yup. but I am talking with people about porting it once the final PSA is done and finished for those of you who want her and Sanji. Who that is were still discussing, but they need decent file size for the model, and a decent file size for the voiceTitle: Re: WIP PSA Workshop Post by: Eternal Yoshi on July 01, 2012, 08:34:02 PM Just a little something I've been doing on the side.
(http://i.imgur.com/N7s4G.jpg) (http://i.imgur.com/JI6lc.jpg) The range of the Vampire Killer makes me LOL. (http://i.imgur.com/PU4oI.jpg) (http://i.imgur.com/PNIzD.jpg) Don't ask for a release date. Title: Re: WIP PSA Workshop Post by: Solar99 on July 01, 2012, 08:43:54 PM Is there going to be a different costume for him? Not a fan of his Judgement design. >_>
Title: Re: WIP PSA Workshop Post by: Segtendo on July 01, 2012, 09:37:06 PM Ooh. Simon. Me likey so far.
Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on July 01, 2012, 10:02:33 PM Is there going to be a different costume for him? Not a fan of his Judgement design. >_> I'm not either. This is the only official 3d model of Simon Belmont. However, if you want another design, find someone who's a damn good modeler that is willing to do another design of Simon Belmont of either one of there 2: (http://media.giantbomb.com/uploads/0/26/10212-SimonBelmont_super.gif) (http://media.giantbomb.com/uploads/5/59190/1316460-60801_blowup.jpg) And then have them PM me before they begin, because I made a custom boneset for this PSA) and I need it to synch to have it work with my moveset. Title: Re: WIP PSA Workshop Post by: Hero © on July 02, 2012, 12:09:01 PM Looks cool, who is Simon over?
Title: Re: WIP PSA Workshop Post by: _Data_Drain_ on July 02, 2012, 01:11:11 PM Judging by the third picture... I'd guess Toon Link. Or Link, since I see a Boomerang GFX.
Title: Re: WIP PSA Workshop Post by: Segtendo on July 02, 2012, 02:53:43 PM He did say Toon Link, I believe, due to all the articles that he uses, which can relate to Simon.
Title: Re: WIP PSA Workshop Post by: Ultraxwing on July 02, 2012, 03:35:16 PM I'm hyped!
finally a bad ace character is coming to brawl, which i think is completely necessary. Title: Re: WIP PSA Workshop Post by: Royal_Blade on July 07, 2012, 03:20:19 PM Kratos vid by Albafika Title: Re: WIP PSA Workshop Post by: SouthCraft on July 08, 2012, 11:34:19 AM for those of you that haven't heard
Title: Re: WIP PSA Workshop Post by: Ninka_kiwi on July 09, 2012, 11:37:07 AM Simon looks great so far Eternal Yoshi!
as for another model, why not have someone try and get you this model from Dream mix tv fighters Anyway, I think with the new brawlbox out, I'm going to try and start doing PSA... starting with this man here. (http://i.imgur.com/OvEOn.png) (don't mind the hands I've fixed them since this picture) hopefully that model import I saw gets done as it's kinda difficult to animate with beyond's old vertex. Title: Re: WIP PSA Workshop Post by: Hero © on July 09, 2012, 11:57:52 AM Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on July 09, 2012, 04:57:09 PM Simon looks great so far Eternal Yoshi! as for another model, why not have someone try and get you this model from Dream mix tv fighters Maybe if someone can help me with Gameassasin and Dolphin...... Title: Re: WIP PSA Workshop Post by: AnImAiNe on July 09, 2012, 08:10:08 PM Sasuke previews para ti... (sorry for the cell phone quality...hope you guys still like this sample)
Title: Re: WIP PSA Workshop Post by: Royal_Blade on July 09, 2012, 08:18:03 PM Sasuke is looking nice!
I'm liking the Lion's Barrage/Shishi rendan quality. It looks good. Title: Re: WIP PSA Workshop Post by: AnImAiNe on July 09, 2012, 08:20:59 PM :happy: thanks
it looks just like he does in the storm games in brawl right now except it needs the electric gfx Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on July 09, 2012, 09:20:31 PM Have you ever heard of bin2jpg?
It's a program used since 2009 to convert Brawl Snapshot files to .jpg. Please learn it and use it. Time for more pics. (http://i.imgur.com/yituI.jpg) (http://i.imgur.com/qqBaJ.jpg) (http://i.imgur.com/dcXBg.jpg) (http://i.imgur.com/3E7ui.jpg) (http://i.imgur.com/vocIL.jpg) (http://i.imgur.com/tqQ8b.jpg) (http://i.imgur.com/KW1fb.jpg) I wasn't kidding about the range. Despite Fsmash and nair being placeholders, all other A moves and All B moves are done. Now I need throw ideas. Title: Re: WIP PSA Workshop Post by: AnImAiNe on July 09, 2012, 09:24:03 PM "Have you ever heard of bin2jpg?
It's a program used since 2009 to convert Brawl Snapshot files to .jpg. Please learn it and use it." Ouch.. i would but my wii doesn't let me save the images to my sd card to have them turn into .bin files to convert them to jpeg those previews look really nice btw Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on July 09, 2012, 09:47:11 PM Why does it not let you save them to SD?
Title: Re: WIP PSA Workshop Post by: Segtendo on July 09, 2012, 09:54:10 PM Do you use Riivolution?
Title: Re: WIP PSA Workshop Post by: AnImAiNe on July 09, 2012, 10:00:29 PM yea i use riivolution
Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on July 09, 2012, 10:06:51 PM There's your problem. To save snapshots, you have to use Gecko to load codes.
Title: Re: WIP PSA Workshop Post by: AnImAiNe on July 09, 2012, 10:07:39 PM :-\ dang it
Title: Re: WIP PSA Workshop Post by: Royal_Blade on July 09, 2012, 10:16:32 PM I just save them to the wii, then alter my SD card to not work for hacking (by renaming some folders) and then move them onto the non-hacked(ish) SD card to move to my computer. Then I convert them.
try that if you understand my explanation. Title: Re: WIP PSA Workshop Post by: AnImAiNe on July 09, 2012, 10:29:10 PM i understand what u mean i try it 8)
Title: Re: WIP PSA Workshop Post by: Ninka_kiwi on July 10, 2012, 06:39:16 AM God eternal yoshi, I'm pretty [censored]ing hyped for that Simon Belmont >.>
That whip looks like a [censored] to animate. Also I'm curious as to what the B moves are so far, I'm hoping for some holy water in their some where. Title: Re: WIP PSA Workshop Post by: Ultraxwing on July 10, 2012, 07:13:30 AM the up throw might be him throwing you upwards and whipping you pretty hard.
the side throw could include him tossing you in that general direction and then tossing a holy water so that it holds you in place doing damage the down throw could as simple as Snake's Down throw, or something more Belmont like by it involving the whip in someway Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on July 10, 2012, 03:55:10 PM God eternal yoshi, I'm pretty [censored]ing hyped for that Simon Belmont >.> That whip looks like a [censored] to animate. Also I'm curious as to what the B moves are so far, I'm hoping for some holy water in their some where. Yes it is a [censored] to animate. Lots of bones and you gotta watch file size and how you clean. I'm thinking the DThrow could be him tossing his foe down and whipping the victim hard in the back. Why am I unable to stop thinking of S&M when thinking of throws? Uthrow could be Simon tossing his foe upward and executing Ricther's........ dragon punch? Well I can get the sprites for it to use as a reference for the animations. Title: Re: WIP PSA Workshop Post by: Ninka_kiwi on July 10, 2012, 04:42:11 PM It'd be sick if you could implement some of Richter's moves into the moveset
Title: Re: WIP PSA Workshop Post by: Segtendo on July 11, 2012, 03:09:44 PM Someone really needs to make Simon's other appearances...
Title: Re: WIP PSA Workshop Post by: KingJigglypuff on July 17, 2012, 12:55:08 PM I feel like this topic needs some reviving. :P
. . . Here are two preview videos of my Scizor revamp. Title: Re: WIP PSA Workshop Post by: Royal_Blade on July 17, 2012, 02:25:49 PM I feel like this topic needs some reviving. :P . . . Here are two preview videos of my Scizor revamp. The gliding looks very nice! Impressive. Progress looks great! Are those sounds done over the video or included in a sound pack? And awesome ending. Grabs off ledge and suicides for the final kill. Well done. How'd you get that Back Throw (the suicide throw) to function like that? Like how did you get it so that if it falls off the stage then it'd continue falling? Title: Re: WIP PSA Workshop Post by: AnImAiNe on July 17, 2012, 02:34:19 PM looks like scizor learned destiny bond :laugh: jk
Title: Re: WIP PSA Workshop Post by: KingJigglypuff on July 17, 2012, 02:42:03 PM The gliding looks very nice! Impressive. Thanks. :) The sounds are in the video. And it took me some time to get the Back Throw to work properly. The coding's a bit difficult to explain though. <_> But I also managed to code it so that the victim can escape the throw by pressing the Attack button repeatably. But you don't see it in the video because CPUs aren't very smart. :PProgress looks great! Are those sounds done over the video or included in a sound pack? And awesome ending. Grabs off ledge and suicides for the final kill. Well done. How'd you get that Back Throw (the suicide throw) to function like that? Like how did you get it so that if it falls off the stage then it'd continue falling? looks like scizor learned destiny bond :laugh: jk :PTitle: Re: WIP PSA Workshop Post by: ChaosEpsilon613 on July 17, 2012, 02:52:32 PM That kill lol very nice
Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on July 28, 2012, 01:32:05 PM I made a great amount of progress on Simon and finished new throws for him.... but I can't make vids. :/
All that remains are taunts.... and I can't come up with any so I might just dummy them. Pics will come later..... maybe. Title: Re: WIP PSA Workshop Post by: metatrongrhm on July 31, 2012, 05:30:23 PM ... Good luck... I've only played 1 Castlevania and I thought it was alright(serves me right for using cheats!) but I cant wait to see how someone using a whip is 'incorporated' into SSBB
Title: Re: WIP PSA Workshop Post by: Royal_Blade on July 31, 2012, 08:17:50 PM ... Good luck... I've only played 1 Castlevania and I thought it was alright(serves me right for using cheats!) but I cant wait to see how someone using a whip is 'incorporated' into SSBB Zero Suit Samus.That is all. Title: Re: WIP PSA Workshop Post by: Anivernage on July 31, 2012, 11:49:54 PM <.< this is PSAs...well animations and stuff for the PSAs :P
Title: Re: WIP PSA Workshop Post by: Segtendo on August 01, 2012, 08:13:15 AM I like what I see :af:
I'd love a Bowser's Inside Story moveset for Bowser. His moveset bores me :srs: Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on August 01, 2012, 10:09:37 AM <.< this is PSAs...well animations and stuff for the PSAs :P this is how most hyped i am right now: KingJigglypuff Edit: Please put large pictures in spoilers next time. Title: Re: WIP PSA Workshop Post by: metatrongrhm on August 01, 2012, 10:18:42 AM Zero Suit Samus. ... Ssssssshhhhhhhhhhh... This is another time when I type before thinking...That is all. But doesnt she only use it for like 2 attacks? Title: Re: WIP PSA Workshop Post by: Royal_Blade on August 01, 2012, 02:10:04 PM ... Ssssssshhhhhhhhhhh... This is another time when I type before thinking... Side smash, Up Smash, Neutral Air, Side Special, Up Special, Grab and Forward Throw. So yeah, it's pretty incorporated into her moveset.But doesnt she only use it for like 2 attacks? Title: Re: WIP PSA Workshop Post by: metatrongrhm on August 01, 2012, 02:19:09 PM Side smash, Up Smash, Neutral Air, Side Special, Up Special, Grab and Forward Throw. So yeah, it's pretty incorporated into her moveset. ... All I could remember was Side Special and Grab... Well... That's enough idiocy from me... I'm gonna leave now before I say something else stupidTitle: Re: WIP PSA Workshop Post by: Eternal Yoshi on August 01, 2012, 04:46:06 PM Simon's whip has more range than Zamus' plasma whip. Seriously.
I finished his throws last week(one of them is based off of Judgement's throws) and all that remains are taunts, which I may just blank out since I've been sitting on this for a while. Wish I could make a vid, but I can't now. Title: Re: WIP PSA Workshop Post by: SiLeNtDo0m on August 01, 2012, 04:52:41 PM All my hype for Simon good sir. It would be wonderful to see another whip character to the cast.
Title: Re: WIP PSA Workshop Post by: Nah on August 01, 2012, 06:15:09 PM I'm not either. This is the only official 3d model of Simon Belmont. However, if you want another design, find someone who's a damn good modeler that is willing to do another design of Simon Belmont of either one of there 2: And then have them PM me before they begin, because I made a custom boneset for this PSA) and I need it to synch to have it work with my moveset. I have that first one ripped from that TV Mix Dream Fighters thing for the gamecube. I can send it if you want KingJigglypuff Edit: When quoting a post, please put large pictures in spoilers next time Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on August 01, 2012, 09:24:47 PM PM it to me.
Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on August 07, 2012, 08:36:36 PM This HD lets me record kinda smooth video again sooo...
Capture Test - SSBB - Simon Belmont PSA Sneak Peek (http://www.youtube.com/watch?v=7JBakk-4Nhc#) PLEASE KEEP IN MIND: - Fsmash and Nair are placeholders for the time being for like minded moves from Judgement. - I'm thinking about changing Dash Attack to something from Judgement rather than Whip Kirby's Vortex attack thing. - Big Shell is also far from done. As you can see, the sky needs it's fog settings fixed to match the not quite clean sea. - I was unsure about the character's balance considering how much range the whip gives him... - GFX are not 100% complete. - It may not have finished processing. Title: Re: WIP PSA Workshop Post by: BlueBrain on August 08, 2012, 02:41:58 PM most of the animations still look a bit stiff/forced, although it seems like he plays smoothly, which is also very important ^^
Title: Re: WIP PSA Workshop Post by: SiLeNtDo0m on August 10, 2012, 04:03:01 AM Rule number one with Simon, one shall never run with him. Only walk. Thou must respect the sacredness of the Belmont strut.
Title: Re: WIP PSA Workshop Post by: Kagemaru on August 10, 2012, 12:30:22 PM ShadowWolf633 - live streaming video powered by Livestream (http://www.livestream.com/shadowwolf633/)
Ignore the animations after the Up-B They have been changed since the video is made. Title: Re: WIP PSA Workshop Post by: pikazz on August 13, 2012, 11:36:07 AM so, I have finally got act on PSA since it's so much easier to do it now!
so I am creating my own Personal PSA with some help by KJP :3 The thing I have done: B: Metromone B(air): Dream Circle Personal Things not much to show or say right now. what do you think? :3 the first actual big PSA I will ever done o.o Title: Re: WIP PSA Workshop Post by: Gamma Ridley on August 14, 2012, 04:45:31 PM Aw sweet, Metronome.
You should totally find a way to use Master Hand as the finger wagging grahic. :srs: Anyway, Snoopy will more than likely be rigging Aggron over Bowser, so I kinda came up with a quick moveset: Not final, but eh. Anyway, since there isn't a model yet, I started animating using the regular Bowser model. Here's what I'm probably gonna use for Reversal: Reversal (http://www.youtube.com/watch?v=4h8voOykaG8#) Title: Re: WIP PSA Workshop Post by: Carnage on August 14, 2012, 05:03:50 PM agroon being 4x weak to fighting makes him very fragil on ssbb xD
Title: Re: WIP PSA Workshop Post by: Kagemaru on August 14, 2012, 07:42:03 PM SSBB Sora Preview (http://www.youtube.com/watch?v=xuqQwccsLyc#ws)
Video by ShadowWolf There has been much more progress then whats displayed in the video. Most of which in his Valor Form. Title: Re: WIP PSA Workshop Post by: pikazz on August 15, 2012, 01:46:19 AM Aw sweet, Metronome. You should totally find a way to use Master Hand as the finger wagging grahic. :srs: Anyway, Snoopy will more than likely be rigging Aggron over Bowser, so I kinda came up with a quick moveset: Not final, but eh. Anyway, since there isn't a model yet, I started animating using the regular Bowser model. Here's what I'm probably gonna use for Reversal: Reversal ([url]http://www.youtube.com/watch?v=4h8voOykaG8#[/url]) I can use the hand from CSS/SSS since it's small and doesn't take so much space :3 and that looks good! Title: Re: WIP PSA Workshop Post by: KingJigglypuff on August 16, 2012, 08:27:03 PM Just posting a rig for a PSA I'm making. I just recently finished rigging the model, porting it over Wolf, and fixing any glitches. I'm onto the animating now.
Title: Re: WIP PSA Workshop Post by: Velen on August 16, 2012, 08:29:23 PM Aw sweet, Metronome. You should totally find a way to use Master Hand as the finger wagging grahic. :srs: Anyway, Snoopy will more than likely be rigging Aggron over Bowser, so I kinda came up with a quick moveset: Not final, but eh. Anyway, since there isn't a model yet, I started animating using the regular Bowser model. Here's what I'm probably gonna use for Reversal: Reversal ([url]http://www.youtube.com/watch?v=4h8voOykaG8#[/url]) That animation... Is it Sonic's Side Smash or did you do that from scratch? Cause if from scratch. It's pretty good! Title: Re: WIP PSA Workshop Post by: Gamma Ridley on August 16, 2012, 08:32:36 PM 100% from scratch, as usual.
I considered using Sonic's side smash, but there's the whole right shoulder problem and I figured fixing it would take more effort than just making it from scratch, so I scrapped that idea. Looks meh in-game, gotta fix up the follow-through, it lasts a bit too long. Title: Re: WIP PSA Workshop Post by: Kagemaru on August 16, 2012, 11:07:37 PM It actually looks like one of Mario's Win animations but edited a bit.
Title: Re: WIP PSA Workshop Post by: Gamma Ridley on August 16, 2012, 11:10:36 PM It's definitely not. I'm not that lazy. >_>
Title: Re: WIP PSA Workshop Post by: Kagemaru on August 16, 2012, 11:14:35 PM Which is a good thing among animators to not be.
Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on August 19, 2012, 01:57:37 AM SSBB hacks: Gotenks moveset beta previews (http://www.youtube.com/watch?v=VZBZUGRTEwI#)
Title: Re: WIP PSA Workshop Post by: BlueBrain on August 19, 2012, 11:43:08 AM do you record without sounds, or does ur psa have no sounds yet?
also, the intro is cool, but when gotenks appears, he looks kinda frozen... he should move a bit more IMO Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on August 19, 2012, 01:22:21 PM do you record without sounds, or does ur psa have no sounds yet? the moveset is right now muted only sounds for punchs/kicks/explodsionsalso, the intro is cool, but when gotenks appears, he looks kinda frozen... he should move a bit more IMO i know the entry pose was based on this: (http://images4.wikia.nocookie.net/__cb58377/dragonball/es/images/9/9f/250px-Gotenks.png) but will possible revamp it right before release since i got a better idea Title: Re: WIP PSA Workshop Post by: pikazz on August 19, 2012, 01:34:19 PM I have a question!
have you added some actions and subactions? and did them work? my new actions only doing "change subaction" and the subaction only does it's animation. no attacks or effect :/ even "change action to wait1" is nulled D: Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on August 19, 2012, 02:00:22 PM I have a question! nope i have not added it yet since i just PSAed gotenks with the old PSA method and then PSAed the articles with brawlbox have you added some actions and subactions? and did them work? my new actions only doing "change subaction" and the subaction only does it's animation. no attacks or effect :/ even "change action to wait1" is nulled D: so i do not know they work or not Title: Re: WIP PSA Workshop Post by: Carnage on August 19, 2012, 03:21:40 PM I have a question! i heard kjp saying that too adding actions on bbx doesnt make them work ingame so ultil we figure out how to make new actions work(maybe kjp did already?) we are stuck with the same number of actions :Shave you added some actions and subactions? and did them work? my new actions only doing "change subaction" and the subaction only does it's animation. no attacks or effect :/ even "change action to wait1" is nulled D: Title: Re: WIP PSA Workshop Post by: KingJigglypuff on August 19, 2012, 03:49:30 PM i heard kjp saying that too adding actions on bbx doesnt make them work ingame so ultil we figure out how to make new actions work(maybe kjp did already?) we are stuck with the same number of actions :S You are correct. Adding a new Action without any changes will make the character fall through the floor when that said Action is called. But there are ways to prevent the character from falling through the floor when called. The downside is that the character will stay in place once the Action is called. :-\Title: Re: WIP PSA Workshop Post by: Kagemaru on August 19, 2012, 05:16:42 PM Wait what? Seriously?
Crap if that's true then I have to do a bunch of work on sora. Title: Re: WIP PSA Workshop Post by: Anivernage on August 19, 2012, 06:06:27 PM Wait what? Seriously? Crap if that's true then I have to do a bunch of work on sora. This ^ Now i need to remake BJ and sasuke :oshi: Title: Re: WIP PSA Workshop Post by: Mareeo 64 on August 19, 2012, 06:08:01 PM This ^ [Luigi]Awww. Mama Mia![/Luigi]Now i need to remake BJ and sasuke :oshi: Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on August 19, 2012, 11:23:28 PM if you guys needing more actions i know a way to get it but i kinda call it a fake way to get it
since you still having the same numbers of actions but it feels like you have unlimited did that alot of times but most on Goku(over CF) Title: Re: WIP PSA Workshop Post by: Kagemaru on August 19, 2012, 11:42:49 PM I'll have to test Sora to see if that issue is there. But I'm glad I didn't have to worry about it with Wolverine our any of my other hacks.
Title: Re: WIP PSA Workshop Post by: Anivernage on August 20, 2012, 01:14:39 AM SSBB hacks: Gotenks moveset beta previews ([url]http://www.youtube.com/watch?v=VZBZUGRTEwI#[/url]) I love you no homo Remember both are betas. Sasuke arm with animations not showed here only arm :P Bowser Jr. No robot here ;-; Post Merge: August 20, 2012, 01:24:18 AM are the working attack because of new BB but i made a lot of progress on specials,etc. ;-; Title: Re: WIP PSA Workshop Post by: Kagemaru on August 20, 2012, 01:25:09 AM We have a few Hebi Sasuke previews but won't be able to show them till Monday or Tuesday at the earliest.
Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on August 20, 2012, 07:32:28 AM lol BJ transfrom to spiderman
anyway i think i can get a shadow mario model ready for you Anivernage/southcraft(after gotenks psa) and the textures is easy to be animted too Title: Re: WIP PSA Workshop Post by: Mareeo 64 on August 20, 2012, 07:40:13 AM Yes! Shadow Mario! ;D can't wait to see that!
Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 20, 2012, 06:45:44 PM A preview of the Assist Trophy use animation I'm working on for Tabuu. ;D (Yes, he's STILL working on that project. lol)
Title: Re: WIP PSA Workshop Post by: Carnage on August 20, 2012, 06:57:04 PM A preview of the Assist Trophy use animation I'm working on for Tabuu. ;D (Yes, he's STILL working on that project. lol) why are the textures so wierd? also do you realise with model imports if anyone rigged that model to a brawl boneset you wouldnt need to make all the misc animations? xD Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on August 20, 2012, 06:59:44 PM But he would also likely not have all the references needed to make the .PAT0/.SRT0/etc. to function.
Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 20, 2012, 07:07:14 PM But he would also likely not have all the references needed to make the .PAT0/.SRT0/etc. to function. Not only that, but this was started long before importing/rigging were possible. And yes, he'd be missing all that. Also, the textures look weird because this is a Brawl Box pic. BB can't render Tabuu's model properly. Title: Re: WIP PSA Workshop Post by: Mareeo 64 on August 20, 2012, 07:12:26 PM Does he have an up smash animation now? I have the last version, and it shows a glitched up tabuu, mixed-modeled mess. It still connects though. :P The shielding animation does this too.
Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 20, 2012, 07:14:46 PM I re-did the entire shielding animation. No more wings there.
And the last two moves will be done after the misc animations are all finished (save for his thrown/bitten/etc. animations, which can't be fixed. :( ) And I choose to make all these animations. I don't feel forced to make them. I prefer 100% custom animations, except for a few exceptions. It helps my PSAs stand out from the animations of other characters. Title: Re: WIP PSA Workshop Post by: Mareeo 64 on August 20, 2012, 07:37:59 PM I like you're style. 8) I'd want to do something kinda like that when I start making hacks.
Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 20, 2012, 07:41:28 PM I like you're style. 8) I'd want to do something kinda like that when I start making hacks. Thanks, at least someone does. lol Title: Re: WIP PSA Workshop Post by: Mareeo 64 on August 20, 2012, 07:47:39 PM Carry on model riggers, as I have a Dry Bones moveset to finish writing. :P
laters! Title: Re: WIP PSA Workshop Post by: pikazz on August 22, 2012, 01:14:45 PM I found something instresting!
but I have question to all! did anyone found out how to make new actions/subactions work great ingame? not buggy one? Title: Re: WIP PSA Workshop Post by: Carnage on August 22, 2012, 03:23:08 PM I found something instresting! so far ppl found out how to make an action work but the hcar go thrue the floor do you know how?but I have question to all! did anyone found out how to make new actions/subactions work great ingame? not buggy one? Title: Re: WIP PSA Workshop Post by: rax189 on August 22, 2012, 06:46:35 PM SSBB Sora Preview ([url]http://www.youtube.com/watch?v=xuqQwccsLyc#ws[/url]) Video by ShadowWolf There has been much more progress then whats displayed in the video. Most of which in his Valor Form. that sora looks really thin Title: Re: WIP PSA Workshop Post by: Chaos_Knight on August 22, 2012, 06:49:58 PM that sora looks really thin You could blame Marth's bone structure for that. Which is also another reason I keep Sora over Pit. ;DTitle: Re: WIP PSA Workshop Post by: Kagemaru on August 23, 2012, 01:15:41 AM allow/disallow specific movement. To which you'll basically disallow vertical movement. This should help for ground moves since normal ground moves don't leave the ground so you can 'fake' vertical movement by raising anything above the HipN bone thats not the TransN... thats just my initial thought on how to fix the issue. I wont actually test that theory until I actually have that issue. Sora was handled fairly nicely by Anonymous.
Doesn't work for everything obviously... and its actually kinda ghetto. Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on August 23, 2012, 07:56:11 AM Or if you don't want to fall through the ground you can add this to the action's tab in PSA if it reads it;
Bit Variable Clear: RA-Bit[16] = False Set Loop Infinite If: On Ground Set Edge Slide: 0-1 Set Air/Ground: On Ground If Value Not Bit Is Set: Ra-Bit[16] Change Subaction: sub action = XXX, pass frame = false Else Change Subaction: sub action = XXX, pass frame = true End If: Subactions 02: 6-4 Else: Set Edge Slide: 0-5 Set Air/Ground: In Air If Value Not Bit Is Set: Ra-Bit[16] Change Subaction: sub action = YYY, pass frame = false Else Change Subaction: sub action = YYY, pass frame = true End If: Subactions 02: 6-3 End If: Bit Variable Set: Ra-Bit[16] = True Loop Rest Execute Loop XXX = Your new Subaction on the ground YYY = Your new Subaction in the Air Stick this in the action tab of your new action. Yes for every new action, you need to add 2 subactions, one for the ground, one for the air. Fancier, not ghetto, smoother, keeps you on the ground when you're on the ground, and lets you be affected by normal gravity in the air. Title: Re: WIP PSA Workshop Post by: Carnage on August 23, 2012, 08:03:19 AM Or if you don't want to fall through the ground you can add this to the action's tab in PSA if it reads it; guess we can add new actions now :P that is preety much the standard action code in most pac filesBit Variable Clear: RA-Bit[16] = False Set Loop Infinite If: On Ground Set Edge Slide: 0-1 Set Air/Ground: On Ground If Value Not Bit Is Set: Ra-Bit[16] Change Subaction: sub action = XXX, pass frame = false Else Change Subaction: sub action = XXX, pass frame = true End If: Subactions 02: 6-4 Else: Set Edge Slide: 0-5 Set Air/Ground: In Air If Value Not Bit Is Set: Ra-Bit[16] Change Subaction: sub action = YYY, pass frame = false Else Change Subaction: sub action = YYY, pass frame = true End If: Subactions 02: 6-3 End If: Bit Variable Set: Ra-Bit[16] = True Loop Rest Execute Loop XXX = Your new Subaction on the ground YYY = Your new Subaction in the Air Stick this in the action tab of your new action. Yes for every new action, you need to add 2 subactions, one for the ground, one for the air. Fancier, not ghetto, smoother, keeps you on the ground when you're on the ground, and lets you be affected by normal gravity in the air. Title: Re: WIP PSA Workshop Post by: BlueBrain on August 24, 2012, 03:57:07 AM indeed it is, and nobody had thought of that before... xD
Title: Re: WIP PSA Workshop Post by: pikazz on August 24, 2012, 10:10:23 AM I did something extraordinaly and original. I might be the first who have done this.
I gave Jigglypuff a special throw like Captain Falcons UpB! well, kinda and kinda. it's still a beta stage. and "special" throw, I mean the opponent using a diffirent action than "Capture" Action and I will put it on SideB. Made the attack simiall to Captain Falcons UpB with same animation problem is jigglypuff doesn't fly away just like captain falcon upB after the throw. I am pretty happy about how good it went! also want to add a "aerial version on that" Title: Re: WIP PSA Workshop Post by: Mareeo 64 on August 24, 2012, 10:15:25 AM That's awesome! Very original indeed! :P
Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on August 24, 2012, 10:16:29 AM i wanna learn how to make special throw cuz if my super ghosts fails with 15% on down-B and 30% on FS at same time over 1 article i will make special throw on FS: buu buu volley ball
Title: Re: WIP PSA Workshop Post by: KingJigglypuff on August 24, 2012, 10:19:02 AM I did something extraordinaly and original. I might be the first who have done this. Amazing stuff there. o.o And I might know why your character isn't leaving the ground. If you like, post the coding that you have in your Action Tab.I gave Jigglypuff a special throw like Captain Falcons UpB! well, kinda and kinda. it's still a beta stage. and "special" throw, I mean the opponent using a diffirent action than "Capture" Action and I will put it on SideB. Made the attack simiall to Captain Falcons UpB with same animation problem is jigglypuff doesn't fly away just like captain falcon upB after the throw. I am pretty happy about how good it went! also want to add a "aerial version on that" Title: Re: WIP PSA Workshop Post by: SiLeNtDo0m on August 24, 2012, 10:39:08 AM I did something extraordinaly and original. I might be the first who have done this. I gave Jigglypuff a special throw like Captain Falcons UpB! well, kinda and kinda. it's still a beta stage. and "special" throw, I mean the opponent using a diffirent action than "Capture" Action and I will put it on SideB. Made the attack simiall to Captain Falcons UpB with same animation problem is jigglypuff doesn't fly away just like captain falcon upB after the throw. I am pretty happy about how good it went! also want to add a "aerial version on that" Wow excellent! This is something you must share my friend ;D Title: Re: WIP PSA Workshop Post by: Segtendo on August 24, 2012, 10:56:50 AM Damn. That's sweet :srs:
Title: Re: WIP PSA Workshop Post by: pikazz on August 24, 2012, 11:49:37 AM wow, I did create hype! :D
I will tell you what how it works more speficik after I have successfully put it on SideB. and yes, the opponent gets the animation/action when you get grabbed by Captain Falcons UpB does anyone know what I can use instead for Bit variable Set? cause all the "catch" literally hates them. what can I use instead for "If: Bit is set"? Title: Re: WIP PSA Workshop Post by: Royal_Blade on August 24, 2012, 01:47:37 PM Wow... No freakin' way...
That's great! (Now to use it for my personal goals...) /sinister Peke~, I salute you for your efforts! Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on August 24, 2012, 01:56:03 PM wow, I did create hype! :D i think i just know how you did that now xD cuz you saying If: Bit is set xDI will tell you what how it works more speficik after I have successfully put it on SideB. and yes, the opponent gets the animation/action when you get grabbed by Captain Falcons UpB does anyone know what I can use instead for Bit variable Set? cause all the "catch" literally hates them. what can I use instead for "If: Bit is set"? Title: Re: WIP PSA Workshop Post by: pikazz on August 24, 2012, 02:10:38 PM I finally did it!
The First Own Special Throw! it's fully working on SideB now! I am so proud over myself! sadly, I haven't fixed jigglypuff flying just like he! will record a short movie to show it now, just all the left is the Aerial one :3 i think i just know how you did that now xD cuz you saying If: Bit is set xD not how I did so the character got Captain Falcons "Grabbed" animation with it's own action and the jigglypuffs throw animation. since captain falcons "grabbed" animation/action is only aviable to himself Title: Re: WIP PSA Workshop Post by: SiLeNtDo0m on August 24, 2012, 02:43:50 PM The flying is an easy fix. Just put "Set Air Ground: 17 and Set Aerial/Onstage State: 5" in the action tab where Jiggs would go flying.
Title: Re: WIP PSA Workshop Post by: pikazz on August 24, 2012, 02:50:11 PM anyone want a tutorial on how to make a custom grab attack? :happy:
The flying is an easy fix. Just put "Set Air Ground: 17 and Set Aerial/Onstage State: 5" in the action tab where Jiggs would go flying. thanks, I will try that :3Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on August 24, 2012, 02:51:58 PM anyone want a tutorial on how to make a custom grab attack? :happy: MEEEEEEEEEEEEEEEEEEEEE!!!! xDi will sure be using it for one of my next PSAs xD Title: Re: WIP PSA Workshop Post by: Anivernage on August 24, 2012, 03:04:15 PM anyone want a tutorial on how to make a custom grab attack? MMEEEEETitle: Re: WIP PSA Workshop Post by: SiLeNtDo0m on August 24, 2012, 03:13:17 PM MMEEEEE Well in the case of Mewtwo, you wouldn't need to manually add a new grab, since one could recycle Lucario's old one. Title: Re: WIP PSA Workshop Post by: Carnage on August 24, 2012, 03:14:14 PM me three special grabs ftw xD
Title: Re: WIP PSA Workshop Post by: Anivernage on August 24, 2012, 03:14:28 PM Well in the case of Mewtwo, you wouldn't need to manually add a new grab, since one could recycle Lucario's old one. lol i was meaning me too :PTitle: Re: WIP PSA Workshop Post by: Eternal Yoshi on August 24, 2012, 03:18:21 PM Great. Now Solidus can tentacle rape his victims when I make the PSA.
Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on August 24, 2012, 03:21:34 PM Great. Now Solidus can tentacle rape his victims when I make the PSA. and sasuke can do Lions barrage on his up-B i have planed xD if special graps ever got possibleTitle: Re: WIP PSA Workshop Post by: pikazz on August 24, 2012, 03:36:28 PM did I open up the gate for more possibilities? 83
wish I knew better english grammar cause it's so much to explain about the grab D: the grab did take the whole day to do :/ Title: Re: WIP PSA Workshop Post by: Carnage on August 24, 2012, 03:37:36 PM did I open up the gate for more possibilities? 83 just wondering does the oponent get really attached to your trowN and you can move it around that they will do everything like a normal grab?wish I knew better english grammar cause it's so much to explain about the grab D: the grab did take the whole day to do :/ Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on August 24, 2012, 03:42:20 PM did I open up the gate for more possibilities? 83 wish I knew better english grammar cause it's so much to explain about the grab D: the grab did take the whole day to do :/ Or you can post the PSA code of the actions/subactions in question. Title: Re: WIP PSA Workshop Post by: pikazz on August 25, 2012, 05:06:32 AM JigglypuffThrowlol (http://www.youtube.com/watch?v=XHexYCtJWuE#)
the video, first showing all the normal grabs and throws. when I showing of the "Special" Grab and Throw on SideB. sadly, I can't make them grab in air :/ Tutorial Soon~ Title: Re: WIP PSA Workshop Post by: Carnage on August 25, 2012, 07:22:06 AM JigglypuffThrowlol ([url]http://www.youtube.com/watch?v=XHexYCtJWuE#[/url]) the video, first showing all the normal grabs and throws. when I showing of the "Special" Grab and Throw on SideB. sadly, I can't make them grab in air :/ Tutorial Soon~ what made special grabs specials were the air version imo :S it looks like you activate a bit then redirect to the normal grab action Title: Re: WIP PSA Workshop Post by: pikazz on August 25, 2012, 08:09:30 AM what made special grabs specials were the air version imo :S it looks like you activate a bit then redirect to the normal grab action why this special grab is special is that when I grabbed dedede, he got a diffirent action instead for the normal action grabbed meaning we can use diffirent animation to the grabbed one inside Jigglypuffs MotionEct file. I used Captain falcons animations (both Grabbed and Thrown) and his actions. the funny thing, when the opponent gets grabbed with this animation, they cant do anything and the one who grabbed will NEVER release him unless he throws/attack him. I tried to make jigglypuff hold on dedede like 1-2 mins before I throw him! it was funny xD Jigglypuff is SUPPOSE to jump just like CF himself but you see him spinning on the ground instead Title: Re: WIP PSA Workshop Post by: Carnage on August 25, 2012, 08:38:17 AM why this special grab is special is that when I grabbed dedede, he got a diffirent action instead for the normal action grabbed meaning we can use diffirent animation to the grabbed one inside Jigglypuffs MotionEct file. now i get it its a shame it doesnt work on the air tough I used Captain falcons animations (both Grabbed and Thrown) and his actions. the funny thing, when the opponent gets grabbed with this animation, they cant do anything and the one who grabbed will NEVER release him unless he throws/attack him. I tried to make jigglypuff hold on dedede like 1-2 mins before I throw him! it was funny xD Jigglypuff is SUPPOSE to jump just like CF himself but you see him spinning on the ground instead Title: Re: WIP PSA Workshop Post by: Anivernage on August 25, 2012, 10:02:44 AM :srs: you made my year xD
well i hope when you post the tutorial someone can get the air special grab working Title: Re: WIP PSA Workshop Post by: _Data_Drain_ on August 25, 2012, 11:48:27 AM Yeah, you should post the coding used in this. This way, someone may be able to refine, and perfect the coding...
I can see a command grab being useful for many PSAs... Title: Re: WIP PSA Workshop Post by: pikazz on August 25, 2012, 01:17:21 PM I will make a guide/tutorial of how to make a Special Throw now so expect it later today or tomorrow
Title: Re: WIP PSA Workshop Post by: SiLeNtDo0m on August 25, 2012, 01:50:09 PM Though, £10 says all the upcoming PSAs within the next month or two will have a command grab after the tutorial XD
Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on August 25, 2012, 01:52:23 PM Though, £10 says all the upcoming PSAs within the next month or two will have a command grab after the tutorial XD ^this cuz i have 2 PSAs in mind that can use this special grap (hope we can get it to work in air too)Title: Re: WIP PSA Workshop Post by: pikazz on August 25, 2012, 03:21:22 PM the tutorial is up!
http://forums.kc-mm.com/index.php?topic=49878.msg1011427#msg1011427 (http://forums.kc-mm.com/index.php?topic=49878.msg1011427#msg1011427) Though, £10 says all the upcoming PSAs within the next month or two will have a command grab after the tutorial XD yeah! but I hope it are good ones! Title: Re: WIP PSA Workshop Post by: Segtendo on August 25, 2012, 03:22:46 PM inb4falconstyledpsasforeveryone
Title: Re: WIP PSA Workshop! AIR GRAB Post by: pikazz on August 26, 2012, 07:40:06 AM inb4falconstyledpsasforeveryone I hope we will see something awesome with the special throw 83 heck yes! I am feeling awesome! I got Air Grab working :af: Title: Re: WIP PSA Workshop Post by: KingJigglypuff on August 26, 2012, 07:41:41 AM I hope we will see something awesome with the special throw 83 Nice. =D Is it possible to have both Grabs be Special?heck yes! I am feeling awesome! I got Air Grab working :af: Title: Re: WIP PSA Workshop Post by: pikazz on August 26, 2012, 07:43:45 AM Nice. =D Is it possible to have both Grabs be Special? it is possible! I was just lazy to not do the Grounded B Grab as well xDjust aimed at get Air Grab possible Title: Re: WIP PSA Workshop Post by: Carnage on August 26, 2012, 07:45:10 AM great so officialy we can make special grabs xD and your using cf animation for the oponent but you can use ganon side B for example right?
Title: Re: WIP PSA Workshop Post by: KingJigglypuff on August 26, 2012, 07:45:59 AM Updated the rules. Users may now ask questions about PSA.
it is possible! I was just lazy to not do the Grounded B Grab as well xD Oh. Well that's great to hear. Let's hope you can fix up the direction problem. And did you manage to get the character to leave the ground when the Special Grab is used on the ground?just aimed at get Air Grab possible Title: Re: WIP PSA Workshop Post by: pikazz on August 26, 2012, 07:56:42 AM great so officialy we can make special grabs xD and your using cf animation for the oponent but you can use ganon side B for example right? the only actions I have tested is Captain Falcons upB and Bowsers SideB. only Captain Falcons upB worked.but if Ganon SideB action works to, we will be able to do use it as a base. Updated the rules. Users may now ask questions about PSA. if you ment the animation, it's easy fix by rotating him xDOh. Well that's great to hear. Let's hope you can fix up the direction problem. And did you manage to get the character to leave the ground when the Special Grab is used on the ground? and now, I haven't jigglypuff. but I will do a grounded throw on falco. it will be either the same throw as Captain Falcon or Ganondorfs SideB Title: Re: WIP PSA Workshop Post by: Carnage on August 26, 2012, 08:27:24 AM the only actions I have tested is Captain Falcons upB and Bowsers SideB. only Captain Falcons upB worked. you should release this falco psa with 2 special trows and the xexed fighter pac so ppl can see the code forthemselves that would help alot imo.but if Ganon SideB action works to, we will be able to do use it as a base. if you ment the animation, it's easy fix by rotating him xD and now, I haven't jigglypuff. but I will do a grounded throw on falco. it will be either the same throw as Captain Falcon or Ganondorfs SideB Title: Re: WIP PSA Workshop Post by: pikazz on August 26, 2012, 08:53:57 AM you should release this falco psa with 2 special trows and the xexed fighter pac so ppl can see the code forthemselves that would help alot imo. luckly, character like falco can do it much easier and safer than characters like jigglypuff.but once brawlbox can rebuild PSA and Fighter.pac completly, I will update the guide and how will I release it? I dont have a PSAthread and if it are same rules here as in the model wip thread, I cant post it here D: Title: Re: WIP PSA Workshop Post by: KingJigglypuff on August 26, 2012, 09:12:32 AM and how will I release it? I dont have a PSAthread and if it are same rules here as in the model wip thread, I cant post it here D: Since Special Grabs are a big thing, I could sticky your Tutorial Topic.Title: Re: WIP PSA Workshop Post by: Ӄit ßallarɖ on August 26, 2012, 10:08:49 AM Question: Can you see if it works on mario? Also can you see if you can trigger it like a Final Smash? Kinda important to the Cerebella Project =3
Title: Re: WIP PSA Workshop Post by: pikazz on August 26, 2012, 11:43:47 AM more progress!
Falco has now 3 types of Throws! Since Special Grabs are a big thing, I could sticky your Tutorial Topic. yeay! my first sticky :happy: Question: Can you see if it works on mario? Also can you see if you can trigger it like a Final Smash? Kinda important to the Cerebella Project =3 you can do special throws on anyone! but some are easier than other. Falco was more easier than jigglypuff. mario is as hard as jigglypuff sadly D: and you can make it trigger on final smash, same as I did on B and side B :3 Title: Re: WIP PSA Workshop Post by: SiLeNtDo0m on August 26, 2012, 12:00:13 PM A couple of throws follow the YRotN bone for some reason instead of ThrowN. Try altering the position of that.
Title: Re: WIP PSA Workshop Post by: Ӄit ßallarɖ on August 26, 2012, 12:23:11 PM you can do special throws on anyone! ....excelent... now I can do the Show Stopper Super!! Please teach jiggy how to do it as I would love to animate that into her final Smash!but some are easier than other. Falco was more easier than jigglypuff. mario is as hard as jigglypuff sadly D: and you can make it trigger on final smash, same as I did on B and side B :3 Title: Re: WIP PSA Workshop Post by: pikazz on August 26, 2012, 02:22:01 PM A couple of throws follow the YRotN bone for some reason instead of ThrowN. Try altering the position of that. I am sure that will not work cause every animation I used are using throwN bone.might be some kind of flag I have missed or something. worse case scenario would be flag in module file D: I MUST TEST TO GIVE FALCO YOSHI B GRAB TO TURN THEM INTO EGGS! Title: Re: WIP PSA Workshop Post by: BlueBrain on August 26, 2012, 03:07:43 PM I am sure that will not work cause every animation I used are using throwN bone. O.omight be some kind of flag I have missed or something. worse case scenario would be flag in module file D: I MUST TEST TO GIVE FALCO YOSHI B GRAB TO TURN THEM INTO EGGS! lol Title: Re: WIP PSA Workshop Post by: Omniscient X on August 26, 2012, 11:18:41 PM Just wondering where I should post this:
Added External GFX come completely anchored to the character and bones, interestingly enough they anchor based on the current bone's rotations (something not alot of standard GFX do). So I figured out how to make animations that fall in line with animations. All I need to complete this concept and make a tutorial is find out how to make hitboxes with offsets rotate with the bone... -Omni Title: Re: WIP PSA Workshop Post by: Royal_Blade on August 27, 2012, 10:48:03 PM That's pretty cool Omni.
Is that like how the super scope/cracker launcher work? if so, that'd be neat to have. Title: Re: WIP PSA Workshop Post by: Omniscient X on August 27, 2012, 11:24:55 PM I think so but I'll have to do more testing in order to make sure it just came in handy I had to have Ganondorf rip a big slab of rock out of the ground
And I was able to have two options I could animate Ganondorf and the rock separately or just edit the ThrowN bones rotations each frame, I chose the former just to make sure the move was perfect. I believe you can hex in if you want the external GFX to be anchored or not so long as it loads from a brres file. -Omni Title: Re: WIP PSA Workshop Post by: Royal_Blade on August 28, 2012, 02:43:05 PM That's great news!
I've always wanted to try and get that working. I wanted to give Samus a charge and move neutral B. Title: Re: WIP PSA Workshop Post by: Ӄit ßallarɖ on August 28, 2012, 03:12:14 PM Gaahh!!! This is making me sturrcrazy! I wanna make the Show Stopper so bad now x.x
Title: Re: WIP PSA Workshop Post by: Carnage on August 28, 2012, 03:14:25 PM a trow for a FS doesnt look very solid to me since you will get one kill at max imo
Title: Re: WIP PSA Workshop Post by: Ӄit ßallarɖ on August 28, 2012, 03:23:23 PM a trow for a FS doesnt look very solid to me since you will get one kill at max imo But.. the show stopper D= So Epic D=also, it can be scripted to have the slamming cause damage to others, along with the swinging of the arm. There's tons of possibilities =3 Title: Re: WIP PSA Workshop Post by: Omniscient X on August 29, 2012, 01:10:54 AM a trow for a FS doesnt look very solid to me since you will get one kill at max imo Its not an FS... :>.>:....You should know as one of my beta testers haha it's his downsmash but its kinda spammable looking to put a restriction on it and give it some cooldown time before it can be used again. Tried hexing normal GFX to see if I could anchor them didn't work out so well :srs: but I'll keep trying to anchor them. Going to experiment with special flags soon to, so I can get the effect of people stuck in a grab during for example a dash attack. -Omni Title: Re: WIP PSA Workshop Post by: Carnage on August 29, 2012, 03:20:59 AM Its not an FS... :>.>:....You should know as one of my beta testers haha it's his downsmash but its kinda spammable looking to put a restriction on it and give it some cooldown time before it can be used again. i was talking about kit idea lol look up theres even an awnser :PTried hexing normal GFX to see if I could anchor them didn't work out so well :srs: but I'll keep trying to anchor them. Going to experiment with special flags soon to, so I can get the effect of people stuck in a grab during for example a dash attack. -Omni Title: Re: WIP PSA Workshop Post by: pikazz on August 29, 2012, 05:39:09 PM I can't find out how to make the character follow the "throwN" bone on those diffirent actions.
I might have a idea how to make that happen but it's just a therody I will test today/tomorrow But.. the show stopper D= So Epic D= indeed, kinda like Links final smash? one gets the most of the hits while the other can get hit but not as the "target"?also, it can be scripted to have the slamming cause damage to others, along with the swinging of the arm. There's tons of possibilities =3 Title: Re: WIP PSA Workshop Post by: Carnage on August 29, 2012, 06:30:22 PM I can't find out how to make the character follow the "throwN" bone on those diffirent actions. maybe the question is what bone are they following if anyI might have a idea how to make that happen but it's just a therody I will test today/tomorrowindeed, kinda like Links final smash? one gets the most of the hits while the other can get hit but not as the "target"? Title: Re: WIP PSA Workshop Post by: Ӄit ßallarɖ on August 29, 2012, 06:39:20 PM kinda like Links final smash? one gets the most of the hits while the other can get hit but not as the "target"? Essentually =3Title: Re: WIP PSA Workshop Post by: Omniscient X on August 30, 2012, 12:03:02 AM maybe the question is what bone are they following if any Well what're you asking? Making a hitbox on a moving ThrowN bone? Making the GFX stick to it? Carnage has seen Zeus's Down Smash and as OP as it may be right now it looks really damn good so I can probs help with that. Unless you talking about making the character move to the point of the ThrowN bone in PSA...then I'd have to do some testing lol-Omni Title: Re: WIP PSA Workshop Post by: Ӄit ßallarɖ on August 30, 2012, 03:59:31 AM Unless you talking about making the character move to the point of the ThrowN bone in PSA... Prob what he was getting atTitle: Re: WIP PSA Workshop Post by: pikazz on August 30, 2012, 04:42:10 PM gah, this is bad.
I am this close {} to make the character follow the ThrowN bone cause I know how to do it. I did Ganons throw on normal grab, meaning the character follow the throwN bone there. but when I do the same stuff on the special grab, it freeze :oshi: Title: Re: WIP PSA Workshop Post by: Ӄit ßallarɖ on August 30, 2012, 04:47:55 PM Maybe try some new bone :af: *Shot*
Title: Re: WIP PSA Workshop Post by: Omniscient X on September 01, 2012, 01:00:02 AM Then use the regular throw collisions to do it...or make a subroutine with the same coding as Ganon's normal throws.
-Omni Title: Re: WIP PSA Workshop Post by: Ӄit ßallarɖ on September 04, 2012, 08:18:08 PM Oh hi thar
*stalks topic, in hopes of new info of grabbing* Title: Re: WIP PSA Workshop Post by: metatrongrhm on September 04, 2012, 09:17:08 PM Oh hi thar Why do people do this?*stalks topic, in hopes of new info of grabbing* It's... confusing Title: Re: WIP PSA Workshop Post by: pikazz on September 05, 2012, 11:04:33 AM well, I believe i know what to do to make the opponent follows the throwN bone but I just haven't tested it yet xD I am lazy.
is this WIP thread also a Animation WIP thread? Title: Re: WIP PSA Workshop Post by: KingJigglypuff on September 05, 2012, 11:09:22 AM well, I believe i know what to do to make the opponent follows the throwN bone but I just haven't tested it yet xD I am lazy. This is the Attacks and Animations section of the forum. :Pis this WIP thread also a Animation WIP thread? Title: Re: WIP PSA Workshop Post by: pikazz on September 05, 2012, 11:15:20 AM (http://i45.tinypic.com/15n4ryo.jpg)
bowser do not approve for I am lazy about grabs not for download~ Title: Re: WIP PSA Workshop Post by: Segtendo on September 05, 2012, 11:40:54 AM That's an awesome throne :srs:
Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on September 05, 2012, 12:22:59 PM Cool throne. What version of Bowser's castle is it?
Anyway, this version of the model is made for my PSA which will be worked on after finishing Simon. Now comes with custom shadow. (http://i.imgur.com/rmxhH.jpg) (http://i.imgur.com/AFq2I.jpg) Title: Re: WIP PSA Workshop Post by: Pervyman Trigger on September 05, 2012, 12:24:50 PM Is this using a custom boenset or brawls? Cuse Ive been wondering hwo to add shadows to models with custom bone trees Title: Re: WIP PSA Workshop Post by: SouthCraft on September 05, 2012, 12:40:01 PM http://youtu.be/tAsT5JhGG0I (http://youtu.be/tAsT5JhGG0I)
<< <<< >>> >> Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on September 05, 2012, 01:27:02 PM Is this using a custom boenset or brawls? Cuse Ive been wondering hwo to add shadows to models with custom bone trees The Shadow needs to use Brawl's boneset of the base char because not doing so will result in oddities with the shadow. Title: Re: WIP PSA Workshop Post by: Kagemaru on September 06, 2012, 02:16:43 PM Hulk Previews:
WalkSlow And Up Smash Title: Re: WIP PSA Workshop Post by: Segtendo on September 06, 2012, 02:19:31 PM Up-Smash was posted twice .-.
Title: Re: WIP PSA Workshop Post by: Kagemaru on September 06, 2012, 02:27:08 PM Thats actually due to me screen printing over the WalkSlow wrong... I had scrolled down in Paint which made it screen print the way it did.
Title: Re: WIP PSA Workshop Post by: Ӄit ßallarɖ on September 06, 2012, 02:39:59 PM >.>
<.< Title: Re: WIP PSA Workshop Post by: Carnage on September 06, 2012, 02:50:12 PM what the hell is that creepy thing? does a creature come out of her brains?
Title: Re: WIP PSA Workshop Post by: Kagemaru on September 06, 2012, 02:54:45 PM I don't know 'what' it is, but its her 'weapon' in the game. I think her name is Cerabellum...
Anyway... cool animation. You ARE gonna finish a whole moveset for her right? I'd kinda want her over Sanji... (IIRC she is over Peach right?) Title: Re: WIP PSA Workshop Post by: Ӄit ßallarɖ on September 06, 2012, 03:01:59 PM Answers:
Cerebella, That Orange hat with arms is called Vice Versa which is indeed her main "weapon", and yes. I'm waiting to fix a few issues with a brand new version of the model. Title: Re: WIP PSA Workshop Post by: metatrongrhm on September 06, 2012, 03:18:42 PM Answers: Ive been following for a while... Dem animations sexyCerebella, That Orange hat with arms is called Vice Versa which is indeed her main "weapon", and yes. I'm waiting to fix a few issues with a brand new version of the model. Title: Re: WIP PSA Workshop Post by: Kagemaru on September 06, 2012, 03:39:00 PM What are the issues with the model?
Title: Re: WIP PSA Workshop Post by: Ӄit ßallarɖ on September 06, 2012, 04:06:03 PM What are the issues with the model? Figured out how to fix the new issue =p I'll be working on her again later XDTitle: Re: WIP PSA Workshop Post by: Kagemaru on September 06, 2012, 04:13:21 PM Awesome
Title: Re: WIP PSA Workshop Post by: Pervyman Trigger on September 09, 2012, 06:01:15 AM With full permission from SDoom of course .-.
Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on September 09, 2012, 06:09:15 AM With full permission from SDoom of course .-. looks epic Title: Re: WIP PSA Workshop Post by: SiLeNtDo0m on September 09, 2012, 08:29:21 AM With full permission from SDoom of course .-. Viewtiful Tears more like. So much hype for this. I swear once this is done to the point where you're happy with it I'm going to take it and steadily animate it over time. Little bit by bit. It will take months, due to all the bones there are to play around with but when it's done I assure you, it will be masterclass. Title: Re: WIP PSA Workshop Post by: Chaos_Knight on September 09, 2012, 08:41:47 AM With full permission from SDoom of course .-. Please tell me he'll work with V. Joe over Yoshi. ;-;Title: Re: WIP PSA Workshop Post by: Pervyman Trigger on September 09, 2012, 08:59:38 AM Please tell me he'll work with V. Joe over Yoshi. ;-; Not promising anything and I'm not going to make sure when I don't really give a [censored] about rel ports. Your free to experiment when it's released though Title: Re: WIP PSA Workshop Post by: SiLeNtDo0m on September 09, 2012, 09:12:01 AM Please tell me he'll work with V. Joe over Yoshi. ;-; He won't even be optimised over the Falcon version. Because it's a custom boneset, it needs to be re-animated, hence why I said I would remake him with better animations, better balance, cleaner hitboxes (looking back, Joe's disjoints were absolutely retarded) and more Viewtiful-ness. Kinda wish he was over Toon Link the more I think about it. It would allow me to make a more authentic PSA due to him having a boomerang and bombs already. Title: Re: WIP PSA Workshop Post by: Pervyman Trigger on September 09, 2012, 09:25:14 AM I do believe you can actually shove the model over anyone so long as he has the same amount of bones or more(Which I believe he does) and your willing to completely restart PSA work. I'll continue heading for a stable version over Falcon but I can optimize a version for toonlink if you do so desire, along with taking the falcon animations and putting them over him
Title: Re: WIP PSA Workshop Post by: Kagemaru on September 09, 2012, 09:46:46 AM Do that..., toon link needs psas
Title: Re: WIP PSA Workshop Post by: SiLeNtDo0m on September 09, 2012, 09:53:40 AM Well, considering I was both planning on redoing the animations and the PSA stuff I'd love to see it happen :) And past experience has told me that people don't like replacing Falcon.
Title: Re: WIP PSA Workshop Post by: Segtendo on September 09, 2012, 09:58:46 AM Oh man.
That sexy model+SDo0m's sexy animations=the greatest PSA ever. It'll be amazing. Title: Re: WIP PSA Workshop Post by: Pervyman Trigger on September 09, 2012, 01:14:23 PM Well, considering I was both planning on redoing the animations and the PSA stuff I'd love to see it happen :) And past experience has told me that people don't like replacing Falcon. All right, in that case I'll do what I forgot to do and make him naturally toonlink sized, instead of begin sized that way though animations. It wont take long cuse i can save rigs <-< >-> Now give me an interesting idea for the eye yellow o0o Title: Re: WIP PSA Workshop Post by: SiLeNtDo0m on September 09, 2012, 01:21:22 PM Now give me an interesting idea for the eye yellow o0o Easy. He gains his face cover: Title: Re: WIP PSA Workshop Post by: Omniscient X on September 09, 2012, 05:42:02 PM Hate to interrupt the conversation but just saying I've narrowed down the parts of the models that must be hexed if you want to anchor them to about a 6 line piece of the code.
Also working with using an overlay from PSA to effect those textures that take samples from the stage: Right now both Zeus's Tornado and Rock Slab self sample. The tornado integrates the color from the sky while the slab takes a palette from the stage itself (although it seems to mess up and sample gold from Stage Builder Stages). Tornado taking shadows form the clouds in skyworld: Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on September 09, 2012, 06:35:33 PM The Aerial Side Special and Up Throw are done. ;D
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_2006binout.jpg) U Will look at this~! :O SpecialAirS: Up Throw: Title: Re: WIP PSA Workshop Post by: Pervyman Trigger on September 09, 2012, 06:40:44 PM NICE! I can't wait till tabuu is finished :happy:
Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on September 09, 2012, 06:41:48 PM Won't be long now, Pervy. By the end of this year, for sure. ;D
Title: Re: WIP PSA Workshop Post by: Naruto200Man on September 09, 2012, 07:42:42 PM Won't be long now, Pervy. By the end of this year, for sure. ;D I see you liked my idea for his U-throw :3 well kinda xD I will post something here soon as well >_> but me and Aniverge have plenty of work to do after Sasuke is finished. :P Title: Re: WIP PSA Workshop Post by: Pervyman Trigger on September 09, 2012, 10:44:25 PM One last thing
Title: Re: WIP PSA Workshop Post by: Segtendo on September 09, 2012, 10:45:00 PM Yea. I couldn't find the wicker. .-.
It shouldn't be hard to model though. Title: Re: WIP PSA Workshop Post by: KingJigglypuff on September 10, 2012, 12:03:42 AM Title: Re: WIP PSA Workshop Post by: SouthCraft on September 10, 2012, 05:50:53 AM Title: Re: WIP PSA Workshop Post by: Segtendo on September 10, 2012, 09:31:07 AM Title: Re: WIP PSA Workshop Post by: Solar99 on September 10, 2012, 04:21:59 PM Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on September 10, 2012, 09:14:19 PM I'm taking my sweet old time improving the whip on attack animations. Slow, but you'll see the difference soon.
Anyway, who's this guy going over? Title: Re: WIP PSA Workshop Post by: Segtendo on September 10, 2012, 09:18:31 PM I'm taking my sweet old time improving the whip on attack animations. Slow, but you'll see the difference soon. Well, it looks like a custom boneset, but I hope Snake.Anyway, who's this guy going over? Title: Re: WIP PSA Workshop Post by: Hero © on September 10, 2012, 09:30:09 PM Title: Re: WIP PSA Workshop Post by: Anivernage on September 12, 2012, 10:52:32 PM One last thing HYPE!!! ^ Also finally i make the perfect Chidori GFX! here the whole evolution of the gfx :P Also, Dragon Flame Jutsu! Finally works but model is stuck on Sasuke TopN no matter what :oshi: Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on September 12, 2012, 11:28:21 PM that chidori GFX i think i will use on my sasuke
also with my new idea for sasuke we can have kid sasuke vs. sasuke from Shippuden (no .rel port needed) cuz my sasuke will not be over marth anyway i think i will put him over pikachu for the Dragon Flame Jutsu model did you imported the model as a item/stage and not as a char. and used a not brawl char. boneset but anything else? cuz thats possible why its stuck to TopN bone Title: Re: WIP PSA Workshop Post by: Omniscient X on September 12, 2012, 11:32:32 PM Anivernage its the coding of the GFX of Marth's file, simply import a very small model into that model file and add a new external GFX to his file, that should fix your problem.
-Omni Title: Re: WIP PSA Workshop Post by: Anivernage on September 12, 2012, 11:43:11 PM that chidori GFX i think i will use on my sasuke Awesome!! ill like to have kid vs shippuden sasuke, sure you can have this gfx ;Dalso with my new idea for sasuke we can have kid sasuke vs. sasuke from Shippuden (no .rel port needed) cuz my sasuke will not be over marth anyway i think i will put him over pikachu for the Dragon Flame Jutsu model did you imported the model as a item/stage and not as a char. and used a not brawl char. boneset but anything else? cuz thats possible why its stuck to TopN bone Anivernage its the coding of the GFX of Marth's file, simply import a very small model into that model file and add a new external GFX to his file, that should fix your problem. Cool ill try that ;D-Omni Another glitch chidori has is marth NB (his NB or new one) for some reason hates the IF Hitbox Connects neither 0B nor 3D it freezes when collide with bomb-omb o.0 and sometimes with people freeze mostly doesnt hit >.> Is there any way to make a IF hitbox connects without 0B/3D or using variables?? Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on September 12, 2012, 11:46:22 PM i think there is a way with the variables but i am not sure
since i remember captain falcon on his Side-B (start action/subactions)use that but i forgot Title: Re: WIP PSA Workshop Post by: Kagemaru on September 13, 2012, 02:07:21 AM dat dragon flame jutsu
:srs: Makes me wanna work on Sasuke some more... Title: Re: WIP PSA Workshop Post by: Carnage on September 13, 2012, 02:17:23 AM Also, Dragon Flame Jutsu! Finally works but model is stuck on Sasuke TopN no matter what :oshi: that doesnt look that is on the topn if it was the topn ti would be on the ground , try changing the extgfx there are like 3 of them use a diferent one i tryed this once and worked Title: Re: WIP PSA Workshop Post by: Kagemaru on September 13, 2012, 02:26:46 AM :af2: Title: Re: WIP PSA Workshop Post by: BlueBrain on September 13, 2012, 04:58:57 AM Title: Re: WIP PSA Workshop Post by: Kagemaru on September 13, 2012, 05:39:45 AM Thats the run but I didn't use any transN movement because it would fly off screen.
Also, I just finished: All the Falls (fall, fallaerial, fallspecial etc.) All the Jumps (JumpF, B, JumpAerial etc) Landings (not the attack landings) AttackDash EscapeF,B,N (I left the air dodge the same) and the Glide (I made him flap his wings instead of just having flat wings... BUT i think I may have made a mistake somewhere) And I tweaked the original attack 11,12,13 that Carnage had already done. That concludes my contractual obligations to Ridley... Unless Carnage wants to strike another deal I'm kinda done :af: Title: Re: WIP PSA Workshop Post by: Carnage on September 13, 2012, 07:47:27 AM Thats the run but I didn't use any transN movement because it would fly off screen. Also, I just finished: All the Falls (fall, fallaerial, fallspecial etc.) All the Jumps (JumpF, B, JumpAerial etc) Landings (not the attack landings) AttackDash EscapeF,B,N (I left the air dodge the same) and the Glide (I made him flap his wings instead of just having flat wings... BUT i think I may have made a mistake somewhere) And I tweaked the original attack 11,12,13 that Carnage had already done. That concludes my contractual obligations to Ridley... Unless Carnage wants to strike another deal I'm kinda done :af: you are the fastest animator i know rally you do an amazing work in such short time xD later tonight i will work on a green guy :P Title: Re: WIP PSA Workshop Post by: BlueBrain on September 13, 2012, 08:26:46 AM you are the fastest animator i know rally you do an amazing work in such short time xD later tonight i will work on a green guy :P do eet nao! xDD Title: Re: WIP PSA Workshop Post by: Kagemaru on September 13, 2012, 08:36:28 AM I aim to please. And I'm more then happy to oblige since you're helping me with Hulk xD
What I have in speed and skill with animations, I lack in PSAing... so having someone who's more knowledgeable with PSA help me out from time to time is awesome. That said, depending on Jokekid and his luck, Hulk's PSA may come with a dandy new model too :happy: Here's hoping. Luffy will be worked on this weekend since thats the only time Pervy can work on him and since MarioDK is PSAing Luffy as well, I don't have much more to animate so I have time to procrastinate. xD Wolverine... Kinda just being lazy here. I haven't hooked my Wii up since Friday so I can't exactly test it out in game to balance it. Sora... I'm HOPING to get Sora done and out within the next week to two weeks. Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on September 13, 2012, 09:00:12 AM I aim to please. And I'm more then happy to oblige since you're helping me with Hulk xD then you send the luffy stuff can you please send the updated moveset list What I have in speed and skill with animations, I lack in PSAing... so having someone who's more knowledgeable with PSA help me out from time to time is awesome. That said, depending on Jokekid and his luck, Hulk's PSA may come with a dandy new model too :happy: Here's hoping. Luffy will be worked on this weekend since thats the only time Pervy can work on him and since MarioDK is PSAing Luffy as well, I don't have much more to animate so I have time to procrastinate. xD Wolverine... Kinda just being lazy here. I haven't hooked my Wii up since Friday so I can't exactly test it out in game to balance it. Sora... I'm HOPING to get Sora done and out within the next week to two weeks. so i can PSA the move as much as possible on the moveset list Title: Re: WIP PSA Workshop Post by: Kagemaru on September 13, 2012, 10:29:13 AM Yeah sure.
Title: Re: WIP PSA Workshop Post by: SouthCraft on September 23, 2012, 05:17:37 AM fornofollowersofmythread
Title: Re: WIP PSA Workshop Post by: SiLeNtDo0m on September 23, 2012, 08:18:27 AM Your animations have improved a lot since the initial releases SouthCraft. Good job.
Title: Re: WIP PSA Workshop Post by: Kagemaru on September 23, 2012, 08:35:59 AM He's right... you're animations have gotten better. But...
1: You should improve that dash. It looks more like a run, that just stops suddenly. Needs more 'start up' I guess... 2: Is that Mario's Up tilt? If you made that on your own, good job. 3: They still are a bit stiff but VERY good. I may actually get that. And I'm very picky about the PSA's that I get since I tend to go for the ones I'm going to keep indefinitely. Title: Re: WIP PSA Workshop Post by: SouthCraft on September 23, 2012, 12:10:54 PM He's right... you're animations have gotten better. But... thanks, but Blase did many animations aswell1: You should improve that dash. It looks more like a run, that just stops suddenly. Needs more 'start up' I guess... 2: Is that Mario's Up tilt? If you made that on your own, good job. 3: They still are a bit stiff but VERY good. I may actually get that. And I'm very picky about the PSA's that I get since I tend to go for the ones I'm going to keep indefinitely. Title: Re: WIP PSA Workshop Post by: Kagemaru on September 23, 2012, 12:25:18 PM Congratulations all around then. Knuckles looks fun.
Title: Re: WIP PSA Workshop Post by: KingJigglypuff on September 24, 2012, 01:39:02 AM Just fooling around with PSA and stuff. I haven't been doing anything lately because I've been helping others with PSA work.
And if you're wondering about Soldier, I passed his rig onto Pervy to finish up and add on his nice mouth rigging. I'm still developing his moveset though. Title: Re: WIP PSA Workshop Post by: Segtendo on September 24, 2012, 09:02:15 AM ^Blonic! :af:
Title: Re: WIP PSA Workshop Post by: Vaild Address on September 24, 2012, 09:12:29 AM Blonic PSA anyone?
Title: Re: WIP PSA Workshop Post by: KTH on September 24, 2012, 12:29:10 PM What the.
Title: Re: WIP PSA Workshop Post by: Segtendo on September 24, 2012, 12:47:09 PM What the. BLONIC (http://www.youtube.com/watch?v=8fGFjoeyc6I#ws)Title: Re: WIP PSA Workshop Post by: Vaild Address on September 24, 2012, 01:03:25 PM BLONIC ([url]http://www.youtube.com/watch?v=8fGFjoeyc6I#ws[/url]) sonic fan characters on the vault in a nutshell. Title: Re: WIP PSA Workshop Post by: Velen on September 24, 2012, 01:19:50 PM The only thing that bothers me about some of the animations is the lack of dynamics. The F-Smash in particular is a good example. I realize it's based off his Sonic Battle animation, but it doesn't mean it can't be improved. The Down Smash could use more dynamics with torso movement too...
Another nice touch would be to make his Run animation like the one from the classic games or Sonic Battle. With his arms to his sides instead of behind him. Unless of course you're decidedly using his Adventure series run animation, in which case, I understand. To me, the Wait1 animation seems a bit weird with the way it moves. I think that could be improved somehow. The throw on the neutral special is nice, but despite Knuckle's strength. I think it would be nice if he was shown putting more effort into picking up the boulder. The digging animation could be faster and more dynamic, and could have rocks flying out from where he's digging. I personally think the aerial version of the move could use wind effects instead of fire too. The taunt where he smacks his fists together could have more a "snapping" action to it. Make it more sharp. All the Sonic characters seem to have the same or similar Neutral Air when PSA'd, it would be nice if this trend was broken, I think. Maybe an aerial adaption of his Megaton Hook from Sonic Battle where his spins around with his fist? The Forward Air I think could be more dynamic as well. However. It looks like it's coming along pretty well. I'd like to see where this goes. Title: Re: WIP PSA Workshop Post by: SouthCraft on September 24, 2012, 02:36:58 PM The only thing that bothers me about some of the animations is the lack of dynamics. The F-Smash in particular is a good example. I realize it's based off his Sonic Battle animation, but it doesn't mean it can't be improved. The Down Smash could use more dynamics with torso movement too... ok, thanks hypeing for you texture of knuckles :pAnother nice touch would be to make his Run animation like the one from the classic games or Sonic Battle. With his arms to his sides instead of behind him. Unless of course you're decidedly using his Adventure series run animation, in which case, I understand. To me, the Wait1 animation seems a bit weird with the way it moves. I think that could be improved somehow. The throw on the neutral special is nice, but despite Knuckle's strength. I think it would be nice if he was shown putting more effort into picking up the boulder. The digging animation could be faster and more dynamic, and could have rocks flying out from where he's digging. I personally think the aerial version of the move could use wind effects instead of fire too. The taunt where he smacks his fists together could have more a "snapping" action to it. Make it more sharp. All the Sonic characters seem to have the same or similar Neutral Air when PSA'd, it would be nice if this trend was broken, I think. Maybe an aerial adaption of his Megaton Hook from Sonic Battle where his spins around with his fist? The Forward Air I think could be more dynamic as well. However. It looks like it's coming along pretty well. I'd like to see where this goes. Title: Re: WIP PSA Workshop Post by: Ganon-Punch on September 26, 2012, 01:59:54 PM I'm making a PSA, its in very early beta right now though, so I'm not gonna put anything of it. The Beta Version will be up this weekend though
Title: Re: WIP PSA Workshop Post by: Omniscient X on October 01, 2012, 12:28:23 AM Developed a way to make a character shape shift :happy: should I make a tutorial?
How to: Note: This is how I'm making War briefly transform into his Chaos Form in his upcoming PSA, it's a technique I'm experimenting with and will update later as I perfect it. -Omni Title: Re: WIP PSA Workshop Post by: Kagemaru on October 01, 2012, 01:05:54 AM >_>;
thats a neat trick... I could use that. Title: Re: WIP PSA Workshop Post by: jrush64 on October 01, 2012, 01:42:26 AM @Omniscient X, Dude I think you've pretty much helped me with my Ichigo Kurosaki PSA. I want him to be able to transform from Shikai to Bankai as a Final Smash. Thanks alot.
Title: Re: WIP PSA Workshop Post by: Omniscient X on October 01, 2012, 03:56:33 AM No problem guys, I'll definitely make a tutorial of that maybe tmrw need sleep :notimp:
-Omni Title: Re: WIP PSA Workshop Post by: Carnage on October 01, 2012, 04:24:26 AM guess thats an alternative to model changers, still model changers are way easier imo :P
Title: Re: WIP PSA Workshop Post by: Kagemaru on October 01, 2012, 04:24:49 AM New Project: Zoroark over Wolf
Title: Re: WIP PSA Workshop Post by: KingJigglypuff on October 01, 2012, 04:27:23 AM New Project: Zoroark over Wolf You ninja. I was also planning a Zoroark PSA. But a revamp of my previous one. :>.>:Title: Re: WIP PSA Workshop Post by: Kagemaru on October 01, 2012, 05:28:28 AM I haven't gotten all that far if you wanna collab on it. So far most of his movement animations are still Wolf's (with the edited translations since he has a custom bone tree) and because they look good on him... The added hair bones allow me to move the hair and make them look good too.
Anyway... If you wanna collab, we can run our moveset ideas together and come up with something we both agree on. Title: Re: WIP PSA Workshop Post by: BlueBrain on October 01, 2012, 07:11:13 AM you need to touch that run a bit up, looks a bit dirty as it is now...
Title: Re: WIP PSA Workshop Post by: Kagemaru on October 01, 2012, 07:23:02 AM How so?
Its also not very easy to animate 4-legged runs... But srsly... whats wrong with it? So I can try and fix it. Title: Re: WIP PSA Workshop Post by: KingJigglypuff on October 01, 2012, 07:56:47 AM I haven't gotten all that far if you wanna collab on it. So far most of his movement animations are still Wolf's (with the edited translations since he has a custom bone tree) and because they look good on him... The added hair bones allow me to move the hair and make them look good too. Even though I have a revamp planned, I don't have a moveset fully planned out yet.Anyway... If you wanna collab, we can run our moveset ideas together and come up with something we both agree on. Title: Re: WIP PSA Workshop Post by: BlueBrain on October 01, 2012, 08:15:51 AM well, the bouncing doesnt look all that good imo, the nimation itself is cool, and im sure it'l look great in movement, but the bouncing looks weird and choppy
Title: Re: WIP PSA Workshop Post by: Kagemaru on October 01, 2012, 08:20:02 AM Even though I have a revamp planned, I don't have a moveset fully planned out yet. Well I do for the most part. And I believe your re-vamp was gonna be over Lucario? Mine is over Wolf, but I'm still down to collab if you wanna help with mine. PSA work is terribly boring for me and I'm slow at it. Post Merge: October 01, 2012, 09:03:01 AM Zoroark AttackDash: Title: Re: WIP PSA Workshop Post by: SiLeNtDo0m on October 01, 2012, 01:55:44 PM You're right, four legged runs are quite hard. Here's a couple of tricks though:
1) Do not make both of the front limbs/back limbs land onto the ground at the same time. Let's say you're trying to make him run like a wolf, his two left (or his two right) legs should be on the ground when he lands (the front leg landing first then the back leg landing at the point where he's the most stretched) and the two other legs should be far infront and far behind him. 2) Different sections of his body need to arc up and down at different times. For example when his hind legs are both on the ground that is when his pelvis is lowest and when his two front legs are on the ground that's when the chest is lowest. Important thing to note is that the pelvis will move more than the chest since it's what does the most work. 3) Try not to jerk any movements. His chest for example jerks down when he lands. The overall movement should be fluid. I might make a visual example to help you out. It's a decent start though. Title: Re: WIP PSA Workshop Post by: Kagemaru on October 01, 2012, 02:18:20 PM I actually have the legs and arms landing at different times... but they are only about 3 frames apart so its not really visible.
A visual aid would help though. Thanks for offering. Post Merge: October 01, 2012, 02:52:57 PM Nevermind... I actually found a pretty good guide that has pictures. Unless you started already... in which case it would still be good to post somewhere for other animators. Title: Re: WIP PSA Workshop Post by: Velen on October 01, 2012, 05:08:26 PM With the attack dash. I think it's a little slow. Take off about 5-8 frames.
Title: Re: WIP PSA Workshop Post by: Kagemaru on October 01, 2012, 05:31:39 PM Frame Speed Mod ftw.
Also, I now have the Entei and Suicune models on Zoroark and he has been given a model changer for both. Now he will have proper illusion based techniques. I didn't feel like asking the guy for Raikou... sorry if you're a fan. >_> Title: Re: WIP PSA Workshop Post by: SiLeNtDo0m on October 02, 2012, 11:43:38 AM Indeed FSM is awesome. Startup specifically was the problem there. Just have an FSM of about 1.5 to 2 for the first 20 odd frames (before he enters the spin) since no dash attack is that slow (except maybe Dedede's).
Title: Re: WIP PSA Workshop Post by: Kagemaru on October 02, 2012, 12:11:05 PM Yeah, its because of how his run is, he's not really in a good position to just go and spin... I had to do pretty much the same thing with Wolverine's attackdash. He also took a step, crouched down, then jumped into a spine... (think drill claw) Frame Sped it up to make it not so slow.
Title: Re: WIP PSA Workshop Post by: Velen on October 02, 2012, 12:12:14 PM Frame Speed Mod ftw. Also, I now have the Entei and Suicune models on Zoroark and he has been given a model changer for both. Now he will have proper illusion based techniques. I didn't feel like asking the guy for Raikou... sorry if you're a fan. >_> Aw...Raikou would've been nice... Aw well. I'm more a fan of Entei anyway. Title: Re: WIP PSA Workshop Post by: Carnage on October 02, 2012, 12:46:55 PM Aw...Raikou would've been nice... someone would need to make a raikou rigg with a custoom boneset and such since raikou isnt on brawl if there is a stage or a pokeball pokemon on the vault then it might be possible but i dont think there is nooneAw well. I'm more a fan of Entei anyway. Title: Re: WIP PSA Workshop Post by: KingJigglypuff on October 02, 2012, 01:39:59 PM There is a Raikou on the Vault. It's by Flygon and rigged over Ivysaur.
Title: Re: WIP PSA Workshop Post by: Carnage on October 02, 2012, 02:30:38 PM There is a Raikou on the Vault. It's by Flygon and rigged over Ivysaur. he showed a preview he didnt released it yet and im not sure if it was on a wip folder that his aunt deletedTitle: Re: WIP PSA Workshop Post by: Omniscient X on October 03, 2012, 07:35:55 PM Thinking about making a tutorial for the transformation concept I posted earlier as I figured out that using articles allows you to reserve model changers for other weapons and such which is fairly good.
This also allows the character to "project" or clone themselves or their alternate form onto the field of play btw, as this is the PSA Thread, I released Zeus V0.8 today! Check my threads OP! -Omni Title: Re: WIP PSA Workshop Post by: Pervyman Trigger on October 03, 2012, 07:44:41 PM you can never go wrong with a tutorial ^_~
Title: Re: WIP PSA Workshop Post by: jrush64 on October 03, 2012, 07:46:23 PM Thinking about making a tutorial for the transformation concept I posted earlier as I figured out that using articles allows you to reserve model changers for other weapons and such which is fairly good. This also allows the character to "project" or clone themselves or their alternate form onto the field of play btw, as this is the PSA Thread, I released Zeus V0.8 today! Check my threads OP! -Omni Please make the tutoral Title: Re: WIP PSA Workshop Post by: KingJigglypuff on October 03, 2012, 09:10:34 PM While Pervy is finishing up my TF2 Soldier rig, I decided to do a re-rig of a previous model. The re-rig is about 45% complete.
Title: Re: WIP PSA Workshop Post by: Omniscient X on October 04, 2012, 04:59:10 PM Alright tutorial now under construction should I include screenshots? I feel like most of the stuff is pretty self explanatory but then again there are some real bone heads on this forum that ask questions with, at least seemingly, obvious answers lol
-Omni Title: Re: WIP PSA Workshop Post by: Chaos_Knight on October 04, 2012, 05:04:48 PM Alright tutorial now under construction should I include screenshots? I feel like most of the stuff is pretty self explanatory but then again there are some real bone heads on this forum that ask questions with, at least seemingly, obvious answers lol -Omni Screenshots help make a tutorial easier to understand.Title: Re: WIP PSA Workshop Post by: Kagemaru on October 04, 2012, 05:14:19 PM ^
That Title: Re: WIP PSA Workshop Post by: KingJigglypuff on October 04, 2012, 05:44:58 PM Title: Re: WIP PSA Workshop Post by: Kagemaru on October 04, 2012, 08:10:03 PM I can tell he did a good job with the mouth and eyes...
Enjoy animating those xD Title: Re: WIP PSA Workshop Post by: Flygon on October 05, 2012, 02:09:16 PM he showed a preview he didnt released it yet and im not sure if it was on a wip folder that his aunt deleted I think raikou is in some random folder inside my sdTitle: Re: WIP PSA Workshop Post by: Kagemaru on October 05, 2012, 02:48:41 PM Is it just as small as Entei and Suicune?
If it is, and it fits, I'd use it if you didn't mind. Title: Re: WIP PSA Workshop Post by: Flygon on October 05, 2012, 02:57:06 PM He is rigged into ivysaurs bones, so idk what you mean :P
But isn't size bone edited Title: Re: WIP PSA Workshop Post by: Carnage on October 05, 2012, 04:31:33 PM He is rigged into ivysaurs bones, so idk what you mean :P he meant filesize you know KBts since all 3 dogs plus zoroark must be on the same mdl0But isn't size bone edited Title: Re: WIP PSA Workshop Post by: KingJigglypuff on October 05, 2012, 06:06:33 PM After about 3 days, the re-rig of Raptor is finally done.
Title: Re: WIP PSA Workshop Post by: Carnage on October 05, 2012, 06:32:06 PM even the tongue looks good i hope you have fun animating him also will the psa still be over ike? i would recomend MK since ike has already too many good hacks :P
The 2nd pose reminds me of scooby doo dont know why lol Title: Re: WIP PSA Workshop Post by: Kagemaru on October 07, 2012, 06:46:38 AM Y u no make a raptor meme yet?
Title: Re: WIP PSA Workshop Post by: pikazz on October 09, 2012, 04:07:23 AM making jigglypuff run~ will not tell why I do this but I just wanted to show you
(http://i49.tinypic.com/15cygd1.png) (http://i49.tinypic.com/4t4oib.png) he runs more realistic now instead for tapping on toes "sideways" Title: Re: WIP PSA Workshop Post by: Kagemaru on October 09, 2012, 04:41:48 AM I'd hate to animate jigglypuff... I suspect she and Kirby use scale a lot... that [censored]s a nightmare to animate with consistently IMO
Title: Re: WIP PSA Workshop Post by: pikazz on October 09, 2012, 04:54:11 AM I'd hate to animate jigglypuff... I suspect she and Kirby use scale a lot... that [censored]s a nightmare to animate with consistently IMO I am used to animate those two xDthey use scale more than the other characters o.o Title: Re: WIP PSA Workshop Post by: SiLeNtDo0m on October 09, 2012, 07:30:25 AM I'd hate to animate jigglypuff... I suspect she and Kirby use scale a lot... that [censored]s a nightmare to animate with consistently IMO Not really. Despite the scaling, they're bone structures are extremely simple and as a result it's easy to exaggerate their motions. A character like Yoshi would be more of a pain, since he has just as much scaling and has a more complex anatomy. Title: Re: WIP PSA Workshop Post by: Kagemaru on October 09, 2012, 12:29:44 PM Yeah I don't like the idea of animating Yoshi either... I flat out don't like Yoshi as a character actually... tis why I was very much content replacing him with Veutiful Joe.
Title: Re: WIP PSA Workshop Post by: RisingStar on October 10, 2012, 01:28:25 PM Working On Some Funny Animations Yeaah ( But Don't now how to make a gif from it )
:>.>: So Here's A Image ... (http://i.imgur.com/5q09Z.png) Title: Re: WIP PSA Workshop Post by: Kagemaru on October 10, 2012, 02:50:47 PM Making gifs... is really tedious.
basically you have to screen shot each frame in brawlbox... without moving the screen camera. Then paste it into paint or something... then upload all the pictures to a gif making website.... it'll run all the pictures after each other for you which will give the illusion of movement. At least thats how I make gifs... unless someone knows an easier way to do it Title: Re: WIP PSA Workshop Post by: RisingStar on October 10, 2012, 04:19:04 PM Thanks kagemaru i will try it XD
Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on October 11, 2012, 09:03:36 AM Making gifs... is really tedious. or use a video recorder program xD and convert the video file to a .gif basically you have to screen shot each frame in brawlbox... without moving the screen camera. Then paste it into paint or something... then upload all the pictures to a gif making website.... it'll run all the pictures after each other for you which will give the illusion of movement. At least thats how I make gifs... unless someone knows an easier way to do it Title: Re: WIP PSA Workshop Post by: Kagemaru on October 11, 2012, 10:22:44 AM You know of a free one I can download?
Title: Re: WIP PSA Workshop Post by: RisingStar on October 12, 2012, 11:51:03 AM Yeah i don't have a Vid Recorder :( Where can i get one for free ?
Title: Re: WIP PSA Workshop Post by: KingJigglypuff on October 12, 2012, 11:58:32 AM Yeah i don't have a Vid Recorder :( Where can i get one for free ? Bandicam. It has a free version. The catch is that you can only record up to a maximum of 10 minutes whenever you choose to record something. And that the Bandicam logo is displayed at the top of your recorded video.Title: Re: WIP PSA Workshop Post by: RisingStar on October 12, 2012, 02:45:01 PM Thanks KingJigglypuff I Will Try It
Title: Re: WIP PSA Workshop Post by: Omniscient X on October 12, 2012, 02:56:48 PM So I'm pretty certain I've perfected my transformation theory and it seems to work pretty flawlessly and thanks to russmarrs I've got a rigged model of Chaos Form:
Hoping somebody can help me out with texture mapping tho lol I have no idea how to do that. Also I'm not sure if you can call articles from the final[character].pac file even when you're not in final smash state? -Omni Title: Re: WIP PSA Workshop Post by: Anivernage on October 12, 2012, 03:00:29 PM So I'm pretty certain I've perfected my transformation theory and it seems to work pretty flawlessly and thanks to russmarrs I've got a rigged model of Chaos Form: Hoping somebody can help me out with texture mapping tho lol I have no idea how to do that. Also I'm not sure if you can call articles from the final[character].pac file even when you're not in final smash state? -Omni Lol kyuubi Lw4 :P I think its possible with the enter final smash state, maybe im wrong Title: Re: WIP PSA Workshop Post by: Omniscient X on October 12, 2012, 03:02:47 PM Modifying an old CON Naruto animation to fit my needs ;) and I thought so to but that's only theoretical and in game I feel like it would contradict with other characters who were using their final smash? Maybe I'm wrong tho...
-Omni Title: Re: WIP PSA Workshop Post by: Anivernage on October 12, 2012, 03:07:28 PM Modifying an old CON Naruto animation to fit my needs ;) and I thought so to but that's only theoretical and in game I feel like it would contradict with other characters who were using their final smash? Maybe I'm wrong tho... Awesome, also i think KJP can answer this question >.>-Omni Title: Re: WIP PSA Workshop Post by: Omniscient X on October 12, 2012, 06:12:13 PM Awesome, also i think KJP can answer this question >.> lol hopefully!-Omni Title: Re: WIP PSA Workshop Post by: KingJigglypuff on October 12, 2012, 06:22:58 PM If you're talking about using Fit[Char]Final articles, then I don't think you can. If it's not in the Final Smash Action, then it freezes. That's what happened to me anyway.
Title: Re: WIP PSA Workshop Post by: pikazz on October 13, 2012, 09:12:28 AM ~Preview Time~ (http://www.youtube.com/watch?v=nnEZbXEqDQM#ws)
some animation I have done~ yes, it is a machinima but a preview so I get that counts as Animation/PSA Workshop :] Title: Re: WIP PSA Workshop Post by: Malfioz on October 15, 2012, 12:38:42 PM Title: Re: WIP PSA Workshop Post by: Segtendo on October 15, 2012, 12:41:16 PM Oooh. A Midna PSA. I'm intrigued.
Title: Re: WIP PSA Workshop Post by: Gamma Ridley on October 15, 2012, 02:19:04 PM Agggghhhh that's so awesome, I hope you keep going with this. Porting her over Bowser would be cool. There are pretty much no full PSAs over him, as far as I know. Plus, dat Final Smash.... Title: Re: WIP PSA Workshop Post by: Velen on October 15, 2012, 03:08:23 PM Man. If only my animations were that smooth when I made them...
Title: Re: WIP PSA Workshop Post by: Segtendo on October 15, 2012, 03:12:30 PM I also love the rig done on Midna :srs:
Title: Re: WIP PSA Workshop Post by: Velen on October 15, 2012, 03:22:15 PM Someone mind telling me how you make animations look that smooth?
Title: Re: WIP PSA Workshop Post by: Malfioz on October 15, 2012, 03:53:14 PM Thanks guys ;D
Someone mind telling me how you make animations look that smooth? Don't rush when making animations. Make sure you know what the animation should look like before starting. Move the body, rotate the head, arms, legs etc. to make the character more alive! Also small details like feet, eye, mouth movements etc. really gives an extra bonus in the end. Title: Re: WIP PSA Workshop Post by: Chaos_Knight on October 15, 2012, 06:12:46 PM Title: Re: WIP PSA Workshop Post by: Kagemaru on October 15, 2012, 08:03:26 PM Yeah *sage nod*
Title: Re: WIP PSA Workshop Post by: SiLeNtDo0m on October 16, 2012, 02:54:55 PM Thanks guys ;D Don't rush when making animations. Make sure you know what the animation should look like before starting. Move the body, rotate the head, arms, legs etc. to make the character more alive! Also small details like feet, eye, mouth movements etc. really gives an extra bonus in the end. How long have you been animating sir. I'm curious because this is excellent. Title: Re: WIP PSA Workshop Post by: ABloodyCanadian on October 16, 2012, 03:10:41 PM I just found this thread... I might as well use it...
Title: Re: WIP PSA Workshop Post by: Kagemaru on October 16, 2012, 07:41:25 PM How long have you been animating sir. I'm curious because this is excellent. Yeah... they really are. You must have taken a nice amount of time to do those animations. Me personally I don't feel the need to produce quality THAT high (once you're at a certain level of skill for artistic like things, its not a matter of skill but how much time you take making it and putting that skill to use on a certain project) since I'm not getting paid for this, but those animations were masterfully done sir... Also, no animation is useless... it could totally be a taunt or a wait or something. If you need a model changer, the newest brawlbox can add them into psa Title: Re: WIP PSA Workshop Post by: Omniscient X on October 17, 2012, 01:37:24 AM I decided not to make a tutorial on my transformations but I will include a quick little info post for those who are curious as to my method on how I achieve the transformation effect:
Here's a GIF of War's Up Smash Obliterate: The transformation works on the principle that War disappears in frames 15-43 (the ones where he appears to grow) via VIS0 file making the polygons invisible. At the beginning of the attack an article is spawned with Chaos Form in it and it's rigged to the same bones as War is (Ike's Boneset), and it performs the exact same animation simultaneously except it is only visible in frames 15-43. This gives War the effect of shapeshifting and since, even though the polygons are invisible, War's bones are still there (In line with those of Chaos Form) I can attach hitboxes to his bones and they'll correspond to the actions that Chaos Form makes, because they are, in essence, making the same movements. Hope this clears a bit of confusion up about my earlier theory, will update this post with a GIF of Chaos Form's animation to solidify the concept and a youtube video of the in-game effect to prove it. -Omni Title: Re: WIP PSA Workshop Post by: Malfioz on October 17, 2012, 03:34:28 AM How long have you been animating sir. I'm curious because this is excellent. Yeah... they really are. You must have taken a nice amount of time to do those animations. Me personally I don't feel the need to produce quality THAT high (once you're at a certain level of skill for artistic like things, its not a matter of skill but how much time you take making it and putting that skill to use on a certain project) since I'm not getting paid for this, but those animations were masterfully done sir... Also, no animation is useless... it could totally be a taunt or a wait or something. If you need a model changer, the newest brawlbox can add them into psa Thank you. :) I think I've been animating since April. I want the animation to be similar to the original and it isn't actually that hard when seeing the animation frame by frame. It feels like I'm just ripping the animation to brawlbox. Just for teh lulz Title: Re: WIP PSA Workshop Post by: Kagemaru on October 17, 2012, 06:05:25 AM Which is exactly how its supposed to be. A hobby... cause none of use are paying bills with this stuff lol.
I know what you mean about it becoming a job... I feel the same way all the time which is why I do multiple projects at once... so that when I get tired of one, I can do another. Title: Re: WIP PSA Workshop Post by: BlueBrain on October 17, 2012, 06:48:55 AM why's she blueish, wasnt that form orange?
or does it have to do with color animation weird stuff? Title: Re: WIP PSA Workshop Post by: Malfioz on October 17, 2012, 07:35:28 AM why's she blueish, wasnt that form orange? or does it have to do with color animation weird stuff? The game shows her skin as bluish green, sometimes yellow/orange colour depending on the camera angle I guess. Title: Re: WIP PSA Workshop Post by: Jerza on October 17, 2012, 01:34:00 PM Making A Aqua Psa Over Marth I Hope You Guys Wanna See More Because I Gonna Make More Title: Re: WIP PSA Workshop Post by: Gamma Ridley on October 17, 2012, 01:54:39 PM Just for teh lulz DAMMIT I LOVE YOU I don't remember exactly how it moved in TP. I think it walked on its legs...? I only really remember the scene where it breaks the pyramid around Hyrule Castle. /: Title: Re: WIP PSA Workshop Post by: Chaos_Knight on October 17, 2012, 02:37:35 PM Thank you. :) I think I've been animating since April. I want the animation to be similar to the original and it isn't actually that hard when seeing the animation frame by frame. It feels like I'm just ripping the animation to brawlbox. I guarantee people are gonna be asking you to animate for their PSAs. :srs:Title: Re: WIP PSA Workshop Post by: KingJigglypuff on October 17, 2012, 06:26:35 PM Quick Raptor preview video.
Title: Re: WIP PSA Workshop Post by: Gamma Ridley on October 17, 2012, 06:31:27 PM Quick Raptor preview video. Lookin' good so far. The only piece of advice I can give you is that the animation is a bit too "up-and-down," if you know what I'm saying. I'd recommend starting the animation at some "middle point" and go "up and down" from there, making sure to end at that middle point. Then the animation will loop properly and you'll be golden. =D I also love the hat on that second one. Title: Re: WIP PSA Workshop Post by: Anivernage on October 17, 2012, 06:40:45 PM Quick Raptor preview video. Awesome Kjp as always, love how the feet fingers move too also indeed with Gamma ;D Title: Re: WIP PSA Workshop Post by: KingJigglypuff on October 17, 2012, 06:45:58 PM Thanks. And I did start with a middle pose. I still need to so some work on it though. <.>
Title: Re: WIP PSA Workshop Post by: Velen on October 18, 2012, 07:18:53 AM Thanks. And I did start with a middle pose. I still need to so some work on it though. <.> -Like slowing down the swaying of the tail. Title: Re: WIP PSA Workshop Post by: ABloodyCanadian on October 18, 2012, 04:20:18 PM Making A Aqua Psa Over Marth I Hope You Guys Wanna See More Because I Gonna Make More I'd actually like to see that... Title: Re: WIP PSA Workshop Post by: SonicBrawler on October 20, 2012, 06:36:41 PM 3 amgios working on this:
Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on October 21, 2012, 06:46:12 PM I'm not dead yet.
(http://i.imgur.com/h4C1a.jpg) (http://i.imgur.com/F0Jnn.jpg) (http://i.imgur.com/SUZXx.jpg) (http://i.imgur.com/eH6f5.jpg) Began this recently. Still lots to do for Solidus. So...... what controls where the Nikita Missle comes out? It's bone index is -1........ Title: Re: WIP PSA Workshop Post by: jrush64 on October 22, 2012, 12:26:26 AM Solidus!!! Pretty frigging sick. Reminds me that i need to finish MGS2 again.
Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on October 22, 2012, 11:05:40 AM Clone over pikmin preview(down-smash): ([url]http://i.imgur.com/KITxN.gif[/url]) as you can see at the end naruto can jump while the clones still do the animetion without the clones move with naruto unlike if it was clones over ike´s sword article so the clones is sitting on naruto and clones animetion ends then naruto´s animetions end Title: Re: WIP PSA Workshop Post by: Kagemaru on October 22, 2012, 11:37:33 AM I can't stop... jizzing... aaaaaaaaaah
Title: Re: WIP PSA Workshop Post by: BlueBrain on October 22, 2012, 12:34:52 PM @marioDK:
now it just needs a smoke explosion on each clone when they appea and dissapear, and it'll be perfect Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on October 22, 2012, 12:38:01 PM @marioDK: dont worry i have not forgot that but can´t do it right now since i will PSAing the clones as the last thing now it just needs a smoke explosion on each clone when they appea and dissapear, and it'll be perfect Title: Re: WIP PSA Workshop Post by: AnImAiNe on October 22, 2012, 01:08:59 PM Title: Re: WIP PSA Workshop Post by: Carnage on October 22, 2012, 02:31:03 PM just wondering your making solidus psa over snake? any chance for a snake one slot rigg? since i like snake to much to replace him and solidus would be a nice costume imo :P
Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on October 22, 2012, 03:40:47 PM -_-
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26117 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26117) The PSA version is slightly different since it has his arms at normal length (Solidus' arm length > Snake's arm length) and a better rig and has it's polygon issues fixed, eliminating the need to optimize. I will apply these to the one slot version soon. Edit: Ever had one of those situations where you ask for help on the boards only to find a solution yourself the next day? I'm having another one of those times cause I solved my Missle Issue. Just a matter of changing the boneset of the tentacles to have a weightless bone reserved for the index that Nikita Missles use to spawn. Simon needs one more taunt. Title: Re: WIP PSA Workshop Post by: BlueBrain on October 23, 2012, 01:27:53 AM solidus needs a better texture IMO, but that's not anything to talk about in a PSA thread xD
Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on October 23, 2012, 05:31:41 PM Lucky for you, I have Solidus' textures from the HD version of MGS2. However, there may not be enough room for them.
Title: Re: WIP PSA Workshop Post by: Velen on October 25, 2012, 05:56:46 PM Lucky for you, I have Solidus' textures from the HD version of MGS2. However, there may not be enough room for them. You can fix that a little. By indexing the colors to 256, or 75% of that. Title: Re: WIP PSA Workshop Post by: Ultraxwing on October 27, 2012, 01:11:36 PM I remember seeing a sexy Belmont mod.
i was curious how it was doing. i'm a major Castlevania fan and such. also, if i were to do a PSA on a Martial Arts/Mech suit Using/Gun Using/Female character (not samus) how would i go about doing it? Title: Re: WIP PSA Workshop Post by: KingJigglypuff on October 28, 2012, 03:30:32 PM My precious...
Title: Re: WIP PSA Workshop Post by: BlueBrain on October 29, 2012, 04:21:57 AM body movement looks pretty neat, only nitpick would be his neck/head, you should make it a bit more natural by making the head spin slower than his neck
Title: Re: WIP PSA Workshop Post by: Kagemaru on October 29, 2012, 04:08:17 PM I'd lower the movement of the tail... like... hm... how to explain it. It moves too much basically...
Title: Re: WIP PSA Workshop Post by: pikazz on October 30, 2012, 06:40:20 AM Not rigged through, it keeps it's own BoneTree from the game. does anyone know how to export the animations from TF2 to 3ds max and later to Brawlbox? I would love to use that! Title: Re: WIP PSA Workshop Post by: BlueBrain on October 30, 2012, 07:23:35 AM from tf2 to 3ds max idk, but brawlbox comes with stuff to export animations from 3ds max to brawlbox
Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on October 30, 2012, 07:27:20 AM Not rigged through, it keeps it's own BoneTree from the game. does anyone know how to export the animations from TF2 to 3ds max and later to Brawlbox? I would love to use that! but its kinda useless for me since i prefer to animte in Brawlbox its more simple to animte there Title: Re: WIP PSA Workshop Post by: pikazz on October 30, 2012, 11:09:38 AM only just found out how that animetion expoter that comes with brawlbox works now I know, it's easier to do the animations in brawlbox.but its kinda useless for me since i prefer to animte in Brawlbox its more simple to animte there but I would like the TF2 original animations to brawlbox without trying to make a cheap copy of them xD Title: Re: WIP PSA Workshop Post by: Omniscient X on October 30, 2012, 05:07:01 PM Using a new idea I had for War's graphic effects, making him damage the field (at least visually) for a certain time! Using his Down Smash: Tremor Smash War punches the ground with immense force creating a rupture/crater in the ground:
The smashed section of the ground remains on the field after the attack and is independent of the character, and the PSA keeps track of how many times the move is used and every 3 uses is erases all craters from the field to prevent from overloading the game with graphics! Might just be a little bonus I'll throw in the Version 1 release as an option or I might scrap it depending on how people like it! Also working on rearranging EFLS files to allow some characters to access some different GFX, but its a WIP and I'll post here if I make any discoveries! Title: Re: WIP PSA Workshop Post by: BlueBrain on October 30, 2012, 05:41:03 PM epic :srs:
Title: Re: WIP PSA Workshop Post by: Omniscient X on October 30, 2012, 09:59:54 PM epic :srs: Thanks bro I thought it resembled the Darksiders equivalent pretty accurately, right?Title: Re: WIP PSA Workshop Post by: metatrongrhm on November 02, 2012, 02:34:57 PM Wow...
Title: Re: WIP PSA Workshop Post by: KingJigglypuff on November 03, 2012, 05:38:58 AM Title: Re: WIP PSA Workshop Post by: Carnage on November 03, 2012, 05:46:04 AM model looks much better dkn why the original had so much belly, also will you make arceus thing change color by model changers depending on the type of attack? it would be a nice addition imo.
Title: Re: WIP PSA Workshop Post by: KingJigglypuff on November 03, 2012, 05:50:16 AM model looks much better dkn why the original had so much belly, also will you make arceus thing change color by model changers depending on the type of attack? it would be a nice addition imo. I'm not sure. I don't think there are enough Model Changer events for Arceus to use (since he's going to be put over Ness).Title: Re: WIP PSA Workshop Post by: Carnage on November 03, 2012, 06:04:59 AM I'm not sure. I don't think there are enough Model Changer events for Arceus to use (since he's going to be put over Ness). we can add model changers in bb now as much as we want xD i did that for kagemaru zoroark on wolf and added two :P if you need help adding them i could do it but i must use the bbx psa so you wont be able to use psa after i add them Title: Re: WIP PSA Workshop Post by: Malfioz on November 05, 2012, 12:59:08 AM New project
Title: Re: WIP PSA Workshop Post by: BlueBrain on November 05, 2012, 04:49:05 AM omg dat rig OO.oo
is it the original rig, or u made it? cuz i dont recall the import ofver falco having those hanging thingies animated, could be wrong though Title: Re: WIP PSA Workshop Post by: Malfioz on November 05, 2012, 08:54:18 AM omg dat rig OO.oo is it the original rig, or u made it? cuz i dont recall the import ofver falco having those hanging thingies animated, could be wrong though I rigged it. Also I had to vertex his head, because it was sticking out of the helmet (good job, Nintendo). Moar work. Title: Re: WIP PSA Workshop Post by: KTH on November 05, 2012, 09:02:01 AM Wow...Just wow...I don't have any word for descrypt what i'm feeling.
Title: Re: WIP PSA Workshop Post by: Chaos_Knight on November 05, 2012, 09:03:15 AM You never fail to impress me. :srs: It looks like the animation was taken straight from the game.
Title: Re: WIP PSA Workshop Post by: Segtendo on November 05, 2012, 10:12:35 AM I rigged it. Also I had to vertex his head, because it was sticking out of the helmet (good job, Nintendo). Your animation skills. Are [censored]ing amazing.Moar work. Title: Re: WIP PSA Workshop Post by: SiLeNtDo0m on November 05, 2012, 10:20:19 AM I rigged it. Also I had to vertex his head, because it was sticking out of the helmet (good job, Nintendo). Moar work. Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on November 05, 2012, 11:06:54 AM like in 3ds max maybe he also using the Animetion exporter that is inc. in brawlbox since you can make animetions more smooth easyer in 3ds max then brawlbox cuz of there is alot of tools for that Title: Re: WIP PSA Workshop Post by: Malfioz on November 05, 2012, 11:22:51 AM Thanks guys! :D
I've been animating since April this year. Actually I'm just using bmdview2 (model viewer), where I can record animations and view them frame by frame. Edit: maybe he also using the Animetion exporter that is inc. in brawlbox How would that even work when bones are different from the original games and SSBB? Title: Re: WIP PSA Workshop Post by: BlueBrain on November 05, 2012, 04:44:33 PM Thanks guys! :DI've been animating since April this year. animate brawl characters in 3ds max, with their brawl skeleton :srs:Actually I'm just using bmdview2 (model viewer), where I can record animations and view them frame by frame. Edit:How would that even work when bones are different from the original games and SSBB? Title: Re: WIP PSA Workshop Post by: Malfioz on November 06, 2012, 10:49:10 AM animate brawl characters in 3ds max, with their brawl skeleton :srs: My bad. I thought of importing the animations from the original game.Title: Re: WIP PSA Workshop Post by: Chaos_Knight on November 06, 2012, 10:52:30 AM My bad. I thought of importing the animations from the original game. That hasn't been done before... :>.>: Good luck with that!Title: Re: WIP PSA Workshop Post by: BlueBrain on November 06, 2012, 12:57:24 PM and you can always port the animations by changing their bone names
Title: Re: WIP PSA Workshop Post by: slayermarth101 on November 06, 2012, 04:58:53 PM *comments for updates*
Title: Re: WIP PSA Workshop Post by: Omniscient X on November 06, 2012, 06:47:30 PM Figured I'd post this in the WIP thread as I've recently discovered the major advantage of my previous transformation technique. My technique allows for partial transformations (ie: Sasuke remaining in regular form but having his Cursed Seal wings sprout from his back; Naruto spawning only a kyubbi claw or something; War using Chaos Form's wings or tail, etc.) where as model changers prohibit that since the models are both attached to the same boneset so you can't shrink down the body and scale up the wings to make them appear as wings on their own, the only solution would be to heavily seperate all attributes of a model via "objects" that you could control via VIS0 which probably wouldn't even work. Just posting an interesting find :happy:
-Omni Title: Re: WIP PSA Workshop Post by: Carnage on November 06, 2012, 06:58:54 PM Figured I'd post this in the WIP thread as I've recently discovered the major advantage of my previous transformation technique. My technique allows for partial transformations (ie: Sasuke remaining in regular form but having his Cursed Seal wings sprout from his back; Naruto spawning only a kyubbi claw or something; War using Chaos Form's wings or tail, etc.) where as model changers prohibit that since the models are both attached to the same boneset so you can't shrink down the body and scale up the wings to make them appear as wings on their own, the only solution would be to heavily seperate all attributes of a model via "objects" that you could control via VIS0 which probably wouldn't even work. Just posting an interesting find :happy: that is possible by model changers if the char is divided on certain polygons lets say naruto arm has one polygon and the kyubii arm also uses a polygon and rigged on the same bone you would put naruto arm on boneswitch0 and kyubii on 1 so when kuybi appears you make the naruto one disapear -Omni Title: Re: WIP PSA Workshop Post by: Omniscient X on November 06, 2012, 10:08:10 PM that is possible by model changers if the char is divided on certain polygons lets say naruto arm has one polygon and the kyubii arm also uses a polygon and rigged on the same bone you would put naruto arm on boneswitch0 and kyubii on 1 so when kuybi appears you make the naruto one disapear While this is true you'd have to do alot of polygon work, while my way offers a far simpler and easier solution. Also with that method you can't have the arm or partial transformation move independently of say the arm. So if I wanted to have Naruto use a chakra arm to attack opponents while his other arm was doing something else such as charging a rasengan I couldn't do it with model changers since its parented to the arm bone. I suppose you could with a custom boneset but then you gotta make all new animations and that can be messy :P-Omni Title: Re: WIP PSA Workshop Post by: jrush64 on November 06, 2012, 10:10:18 PM While this is true you'd have to do alot of polygon work, while my way offers a far simpler and easier solution. Also with that method you can't have the arm or partial transformation move independently of say the arm. So if I wanted to have Naruto use a chakra arm to attack opponents while his other arm was doing something else such as charging a rasengan I couldn't do it with model changers since its parented to the arm bone. I suppose you could with a custom boneset but then you gotta make all new animations and that can be messy :P -Omni So can you please explain your way. Title: Re: WIP PSA Workshop Post by: Omniscient X on November 06, 2012, 10:30:10 PM Step 1-Pick a character with an article either in their fitcharacter00.pac or their motionetc so it doesn't shoot the filesize through the roof on your fitcharacter.pac where you'll be PSAing.
Step 2-Find your model for your character and rig it onto the character's bones (ie: War is rigged to Ike's bones so Chaos Form was also rigged to Ike's bones) Step 3-Make sure your visibility bones are usable on both models, if you don't know how to do this it's under Objects/Polygons depending on what version of BB you're using but search KCMM and there's a guide. Step 4-Make your animation for your character lets say I make it for Ike and then omit the frames where you think you'll have your transformation occur. Set the visibility bones to "set" for the frames you want the character there and "cleared" for when you want the main character's model to not be there. Step 5-Export the animation Step 6-Open the animation for your "transformed" model and edit the "omitted frames" accordingly (it doesn't matter if it messes up the other frames since the model won't be there). Then perform the same operation with visibility bones only INVERTED so the frames that were "set" for the original model should be "cleared" for the transformed model and the frames that were "cleared" for the original should be "set" for the transformed model. Step 7-Both animations should be the same frame length so in PSA you can go to the subaction you want to edit and simply put: -Generate Article: # -Set Anchored Article Action: -Parameter 1: Article # -Parameter 2: AnimationData # -Parameter 3: True (set this parameter to "boolean") For information on the above code see here: Step 8-Test in game and see if it works, if it doesn't you did something wrong :notimp: Proof-of-Concept: Note: I chose not to write this tutorial before because I DO NOT want to answer a [censored]ton of questions on visibility bones and such techniques, if you have a question RESEARCH IT and if you still have one RESEARCH SOME MORE :srs: then if you still have a question PM SOMEBODY ELSE but then if you're still confused I'll help you :) -Omni Title: Re: WIP PSA Workshop Post by: Carnage on November 07, 2012, 05:35:20 AM Step 1-Pick a character with an article either in their fitcharacter00.pac or their motionetc so it doesn't shoot the filesize through the roof on your fitcharacter.pac where you'll be PSAing. Step 2-Find your model for your character and rig it onto the character's bones (ie: War is rigged to Ike's bones so Chaos Form was also rigged to Ike's bones) Step 3-Make sure your visibility bones are usable on both models, if you don't know how to do this it's under Objects/Polygons depending on what version of BB you're using but search KCMM and there's a guide. Step 4-Make your animation for your character lets say I make it for Ike and then omit the frames where you think you'll have your transformation occur. Set the visibility bones to "set" for the frames you want the character there and "cleared" for when you want the main character's model to not be there. Step 5-Export the animation Step 6-Open the animation for your "transformed" model and edit the "omitted frames" accordingly (it doesn't matter if it messes up the other frames since the model won't be there). Then perform the same operation with visibility bones only INVERTED so the frames that were "set" for the original model should be "cleared" for the transformed model and the frames that were "cleared" for the original should be "set" for the transformed model. Step 7-Both animations should be the same frame length so in PSA you can go to the subaction you want to edit and simply put: -Generate Article: # -Set Anchored Article Action: -Parameter 1: Article # -Parameter 2: AnimationData # -Parameter 3: True (set this parameter to "boolean") For information on the above code see here: Step 8-Test in game and see if it works, if it doesn't you did something wrong :notimp: Proof-of-Concept: Note: I chose not to write this tutorial before because I DO NOT want to answer a [censored]ton of questions on visibility bones and such techniques, if you have a question RESEARCH IT and if you still have one RESEARCH SOME MORE :srs: then if you still have a question PM SOMEBODY ELSE but then if you're still confused I'll help you :) -Omni im doing something like that with MK cape and putting pokemons in there xD and they will be one slot so each trainer has their own Title: Re: WIP PSA Workshop Post by: KingJigglypuff on November 08, 2012, 05:20:52 PM Look at what I found.
Title: Re: WIP PSA Workshop Post by: Omniscient X on November 08, 2012, 06:00:48 PM Title: Re: WIP PSA Workshop Post by: Carnage on November 09, 2012, 02:33:57 AM Look at what I found. i have that game i was part of the beta xD and i pre oerdered it so i have the raptor skin so you play primal carnage kjp? they have some sick models the pteranodon is my favorite char and looks badass Title: Re: WIP PSA Workshop Post by: KingJigglypuff on November 09, 2012, 02:46:14 AM i have that game i was part of the beta xD and i pre oerdered it so i have the raptor skin so you play primal carnage kjp? they have some sick models the pteranodon is my favorite char and looks badass I do not have Primal Carnage. I want it though. But I got the model from garrysmod.org.Title: Re: WIP PSA Workshop Post by: Carnage on November 09, 2012, 02:51:35 AM I do not have Primal Carnage. I want it though. But I got the model from garrysmod.org. its a fun game but they still need to improve it alot too many bugs still the 5 dino clases are fun t rex carno pteranodon raptor and dylo xDTitle: Re: WIP PSA Workshop Post by: pikazz on November 09, 2012, 09:57:22 AM I know this question have been asked but I can't find it.
how do you do GIF of Brawlbox preview? cause I have a pretty tasty animation I have done I wanna show up Title: Re: WIP PSA Workshop Post by: jrush64 on November 09, 2012, 11:34:20 AM @pikazz, take pictures of every frame of the animation and use photoshop or something to make it into a .gif
Title: Re: WIP PSA Workshop Post by: Pervyman Trigger on November 09, 2012, 12:04:32 PM I feel I've made some note worthy progress on luffy >_>
Title: Re: WIP PSA Workshop Post by: jrush64 on November 09, 2012, 12:15:22 PM :srs: Is his arm meant to bend like that? I don't know anything about Luffy
Title: Re: WIP PSA Workshop Post by: Pervyman Trigger on November 09, 2012, 12:19:45 PM I give to you Luffy :srs:
Title: Re: WIP PSA Workshop Post by: Malfioz on November 09, 2012, 02:26:47 PM I know this question have been asked but I can't find it. how do you do GIF of Brawlbox preview? cause I have a pretty tasty animation I have done I wanna show up Use Fraps to record and use Virtualdub to edit/make it into a gif file. Title: Re: WIP PSA Workshop Post by: rax189 on November 09, 2012, 03:26:10 PM I give to you Luffy :srs: Im guessing most his attacks wont be that powerful because of his range lol.... But I cant wait for this psa Title: Re: WIP PSA Workshop Post by: KGN Nappdagg on November 10, 2012, 02:58:11 PM I know this question have been asked but I can't find it. Taking pics of EVERY frame takes too long. Mariodk said to use a program (forget which one), but, It turns videos into gifs depending on what you choose.how do you do GIF of Brawlbox preview? cause I have a pretty tasty animation I have done I wanna show up Title: Re: WIP PSA Workshop Post by: Allbait on November 11, 2012, 04:02:50 PM Luffy's leg looks really legit :O Nice! His arm is kinda odd looking but I guess that's a side effect from the stretchiness lol
Title: Re: WIP PSA Workshop Post by: Pervyman Trigger on November 11, 2012, 04:28:37 PM Naw the rigs not complete. it looks better right now
Title: Re: WIP PSA Workshop Post by: SonicBrawler on November 17, 2012, 02:33:35 PM I have no clue how to show an actual teaser preivew without giving it away, but here is what I think can be a teaser pick:
Title: Re: WIP PSA Workshop Post by: BlueBrain on November 17, 2012, 02:48:23 PM OMG!
u doing it!? EPIC Title: Re: WIP PSA Workshop Post by: SonicBrawler on November 17, 2012, 02:58:45 PM OMG! u doing it!? EPIC I am having some problems though :P But yeah, im 90% done. all thats left is gltich fixing, which i cant figure out Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on November 19, 2012, 11:07:04 PM Finally got around to making gifs. Will add more later. If you feel that the anims could be better, be constructive and detailed.
Title: Re: WIP PSA Workshop Post by: rax189 on November 21, 2012, 12:13:40 PM Finally got around to making gifs. Will add more later. If you feel that the anims could be better, be constructive and detailed. This looks sooo epic xD imma downloading this psa for sure. Title: Re: WIP PSA Workshop Post by: Pervyman Trigger on November 21, 2012, 01:21:27 PM The only one I have a problem with is this one. The way he pivots on his toe, both down and up is just unnatural. Using some toe bending magic would work well for fixing that. Now because I don't know the character so im going to assume his toe cant bend for a certain reason. So have him keep that foot flat on the ground as he leans inwards, and when you hit the limit for how far the human ankle allows forward, have his other foot hit the ground and allow him to sue the other leg for balance as he continues into the attack. For getting back it its basically the same way in reverse, but you'd need to fool around a little. You'd have to play around with the animation a little, but I'd say it'd come out much better in the end Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on November 21, 2012, 02:41:29 PM The source material of that motion doesn't have the toes move to a noticeable degree(hard to tell cause I can't see it in game or get the animations or bones of the models), but I can move them.
I'll give this ani another look tonight. Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on November 27, 2012, 08:42:31 AM No Posts yet?
Time to change this. http://youtu.be/hetsLqeyWpE (http://youtu.be/hetsLqeyWpE) Title: Re: WIP PSA Workshop Post by: Carnage on November 27, 2012, 09:33:43 AM belmont has alot of range imo lol but yeah did you take some inspiration from that dream world tv mix or whatever game that was like ssb but only released in japan?
Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on November 27, 2012, 09:44:01 AM Simon's jabs and Usmash are all from Dream Mix TV World Fighters.
But yes he's supposed to have lots of range. The idea behind the design is to have him have to use his range and spacing cause he has very limited options when the foe is in very close proximity. Many of his better ranged attacks have quite a bit of startup and/or lag so he needs to keep the foe out of his face. Solidus is still very WIP and all hitboxes are subject to tweaks. Title: Re: WIP PSA Workshop Post by: Omniscient X on November 28, 2012, 06:04:14 PM I feel like on Solidus's F-Smash, I'm assuming that's the attack that you also posted the animation for, once he hits the ground he should pull back kind of more along the ground almost dragging his swords as he goes. I hope this feedback helps make the animation look a little more realistic and fluid. All in all though great work.
-Omni Title: Re: WIP PSA Workshop Post by: SonicBrawler on November 29, 2012, 08:19:01 PM I made a preview for Tails over Ivysaur (Sonic Heroes PSA) its just A attacks atm:
Tails Over Ivysaur Preview (http://www.youtube.com/watch?v=_lytBQUOewY#) (im sick so thats why i sound so odd) Title: Re: WIP PSA Workshop Post by: Ultraxwing on November 30, 2012, 10:19:46 PM No Posts yet? Time to change this. [url]http://youtu.be/hetsLqeyWpE[/url] ([url]http://youtu.be/hetsLqeyWpE[/url]) May i make a Suggestion to Simon Belmont? His range is ridicioous, though this fits to the character, may i suggest that some of his moves at certain ranges don't do knockback and do less damage. the close you are the more damage and knock back is enabled. and the standard smasshes/tilts should do little damage with little knockback growth, so you may rely on certain specials and other moves to do the finishing blow, but have to rely on certain times and sweet spots to be truly effective pretty much like Zelda. i suggest this if you were any good in the actual Castlevania Games you can appreciate the value of skill needed to actually play Simon Belmont. Title: Re: WIP PSA Workshop Post by: SiLeNtDo0m on December 01, 2012, 03:41:41 AM May i make a Suggestion to Simon Belmont? His range is ridicioous, though this fits to the character, may i suggest that some of his moves at certain ranges don't do knockback and do less damage. the close you are the more damage and knock back is enabled. For a character like Simon Belmont, this is a poor design suggestion. This kind of design only works for characters that are supposed to be in your face and swift. Roy for example, really should be a quicker, more in your face version of Marth in Melee (of course, he kind of just ended up as a worse Marth mainly due to poor hitstun but I digress). Simon's sweet spots should be more towards the tip of the whip. He's a rather sluggish looking character with a bunch of projectiles. He should revolve around zoning and spacing his attacks. Title: Re: WIP PSA Workshop Post by: Ultraxwing on December 01, 2012, 09:04:51 AM For a character like Simon Belmont, this is a poor design suggestion. This kind of design only works for characters that are supposed to be in your face and swift. Roy for example, really should be a quicker, more in your face version of Marth in Melee (of course, he kind of just ended up as a worse Marth mainly due to poor hitstun but I digress). Simon's sweet spots should be more towards the tip of the whip. He's a rather sluggish looking character with a bunch of projectiles. He should revolve around zoning and spacing his attacks. I agree, In my opinion i see Belmont working the way that i suggested seeing how i played most of the Castlevania games; that's how i see it being played but you are more experienced in making PSA'S than a person who has only assisted in making one full hack in his Brawl Hacking liftime. so by this judgement it makes more sense to brawlify, than just going by what a fan does. looking at Vanilla Samus the Play style barely resembles anything from Metroids yet stays true to the actual moves that the person actually did; but balanced in a way that it fits in game so she isn't in a lightsuit shooting thousands upon thousands of missiles as if she were in Macross. Title: Re: WIP PSA Workshop Post by: SonicBrawler on December 02, 2012, 01:05:07 PM Dr. Mario over Peach Prievew (http://www.youtube.com/watch?v=8kZ7_VzxOtM#ws)
Title: Re: WIP PSA Workshop Post by: Carnage on December 02, 2012, 01:27:29 PM Dr. Mario over Peach Prievew ([url]http://www.youtube.com/watch?v=8kZ7_VzxOtM#ws[/url]) you probably cant make the pill a true projectile all other moves are easily ported Title: Re: WIP PSA Workshop Post by: SonicBrawler on December 02, 2012, 01:29:19 PM you probably cant make the pill a true projectile all other moves are easily ported would you be able to help? and I am thinking of giving up on trying to make pill a real artcile, but instead make it a fake one :/ Title: Re: WIP PSA Workshop Post by: Carnage on December 02, 2012, 02:01:32 PM would you be able to help? cant turn the pill real the only way would be you guys trying to rel port mario n-b maybe you guys can make a mario rel that only ports n-b? since the side b and down b arent requiredand I am thinking of giving up on trying to make pill a real artcile, but instead make it a fake one :/ Title: Re: WIP PSA Workshop Post by: SonicBrawler on December 02, 2012, 02:03:31 PM cant turn the pill real the only way would be you guys trying to rel port mario n-b maybe you guys can make a mario rel that only ports n-b? since the side b and down b arent required well we tried the .rel of mario and it didnt work. we need psa help but also, if you look in the video, the eyes are closed. that is ebcause we havent done eye stuff yet Title: Re: WIP PSA Workshop Post by: Carnage on December 02, 2012, 02:06:54 PM well we tried the .rel of mario and it didnt work. we need psa help but you guys tryead as a whole right? maybe you should just focus on n-bbut also, if you look in the video, the eyes are closed. that is ebcause we havent done eye stuff yet Title: Re: WIP PSA Workshop Post by: SonicBrawler on December 02, 2012, 02:08:11 PM but you guys tryead as a whole right? maybe you should just focus on n-b dont know how to do that lol Title: Re: WIP PSA Workshop Post by: Carnage on December 02, 2012, 02:11:56 PM dont know how to do that lol see the paths to the n-b and dont give a crap about the downb,side b stuffTitle: Re: WIP PSA Workshop Post by: Omniscient X on December 02, 2012, 03:04:42 PM Working on Wargreymon's Neutral Special and Side Special today, hopefully will get them finished I have all standards except the D-tilt done and all aerials except D-Air done. Here's some progress on Terra Force:
-Omni Title: Re: WIP PSA Workshop Post by: SonicBrawler on December 02, 2012, 03:10:31 PM Looks epic
Title: Re: WIP PSA Workshop Post by: Leon Exodio on December 03, 2012, 12:51:10 PM Working on Wargreymon's Neutral Special and Side Special today, hopefully will get them finished I have all standards except the D-tilt done and all aerials except D-Air done. Here's some progress on Terra Force: i cant wait for that its going to look awesome -Omni Title: Re: WIP PSA Workshop Post by: Alex Climax on December 03, 2012, 01:34:00 PM Working on Wargreymon's Neutral Special and Side Special today, hopefully will get them finished I have all standards except the D-tilt done and all aerials except D-Air done. Here's some progress on Terra Force: -Omni Well dam, that's looking terrific so far. Title: Re: WIP PSA Workshop Post by: Omniscient X on December 03, 2012, 10:07:58 PM Another little Wargreymon preview, like I told you the fireball renders alot better in-game ;)
I'm going to start the aerial version tonight and finish it tomorrow! -Omni Title: Re: WIP PSA Workshop Post by: BlueBrain on December 04, 2012, 05:58:45 PM looks epic, what happened with/to war? :oshi:
Title: Re: WIP PSA Workshop Post by: Solar99 on December 04, 2012, 06:00:04 PM looks epic, what happened with/to war? :oshi: He put it on hold to work on WarGreymon.Title: Re: WIP PSA Workshop Post by: Omniscient X on December 04, 2012, 09:25:28 PM looks epic, what happened with/to war? :oshi: Yes, Anivernage is still working on a revamp of the Chaos Form as the wing was not textured or ripped right so it's on hold until I get that, once it's done I'll resume work. In the meantime I'm working on Wargreymon, and I just be able to finish some more moves tonight.-Omni Title: Re: WIP PSA Workshop Post by: pikazz on December 08, 2012, 07:30:12 AM found some more on special throws!
couldn't record but I hope it works with pics I found out how to change the Action to make the workable grab, the Action once you grabbing someone and what Action the opponent will do. Best is it follow the ThrowN Bone! bad part is we can ADD yet, just change. this is all module hacking with the basic of PSA. (http://i50.tinypic.com/2repoj4.jpg) this looks like SideB but the truth is, it's NormalB! it's "Cloned" over to it's B attack and the grab works wonder :happy: but sadly, the grab on SideB now doesn't work, we will travel through the opponent like it's nothing there! and yes, it works to put the grab on final smash! one good part is, it works over the normal actions too! :D (http://i48.tinypic.com/2nc14c5.jpg) I gave ganondorf a grab command on his Attack11. this is one frame before he grabs! (http://i46.tinypic.com/2mz0hec.jpg) he grabs and ganondorf does his UpB grab on that frame! also, the character FOLLOWS the ThrowN bone 8D but sadly, the UpB grab doesn't work. right now I am trying to give someone else that doesn't have a special throw so it can have a special throw with REL, but I haven't done it yet Title: Re: WIP PSA Workshop Post by: Anivernage on December 08, 2012, 05:28:08 PM Why nobody replied? *slaps everyone*
Looks really cool so far :af2: Hope you can get the issues fixed. :D Title: Re: WIP PSA Workshop Post by: pikazz on December 10, 2012, 08:59:51 PM (http://i47.tinypic.com/2620htf.jpg)
so close now! Title: Re: WIP PSA Workshop Post by: Anivernage on December 10, 2012, 09:05:08 PM ([url]http://i47.tinypic.com/2620htf.jpg[/url]) so close now! Well!..pikazz glad to see is almost done! ;D Title: Re: WIP PSA Workshop Post by: Carnage on December 11, 2012, 05:13:38 AM i want to see ganon side B grab too xD since he can move the oponents around and fall with them xD
Title: Re: WIP PSA Workshop Post by: pikazz on December 11, 2012, 06:13:08 AM i want to see ganon side B grab too xD since he can move the oponents around and fall with them xD sadly only ike with Captain falcon grab is possible right nowWell!..pikazz glad to see is almost done! ;D Title: Re: WIP PSA Workshop Post by: Carnage on December 11, 2012, 06:20:31 AM sadly only ike with Captain falcon grab is possible right now shouldnt the grabs be the same references and fighter.pac wise i mean the codes you need to do to make it work?thank you xD Title: Re: WIP PSA Workshop Post by: pikazz on December 11, 2012, 11:42:46 AM I finally did it! A perfect working special grab for Ike after Heavy Module Editing! :happy:
but sadly, right now the only thing is that I have only found Ike to work :/ also, it disables articles! if you are trying to generate a article with the heavy edited REL file it will freeze! but it doesn't matter for ike however x3 Here it goes! I did the UpB as a special Grab! He throws his sword like his normal B up but he doesn't fly down on after he grabs the sword like his attack does. under that attack he can grab an opponent! when he does, it acts like Captain Falcons upB but with a twist! (http://i45.tinypic.com/inb9rq.jpg) Spin Spin (http://i47.tinypic.com/29x7vwm.jpg) Spin Spin yes! with a twist, he spins around with the opponent! when he have spun around, he slices them and toss him with a powerful force! (http://i48.tinypic.com/34ni24z.jpg) Both Ike and opponent get thrown heavy! the move itself need tweaking but the Special Throw base works 100%! finally, I found out how to make a Special Grab and Throw 100% ;w; Title: Re: WIP PSA Workshop Post by: Carnage on December 11, 2012, 11:56:06 AM disabling articles thats not good but atleast its something.
Title: Re: WIP PSA Workshop Post by: pikazz on December 11, 2012, 11:59:24 AM disabling articles thats not good but atleast its something. sadly, that's bad :c but since the module piece needs to be on a certain place in the rel file and we can't add to the module since it isn't rebuildable :/so somethings needs to be replaced sadly :/ Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on December 11, 2012, 09:02:57 PM Well, my update isn't as impressive as Pikazz's, but here's some more Tabuu eye candy. This time, the man is going to be finished for sure. I finally realized that the old PSA is the only PSA that won't corrupt his file (no BB 0.67b or that new, unofficial PSA update, although I AM using the TXT files)
I'm almost done the Up Smash. Need to change knockback and trajectory some in-game, but the basic move is done. Now the only attack left (besides finishing up the Neutral Special Ground) is his DownD Attack, and after doing a little bit of Model Changer stuff and item animations, the final version will be ready for release. ;D Up Smash: I also finished the Forward Throw: And finally, I fixed yet another glitch on the NSG. Now both of my hitboxes finally hit. Only one pesky glitch left to fix somehow. Title: Re: WIP PSA Workshop Post by: Anivernage on December 11, 2012, 09:52:22 PM Epic. Nice job man ;D
Title: Re: WIP PSA Workshop Post by: SiLeNtDo0m on December 12, 2012, 12:55:41 AM TaskmasterRekka (http://www.youtube.com/watch?v=OE0QuQJlnPg#ws)
Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on December 12, 2012, 09:38:36 AM TaskmasterRekka ([url]http://www.youtube.com/watch?v=OE0QuQJlnPg#ws[/url]) Dude, why are you so much better than me I can't stand it? XD JK, really epic animations! Title: Re: WIP PSA Workshop Post by: KGN Nappdagg on December 12, 2012, 01:53:03 PM TaskmasterRekka ([url]http://www.youtube.com/watch?v=OE0QuQJlnPg#ws[/url]) Judging by this, I'm assuming that Taskmaster will have an OHC system. Title: Re: WIP PSA Workshop Post by: SiLeNtDo0m on December 12, 2012, 02:07:40 PM Judging by this, I'm assuming that Taskmaster will have an OHC system. No. That would be gimmicky and unfitting for this character. You can check the written moveset on page 506 of my thread. Title: Re: WIP PSA Workshop Post by: KGN Nappdagg on December 12, 2012, 02:16:10 PM No. That would be gimmicky and unfitting for this character. You can check the written moveset on page 506 of my thread. ArightTitle: Re: WIP PSA Workshop Post by: pikazz on December 17, 2012, 03:09:40 PM (http://i50.tinypic.com/2lc1943.jpg)
success on ness! (http://i48.tinypic.com/34gskg8.jpg) funny glitch PK Flash, PSI Magnet and Final Smash's Articles works! still, haven't test PK Thunder and PK Fire! Title: Re: WIP PSA Workshop Post by: KingJigglypuff on December 17, 2012, 03:44:01 PM Alright. More progress. =D
Title: Re: WIP PSA Workshop Post by: Omniscient X on December 18, 2012, 12:17:24 AM Sorry guys I've been MIA for awhile but I finally got my Brawlbox working again so it's back to work on Wargreymon. Here's a Brawlbox preview of the Down Special: Grey Shield:
-Omni Title: Re: WIP PSA Workshop Post by: pikazz on December 18, 2012, 02:15:53 PM Alright. More progress. =D more progress!I tested ness with EVERY articles he has AND his special grab! everything works perfect :D it SEEMS we can add special grab with working articles! I will try with Mario, Luigi, Rob and one more that has many articles to prove it! Title: Re: WIP PSA Workshop Post by: Alex Climax on December 18, 2012, 05:51:41 PM Sorry guys I've been MIA for awhile but I finally got my Brawlbox working again so it's back to work on Wargreymon. Here's a Brawlbox preview of the Down Special: Grey Shield: -Omni Ah, hah. Glad to see his rig is still holding up nicely. Liking that stance. =o Title: Re: WIP PSA Workshop Post by: pikazz on December 19, 2012, 06:42:18 AM Yeay! thanks for PWs help, we discovered how to fully add a special grab to EVERYONE!
I am pretty sure that this is also 100% articles no freeze method! (http://i48.tinypic.com/534wsp.jpg) bad animations I know! but it works and it's the case! and now I will try with Ganondorf SideB and also Bowsers SideB! and I will still try this on Mario and one more with many articles but without a special grab to check out the articles behavior! Title: Re: WIP PSA Workshop Post by: Carnage on December 19, 2012, 07:08:35 AM Yeay! thanks for PWs help, we discovered how to fully add a special grab to EVERYONE! I am pretty sure that this is also 100% articles no freeze method! ([url]http://i48.tinypic.com/534wsp.jpg[/url]) bad animations I know! but it works and it's the case! and now I will try with Ganondorf SideB and also Bowsers SideB! and I will still try this on Mario and one more with many articles but without a special grab to check out the articles behavior! so will comon people who dont understand models and hex be able to do it or you will be the only one to make it work? since most ppl cant hex at all Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on December 19, 2012, 07:37:28 AM Yeay! thanks for PWs help, we discovered how to fully add a special grab to EVERYONE! you should make a .gif or video of this since you still not have made a .gif or video of this I am pretty sure that this is also 100% articles no freeze method! ([url]http://i48.tinypic.com/534wsp.jpg[/url]) bad animations I know! but it works and it's the case! and now I will try with Ganondorf SideB and also Bowsers SideB! and I will still try this on Mario and one more with many articles but without a special grab to check out the articles behavior! ofc i believe you have made it possible but some ppl wanted to see its true Title: Re: WIP PSA Workshop Post by: Anivernage on December 19, 2012, 12:01:56 PM you should make a .gif or video of this since you still not have made a .gif or video of this He isnt lying :P previously made an video but yeah pikazz a new vid would be really helpfull.ofc i believe you have made it possible but some ppl wanted to see its true Title: Re: WIP PSA Workshop Post by: pikazz on December 19, 2012, 12:25:00 PM since you asked for a video, I did a video! I am uploading it right now!
so will comon people who dont understand models and hex be able to do it or you will be the only one to make it work? since most ppl cant hex at all modules* and I am not the only who know how to do it, PW also knows ;P he is a really great teacher and a helper x3 well, it is pretty much module hacking :/ and I am pretty bad to do tutorials, but I think it would be pretty easy now once it's been discovered! but it is ALOT of module and hex hacking so this would be for the experts EDIT: uploaded! SpecialGrabslol (http://www.youtube.com/watch?v=J4IE7oVN4pY#) Title: Re: WIP PSA Workshop Post by: Ultraxwing on December 19, 2012, 02:11:28 PM The ability to make special grabs is something sexy my friend. once you discover other things in the .REL it might be possible to fully clone an articled character over any character at this point. maybe if Modules are fully deciphered we might be able to make official new characters with ASM or just Gecko codes in the future. if i had a true computer that wasn't at a local library i would love to learn this mess =/ this makes one of my characters completely possible now. though over ganondorf and he could do it. it could make the attack/dash motions much cleaner. Title: Re: WIP PSA Workshop Post by: Carnage on December 19, 2012, 02:19:56 PM The ability to make special grabs is something sexy my friend. once you discover other things in the .REL it might be possible to fully clone an articled character over any character at this point. maybe if Modules are fully deciphered we might be able to make official new characters with ASM or just Gecko codes in the future. if i had a true computer that wasn't at a local library i would love to learn this mess =/ this makes one of my characters completely possible now. though over ganondorf and he could do it. it could make the attack/dash motions much cleaner. Title: Re: WIP PSA Workshop Post by: pikazz on December 19, 2012, 02:24:32 PM The ability to make special grabs is something sexy my friend. once you discover other things in the .REL it might be possible to fully clone an articled character over any character at this point. maybe if Modules are fully deciphered we might be able to make official new characters with ASM or just Gecko codes in the future. if i had a true computer that wasn't at a local library i would love to learn this mess =/ this makes one of my characters completely possible now. though over ganondorf and he could do it. it could make the attack/dash motions much cleaner. I kinda know how the articles are build, at least 10-30% so it would be nice to give someone who is articleless an article! ganon alrwady has 2 special grabs you wanted to add more? you can add more instead like one bowser grab and one captian grab and 2 ganon grabs, but I am lazy about do to that xDTitle: Re: WIP PSA Workshop Post by: Carnage on December 19, 2012, 02:28:21 PM yes! it is! :3 who wants a moveset where all specials are grabs? lol that character would have a tiny range on his special moves xDI kinda know how the articles are build, at least 10-30% so it would be nice to give someone who is articleless an article! you can add more instead like one bowser grab and one captian grab and 2 ganon grabs, but I am lazy about do to that xD you could try starting copying simple articles like lets say mario fireball over another chars to see how they work but remenber they need the floating points on the pac file so idkn how that would work tough Title: Re: WIP PSA Workshop Post by: KingJigglypuff on December 19, 2012, 03:54:20 PM Now that's what I want to see! =D Great job, pikazz.
Also... Gliding... Title: Re: WIP PSA Workshop Post by: Segtendo on December 19, 2012, 04:26:27 PM Oh KJP.
You and your ways to make people glide. Seriously. That's awesome :srs: Title: Re: WIP PSA Workshop Post by: KingJigglypuff on December 19, 2012, 04:34:37 PM Oh KJP. Thanks. =PYou and your ways to make people glide. Seriously. That's awesome :srs: It took me some time to get it right. I spent 2+ days on it. <.> The angling was quite easy. It was the momentum and timers that I spent the longest on. Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on December 19, 2012, 05:44:08 PM (http://i.imgur.com/B7Sdm.png)
You gotta take it 1 step at a time. Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on December 19, 2012, 11:30:48 PM Now that's what I want to see! =D Great job, pikazz. i have kinda discovered how to do glide aswellAlso... Gliding... i know how to do the angling part of the glide so it will be just like as a real glide+only needed 1 animetion for it(3-4 aminetions if you count Start/end/Attack for glide) found out then i did vegeta´s Air FS but the moving part i still needing to find out i think i will find out then i start on SMBZ Mario´s up-B(cape mode) since that will be SMWorld cape glide Title: Re: WIP PSA Workshop Post by: KGN Nappdagg on December 20, 2012, 11:39:45 AM Now that's what I want to see! =D Great job, pikazz. Also... Gliding... Got it to work I see Title: Re: WIP PSA Workshop Post by: Ninka_kiwi on December 20, 2012, 03:26:20 PM ([url]http://i.imgur.com/B7Sdm.png[/url]) You gotta take it 1 step at a time. I'm assuming your trying to make classic Simon right? I'd suggest using the model from Dream mix TV fighters, and editing it to be higher quality. The model was actually recently ripped here. http://www.models-resource.com/wii_gamecube/dreammixtvworldfighters/index.html (http://www.models-resource.com/wii_gamecube/dreammixtvworldfighters/index.html) Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on December 20, 2012, 06:27:29 PM I have that model and it is in.....
http://www.youtube.com/watch?feature=player_detailpage&v=jAMIneGqmCY#t=13s (http://www.youtube.com/watch?feature=player_detailpage&v=jAMIneGqmCY#t=13s) Yes it is that bad in 3DS Max, especially considering how it does transparency with the eyebrows such. I'm not sure how to edit that model to be higher quality, so I figure that I'd be better off making my own using resources from that model and the Judgment model. Post Merge: December 21, 2012, 09:06:22 AM Since life goes on, here's another pic of my progress. (http://i.imgur.com/BmuKH.png) Title: Re: WIP PSA Workshop Post by: SiLeNtDo0m on December 21, 2012, 01:58:28 PM A video for EY of his Simon Belmont PSA:
Simon Belmont PSA by EternalYoshi (http://www.youtube.com/watch?v=7-S5St17taM#ws) Apologies for the occasional frame skips. Once again, my Dazzle proves to me why its a pizza [censored]. Title: Re: WIP PSA Workshop Post by: slayermarth101 on December 21, 2012, 02:01:27 PM A video for EY of his Simon Belmont PSA: I have no idea who that is... NO ONE rage at me. Simon Belmont PSA by EternalYoshi ([url]http://www.youtube.com/watch?v=7-S5St17taM#ws[/url]) Apologies for the occasional frame skips. Once again, my Dazzle proves to me why its a pizza [censored]. but, my god... That is friggin sexy.. Title: Re: WIP PSA Workshop Post by: Carnage on December 21, 2012, 02:22:31 PM ahaha it ends with a pigg on its head so damn funny xD
Simon looks nice and over TL wich i have no psas i will for sure get it and EY even if a model of dreamix looks like crap you should rigg it as an alt becuase i love low poly models xD it brings me memories :P Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on December 21, 2012, 03:15:14 PM That Pig is a silly issue caused by me not sending the FitToonLinkResult file......
Title: Re: WIP PSA Workshop Post by: BlueBrain on December 22, 2012, 03:48:51 AM finally a whip user that isnt zss
Title: Re: WIP PSA Workshop Post by: Carnage on December 22, 2012, 04:35:54 AM finally a whip user that isnt zss sheik says hi xDTitle: Re: WIP PSA Workshop Post by: BlueBrain on December 22, 2012, 06:58:18 AM sheik says hi xD u srs?just a weird special move makes hi a whip user? why not call samus one as well for her grab and hang? no, i mean someone who MAINS a whip, also, why do they move so fast? O_O Title: Re: WIP PSA Workshop Post by: Alex Climax on December 24, 2012, 12:13:44 PM I'm not much of a PSAer but....
I'm working on this He'll have custom animations where needed. I'm pretty much just making him blind, since he's never been in a fighting game yet. But so far I animated:
Title: Re: WIP PSA Workshop Post by: SonicBrawler on December 24, 2012, 12:34:07 PM To be honest, i have no clue which WIP thread i should put this in. it is animation and model change stuff, so im guessing here.
Title: Re: WIP PSA Workshop Post by: Segtendo on December 24, 2012, 12:42:14 PM You clever SOB :srs:
Needs moar Cloud and DBZ hacks. Title: Re: WIP PSA Workshop Post by: SonicBrawler on December 24, 2012, 12:50:26 PM You clever SOB :srs: Needs moar Cloud and DBZ hacks. Title: Re: WIP PSA Workshop Post by: Chaos_Knight on December 24, 2012, 12:58:19 PM Time to rename it "Shadow Emmisary". :srs:
Title: Re: WIP PSA Workshop Post by: Snoopy on December 24, 2012, 01:19:34 PM put Sephiroth over the Paratroopas, so he can fly and flap his one wing around.
just a suggestion. Title: Re: WIP PSA Workshop Post by: SonicBrawler on December 24, 2012, 01:31:44 PM put Sephiroth over the Paratroopas, so he can fly and flap his one wing around. just a suggestion. Vegeta went on Paratroopa/koopa troopa. he flies then when you hit him he walks. but im thinking of sephiroth on bullet bil so he flies with his sword out and if he hits you then explosion Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on December 24, 2012, 01:33:51 PM Also add Mr. L over certain Primids. He was REALLY prevalent before model editing was possible, as was Fierce Deity Link.
Title: Re: WIP PSA Workshop Post by: Segtendo on December 24, 2012, 02:55:11 PM Tabuu should be Goku or Vegeta.
Title: Re: WIP PSA Workshop Post by: SonicBrawler on December 24, 2012, 03:09:50 PM Also add Mr. L over certain Primids. He was REALLY prevalent before model editing was possible, as was Fierce Deity Link. I wasnt able to find them. But i will if i can Tabuu should be Goku or Vegeta. I'll do goku because vegeta is turtle also, its annoyign ebcause i have to change the files for every level and every part of the level. thats why im only doing the jungle stage. Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on December 24, 2012, 03:16:26 PM Most of the MR Ls were made before BV existed in 2009 and 2010. As such, you'd be better off using one of the better ones like this one: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5766 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5766) since the others aren't available.
Cloud and Sephy should be bosses in SSE. Title: Re: WIP PSA Workshop Post by: SonicBrawler on December 24, 2012, 03:18:25 PM i ment i couldnt find Primid. but I'll use that one if I can find it.
Title: Re: WIP PSA Workshop Post by: Segtendo on December 24, 2012, 03:50:43 PM i ment i couldnt find Primid. but I'll use that one if I can find it. I think the Primid is a common enemy.Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on December 24, 2012, 07:15:10 PM (http://i.imgur.com/JVIXa.png)
What he wears is kinda complex so I wanted to "draw" the undershirt first, though I wouldn't call it that. Title: Re: WIP PSA Workshop Post by: Mareeo 64 on December 26, 2012, 12:25:02 PM To be honest, i have no clue which WIP thread i should put this in. it is animation and model change stuff, so im guessing here. I love you :srs:Now then......... *gets new pants* Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on December 26, 2012, 01:25:01 PM Wow, that Subspace hack sounds like loads of laughs. I'm imagining going through it as my Tabuu PSA and laughing. :P
Title: Re: WIP PSA Workshop Post by: SonicBrawler on December 26, 2012, 06:27:43 PM Beta Entry:
Title: Re: WIP PSA Workshop Post by: Segtendo on December 26, 2012, 06:29:53 PM A Werehog PSA?
Interesting... Title: Re: WIP PSA Workshop Post by: rax189 on December 27, 2012, 01:28:07 AM Beta Entry: yay u used my entry... or we just thought of same thing :P but i would reccomend using a new model because if you notice the bones are rearanged to match wolf. like in this pic Title: Re: WIP PSA Workshop Post by: SonicBrawler on December 27, 2012, 06:02:26 AM yay u used my entry... or we just thought of same thing :P but i would reccomend using a new model because if you notice the bones are rearanged to match wolf. like in this pic he is taller than sonic. and i just based it off of my imagination. i never read anything of urs Title: Re: WIP PSA Workshop Post by: rax189 on December 27, 2012, 10:37:07 AM he is taller than sonic. and i just based it off of my imagination. i never read anything of urs lol okTitle: Re: WIP PSA Workshop Post by: Eternal Yoshi on December 27, 2012, 04:21:22 PM (http://i.imgur.com/zCgOd.jpg)
Slow and Steady progress, but it will win the race. Title: Re: WIP PSA Workshop Post by: Carnage on December 27, 2012, 04:36:45 PM every psa should have alt models and that is looking good xD
Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on December 28, 2012, 12:40:49 PM every psa should have alt models ^this Title: Re: WIP PSA Workshop Post by: Kagemaru on December 28, 2012, 01:06:42 PM Title: Re: WIP PSA Workshop Post by: rax189 on December 28, 2012, 01:28:59 PM ^this ^that ^thoseTitle: Re: WIP PSA Workshop Post by: Alex Climax on December 28, 2012, 02:53:22 PM I spy with my little eye.
Something that is spam. Anyway, that Simon seems to be coming along nicely. But since it's just the model being previewed for the moment. Wouldn't he be better shown in the Model's WIP? Not trying to sound rude. Title: Re: WIP PSA Workshop Post by: Carnage on December 28, 2012, 03:32:54 PM I spy with my little eye. its a model exclusive to the psa so its on the grey area lolSomething that is spam. Anyway, that Simon seems to be coming along nicely. But since it's just the model being previewed for the moment. Wouldn't he be better shown in the Model's WIP? Not trying to sound rude. Title: Re: WIP PSA Workshop Post by: Alex Climax on December 28, 2012, 03:35:53 PM its a model exclusive to the psa so its on the grey area lol Ah, well that makes sense.Okie doke. Was just wonderin Title: Re: WIP PSA Workshop Post by: Carnage on December 28, 2012, 03:37:54 PM Ah, well that makes sense. some psas have exclusive models with custoom bonesets like most of EY, mariodk gotenks and some others where ppl made custoom bonesets wich only work with the psa in question.Okie doke. Was just wonderin Title: Re: WIP PSA Workshop Post by: Alex Climax on December 28, 2012, 09:28:27 PM Title: Re: WIP PSA Workshop Post by: AnImAiNe on December 28, 2012, 10:16:00 PM how come gumdramon is so big compared to shoutmon? just curious
Title: Re: WIP PSA Workshop Post by: Alex Climax on December 28, 2012, 10:38:44 PM how come gumdramon is so big compared to shoutmon? just curious Oh, that's because I didn't Size mod him yet. xD Whilst Shoutmon is at a 0.8 size mod. Just a quick alpha vid of Gumdramon, I'll be working out all of the kinks, and revamping all the animations soon enough. Title: Re: WIP PSA Workshop Post by: Carnage on December 29, 2012, 08:55:13 AM looks preety damn good for a first psa you need to make the taill do damage too not just on the hammer imo
Title: Re: WIP PSA Workshop Post by: Alex Climax on December 29, 2012, 01:17:40 PM looks preety damn good for a first psa you need to make the taill do damage too not just on the hammer imo Heh, thank you.And alright. I'll add that in, thank ya for the suggestion! Title: Re: WIP PSA Workshop Post by: KGN Nappdagg on December 30, 2012, 03:41:19 AM To be honest, i have no clue which WIP thread i should put this in. it is animation and model change stuff, so im guessing here. Kind old but, This makes me wana put ALL FF7Frieza's Subspace hax in :/ Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on December 30, 2012, 07:50:06 PM (http://i.imgur.com/ugStQ.jpg)
Not gonna lie, I have no freaking idea how I'm gonna model the hair...... Title: Re: WIP PSA Workshop Post by: Carnage on December 31, 2012, 03:54:38 AM hair... just make something that looks nice :P
Title: Re: WIP PSA Workshop Post by: Gamma Ridley on December 31, 2012, 10:44:48 PM Title: Re: WIP PSA Workshop Post by: rax189 on December 31, 2012, 11:57:04 PM A mew psa.... Thats just about the BEST IDEA EVER lol Title: Re: WIP PSA Workshop Post by: Segtendo on January 01, 2013, 01:22:10 AM Title: Re: WIP PSA Workshop Post by: MarioStar+ on January 02, 2013, 12:16:34 PM Hi! I'm doing a Gold Mario moveset (from NSMB2) I will show previews later. :)
If anywone is interested... Title: Re: WIP PSA Workshop Post by: Leon Exodio on January 02, 2013, 12:18:55 PM Title: Re: WIP PSA Workshop Post by: KingJigglypuff on January 02, 2013, 12:22:54 PM Hi! I'm doing a Gold Mario moveset (from NSMB2) I will show previews later. :) This thread is to show previews, not state what you're planning. If you don't have something to show and/or have a reply to a preview, then don't bother posting in this thread.If anywone is interested... Title: Re: WIP PSA Workshop Post by: MarioStar+ on January 02, 2013, 12:24:52 PM Ok sorry... I will be more carefule next time.
Title: Re: WIP PSA Workshop Post by: Gamma Ridley on January 03, 2013, 11:49:25 AM Glad you guys picked up on the hand being for Metronome. XD
Anyway, notice anything that's missing? Title: Re: WIP PSA Workshop Post by: Carnage on January 03, 2013, 01:05:39 PM Glad you guys picked up on the hand being for Metronome. XD Anyway, notice anything that's missing? model changers are easy it all depends on the ids and the position you can see them in bb , just wondering is that pokepark mew with pokepark bones? or you rigged him on someone boneset? if its pokepark bones you got a long animations list ahead Title: Re: WIP PSA Workshop Post by: Gamma Ridley on January 03, 2013, 01:10:12 PM Yeah, with some tinkering I've managed to figure out model changers for the most part.
And it's the Pokepark model with some bone additions/adjustments. So yeah, that's kind of why I'm not too devoted, because I know how many animations I have to make... <_< Title: Re: WIP PSA Workshop Post by: Carnage on January 03, 2013, 01:47:34 PM Yeah, with some tinkering I've managed to figure out model changers for the most part. you could rigg him on ness/lucas and even get him some taill bones nowadays with all the one slot bone edits you can do everything xDAnd it's the Pokepark model with some bone additions/adjustments. So yeah, that's kind of why I'm not too devoted, because I know how many animations I have to make... <_< Title: Re: WIP PSA Workshop Post by: Mariofan224 on January 04, 2013, 11:28:53 AM I do not have Primal Carnage. I want it though. But I got the model from garrysmod.org. It is on steam and its not very high on the prices. 1st i think you need to make an account on steam 1st.Title: Re: WIP PSA Workshop Post by: KingJigglypuff on January 04, 2013, 11:55:42 AM It is on steam and its not very high on the prices. 1st i think you need to make an account on steam 1st. . . .1.) Did you just seriously reply to a post from 10+ pages ago? .-. 2.) I already have a Steam account. .-. 3.) I already have posession of the Primal Carnage models. I made a post in this very thread about it. >.> 4.) I already have the game. 5.) I'm not sure if I'll be using the models because I don't think the Primal Carnage community would be pleased if I used the models. 6.) Progress on all of my PSAs is going to be slow... ._. Title: Re: WIP PSA Workshop Post by: pikazz on January 08, 2013, 02:23:29 PM look what I did! do I deserve a cookie now!
(http://i45.tinypic.com/2eogrx4.jpg) (http://i45.tinypic.com/15gqi3b.jpg) (http://i48.tinypic.com/20gyy55.jpg) (http://i49.tinypic.com/ak8uat.jpg) easy article item swap! dont know yet how to add article items to someone else but I trying to find out Title: Re: WIP PSA Workshop Post by: BlueBrain on January 11, 2013, 09:02:45 AM pikazz... y u always amaze us/me?
Title: Re: WIP PSA Workshop Post by: Jerza on January 11, 2013, 03:04:35 PM Heey A Preview Of Electabuzz Over Diddy I Gonna Make A Psa For Electabuzz So Here Is A Preview Don't Now How To Make A Gif Of The Animation Moveset Ideas Are Always Welcome.
(http://i.imgur.com/R3BsC.png) Title: Re: WIP PSA Workshop Post by: Carnage on January 11, 2013, 03:51:19 PM we have few diddy psa i hope he turns out good i wish both electabuzz, elekid and electivire were over the same character for alt costumes sadle they arent :S
Title: Re: WIP PSA Workshop Post by: pikazz on January 11, 2013, 04:58:53 PM pikazz... y u always amaze us/me? may I amaze you more? (http://i47.tinypic.com/10com5t.jpg) (http://i48.tinypic.com/2u90cwh.jpg) Look at my Staryu bomb! release it and it will kill the opponent with his own move! it WORKS ingame! but there is on one condition! you CAN'T generate the staryu bomb if it isn't a staryu on the stage already cause toon link doesn't "load" staryu in his pac or in Common3. it needs to be open up first in a pokeball before you can load your own staryu! doesn't freeze if it aren't any staryu on the stage, just dont generate a item Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on January 11, 2013, 06:08:44 PM Neat, Pikazz. I see all this stuff you make and it completely blows me away. ;D
I started work on my Real Bowser PSA. Taking a break from Tabuu, because I'm lacking inspiration. Real Bowser will use the Bowser sound mod that's on the Vault (I'll include it and give credit) as well as moves from the NSMB series, Mario 3D Land and others. Except for the Bowser Bomb, which will stay, like Tabuu, it'll be a new moveset. Here's his idle pose from New Super Mario Bros. Wii. I posed it myself with a reference pic, not using the actual animation. I just need to pose the fingers and make the actual animation. Title: Re: WIP PSA Workshop Post by: BlueBrain on January 11, 2013, 06:09:11 PM interesting, sad how another staryu needs to be in stage already though, what if there's another pokemon in stage?
Title: Re: WIP PSA Workshop Post by: _Data_Drain_ on January 11, 2013, 06:13:23 PM Neat, Pikazz. I see all this stuff you make and it completely blows me away. ;D I started work on my Real Bowser PSA. Taking a break from Tabuu, because I'm lacking inspiration. Real Bowser will use the Bowser sound mod that's on the Vault (I'll include it and give credit) as well as moves from the NSMB series, Mario 3D Land and others. Except for the Bowser Bomb, which will stay, like Tabuu, it'll be a new moveset. Here's his idle pose from New Super Mario Bros. Wii. I posed it myself with a reference pic, not using the actual animation. I just need to pose the fingers and make the actual animation. Hm... This could be interesting. You could also include some moves from spinoffs. Such as the RPGs. I think to make planning easier on yourself. And for a more authentic Brawl feel. You should only have him have 4 specials. Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on January 11, 2013, 06:15:07 PM Hm... This could be interesting. You could also include some moves from spinoffs. Such as the RPGs. I think to make planning easier on yourself. And for a more authentic Brawl feel. You should only have him have 4 specials. I would prefer not to include moves from spinoffs, except maybe Mario RPG, I'm looking for more of a Mario Bowser moveset, because Brawl's doesn't feel it at all. Oh, no worries. Bowser WILL have 4 specials only. The 8 specials thing is exclusive to Tabuu. ;D Title: Re: WIP PSA Workshop Post by: Chaos_Knight on January 11, 2013, 06:16:52 PM I started work on my Real Bowser PSA. Taking a break from Tabuu, because I'm lacking inspiration. Real Bowser will use the Bowser sound mod that's on the Vault (I'll include it and give credit) as well as moves from the NSMB series, Mario 3D Land and others. Except for the Bowser Bomb, which will stay, like Tabuu, it'll be a new moveset. Here's his idle pose from New Super Mario Bros. Wii. I posed it myself with a reference pic, not using the actual animation. I just need to pose the fingers and make the actual animation. Bowser is in need of a real PSA. :srs:Title: Re: WIP PSA Workshop Post by: Segtendo on January 12, 2013, 10:40:22 AM Bowser is in need of a real PSA. :srs: Totally. I haven't seen many Bowser PSA's that interest me.Title: Re: WIP PSA Workshop Post by: BlueBrain on January 12, 2013, 02:36:26 PM if there were more imports on him, it could motivate some people to actually make a PSA for him
Title: Re: WIP PSA Workshop Post by: Gamma Ridley on January 12, 2013, 03:24:54 PM It's a slow Saturday, so here have some Mew
Title: Re: WIP PSA Workshop Post by: KingJigglypuff on January 12, 2013, 04:27:15 PM It looks good. But if you like, try using a lighter shade of pink.
Title: Re: WIP PSA Workshop Post by: _Data_Drain_ on January 12, 2013, 04:28:45 PM From those pictures. The bubble seems too dark.
Title: Re: WIP PSA Workshop Post by: Gamma Ridley on January 12, 2013, 05:25:59 PM Lighter pink it is, thanks. I'll get to that after I do some animations.
I haven't animated in forever, so I'm really rusty and self-conscious about it. ;_; Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on January 12, 2013, 05:27:14 PM I haven't animated in forever, so I'm really rusty and self-conscious about it. ;_; Believe me, I know what that's like. I've animated SINCE forever and still think my stuff looks like crap. XD Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on January 12, 2013, 07:39:28 PM Slow but steady progress. Obtained Sword Glow. Also those tentacles will grab and throw things.... somehow. Title: Re: WIP PSA Workshop Post by: RisingStar on January 15, 2013, 10:24:55 AM Working on my first Psa moveset ....
Scyhter Moveset V1 Preview Brawlbox (http://www.youtube.com/watch?v=lkOl4Zq6uN8#ws) Good or bad .... can someone give me some feedback please :) Title: Re: WIP PSA Workshop Post by: Jerza on January 15, 2013, 01:05:31 PM I Stoped With Electabuzz Because He Was Nothing For Me But I Started With My Real First Psa And Here Is The Wait 1 Feedback Is Always Welcome Don't Be Rude This Is My First Real Animation I Have Made So I Hope You Like It And Wanna See More.
Golem Psa Ver 1: Wait 1 (http://www.youtube.com/watch?v=B7AqzwTDiD8#ws) Title: Re: WIP PSA Workshop Post by: Carnage on January 15, 2013, 01:45:46 PM Risingstar where is the scyther model from? he looks like a midject scyther imo he looks tiny compared to starwaffle scyther vertex and you should redo the wait1 he looks like the position is not fitting i would go for something more straight up with the claws on front imo like a true praying mantis position, will he be psaed over falco like kjp scyther and scizor psa?
Aelia the wait1 seems good i assum the psa will be over bowser? Title: Re: WIP PSA Workshop Post by: Hero © on January 15, 2013, 02:19:01 PM Obtained Sword Glow. Also those tentacles will grab and throw things.... somehow. I always loved your MGS work. I remember him, but forgot his name. Good stuff there. Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on January 15, 2013, 02:52:51 PM He's Solidus Snake from MGS2, the perfect third clone of big boss. Also finished the rig check on the tentacles and improved the animation, but I'm doing crazy things to get them to hit/grab anything.
Title: Re: WIP PSA Workshop Post by: Carnage on January 15, 2013, 03:48:25 PM He's Solidus Snake from MGS2, the perfect third clone of big boss. Also finished the rig check on the tentacles and improved the animation, but I'm doing crazy things to get them to hit/grab anything. does snake has any action overrides on his pac?Title: Re: WIP PSA Workshop Post by: Jerza on January 15, 2013, 04:30:31 PM @Carnage yeah he is over bowser :) thanks for the feedback
Title: Re: WIP PSA Workshop Post by: Velen on January 15, 2013, 04:43:10 PM I Stoped With Electabuzz Because He Was Nothing For Me But I Started With My Real First Psa And Here Is The Wait 1 Feedback Is Always Welcome Don't Be Rude This Is My First Real Animation I Have Made So I Hope You Like It And Wanna See More. Golem Psa Ver 1: Wait 1 ([url]http://www.youtube.com/watch?v=B7AqzwTDiD8#ws[/url]) You've got some issues: 1. He clips into the ground. That is a no-no. His legs should be moving up and down along with his up and down movement. 2. For goodness sake, make his arms move, please? Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on January 15, 2013, 06:49:13 PM does snake has any action overrides on his pac? Yes, but they are only used to terminate articles when you leave specific actions. I already adjusted those. Title: Re: WIP PSA Workshop Post by: Carnage on January 15, 2013, 07:38:47 PM Yes, but they are only used to terminate articles when you leave specific actions. I already adjusted those. i mean you could use them to make a true teether grab(is that the name?) since i think its possible copying zss article stuff to make him grab with the tentacles :PTitle: Re: WIP PSA Workshop Post by: RisingStar on January 16, 2013, 03:57:48 AM @Carnage I will redo the wait1
And Scyhter is over wolf :laugh: Thanks for feedback :) Title: Re: WIP PSA Workshop Post by: Carnage on January 16, 2013, 04:01:14 AM @Carnage I will redo the wait1 not sure if that is the best boneset for him i would use the model over falco imo because the model import over wolf looks very wierd and joke. already did a scyther model import over falco he just didnt released it yetAnd Scyhter is over wolf :laugh: Thanks for feedback :) Title: Re: WIP PSA Workshop Post by: BlueBrain on January 16, 2013, 11:08:15 AM @Carnage I will redo the wait1 And Scyhter is over wolf :laugh: Thanks for feedback :) but ur using the falco model, right? Title: Re: WIP PSA Workshop Post by: Carnage on January 16, 2013, 12:09:40 PM but ur using the falco model, right? nope he is using the scyther over wolf that looks bad since it has no legs and looks shrunk he should use the falco rig or even starwaffle vertex since the even look better proportionwiseTitle: Re: WIP PSA Workshop Post by: BlueBrain on January 16, 2013, 12:38:31 PM i just rigged another scyther on falco...
Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on January 18, 2013, 11:40:05 PM (http://i.imgur.com/f4tNtA3.jpg)
This hair is easily the hardest and most irritating to model out of all these parts, and I'm not really finished yet...... Also 3DS Max has issues with showing transparency.. Title: Re: WIP PSA Workshop Post by: Segtendo on January 18, 2013, 11:45:13 PM Retro Simon Belmont (http://www.fightersgeneration.com/characters4/simonbelmont2.gif)?
(http://media.tumblr.com/tumblr_lnqiavSbaa1qk6nfw.gif) Title: Re: WIP PSA Workshop Post by: pikazz on January 19, 2013, 02:51:25 PM Yes, but they are only used to terminate articles when you leave specific actions. I already adjusted those. you know you can add more action override if they have already? :3Title: Re: WIP PSA Workshop Post by: ABloodyCanadian on January 19, 2013, 03:02:45 PM Eh... why not?
Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on January 19, 2013, 03:09:46 PM Unfortunately, I don't know how we can safely add Action overrides.
All I can do is change the action values the overrides are "attached" to (IE Assign them to Down B actions instead of Side B Actions)and the offsets of the overrides' subroutines. Title: Re: WIP PSA Workshop Post by: Carnage on January 19, 2013, 05:54:56 PM Unfortunately, I don't know how we can safely add Action overrides. in bb you can put code in there like zss has to make an article grab sure you would need to steal another action overide to do it.All I can do is change the action values the overrides are "attached" to (IE Assign them to Down B actions instead of Side B Actions)and the offsets of the overrides' subroutines. Title: Re: WIP PSA Workshop Post by: BlueBrain on January 19, 2013, 06:06:00 PM Eh... why not? that was epic :srs: bad thing was how bad the sounds sounded... omg the redundancy... also, the bullets look just like straight lines, instead of actual bullets, and if it was supposed to be laser, it needs some effect to make it look more alive, since it seemed vey static... on th awesome side, are both the animation and the camera job, it looks [censored]ing epic :srs: Title: Re: WIP PSA Workshop Post by: ABloodyCanadian on January 19, 2013, 06:09:08 PM It's still a work in progress, so I'll make changes. I just took the GFX I used for her normal gunshots and scaled them to 5. But they look too fat... lol. So I'll have to make another GFX...
As far as SFX go, I still need a less annoying one for her Machine Gun. Her Hand Gun is fine, but the Machine Gun gets noisy... Title: Re: WIP PSA Workshop Post by: Kagemaru on January 20, 2013, 04:35:32 PM Omg... that was too amazing.
:srs: I need to do something like that Title: Re: WIP PSA Workshop Post by: ABloodyCanadian on January 20, 2013, 04:43:49 PM I wonder what the result would be... interested to see other people than me doing it...
Title: Re: WIP PSA Workshop Post by: Kagemaru on January 20, 2013, 05:02:53 PM I remember you telling me how to do it a while ago, but I was using Riivo back then and riivo sucks for testing. But perhaps I'll try and impliment it with Sanji's FS since its a pretty long combo.
I also do something cinematic with Wolverine's FS since I actually made his lvl 3 ultra special combo from MvC3. Its fully animated, just not implimented into the psa just yet. Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on January 22, 2013, 08:24:12 PM This hair... is a freaking show stopper. Well the back anyway. I'm trying to model the back of it and.....
(http://i.imgur.com/qJ29jg8.jpg) On the left is DMTV Simon's hair(Those parts don't use transparency) and on the right is what I'm trying to do. I have the base and the front done, but this back has pretty much stopped all progress. Can anyone help with what I should do? I cannot proceed until this matter is resolved. Title: Re: WIP PSA Workshop Post by: Omniscient X on January 23, 2013, 05:25:05 PM You could try a conform wrap variant, since you have the target model.
-Omni Title: Re: WIP PSA Workshop Post by: SonicBrawler on January 25, 2013, 04:50:36 PM SSBB: Sonic Heroes update (http://www.youtube.com/watch?v=FgolW399LJ4#ws)
Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on January 29, 2013, 07:11:49 PM I decided to edit Zelda's hair instead because the planes in the DMTV model are a mess.
Looks good outside of the textures. (http://i.imgur.com/4v3VIJT.jpg) I need to retxture this hair. Title: Re: WIP PSA Workshop Post by: Ninka_kiwi on January 29, 2013, 07:20:08 PM Simon's design is looking a lot better now.
Still wondering who thought the judgement design was a good idea at Konami >.> Title: Re: WIP PSA Workshop Post by: pikazz on February 09, 2013, 04:54:48 PM (http://i50.tinypic.com/10n6gs0.jpg)
successfully added Bowsers Grab to Marios B! but since mario dont have much B actions so I had to add one more action and that makes the "throw" glitchy. if you touch the ground you get the freeze on spot until you get hit yourself! I am doing a Special Throw Tutorial! but I will do a much easier grab to make you understand how it works! I will do a Yoshi Egg Special Throw (Neutral B) since it's pretty easy grab! but I haven't test it ingame yet EDIT: I released a guide of how to add your own Special Grabs/Throws! http://forums.kc-mm.com/index.php?topic=49878.msg1011427#msg1011427 (http://forums.kc-mm.com/index.php?topic=49878.msg1011427#msg1011427) Title: Re: WIP PSA Workshop Post by: BlueBrain on February 12, 2013, 01:25:34 PM (http://i.imgur.com/4xTOXpP.png)
real small PSA projet, ive learned to start small after failing at 2 or 3 big ones... xD it's maryu... i'll be using kienamaru's ryu animations, im not replacing all attacks, just some of them, like hadouken fireball, the kick from attack13, shoryuken of course on up-B, and i may use marioDK's classic downB... i dont know about the throws, will porting the animation mess with the ThrowN bone? or haveN, whichever is used to throw people... Title: Re: WIP PSA Workshop Post by: Chaos_Knight on February 12, 2013, 08:45:53 PM Got the motivation from me, huh Joke? :af:
Title: Re: WIP PSA Workshop Post by: BlueBrain on February 13, 2013, 01:28:37 AM indeed, lol
the wait animation is fully made by me, only used kagemaru's first frame, and started editting from there, i actually also changed that frame, so yeah, i ca call it compleely mine i guess :P btw, is mario editable in brawlbox without any glitches? if not, what PSA is the best to use, u know one that has the timer in frames and hs the actions named... xD to not waste a post: (http://i.imgur.com/g6hrp1y.gif) completely 100% custom made from scratch (using the wait animation frame 1 of course, but that was mine anyways...) Title: Re: WIP PSA Workshop Post by: Hero © on February 13, 2013, 08:32:30 AM ([url]http://i.imgur.com/g6hrp1y.gif[/url]) He looks shaky at the end of the attack. Good job though. Title: Re: WIP PSA Workshop Post by: BlueBrain on February 13, 2013, 10:08:17 AM i know, it's cuz of how weird brawlbox works when the rotation values are too high, i already fixed this, by "resetting" the rotation value to numbers between -360 and 360 xD
Title: Re: WIP PSA Workshop Post by: Royal_Blade on February 13, 2013, 09:21:50 PM i know, it's cuz of how weird brawlbox works when the rotation values are too high, i already fixed this, by "resetting" the rotation value to numbers between -360 and 360 xD How did you rotate it?The way brawl does it is to set the rotation to 360*(number of spin) and adjust the animation from that rotation. The best example would be Link/Toon Link's Spin Attack. Use that animation for reference for spinning moves. Title: Re: WIP PSA Workshop Post by: BlueBrain on February 14, 2013, 07:19:51 AM it's working good already so meh xD
Title: Re: WIP PSA Workshop Post by: SonicBrawler on February 23, 2013, 08:11:51 AM This is just showing waits 1 2 and 3. The wait 1 is based off of dragon ball z ultimate tenkaichi.
MarioDK did the epic rig. Frieza Animation Preview (http://www.youtube.com/watch?v=FicT1Wk-dro#ws) Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on February 23, 2013, 08:14:27 AM This is just showing waits 1 2 and 3. The wait 1 is based off of dragon ball z ultimate tenkaichi. MarioDK did the epic rig. Frieza Animation Preview ([url]http://www.youtube.com/watch?v=FicT1Wk-dro#ws[/url]) Hey, cool. Glad you finally found someone to rig you a Frieza. ;D Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on March 07, 2013, 01:39:54 AM Time for some bad news. ALL OF MY PSAs, released or not, are all suspended indefinitely until I acquire sufficient data about articles and get Special Action Grabs perfectly stable.
Until then, I'm gonna be doing PM stuff and rebooting my old stages, starting with Adventure Island. Title: Re: WIP PSA Workshop Post by: pikazz on March 10, 2013, 11:58:26 AM Time for some bad news. ALL OF MY PSAs, released or not, are all suspended indefinitely until I acquire sufficient data about articles and get Special Action Grabs perfectly stable. if you want any help, I can try to help about the special action grabs if you want toUntil then, I'm gonna be doing PM stuff and rebooting my old stages, starting with Adventure Island. Title: Re: WIP PSA Workshop Post by: ABloodyCanadian on March 10, 2013, 11:36:01 PM Some victory taunts...
Title: Re: WIP PSA Workshop Post by: Segtendo on March 10, 2013, 11:50:50 PM Da fuq you do to regular Samus?
Title: Re: WIP PSA Workshop Post by: ABloodyCanadian on March 10, 2013, 11:52:33 PM Gunslinger Samus' FitSZerosuit.pac file got so big, I had to remove things from the FitSamus.pac file. I plan on using BrawlBox to lower her filesize when I finish.
Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on March 11, 2013, 11:13:11 AM It's cold in here. :srs:
And no, I didn't cancel Tabuu. :srs: I just have one attack and dozens of movement stuff to do on him and I'm lacking motivation since movement and item animations are not exactly my forte. Title: Re: WIP PSA Workshop Post by: Pervyman Trigger on March 11, 2013, 05:04:04 PM Luffy [censored] >.> Figured I'd show it off
Title: Re: WIP PSA Workshop Post by: Segtendo on March 11, 2013, 05:06:27 PM Damn Pervy. I love your custom bonesets and rigs. So fluid.
Title: Re: WIP PSA Workshop Post by: ABloodyCanadian on March 12, 2013, 05:02:09 PM Gunslinger Samus' Down Taunt...
Title: Re: WIP PSA Workshop Post by: Gamma Ridley on March 12, 2013, 08:32:04 PM Gunslinger Samus' Down Taunt... Well... a bit stiff, to be honest. For a couple of reasons: -She doesn't exactly "jump" into the air when she flips, she just kind of... floats up, I guess. There should be some start-up where she crouches down more, maybe. -It could use some more "tuck" while she's in the air, it looks like she's flopping around in the air in a T-stance. Kind of reminds me of GMod for some reason. -She doesn't move forward at all, she just kind of stalls in the air. Though the transition back to the wait pose is smooth enough. That's all really, I suggest maybe looking up some gymnastics videos and replicate how they usually flip and what they do in the air and such. I dunno. Maybe I'm talking out the behind again, ehehehe. Anyway, you've improved a lot in terms of animations, hope you keep on doing so. Title: Re: WIP PSA Workshop Post by: ABloodyCanadian on March 12, 2013, 08:45:49 PM I made a few fixes after I made the GIF, so the leg is somewhat fixed. I could also position her arms in some way or another. Also this is a taunt, so I don't want her moving around too much... lol. But that could pose a problem in terms of how it looks...
Title: Re: WIP PSA Workshop Post by: Keromonkey on March 30, 2013, 02:48:03 PM Project Phoenix
Burning Wait Down A Tilt: If you press down A she'll send a fire trail along the ground. If you hold Down A, she'll send it even farther and then it will explode slightly Side A Tilt: Up Air Tilt Up B Future Spoiler Thoughts, encouraging comments, direction to help or resources all appreciated. ~An Ordinary Kero ^_^~ Title: Re: WIP PSA Workshop Post by: Kagemaru on April 12, 2013, 04:38:01 AM Gunslinger Samus' Down Taunt... I'm definitely interested in GS ZSS. Seems to have a lot of potential. Too bad for me I plan to put Tifa there. Also what Gamma says is pretty much spot on. She's a bit stiff. Looking at how people naturally do flips and stuff helps a lot. Also just flat out looking to see if it looks humanly possible too. At any rate, I have things to show for preview D: but making Gif's is so tedious for me since I have to copy/paste frames into paint, save them individually, then make a proper gif using a website. Its horribly boring for longer animations... like the ones I wanna show. Though if anyone is willing to either do that, or make a BB preview video for me, that'd be cool too :D Naruto previews... His throws are some of my best works to date. Title: Re: WIP PSA Workshop Post by: Keromonkey on April 15, 2013, 10:53:39 PM The latest edition of Phoenix is now v032
Type: Glass canon (not true yet...) -powerful, quick, mix-up character but light & easily knocked out -always has an aura of flame around her -her movement looks like levitation (hovers above floor) -Can be knocked out of stage at 90... -Because of all the healing, consider that if she drops below 60dmg she may auto exit DF mode CURRENT MOVES The link to her download is here Title: Re: WIP PSA Workshop Post by: Malfioz on April 16, 2013, 12:57:22 AM Long time no see.
Title: Re: WIP PSA Workshop Post by: Segtendo on April 16, 2013, 07:32:17 AM I totally forgot about you :oshi:
Sexy animations, as usual. Title: Re: WIP PSA Workshop Post by: Malfioz on April 16, 2013, 12:37:30 PM I totally forgot about you :oshi: Thank you! I'm planning on importing more animations from Twilight Princess, but it just takes some time!Sexy animations, as usual. Title: Re: WIP PSA Workshop Post by: MKHT on April 16, 2013, 05:57:22 PM hello you guys have might of seen that Waluigi is here but still in a WIP state
heres a few videos of him (http://www.youtube.com/watch?v=WpE0I7uWu10#) http://youtu.be/oVCoFEI3aeo (http://youtu.be/oVCoFEI3aeo) for more info about him - http://forums.kc-mm.com/index.php?topic=58714 (http://forums.kc-mm.com/index.php?topic=58714) Title: Re: WIP PSA Workshop Post by: BlueBrain on April 17, 2013, 03:03:24 AM please, let somebody give him fingers...
also, over who is he? Title: Re: WIP PSA Workshop Post by: MKHT on April 17, 2013, 04:20:52 AM please, let somebody give him fingers... also, over who is he? if your talking about Waluigi, his over Pit and a new model is on its way, all it needs is to be textured Title: Re: WIP PSA Workshop Post by: BlueBrain on April 17, 2013, 04:29:31 AM how different is the current release from what's seen in that video?
Title: Re: WIP PSA Workshop Post by: MKHT on April 17, 2013, 06:13:20 AM how different is the current release from what's seen in that video? smoother looking, had fingers, Yellow eyes, and more movable parts Title: Re: WIP PSA Workshop Post by: BlueBrain on April 17, 2013, 06:59:04 AM i said release, not progress xD
Title: Re: WIP PSA Workshop Post by: Gamma Ridley on April 17, 2013, 10:36:16 AM Midna and the Waa.... hnnnnnnnnng.
All I have to contribute is this: Title: Re: WIP PSA Workshop Post by: KingJigglypuff on April 17, 2013, 10:52:59 AM Nice progress, Gamma.
As for the PSA part, have you tried using the Roll a Die requirement in an If command? I'll explain a bit more if you don't fully understand. And those don't seem too unbalanced. Just have Splash occur most frequently, have Recover occur the least frequently, then have Hypnosis and Explosion occur somewhere in-between. Title: Re: WIP PSA Workshop Post by: Gamma Ridley on April 17, 2013, 11:02:44 AM As for the PSA part, have you tried using the Roll a Die requirement in an If command? I'll explain a bit more if you don't fully understand. Yep, that's what I was using. The sound effects play (sometimes) but no collisions or graphics are loaded. Also, I could only get the Add/Subtract line to add. /: This is my code: Title: Re: WIP PSA Workshop Post by: KingJigglypuff on April 17, 2013, 11:09:29 AM Try separating the Else from the If.
Ex: If Command *Coding* Else If Command *Coding* End If End If Title: Re: WIP PSA Workshop Post by: Gamma Ridley on April 17, 2013, 11:16:12 AM Nah, that didn't seem to work either.
If I need any more help, I'll PM you, I don't want to derail the thread too much. :I Title: Re: WIP PSA Workshop Post by: KingJigglypuff on April 17, 2013, 11:18:29 AM Alright then. =P
Title: Re: WIP PSA Workshop Post by: Gamma Ridley on April 17, 2013, 12:02:52 PM Title: Re: WIP PSA Workshop Post by: XxTailsxX on April 17, 2013, 01:11:40 PM Title: Re: WIP PSA Workshop Post by: StarWaffle on April 17, 2013, 01:24:06 PM It's Mewone!
Title: Re: WIP PSA Workshop Post by: Gamma Ridley on April 17, 2013, 08:20:10 PM Is that who I think it is?! :happy: It's Mewone! Bingo Title: Re: WIP PSA Workshop Post by: Carnage on April 18, 2013, 04:07:12 PM gamma just wondering thats a custom boneset mew right? with the excat same skeleton from pokepark?
Title: Re: WIP PSA Workshop Post by: Gamma Ridley on April 18, 2013, 04:09:30 PM It's a modified version of Mew's boneset from Pokepark with added bones to work over Pikachu.
Yes I'm aware all the misc animations will need to be redone. No I'm not going to rig it over Ness. Title: Re: WIP PSA Workshop Post by: XxTailsxX on April 18, 2013, 04:11:17 PM But since mew can hold items telekinetically do u still need to do misc animations?
Title: Re: WIP PSA Workshop Post by: Gamma Ridley on April 18, 2013, 04:13:05 PM But since mew can hold items telekinetically do u still need to do misc animations? ... yes... I mean, like, ladder climbing, swimming, tripping, rolling, etc. Title: Re: WIP PSA Workshop Post by: BlueBrain on April 18, 2013, 04:14:31 PM how does a floating character even trip?
Title: Re: WIP PSA Workshop Post by: Gamma Ridley on April 18, 2013, 04:20:47 PM how does a floating character even trip? Like this (http://www.youtube.com/watch?v=t7e0777z7AY#ws) Title: Re: WIP PSA Workshop Post by: Carnage on April 18, 2013, 04:23:38 PM just wondering since you got alot of animations to do yet, do you have all 4 specials already planned?
Title: Re: WIP PSA Workshop Post by: Gamma Ridley on April 18, 2013, 04:41:06 PM Yeah, I know there are a buttload of animations, but I'm not too worried... I don't plan on finishing anytime soon, and if you know me, I most certainly won't. It's more of a long-term thing.
As for specials, here's what I have planned. Neutral B - Swift: If you just press B, Mew will shoot one lone star forward. Weak and has little knockback. However, if you hold B, Mew will begin to surround itself with stars. Once fully charged, Mew will be surrounded by a ring of three stars which will rotate around it, acting like a sort of shield. Any foes that come in too close will be dealt minor damage, but enough to disrupt any incoming attacks. Pressing B once more will cause Mew to fire off the stars in succession, with each star doing more damage with the last. The stars will fire themselves in random directions if B is not pressed within 15-20 seconds of generating them. Coming into contact with the first star will stun you, resulting in being hit by the other stars. Not sure if controller input will decide the direction the stars are fired. Up B - Barrier: Mew will generate its signature bubble to protect itself, which will block most attacks. After a short amount of time, the bubble will burst, causing anyone nearby to trip or, if in the air, be knocked back slightly. When used in the air, Mew will generate the bubble and slowly begin to rise, lightly pushing back anyone nearby. The bubble pops at the peak, and Mew enters free fall. Down B - Metronome: Mew wiggles its finger and does one of four(?) randomly chosen moves. The four moves I have planned I listed previously, but to reiterate, they are... Recover - Mew recovers 25% health, has a brief moment of heavy armor. Rare. Yawn - Mew yawns, causing anyone nearby to fall asleep. Does 10% damage, no knockback. Semi-frequent. Splash - Mew causes a splash, inflicting a mere 1% damage to anyone moderately close. Send aerial foes straight down. Semi-rare. Explosion - Mew explodes, dealing 50% damage and massive knockback to anyone unfortunate enough to be nearby. Does 25% damage to itself. Rare. I'll probably add a fifth, more standard move at some point, soon as I think of one. Side B - No flipping clue. Title: Re: WIP PSA Workshop Post by: Segtendo on April 18, 2013, 04:47:42 PM Side B: Mega Punch, possibly? Mew learns it at level 10.
Title: Re: WIP PSA Workshop Post by: Gamma Ridley on April 18, 2013, 04:52:16 PM Mega Punch is definitely planned, because that's a move I really do associate with Mew (which is weird) but I figured that would be more suited to the side smash or something.
Title: Re: WIP PSA Workshop Post by: Carnage on April 18, 2013, 05:00:29 PM that n-b will be a pain to psa lol stars running around you and hitting ppl and disapearing it would be best if he would throw the 3 when fully charged and the first 2 would stun and the third would do some knockback, and you could keep the charge and while holding the charge the stars could still be floatting around him, this would look good visually also imo,becuause mew already has a upB bubble for defense why 2 defensive moves that are closed to the body? heck i dont see any easy special to psa there you got some hard ideas to code lol side B well mew needs a psychic attack and since psychic is preety impossible to implement without a grab i would say psyshock or zen headbutt for side b? either a pink shock with a small explosion on the end or rushing with his head covered by a pinkish shield Title: Re: WIP PSA Workshop Post by: Gamma Ridley on April 18, 2013, 05:10:16 PM I think I have a decent set-up to where the neutral B won't be a major pain. Mew needed a bunch of bones to work properly over Pika, so I added a group of bones specifically for the Swift graphics. Basically, the bone structure of the Swift graphic is the same as the structure of the Swift group on the main model. The graphic attached to the main group bone and animates via its own animation. Then, when B is pressed again, the ring is deleted, and individual star graphics are attached to the bones attached to the main group bone, then animated as false projectiles.
Don't know if I described that properly, but it should work. Maybe. Haven't figured out how to delete the graphic yet, I can just spam B and generate a billion rings until the game crashes at the moment, haha. I dunno, maybe I'm in over my head, but I won't quit just yet. Another thing with Mew is that since it can learn any TM in every game, I wanted to avoid the typical Psychic movepool and have some weirder things instead. Sky Drop is a possibility for side B, for example, but I'm not too certain at this point. Title: Re: WIP PSA Workshop Post by: ABloodyCanadian on April 20, 2013, 04:07:47 PM SSBB Hacks - Gunslinger Samus' New Final Smash (WIP) (http://www.youtube.com/watch?v=H4nndIavAow#)
Decided to change it... Missing things like VIS0 animations, and now that I look at this, I may need to add more keyframes to those arms... Title: Re: WIP PSA Workshop Post by: Segtendo on April 20, 2013, 05:34:18 PM Damn. That final smash :srs:
Title: Re: WIP PSA Workshop Post by: Kagemaru on April 21, 2013, 04:26:32 AM Too... sexy...
I... have to have it... T_____T My soul... it weeps for that PSA Title: Re: WIP PSA Workshop Post by: Flygon on April 21, 2013, 05:04:57 PM SSBB Hacks - Gunslinger Samus' New Final Smash (WIP) ([url]http://www.youtube.com/watch?v=H4nndIavAow#[/url]) I don't use psa at all, but sir, allow me to say:Decided to change it... Missing things like VIS0 animations, and now that I look at this, I may need to add more keyframes to those arms... I. Need. This. Title: Re: WIP PSA Workshop Post by: Kagemaru on April 21, 2013, 07:37:42 PM Ok... So I believe I'm gonna have to 1-up you...
I'm gonna work in a cinematic FS on one of my PSAs to break the ice with it first. Then you're gonna have some real competition sir! Title: Re: WIP PSA Workshop Post by: Ultraxwing on April 22, 2013, 04:16:03 AM Dat Finalsmash. being a major ZSS fan,
could you make it where standard samus doesn't transform to ZSS so that way i can have this PSA? that's just darned good i might look for you if i need a good Cinematic Finalsmash i love you =3 Title: Re: WIP PSA Workshop Post by: BlueBrain on April 22, 2013, 04:29:45 AM normal samus has been nulled out completely cuz of filesize issues iirc
Title: Re: WIP PSA Workshop Post by: Ultraxwing on April 22, 2013, 07:39:14 AM i know she's nulled out but is the Final Smash edited so it doesn't transform to well Zero Suit samus?
Title: Re: WIP PSA Workshop Post by: ABloodyCanadian on April 22, 2013, 07:52:21 AM If you're referring to Samus to Zero Suit Samus, she won't be able to transform to Zero Suit Samus, because she can't do anything to defend herself at this point... lol...
Anyway, I felt the need to update this... SSBB Hacks - Gunslinger Samus' New Final Smash UPDATED (WIP) (http://www.youtube.com/watch?v=ig5I26vKzBg#) Ok... So I believe I'm gonna have to 1-up you... I'm gonna work in a cinematic FS on one of my PSAs to break the ice with it first. Then you're gonna have some real competition sir! I expect a good fight... lol... Title: Re: WIP PSA Workshop Post by: pikazz on April 22, 2013, 07:57:56 AM If you're referring to Samus to Zero Suit Samus, she won't be able to transform to Zero Suit Samus, because she can't do anything to defend herself at this point... lol... Anyway, I felt the need to update this... SSBB Hacks - Gunslinger Samus' New Final Smash UPDATED (WIP) ([url]http://www.youtube.com/watch?v=ig5I26vKzBg#[/url]) I expect a good fight... lol... this final smash>sex god, I really want to do that kind of finalsmashes :srs: Title: Re: WIP PSA Workshop Post by: ABloodyCanadian on April 22, 2013, 08:08:13 AM pikazz, you've seen this (http://forums.kc-mm.com/index.php?topic=58962.0) before, but to anyone else curious...
I expect good results... Title: Re: WIP PSA Workshop Post by: pikazz on April 22, 2013, 08:22:08 AM pikazz, you've seen this ([url]http://forums.kc-mm.com/index.php?topic=58962.0[/url]) before, but to anyone else curious... I expect good results... i know, I want to try out that on not only final smashes! but that final smash (the real attack) is damn awesome, I want to code/PSA stuff like that too :oshi: Title: Re: WIP PSA Workshop Post by: Carnage on April 22, 2013, 09:00:09 AM Dat Finalsmash. being a major ZSS fan, i did make a brawl samus psa wich is default ssbb samus but doesnt trasform to zss on the FS check my vault, i did it so samus wouldnt turn into ridley since ridley didnt turn into samus.could you make it where standard samus doesn't transform to ZSS so that way i can have this PSA? that's just darned good i might look for you if i need a good Cinematic Finalsmash i love you =3 Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on April 25, 2013, 07:31:46 AM new Doctor Mario PSA(not 100% clone of mario afew doctor based attacks like needle/piles)
Title: Re: WIP PSA Workshop Post by: BlueBrain on April 25, 2013, 07:44:20 AM looks really well posed!
i hope it looks even better in motion :P Title: Re: WIP PSA Workshop Post by: Segtendo on April 25, 2013, 10:30:16 AM Ooh. A Dr. Mario PSA that won't be 100% from Melee. Color me interested.
Title: Re: WIP PSA Workshop Post by: pikazz on April 25, 2013, 12:03:32 PM new Doctor Mario PSA(not 100% clone of mario afew doctor based attacks like needle/piles) very nice idea! but let me give you a tip. only use 3 colors, not 4. cause in Dr Mario, only 3 colors exists. its Red, Blue and Yellow AKA the Viruses. also, I would love it one of the attacks is using the Viruses against the opponent :srs: xD Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on April 25, 2013, 01:15:48 PM was alittle thinking on putting the viruses as some kinda of FS but not sure
anyway this doctor mario will have: 3-4 needle attacks: Side-Smash,Down-Air,down-Throw,Maybe up-B(basely mario´s up-B but instead of coins and hit with his hand it will be the needle instead) and 2-3 pile attacks: N-B,up-Throw or F-Throw, maybe a Air attack rest is melee doctor mario FS i am still alittle unsure about but right now it is just Brawl mario´s but replaced the fireballs with needles Title: Re: WIP PSA Workshop Post by: rax189 on April 26, 2013, 08:56:52 PM If u put him over dedede he could throw viruses xD
Title: Re: WIP PSA Workshop Post by: pikazz on April 28, 2013, 09:50:54 AM to those who still living under a rock, articles are starting to be portable!
(http://i40.tinypic.com/34dmxyo.jpg) not quite perfect, the grapfic only loads when the owner of the article is in stage (http://i41.tinypic.com/18hemb.jpg) this is without rob in stage still unable to add articles but port articles over the main "special B" article works ALL THANKS FOR PW, i just ported his work to pal version Title: Re: WIP PSA Workshop Post by: Kagemaru on April 28, 2013, 11:02:44 AM Juri Han PSA beta Preview (http://www.youtube.com/watch?v=3cY3trVpp-w#)
Super poor quality.... just a preview of how much thats done. Not a lot left, but I wont have it done by my original deadline(today) Title: Re: WIP PSA Workshop Post by: BlueBrain on April 28, 2013, 11:25:48 AM maybe nano wants to make a preview, since you're teammates at infinite
Title: Re: WIP PSA Workshop Post by: Kagemaru on April 28, 2013, 02:05:34 PM I don't know if he 'wants' to, but sure, I'll ask him.
Title: Re: WIP PSA Workshop Post by: rax189 on April 28, 2013, 03:02:45 PM Juri Han PSA beta Preview ([url]http://www.youtube.com/watch?v=3cY3trVpp-w#[/url]) Super poor quality.... just a preview of how much thats done. Not a lot left, but I wont have it done by my original deadline(today) Your animations are amazing great job Title: Re: WIP PSA Workshop Post by: Chaos_Knight on April 28, 2013, 04:31:33 PM I don't know if he 'wants' to, but sure, I'll ask him. Maybe that will make him import the SSFIV model. >.> I would mind the original texture too... Juri Han PSA beta Preview ([url]http://www.youtube.com/watch?v=3cY3trVpp-w#[/url]) Super poor quality.... just a preview of how much thats done. Not a lot left, but I wont have it done by my original deadline(today) If Nano can't do it, I could. It's not a capture device, but I can record better quality than what you have. :srs:Title: Re: WIP PSA Workshop Post by: ABloodyCanadian on April 30, 2013, 08:31:49 PM Might as well, right?
Title: Re: WIP PSA Workshop Post by: Kagemaru on May 01, 2013, 12:23:33 AM Her idle arm... move it in a way that it doesn't really change its position even though the body may be moving... That way it seems like its... actually idle.
Her waving arm, the way I see it is that its supposed to be a BIG wave... so you may wanna have her whole arm move instead of just the forearm. If its supposed to be a small wave then you may wanna tone down the arc it has. Take a look at Peach's victory animation for an example... Aside from that, the jump looks pretty nice. Also, a trick I learned for keeping feet in place... Since she doesn't seem to be moving her lower body at all until she's ready to jump, a way to keep her feet in place is to copy the idle standing pose (what I'm guessing is frame 1) and past it on two frames right next to each other just before she STARTS to jump. You'll have to cut all the extra key frames of the rest of her upper body out though.. but you'll end up having her entire lower body not move at all since from what I can see she's supposed to be being still. Though its different if her wave is supposed to be moving her body. If thats the case, you may wanna have the momentum/force of her wave lift her up from one side to side a bit as she waves... Its all about how you wanna portray Shiki. Title: Re: WIP PSA Workshop Post by: ABloodyCanadian on May 01, 2013, 06:50:10 AM I know how to keep her legs still. But I don't want her legs to be COMPLETELY still. Though keeping things in the relatively same position is tedious work...
I look at sprite sheets from both the DS Version and the iOS version when I made these animations, which helps Title: Re: WIP PSA Workshop Post by: Segtendo on May 01, 2013, 09:38:39 AM I think that hand placement of the arm she's waving with seems weird.
Also, Shiki yay Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on May 03, 2013, 08:58:02 AM added afew bones to doctor mario model for his coming moveset:
(http://i.imgur.com/FmSzHmy.png) soon rigged Title: Re: WIP PSA Workshop Post by: pikazz on May 03, 2013, 04:02:23 PM a pretty neat animation I did to my machinima. kinda spoilerish!
Title: Re: WIP PSA Workshop Post by: Ultraxwing on May 03, 2013, 04:43:52 PM i like the idea of the hammer getting larger as you charge it. that is quite awesome.
Title: Re: WIP PSA Workshop Post by: pikazz on May 03, 2013, 05:02:55 PM i like the idea of the hammer getting larger as you charge it. that is quite awesome. why thank you :DI loved that idea so I am making that just because to one scene in my machinima! Title: Re: WIP PSA Workshop Post by: rax189 on May 03, 2013, 09:41:09 PM a pretty neat animation I did to my machinima. kinda spoilerish! I know u probably answered this a bunch but what psa is this? like king jigglypuff psa or what? Title: Re: WIP PSA Workshop Post by: pikazz on May 04, 2013, 03:48:17 AM I know u probably answered this a bunch but what psa is this? like king jigglypuff psa or what? actually, no psa at all! just a animation xDTitle: Re: WIP PSA Workshop Post by: Keromonkey on May 04, 2013, 11:57:24 AM Phoenix v43-4 by Keromonkey as of 5/4/13
CURRENT MOVES Title: Re: WIP PSA Workshop Post by: jrush64 on May 05, 2013, 02:17:31 PM Phoenix v43-4 by Keromonkey as of 5/4/13 CURRENT MOVES Hey man, this looks pretty great. Will be testing it out as I freaking love Phoenix. Good Job. Thought I'll post this here as I havent posted anything here before. (http://i.imgur.com/xovf4VC.gif) Title: Re: WIP PSA Workshop Post by: Spex130 on May 05, 2013, 03:57:30 PM Hey man, this looks pretty great. Will be testing it out as I freaking love Phoenix. Good Job. Thought I'll post this here as I havent posted anything here before. That looks like it took an unholy amount of time. Wow. Nice job! While I'm here, can anyone point me toward a tutorial that will teach me variables and their use? I want to use them as booleans to test out creating charge attacks and chained moves, but I need to know which type I should use and the difference between all of them. Title: Re: WIP PSA Workshop Post by: Keromonkey on May 05, 2013, 05:37:50 PM @ Jrush64: Thanks! Please let me know your thoughts on it on the forum post if you can http://forums.kc-mm.com/index.php?topic=57997.msg1117741#msg1117741, (http://forums.kc-mm.com/index.php?topic=57997.msg1117741#msg1117741,) I haven't added Dark Phoenix mode yet but knowing people appreciate what I've made will definitely encourage me to finish it. Nice triple kick slashing combo anim btw.
@Spex130: It has taken an 'unholy amount of effort' ^_^. I've been working on it during my final semester of college (between classes, and from around March 20th, 2013 until this weekend as a hobby). But it's exam time now (and hopefully graduation soon) so updates may lag a bit. Also, Idk if this is what your looking for but I hope it helps: http://opensa.dantarion.com/wiki/Variables (http://anonym.to/?http://opensa.dantarion.com/wiki/Variables) Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on May 06, 2013, 01:10:37 AM reposted this post cuz of the .gif did not worked before but now it does Title: Re: WIP PSA Workshop Post by: Leon Exodio on May 06, 2013, 07:40:46 AM reposted this post cuz of the .gif did not worked before but now it does Title: Re: WIP PSA Workshop Post by: LJSTAR on May 06, 2013, 08:27:19 AM Wow, impressive ! I love how the sword spin at the end :D The star is the one from the item, right ? It look really cool, can't wait for the PSA ! Title: Re: WIP PSA Workshop Post by: Segtendo on May 06, 2013, 10:03:57 AM reposted this post cuz of the .gif did not worked before but now it does Title: Re: WIP PSA Workshop Post by: pikazz on May 19, 2013, 03:09:43 PM okay, I am doing a personal PSA to my brawlsona "pikamaxi, the Dream Knight!"
here is what I have done so far! please note some are beta stages so, what do you think? :3 Title: Re: WIP PSA Workshop Post by: SonicBrawler on May 19, 2013, 03:21:32 PM looks good. as for the down-b i sugges tsubstitute. have Pikamaxi rol backwards quickly, dfealing 25 or maybe 10 % to himself, and spawn a sandbag. in air he could do somethign other than substitute. also, for the up-b you should make it so that a sfx or gfx to know it is fully charged
now i will have to decide between KingJigglyPuf for Pikamaxi for my jiggs spot... Title: Re: WIP PSA Workshop Post by: KingJigglypuff on May 19, 2013, 03:28:28 PM looks good. as for the down-b i sugges tsubstitute. have Pikamaxi rol backwards quickly, dfealing 25 or maybe 10 % to himself, and spawn a sandbag. in air he could do somethign other than substitute. also, for the up-b you should make it so that a sfx or gfx to know it is fully charged I'd go with Pikamaxi. KJP is unbalanced. xDnow i will have to decide between KingJigglyPuf for Pikamaxi for my jiggs spot... Title: Re: WIP PSA Workshop Post by: SonicBrawler on May 19, 2013, 03:31:15 PM I'd go with Pikamaxi. KJP is unbalanced. xD exactly :P its so fun to play as. Title: Re: WIP PSA Workshop Post by: rax189 on May 19, 2013, 03:47:33 PM GIVE HER HYPER VOICE (http://4.bp.blogspot.com/-iVs59KqYlnY/Tr5yidy4_TI/AAAAAAAABKk/eV-UP2P8dUM/s200/Jigglypuff_Hyper_Voice.png) lol jk but keep up good work
Title: Re: WIP PSA Workshop Post by: pikazz on May 19, 2013, 11:49:50 PM looks good. as for the down-b i sugges tsubstitute. have Pikamaxi rol backwards quickly, dfealing 25 or maybe 10 % to himself, and spawn a sandbag. in air he could do somethign other than substitute. also, for the up-b you should make it so that a sfx or gfx to know it is fully charged I have actually think to do the subsitute that one you use the attack, you spawn a sandbag and roll away! not sure if he will do that in air. but if he will do that in air, he will do the "guard" in airnow i will have to decide between KingJigglyPuf for Pikamaxi for my jiggs spot... Title: Re: WIP PSA Workshop Post by: Pervyman Trigger on May 20, 2013, 10:17:39 PM Third part still has minor details being worked out, but it's relatively done
Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on May 22, 2013, 12:46:02 PM (http://i.imgur.com/55CD4OO.png)
cuz i dont got other ideas for a entry and kinda dont wanted pipe entry for dr. mario and was watching dr. who so why not that entry but making a pipe extra version for doctor mario still (just brawl mario´s) Title: Re: WIP PSA Workshop Post by: Segtendo on May 22, 2013, 12:57:02 PM This was going on through my head, but what if he rode in on a hospital stretcher?
(http://www2.hill-rom.com/canada/Stretchers/images/Procedural_480x360.jpg) Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on May 22, 2013, 02:34:42 PM This was going on through my head, but what if he rode in on a hospital stretcher? good idea but i already made: ([url]http://www2.hill-rom.com/canada/Stretchers/images/Procedural_480x360.jpg[/url]) now just needing help with this: http://forums.kc-mm.com/index.php?topic=59661.0 (http://forums.kc-mm.com/index.php?topic=59661.0) and doctor mario PSA is soon done Title: Re: WIP PSA Workshop Post by: pikazz on May 22, 2013, 06:09:56 PM almost done with subsitute
(http://i44.tinypic.com/2up3ii0.jpg) simply add a sandbag and hurts you 20% its just that I need to correct the "dodge" afterward! want to do that if you hold on "b", you roll forward, if you hold on shield bottons you stepdodge or no buttons at all result roll backwards! yet the only working is the backroll D: and I am not done yet, if you are in tired mode(over 100%) you cant do more subsitutes! instead you will actually fall asleep to rest and heal HP as long you hold on the B button like each 4 frames heals 2%. after that I only have the rest of metronome and final left. still dont know what I should use as final smash :/ Title: Re: WIP PSA Workshop Post by: Segtendo on May 22, 2013, 06:17:56 PM good idea but i already made: Maybe not make it have the Dr. Who texture and make it into a regular-colored phone booth?now just needing help with this: [url]http://forums.kc-mm.com/index.php?topic=59661.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=59661.0[/url]) and doctor mario PSA is soon done Title: Re: WIP PSA Workshop Post by: Omniscient X on May 24, 2013, 12:20:30 AM Thought this was worthy of sharing with everyone!
Showcasing a little Ares progress... Finally got my explosive fireball to work :yay: : And the Up Smash looks cool too: Enjoy the eye candy! -Omni Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on May 24, 2013, 03:32:27 AM Issues with 3ds max has resulted in me having to start building/making Simon Belmont's model over again. :(
This time, I'm building him in Maya. (http://i.imgur.com/tTRDjP5.png) Edit: BTW, there are some parts I can salvage from the model I made from my previous PC, but not all of it. :/ Title: Re: WIP PSA Workshop Post by: pikazz on May 24, 2013, 05:39:56 PM okay, screw subsitute! here comes Pain Split instead!
it takes ½ of pikamaxi % and give it to the opponent on hit! it also heals same amount of % on hit! also, this time I did a PSA preview on video! Pikamaxi - the Dream Knight PSA (Beta) [Brawl Hack] (http://www.youtube.com/watch?v=EDM8rPja97w#ws) you should totally see the Pain Split! I totally love it :srs: Thought this was worthy of sharing with everyone! Showcasing a little Ares progress... Finally got my explosive fireball to work :yay: : And the Up Smash looks cool too: Enjoy the eye candy! -Omni oh damn! I really love the flame effect! Title: Re: WIP PSA Workshop Post by: Large Leader on May 24, 2013, 06:22:15 PM okay, screw subsitute! here comes Pain Split instead! it takes ½ of pikamaxi % and give it to the opponent on hit! it also heals same amount of % on hit! Nicely done! Looking forward to poking into all your subactions and seeing how exactly you did everything you did. Title: Re: WIP PSA Workshop Post by: Carnage on May 24, 2013, 06:23:03 PM pikazz that psa seemes broken as hell lol you can instasleep everyone then pain split your damage or just kill them off easily lol your oponents need to either be constantly jumping or they wont even be able to fight lol
Title: Re: WIP PSA Workshop Post by: KingJigglypuff on May 24, 2013, 06:24:28 PM pikazz that psa seemes broken as hell lol you can instasleep everyone then pain split your damage or just kill them off easily lol your oponents need to either be constantly jumping or they wont even be able to fight lol Did you even read the video?It has a recharge time, like ROB's laser or Wario's Waft. Title: Re: WIP PSA Workshop Post by: Carnage on May 24, 2013, 06:37:30 PM Did you even read the video? even with recharge healing like 40 to 50% possibly more and trasmiting them to your oponent is still to OP and getting a free hit on your oponent every 5 or 6 seconds is still to much , in the video it seemed it took like 4 seconds to fully charge the focus, even if it was 20 seconds its still to op to do instasleep to everyone.It has a recharge time, like ROB's laser or Wario's Waft. Title: Re: WIP PSA Workshop Post by: Ninka_kiwi on May 24, 2013, 06:39:13 PM Issues with 3ds max has resulted in me having to start building/making Simon Belmont's model over again. :( This time, I'm building him in Maya. Edit: BTW, there are some parts I can salvage from the model I made from my previous PC, but not all of it. :/ Still think that you should model Simon to look something like this Title: Re: WIP PSA Workshop Post by: pikazz on May 25, 2013, 02:09:51 AM I believe I was the first one who did the flawless Damage Dealer thats all depence on % on the shortest lines!
pikazz that psa seemes broken as hell lol you can instasleep everyone then pain split your damage or just kill them off easily lol your oponents need to either be constantly jumping or they wont even be able to fight lol actually, the opponent can wake up just before the Nightmare Punch if they are button smashing. even at 100% they can wake up before the hit. the dedede in on the video were "controlled" and didnt buttonsmashed italso, the pain split isnt that powerful! sure it can deal alot of damage but its a wild card! you need to have ALOT of damage, a double amount of % of you want to give! and the knockback on the attack is fixed so the opponent will actually move before pikamaxi can move and pikamaxi can easy be knockout at 80-100% Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on May 25, 2013, 06:52:49 AM Title: Re: WIP PSA Workshop Post by: Carnage on May 25, 2013, 03:45:10 PM I believe I was the first one who did the flawless Damage Dealer thats all depence on % on the shortest lines!actually, the opponent can wake up just before the Nightmare Punch if they are button smashing. even at 100% they can wake up before the hit. the dedede in on the video were "controlled" and didnt buttonsmashed it seeing how i think your codding is i bet your pain split will also work against boxes/sandbag and anything that has an hurtbox right? i bet you can pain split on boxes and open the box with the damage xDalso, the pain split isnt that powerful! sure it can deal alot of damage but its a wild card! you need to have ALOT of damage, a double amount of % of you want to give! and the knockback on the attack is fixed so the opponent will actually move before pikamaxi can move and pikamaxi can easy be knockout at 80-100% Title: Re: WIP PSA Workshop Post by: Omniscient X on May 25, 2013, 08:43:35 PM Carnage makes a decent point, with that in mind you could technically revert your damage to around 0% as long as you had things to hit, actually you'd approach 0 but never actually get to it seeing as 0 effectively is your limit unless the game rounds in terms of damage which I don't believe it does!
-Omni Title: Re: WIP PSA Workshop Post by: KingJigglypuff on May 25, 2013, 08:51:35 PM Maybe he could use an If Statement that if he's near an Item, then the collision would terminate without activating?
Code: Set Loop Infinite If: Light Item is in Grabbing Range Terminate Collisions EndIf If: Heavy Item is in Grabbing Range Terminate Collisions EndIf Synchronous Timer: frames=1 Execute Loop Title: Re: WIP PSA Workshop Post by: pikazz on May 26, 2013, 03:53:43 AM seeing how i think your codding is i bet your pain split will also work against boxes/sandbag and anything that has an hurtbox right? i bet you can pain split on boxes and open the box with the damage xD makes actually sense to give it to items on hit will give also the same of % on the item if they have collusiondata! like sandbag, party ball or dangerbox. even articles like waddle dees, waddle doos, links bomb ect.Maybe he could use an If Statement that if he's near an Item, then the collision would terminate without activating? that code will make the attack not hit if the item and the opponent are in same range if both are! D:Code: Set Loop Infinite If: Light Item is in Grabbing Range Terminate Collisions EndIf If: Heavy Item is in Grabbing Range Terminate Collisions EndIf Synchronous Timer: frames=1 Execute Loop arent they any "flag" data on collusion that can enable/disable hit items? if you all are against attacking items/dededes minions ect, I can try to find a flagdata or disable the healing if any items are in close range! Carnage makes a decent point, with that in mind you could technically revert your damage to around 0% as long as you had things to hit, actually you'd approach 0 but never actually get to it seeing as 0 effectively is your limit unless the game rounds in terms of damage which I don't believe it does! thats the point of pain split! split the current % to give the ½ to the opponent.-Omni however, I know its suppose to split all the % and share it equally but do the limitation, I cant take the opponents % in the calcutation into the players PAC file :/ Title: Re: WIP PSA Workshop Post by: JamietheAuraUser on May 27, 2013, 08:05:49 AM You can use a Special Offensive Collision to make it unable to hit items, walls, floors, etc. Try it in BrawlBox. Specifically, make the effect in BrawlBox by ticking the correct flags, then copy the hex value over to the Special Flags section of the hitbox data in PSA. Close BrawlBox, save in PSA.
Title: Re: WIP PSA Workshop Post by: pikazz on May 27, 2013, 10:57:07 AM You can use a Special Offensive Collision to make it unable to hit items, walls, floors, etc. Try it in BrawlBox. Specifically, make the effect in BrawlBox by ticking the correct flags, then copy the hex value over to the Special Flags section of the hitbox data in PSA. Close BrawlBox, save in PSA. good thing I used special offensive collision then xDTitle: Re: WIP PSA Workshop Post by: _Data_Drain_ on May 30, 2013, 12:18:06 PM even with recharge healing like 40 to 50% possibly more and trasmiting them to your oponent is still to OP and getting a free hit on your oponent every 5 or 6 seconds is still to much , in the video it seemed it took like 4 seconds to fully charge the focus, even if it was 20 seconds its still to op to do instasleep to everyone. Pretty good point.Even if you don't do Pain Split. That's still a VERY powerful tool to just whip out of nowhere... Even with the charge time. It's like a better version of Peach's final smash (for the sleeping part). With no Smashball needed. Also... I am not a fan of the idea of this character randomly being able to heal when hit. It's just kinda... Odd. Also, I feel the transformation should have a bit more... Transition... It looks weird when Jigglypuff is just instantly replaced with Dusknoir. Title: Re: WIP PSA Workshop Post by: pikazz on May 30, 2013, 12:52:59 PM Pretty good point. Even if you don't do Pain Split. That's still a VERY powerful tool to just whip out of nowhere... Even with the charge time. It's like a better version of Peach's final smash (for the sleeping part). With no Smashball needed. Also... I am not a fan of the idea of this character randomly being able to heal when hit. It's just kinda... Odd. Also, I feel the transformation should have a bit more... Transition... It looks weird when Jigglypuff is just instantly replaced with Dusknoir. I am not done with the Grapfics. I always do the grapfics last to know that the basic raw stuff works, grapfics is just for show you know also, the opponent doesnt sleep THAT long, its way shorter than peach final smash and more shorter if the opponent buttom smashes! and it is actually hard to hit the Nightmare Punch with the Instasleep (yes, its ment to be a combo! like Sakurai's DK with SideB and B) Pain Split can be actually dangerous to use because its a wild card, if you have to much % you can easy get burst out the stage! but you deal tons of % together with heal on hit. but its completely useless on small %. and the funny thing, the opponent will be able to control first (and its always the same knockback) before pikamaxi can move and he can be easy killed at 80-90%, even at 50% Ganondorfs SideSmash is dangerous my personal PSA is based of my Brawlsonas Ability and my Virtual XIII video VII: The Dream Knight (http://www.youtube.com/watch?v=BCdDmpKHYCA#ws) Title: Re: WIP PSA Workshop Post by: JamietheAuraUser on May 30, 2013, 03:59:23 PM The auto-heal when launched isn't actually all that great. Anyone who can combo can easily launch Pikamaxi away from the food he just dropped and grab it themselves. That plus he'll miss his own food if he DIs at all.
But yeah, Insta-sleep is a bit too fast to be reasonable. There's no time to even jump. Give 10 frames at least before the hitbox comes out. Title: Re: WIP PSA Workshop Post by: pikazz on May 30, 2013, 04:36:06 PM The auto-heal when launched isn't actually all that great. Anyone who can combo can easily launch Pikamaxi away from the food he just dropped and grab it themselves. That plus he'll miss his own food if he DIs at all. the attack is called insta-sleep for that reason! being superfast! faster than a blick of a eye!But yeah, Insta-sleep is a bit too fast to be reasonable. There's no time to even jump. Give 10 frames at least before the hitbox comes out. however, it is a 10 frame before the hitbox however just to not have it too overpowered Title: Re: WIP PSA Workshop Post by: KingJigglypuff on May 30, 2013, 05:36:07 PM I've decided to take a break from Raptor again. So I'm working on a short PSA in the meantime...
This started out as a mere personal test, but I've decided to release this when I'm done. Now let's get to the previews. Title: Re: WIP PSA Workshop Post by: Segtendo on May 30, 2013, 07:00:34 PM I just may get that. Yoshi lacks any decent PSA's.
Title: Re: WIP PSA Workshop Post by: SonicBrawler on May 30, 2013, 07:30:07 PM are you going to give him a newer up-b?
Title: Re: WIP PSA Workshop Post by: KingJigglypuff on May 30, 2013, 07:40:35 PM are you going to give him a newer up-b? No.Title: Re: WIP PSA Workshop Post by: SonicBrawler on May 30, 2013, 07:42:44 PM No. well fine then .-. Title: Re: WIP PSA Workshop Post by: KingJigglypuff on May 30, 2013, 07:51:47 PM well fine then .-. I wasn't intending to be mean. .-.Title: Re: WIP PSA Workshop Post by: SonicBrawler on May 30, 2013, 07:55:29 PM I wasn't intending to be mean. .-. oh okay.well since you are not then i guess i will. although i dont really know what to do for it lol anyway, i guess i will now play as yoshi since you, you know, wont stink. Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on June 03, 2013, 11:25:05 AM (http://i.imgur.com/ewiWd1R.png) if you can see the changes you get a cookie xD and will be used for psa for him
its something about Rig and Made only for PSA Title: Re: WIP PSA Workshop Post by: KingJigglypuff on June 03, 2013, 11:37:04 AM The antenna thing on Kid Buu's head will be rigged?
Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on June 03, 2013, 11:40:54 AM The antenna thing on Super Buu's head will be rigged? fixedyes+ its oneslot bones for Kid buu/Super buu/the absorbs of Super buu´s antenna(since his antenna thing is not same size on these 3 so it will be oneslot size/translation on the bones for that) aswell as Finger bones,alot better boneset for Buu so it can be alot better Title: Re: WIP PSA Workshop Post by: SonicBrawler on June 03, 2013, 01:19:24 PM Looking awesome. Cant wait to use it for my psa over kirby
Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on June 08, 2013, 11:20:31 AM (http://i.imgur.com/JtREC1W.png)
Never thought I'd get to this part with Simon. Though you can't see it in this shot, I rebuilt most of the model in Maya and it looks much better. Title: Re: WIP PSA Workshop Post by: Carnage on June 08, 2013, 11:25:36 AM will you even be able to send maya dae to bb?
Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on June 08, 2013, 11:49:22 AM There's already a way; http://forums.kc-mm.com/index.php?topic=58027.0 (http://forums.kc-mm.com/index.php?topic=58027.0)
Almost out of the adjustment phase meaning soon I'll be making stuff at a faster rate. Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on June 09, 2013, 04:09:49 AM Not just for vegeta updates but for any DBZ moveset that needs that kinda of aura Title: Re: WIP PSA Workshop Post by: superben2008 on June 09, 2013, 06:17:57 AM gonna try a kratos psa
working on wait animation. https://www.dropbox.com/s/ul4emcnutlsjmkx/BrawlboxScreencap0.png (https://www.dropbox.com/s/ul4emcnutlsjmkx/BrawlboxScreencap0.png) my first animation. well its a still for now once i learn how to move his body more. to make it look like in the games. edit. its gonna be over ike. in my brawl it will be over dedede. Title: Re: WIP PSA Workshop Post by: Segtendo on June 09, 2013, 11:13:51 AM [censored] MDK. Awesome.
Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on June 11, 2013, 12:52:17 AM (http://i.imgur.com/piVkLAa.png)
Never thought I'd get to this point. Title: Re: WIP PSA Workshop Post by: KGN Nappdagg on June 11, 2013, 09:45:00 AM ([url]http://i.imgur.com/piVkLAa.png[/url]) Never thought I'd get to this point. Nice! Title: Re: WIP PSA Workshop Post by: Angelglory on June 14, 2013, 08:31:15 AM Only just a little teaser at the moment
AG's Brawl Hacks: Like a Boss (http://www.youtube.com/watch?v=8VyhYPJ4P1Q#ws) Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on June 14, 2013, 08:49:11 AM Only just a little teaser at the moment amazingAG's Brawl Hacks: Like a Boss ([url]http://www.youtube.com/watch?v=8VyhYPJ4P1Q#ws[/url]) now just his new attacks we saw in the videos xD Post Merge: June 14, 2013, 12:09:03 PM mainly preview of the new super buu Rig(only for moveset): but ported most of the animetions from kid buu´s animetions and animted fingers/soon horn on some aswell 1 thing for sure about megaman he is sure WIP right after my codeset is done with v1 ohh yeah i forgot to add the new down-Air: also on the Horn thingy got oneslot animetions it resize bigger if on Kid/Super buu but if on "insert Absorb" Buu (that buu with the big horn) it just stay the same size Title: Re: WIP PSA Workshop Post by: Mephisto on June 19, 2013, 11:22:29 AM Title: Re: WIP PSA Workshop Post by: ABloodyCanadian on June 21, 2013, 06:37:06 PM Finally Some Progress! (Shiki Misaki PSA Update) (http://www.youtube.com/watch?v=mC7CPaR2Q_4#)
I hope a few select people will shut up after seeing this video... If you're wondering, I only applied PSA edits to the Jab. The rest of her moves save for the Specials have been animated already. Title: Re: WIP PSA Workshop Post by: Carnage on June 22, 2013, 04:01:34 PM just posting this here
So i have this gyarados idea since day one since i love gyarados, i mean who doesn't? he looks badass So i have been messing around with flygon's great import and i made this Title: Re: WIP PSA Workshop Post by: DrunkRussian on June 23, 2013, 09:56:12 PM Never posted in here before but meh
Progress for Sasuke Uchiha(EMS) over Marth. Video: Things done so far: Title: Re: WIP PSA Workshop Post by: Albafika on June 24, 2013, 06:17:08 AM Cleared 2 and a half pages of Off-Topic. Do not do that again. Off-Topic is Off-Topic because people subscribed to the Channel come to see previews, not to see a discussion of a problem.
EDIT: Since the Discussion seemed to be fruitious for PSAers, it can continue in this thread: http://forums.kc-mm.com/index.php?topic=60569.0 (http://forums.kc-mm.com/index.php?topic=60569.0) Instead of debating that stuff here in the future, just go and make a thread on that section. :) Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on June 24, 2013, 08:19:28 PM I forgot about this model for the past 12ish days to fix up Simon, so I worked on it more over the weekend and today and here I am.
(http://i.imgur.com/0XsWaQJ.png) Mirror modeling FTW Title: Re: WIP PSA Workshop Post by: Omniscient X on June 24, 2013, 09:30:09 PM Bro why don't you just rip a Megaman model? Then work with that!
-Omni Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on June 24, 2013, 09:38:47 PM There's no suitable model of classic Mega Man. Besides, this is more rewarding and doing it from scratch gives me total control over it.
Title: Re: WIP PSA Workshop Post by: Segtendo on June 24, 2013, 09:44:24 PM There's no suitable model of classic Mega Man. Not even GBC's Megaman over Pit?Besides, this is more rewarding and doing it from scratch gives me total control over it. True. Besides, you can experiment more with modeling and learn more.Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on June 24, 2013, 11:50:19 PM I forgot about this model for the past 12ish days to fix up Simon, so I worked on it more over the weekend and today and here I am. GBC making a alot better one now:([url]http://i.imgur.com/0XsWaQJ.png[/url]) Mirror modeling FTW heres some megaman ([url]http://i.imgur.com/nWANqUP.png[/url]) Title: Re: WIP PSA Workshop Post by: Omniscient X on June 25, 2013, 12:58:39 AM There's no suitable model of classic Mega Man. Besides, this is more rewarding and doing it from scratch gives me total control over it. I really meant you could use a ripped one as more of a base you'd still have control, but that's reason enough for me, I'm impressed with your work sir.-Omni Title: Re: WIP PSA Workshop Post by: Gamma Ridley on June 25, 2013, 10:22:36 PM Welp, I guess this is good enough to show:
Title: Re: WIP PSA Workshop Post by: Carnage on June 26, 2013, 02:44:01 AM some more gyarados animations
up tilt squat wait down tilt side tilt his single jab i know its side tilt looks kinda bland but i will try to make it look more alive if i can, right now im trying to do all attacks and then i will perfect the animations that need it. and gammaa psa with a hunting knife should be preety fun seeing him stab everyone :P Title: Re: WIP PSA Workshop Post by: BlueBrain on June 26, 2013, 04:51:37 AM his legs look weird where they connect with the hip, the should go straight down, instead of that odd curved way... other than that i like a lot how it looks, kind of a mix between classic and X?
Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on June 26, 2013, 11:03:46 AM I'm using the proportions as seen in the artwork of the NES Mega Man games and MVC, rather than the NES sprites like Sakurai and co.
Any references to X are unintentional and coincidental. Title: Re: WIP PSA Workshop Post by: Velen on June 26, 2013, 10:16:35 PM some more gyarados animations up tilt squat wait down tilt side tilt his single jab i know its side tilt looks kinda bland but i will try to make it look more alive if i can, right now im trying to do all attacks and then i will perfect the animations that need it. and gammaa psa with a hunting knife should be preety fun seeing him stab everyone :P Tail needs more of a snapping motion in his Side-Tilt. It needs to be quicker. -and WTH is his D-Tilt? Just being honest man. @EY: Uhm...I'm not going to comment on your model work. To put it simply, if I did, I would be making an ass of myself no matter how civil I am about it. Title: Re: WIP PSA Workshop Post by: Carnage on June 27, 2013, 01:23:13 AM Tail needs more of a snapping motion in his Side-Tilt. It needs to be quicker. -and WTH is his D-Tilt? Just being honest man. down tilt is a lower bit and yeah i know side tilt looks preety bland i will try to improve the animation when i have all of his attacks done. Special low hydro pump in the ground start Charge fire fire Full RevenantGenesis epic down smash(earthquake) charge Lw4 Title: Re: WIP PSA Workshop Post by: Gamma Ridley on June 27, 2013, 11:04:28 AM Finished the hands. Still hard to notice any real differences, so I made this GIF using my
Title: Re: WIP PSA Workshop Post by: Velen on June 27, 2013, 11:10:02 AM Finished the hands. Still hard to notice any real differences, so I made this GIF using my Hmm...I wouldn't mind detailing his texture further once you got his UVs in order. Title: Re: WIP PSA Workshop Post by: Gamma Ridley on June 27, 2013, 11:14:26 AM That'd be cool, he only has the one texture and it's only 256x256, so he can use some extra resolution. I'll break down his UVs into separate maps and we can go from there.
Title: Re: WIP PSA Workshop Post by: SonicBrawler on June 29, 2013, 12:04:26 PM Early Preview. I dont really know why no one did this before.
Title: Re: WIP PSA Workshop Post by: BlueBrain on June 30, 2013, 08:22:55 AM on olimar?
Title: Re: WIP PSA Workshop Post by: SonicBrawler on June 30, 2013, 08:24:20 AM Yup! On oli
Title: Re: WIP PSA Workshop Post by: Carnage on June 30, 2013, 08:39:16 AM finaly managed to make mario fludd water to come out of gyarados mouth
gyarados using hydro pump Title: Re: WIP PSA Workshop Post by: BlueBrain on June 30, 2013, 11:17:08 AM darn, not gonna be using that psa i guess, since my wii freezes as soon as a fludd or squirtle water is used...
Title: Re: WIP PSA Workshop Post by: BraveDragonWolf on June 30, 2013, 03:33:56 PM gonna try a kratos psa working on wait animation. https://www.dropbox.com/s/ul4emcnutlsjmkx/BrawlboxScreencap0.png (https://www.dropbox.com/s/ul4emcnutlsjmkx/BrawlboxScreencap0.png) my first animation. well its a still for now once i learn how to move his body more. to make it look like in the games. edit. its gonna be over ike. in my brawl it will be over dedede. Just last year I came up with the idea of Kratos being over Link. Title: Re: WIP PSA Workshop Post by: Carnage on June 30, 2013, 03:39:40 PM darn, not gonna be using that psa i guess, since my wii freezes as soon as a fludd or squirtle water is used... lol? thats the wierdest bug i ever saw that water moves freezeTitle: Re: WIP PSA Workshop Post by: KingJigglypuff on June 30, 2013, 03:39:57 PM Just last year I came up with the idea of Kratos being over Link. Congratulations! You just replied to a post that was made 3 weeks ago! =DTitle: Re: WIP PSA Workshop Post by: Carnage on July 01, 2013, 05:20:55 AM gyarados twister
Title: Re: WIP PSA Workshop Post by: KingJigglypuff on July 02, 2013, 08:26:15 AM bro... do you take requests??? ^^" This is not the thread to be making requests on. Take it to the A/A Requests/Ideas boards.Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on July 03, 2013, 09:28:38 AM i got the animetions to work just like as on the article on Super Sonic FS now just moving part so he move like as Super Sonic FS also got this to work: use a star and move around damage anyone you touches while you can do you own attacks Title: Re: WIP PSA Workshop Post by: BlueBrain on July 03, 2013, 10:11:45 AM looking good sir.
Title: Re: WIP PSA Workshop Post by: Segtendo on July 03, 2013, 10:18:58 AM Can't wait. Will making fire mode skins be as easy at it was for v3?
Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on July 03, 2013, 11:00:14 AM Can't wait. Will making fire mode skins be as easy at it was for v3? no since i have changed alot of bone IDs on this modellike cape is a part of mario´s model now aswell as Hammer but it will be easy if you know how to merge objects in brawlbox Title: Re: WIP PSA Workshop Post by: justadood on July 03, 2013, 11:44:08 PM i'm crying QwQ ... it's just so beautiful!!
Title: Re: WIP PSA Workshop Post by: KingJigglypuff on July 04, 2013, 06:59:34 AM >.>
<.< Raptor Final Smash animation. Which will most likely get ignored. *The .gif is slower than the actual Animation* Title: Re: WIP PSA Workshop Post by: Carnage on July 04, 2013, 11:16:50 AM looks like it will be a nice roar is that to activate something that makes his moves stronger and he is invulnerable during some time correct?
Title: Re: WIP PSA Workshop Post by: KingJigglypuff on July 04, 2013, 11:18:42 AM looks like it will be a nice roar is that to activate something that makes his moves stronger and he is invulnerable during some time correct? Maybe. It depends on how much file size it would take up.But right now, I'm just thinking of making it activate its Combo System for longer than its Down Special duration. Title: Re: WIP PSA Workshop Post by: Carnage on July 04, 2013, 03:39:50 PM gyarados got this move when he was a magikarp xD
the start of bounce Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on July 04, 2013, 03:53:47 PM gyarados got this move when he was a magikarp xD i dont think its splash i think its thunderbolt that Hit with Fire effect XDthe start of bounce Title: Re: WIP PSA Workshop Post by: Carnage on July 05, 2013, 03:22:30 AM i dont think its splash i think its thunderbolt that Hit with Fire effect XD bounce its not splash lol bounce is a move intruduced on gen III but only on gen IV it was made available by move tutor and this is the only flying type move gyarados can learn even if he has water/flying lol just coded the up Aerial Rock smash first a rock appears over gyarados and he breaks it with his head then the rock gets crushes into 4 pieces that go in diferente directions for a very short time Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on July 05, 2013, 03:26:41 AM the entry for this PSA should not be he come out of a pokeball
it should be he evolve from a magicap to gyarados Title: Re: WIP PSA Workshop Post by: Ultraxwing on July 05, 2013, 08:42:17 AM I agree with MarioDk that would be epic.
Title: Re: WIP PSA Workshop Post by: Carnage on July 05, 2013, 05:39:05 PM guess it would be possible lol not sure i could pull it off tough
Title: Re: WIP PSA Workshop Post by: Velen on July 05, 2013, 10:06:58 PM For the start up animation I think he needs a different wind-up, it seems...awkward and jerky, to be perfectly honest.
Title: Re: WIP PSA Workshop Post by: KTH on July 08, 2013, 08:30:57 AM (http://i.imgur.com/WvDcSFr.jpg)
(http://i.imgur.com/yOwMGJR.jpg) (http://i.imgur.com/cYA1kcA.jpg) (http://i.imgur.com/gTTNXjs.jpg) (http://i.imgur.com/GvOO1Le.jpg) Title: Re: WIP PSA Workshop Post by: justadood on July 08, 2013, 04:49:24 PM lol, it looks like he's holding the black car in that last pic XD
Title: Re: WIP PSA Workshop Post by: BlueBrain on July 09, 2013, 02:53:22 AM lol, it looks like he's holding the black car in that last pic XD ssbb just went gods among us!Title: Re: WIP PSA Workshop Post by: justadood on July 09, 2013, 05:49:25 PM you know, when you look at megaman's eyes, you definitely see that he'd be the first to turn evil... <-<
Title: Re: WIP PSA Workshop Post by: KingJigglypuff on July 09, 2013, 05:54:31 PM you know, when you look at megaman's eyes, you definitely see that he'd be the first to turn evil... <-< What? .-.Title: Re: WIP PSA Workshop Post by: justadood on July 09, 2013, 06:07:52 PM What? .-. tell me this isn't the face of a murderer: ._.(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash4/p480x480/303391_316674195080942_1059727256_n.jpg) Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on July 09, 2013, 06:09:53 PM Snippity snip snip Something about the way the model looks isn't right.... I think the lighting/reflection should be looked at. Title: Re: WIP PSA Workshop Post by: KTH on July 09, 2013, 06:30:26 PM tell me this isn't the face of a murderer: ._. No. That the awesome face.(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash4/p480x480/303391_316674195080942_1059727256_n.jpg) Something about the way the model looks isn't right.... I think the lighting/reflection should be looked at. Ask this to GBC, not me. Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on July 10, 2013, 04:04:16 AM (http://i.imgur.com/OLbAMai.png)
More progress, albeit slow. Title: Re: WIP PSA Workshop Post by: BlueBrain on July 10, 2013, 04:49:40 AM i'd make the feet exture a bit more to the front, and his wrist thingy looks odd, probably because of using a cylinder's smooth groups.
the face looks really good, i wouldn't touch that anymore, as well as the helmet looks good in shape, maybe clean the edges a bit up, since it has some weird shading around the corners. overall real good progress, but i think this should be in the custom the model or model workshop threads... even if it's for a PSA, you are showcasing a model... Title: Re: WIP PSA Workshop Post by: Gamma Ridley on July 11, 2013, 05:05:24 PM (http://i.imgur.com/Lx2MsZe.gif)
Worked on his head a bit today. Gave it a good reshaping, need to add some more geometry in the eyelids though. Modeled his eyes separate from the rest of the head so I can rotate them with bones, isn't really noticeable. Good god his mouth geometry is terrifying. Haven't finished it yet. Title: Re: WIP PSA Workshop Post by: Anivernage on July 14, 2013, 04:49:19 PM Replaced my old stuff to this. <.<
Ehhh...no i wont port him over ic or pkmt. Btw Vivian comes to town. Now...to the rel stuff. Guys ill tell you why i prefer alot the rel port. 1st of all Partners:Theres a high chance olimar can handle 6 partners. While im having problems with g&w in this stuff. Partners can have AI so they wont be common articles with no life. 2nd. Look at this pic and tell me which paper mario looks the best (ignore the ssbu mario and generations sonic xD) Title: Re: WIP PSA Workshop Post by: KingJigglypuff on July 20, 2013, 05:32:11 PM >.>
<.< Title: Re: WIP PSA Workshop Post by: somen00b on July 20, 2013, 08:44:50 PM Shield pit (currently beta):
edit: video up http://youtu.be/zxHWFWuMmho (http://youtu.be/zxHWFWuMmho) Doing pit's up taunt gives him a shield that takes damage instead of you. Technically its an item that can be damaged while its in your hand, but PSA changes make it so that you [usually] can't throw it and will do a normal attack as if you didn't have an item if you try. Raising the shield has a cooldown so its not OP. Currently working on making the shield apply to enough sub actions to be useful, since the code that makes it protect you has to be entered into each subaction separately. Also, if anyone knows what subaction(s) correspond to action A, that'd be helpful for me to know. Title: Re: WIP PSA Workshop Post by: Segtendo on July 20, 2013, 09:02:00 PM Kingy. That... is amazing.
Title: Re: WIP PSA Workshop Post by: KingJigglypuff on July 20, 2013, 10:20:49 PM >.>
<.< Kingy. That... is amazing. Thanks, Seg. \o0o/I don't want to Double Post on this thread, so I'll edit this current post... Buffed Yoshi Preview Video! \o0o/ Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 16, 2013, 12:34:13 PM Hi everyone! ;D
First of all, I'm planning a huge revamp and overhaul of my Tabuu PSA in the future. He might even have new attacks, animations and features not seen in the Final Release. I've learned a lot about PSA while making King Cold. I've had complaints that Tabuu's awkward to play and underpowered, and I plan to listen to my followers. <3 Speaking of King Cold, I've made massive progress on him recently. I've done his Neutral Aerial, completed his Nentral and Up Special and Final Smash, and started various other things, mainly his Down and Side Specials. He's really been helpful in teaching me how to make, and experiment with, Specials. I still haven't gotten his Counter to work quite right, but I've started to make the actual counterattack itself, for when I do get it to work. I've even slightly updated his textures, and made some cBliss recolors, for those of you who don't follow me on deviantART. I'm aiming to have a beta out for my birthday (Sept. 10th) Snapshots in spoiler. ;D Title: Re: WIP PSA Workshop Post by: Keromonkey on August 16, 2013, 09:36:39 PM Hi everyone! ;D First of all, I'm planning a huge revamp and overhaul of my Tabuu PSA in the future. He might even have new attacks, animations and features not seen in the Final Release. I've learned a lot about PSA while making King Cold. I've had complaints that Tabuu's awkward to play and underpowered, and I plan to listen to my followers. <3 Speaking of King Cold, I've made massive progress on him recently. I've done his Neutral Aerial, completed his Nentral and Up Special and Final Smash, and started various other things, mainly his Down and Side Specials. He's really been helpful in teaching me how to make, and experiment with, Specials. I still haven't gotten his Counter to work quite right, but I've started to make the actual counterattack itself, for when I do get it to work. I've even slightly updated his textures, and made some cBliss recolors, for those of you who don't follow me on deviantART. I'm aiming to have a beta out for my birthday (Sept. 10th) Snapshots in spoiler. ;D Neat =) If her turns out to be strong then the Goku PSA might have a tough time beating him, heheh. Someone might have to power Goku up to the next level too ^_^ Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 16, 2013, 09:54:51 PM Heh, thanks yah! ;D
And indeed. Although I'm not designing this moveset around Goku, since he's strong but a little sluggish, it would be awesome to see those 2 go at it! Title: Re: WIP PSA Workshop Post by: Keromonkey on August 16, 2013, 10:13:33 PM Heh, thanks yah! ;D And indeed. Although I'm not designing this moveset around Goku, since he's strong but a little sluggish, it would be awesome to see those 2 go at it! Totally!! Haha ^_^ Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 17, 2013, 11:25:17 AM So, Kero, can you link me to your PSA? I wanna try it. ;D
Anyways, what do you guys think? Should I post my animation gifs here too as opposed to just my thread? Title: Re: WIP PSA Workshop Post by: Segtendo on August 17, 2013, 11:35:27 AM Hey. It's promotion for your thread. Wynaut.
Title: Re: WIP PSA Workshop Post by: Keromonkey on August 17, 2013, 11:42:34 AM So, Kero, can you link me to your PSA? I wanna try it. ;D Anyways, what do you guys think? Should I post my animation gifs here too as opposed to just my thread? Sure, no problem. I've made a few so I'll put them here>>> Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 17, 2013, 11:57:06 AM All righty, thanks, Seg. I'll keep that in mind. But I thought "advertising hacks" wasn't allowed. LOL Shows how much I know. XD
Anyway: Title: Re: WIP PSA Workshop Post by: Keromonkey on August 17, 2013, 12:02:15 PM All righty, thanks, Seg. I'll keep that in mind. But I thought "advertising hacks" wasn't allowed. LOL Shows how much I know. XD Anyway: Pretty nice Tabuu, I hate having to do animating cuz of how frustrating it can be but you seem to have done a decent job ^_^ Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 17, 2013, 12:05:50 PM I love animating, personally. That and the actual coding are my fav parts because of how fun and challenging it can be. ;D But I've been animating since, I think, 2009-10 when I first took on Tabuu as a project. XD It takes practice and patience, and lots of those two things. :)
Title: Re: WIP PSA Workshop Post by: Segtendo on August 17, 2013, 12:07:19 PM All righty, thanks, Seg. I'll keep that in mind. But I thought "advertising hacks" wasn't allowed. LOL Shows how much I know. XD You're showing off WIP's. That's the point of this thread :PTitle: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 17, 2013, 12:08:55 PM You're showing off WIP's. That's the point of this thread :P Ok then. So I'm off to make more gifs for both here and my thread. I honestly want feedback. ;D Title: Re: WIP PSA Workshop Post by: Keromonkey on August 17, 2013, 12:25:48 PM Ok then. So I'm off to make more gifs for both here and my thread. I honestly want feedback. ;D If you enjoy the process of animating, I'll be happy to make suggestions. Unfortunately, my eye for detail exceeds my patience when it comes to animating WHILE also trying to code something. I prefer coding, pretty hardcore, lol. Or, at least not to have to do every aspect of character creation on my own. Trying to be a perfectionist at both animating and PSAing is an excruciating and inefficient-feeling endeavor -_____- (for me anyways, lol) Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 17, 2013, 12:33:30 PM If you enjoy the process of animating, I'll be happy to make suggestions. Unfortunately, my eye for detail exceeds my patience when it comes to animating WHILE also trying to code something. I prefer coding, pretty hardcore, lol. Or, at least not to have to do every aspect of character creation on my own. Trying to be a perfectionist at both animating and PSAing is an excruciating and inefficient-feeling endeavor -_____- (for me anyways, lol) I would love that. The more people who give me suggestions, the better. :) Here's my Wait 3 and Forward Smash: Title: Re: WIP PSA Workshop Post by: Keromonkey on August 17, 2013, 01:46:55 PM I would love that. The more people who give me suggestions, the better. :) Here's my Wait 3 and Forward Smash: No complains with the wait animation, for the second animation I'd suggest making the cape flutter up as he attacks. In real life, that motion would buffet his cape but it looks quite stiff. Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 17, 2013, 01:51:02 PM Do you mean move his cape up when he attacks? Cuz I'm not quite sure...
Title: Re: WIP PSA Workshop Post by: Keromonkey on August 17, 2013, 02:17:02 PM Do you mean move his cape up when he attacks? Cuz I'm not quite sure... Yes, make the cape move, lol. It looks stiff. (It has bones, right?) Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 17, 2013, 02:20:59 PM Of course it does, it's on Ganondorf, who has cape bones. ;)
Ok, I'll do that. ;D Title: Re: WIP PSA Workshop Post by: Keromonkey on August 17, 2013, 02:25:28 PM Of course it does, it's on Ganondorf, who has cape bones. ;) Ok, I'll do that. ;D Ganon, that makes sense, hehe ^_^ Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 17, 2013, 02:31:20 PM Okay, thank you. :3 I'll modify it right now. :)
Title: Re: WIP PSA Workshop Post by: Carnage on August 17, 2013, 06:02:33 PM if its ganon cape bones the the cape will move with the wind and it will ignore your animations edits, remenber the cape will never follow your animations if theres wind generated from the movement
Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 17, 2013, 06:10:12 PM if its ganon cape bones the the cape will move with the wind and it will ignore your animations edits, remenber the cape will never follow your animations if theres wind generated from the movement Funny, I usually get a mix of both. I try to touch the cape as little as possible, but yeah. Except when there's clipping with it and the tail. Title: Re: WIP PSA Workshop Post by: Keromonkey on August 18, 2013, 08:28:47 AM Funny, I usually get a mix of both. I try to touch the cape as little as possible, but yeah. Except when there's clipping with it and the tail. That explains why Peach's hair does partial waving. So what you are saying is it will buffet automatically, all I need to do is move it to avoid clipping. what causes wind to be generated, or is it built into the game that it generates automatically based on movement? Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 18, 2013, 01:08:02 PM Yes. Because Peach's hair has a physics file attached to it, meaning it moves with the wind. Sorta like the capes.
Anyway, expect more Cold gifs later today. I've completely redone Wait2 and heavily edited the second Dash Attack. Revamped Wait2: (http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/Wait2_zpsd4beb1d9.gif) Revamped AttackDash12/Second Dash Attack: (http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/DashAttack12_zps67d95b5c.gif) Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on August 18, 2013, 03:08:23 PM Rig test for coming moveset:
(http://i.imgur.com/wdRQNST.gif) now I will do a moveset that don't needing so much skills or anything only base PSA coding so it wont glich and fail of bugs (like most of my WIP right now) Dalek moveset is full planed and animetions super easy to do like wait is basely just a 1 frame animation on the dalek´s T_pose Title: Re: WIP PSA Workshop Post by: XxTailsxX on August 18, 2013, 08:14:28 PM Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 18, 2013, 08:24:51 PM More gifs:
Title: Re: WIP PSA Workshop Post by: ?uestion on August 18, 2013, 08:52:44 PM Those animations look sweet. I was actually just watching DBZ and those are really nice.
Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 18, 2013, 09:02:30 PM Those animations look sweet. I was actually just watching DBZ and those are really nice. Haha, thanks. I'm just trying to turn King Cold into the huge badass I thought he would be when I first saw him. lol EDIT: Major update: COUNTER ALMOST WORKS! I just need to figure out how to reset the damage to what it was before he was hit! Title: Re: WIP PSA Workshop Post by: Omniscient X on August 18, 2013, 10:17:44 PM Got some Anubis progress though without the model I don't think it belongs in my thread just yet, Randomizer is working on the rig which should be completed soon!
Having some trouble with the Nether Dragon's textures but overall the model and rig works great: Got some of the attacks done (mostly the sand/tornado related ones): If anybody knows whats happening with the dragon's textures it'd be awesome if you could tell me a solution. -Omni Title: Re: WIP PSA Workshop Post by: SwingSet on August 18, 2013, 11:39:51 PM More gifs: I haven't been this sexually exited in years. :srs:Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 19, 2013, 06:38:48 AM I haven't been this sexually exited in years. :srs: I lol'd. In real life too. XD But thanks. :) Later on today I'm gonna try to fix up the healing code. I just wish I knew what I was doing wrong. Title: Re: WIP PSA Workshop Post by: BraveDragonWolf on August 19, 2013, 12:01:55 PM More gifs: Very well done. Can't wait to see more of your animations. ;) Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 19, 2013, 01:04:47 PM Very well done. Can't wait to see more of your animations. ;) Heh, thanks. ;D I'm glad you like. :) I just hope people will actually try this PSA when I release it. I put it more heart, soul, time and effort that I did with Tabuu himself. To be honest, I kinda rushed Tabuu's last few animations so I could get him out. Now that I look back I'm a bit ashamed and embarrassed that I sacrificed quality like that. D: I won't make the same mistake with King Cold. Title: Re: WIP PSA Workshop Post by: pikazz on August 19, 2013, 04:31:23 PM Rig test for coming moveset: ([url]http://i.imgur.com/wdRQNST.gif[/url]) now I will do a moveset that don't needing so much skills or anything only base PSA coding so it wont glich and fail of bugs (like most of my WIP right now) Dalek moveset is full planed and animetions super easy to do like wait is basely just a 1 frame animation on the dalek´s T_pose yay! dalek is awesome <3 really want the full version! remind me what I did saw IRL Title: Re: WIP PSA Workshop Post by: Keromonkey on August 19, 2013, 04:59:06 PM @Omnio: That Anubis PSA looks pretty sweet. I love magician-types so when your all set with that I def. wanna give it a try =)
@Tabuu: Yeah, good job with the animations. That knee attack is looking pretty dynamic. He'll be one monster to fight when your through with him, lol. Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 19, 2013, 05:02:24 PM @Tabuu: Yeah, good job with the animations. That knee attack is looking pretty dynamic. He'll be one monster to fight when your through with him, lol. Heh, receiving feedback is what makes me WANT to keep PSAing. Thanks. <3 I'm trying to make ALL my animations that dynamic and intersting. Title: Re: WIP PSA Workshop Post by: Omniscient X on August 19, 2013, 07:00:31 PM @Omnio: That Anubis PSA looks pretty sweet. I love magician-types so when your all set with that I def. wanna give it a try =) Thanks I think it will have a better aesthetic feel when the model is all rigged up, and he's actually built to be more of a bruiser in melee combat with agility and damage racking. However, I have given him a fair share of "mage-like" abilities that allow you to back up and fight from afar! I'll add you to the beta tester list lol -Omni Title: Re: WIP PSA Workshop Post by: BraveDragonWolf on August 19, 2013, 11:02:41 PM Heh, thanks. ;D I'm glad you like. :) I just hope people will actually try this PSA when I release it. I put it more heart, soul, time and effort that I did with Tabuu himself. To be honest, I kinda rushed Tabuu's last few animations so I could get him out. Now that I look back I'm a bit ashamed and embarrassed that I sacrificed quality like that. D: I won't make the same mistake with King Cold. Who's King Cold gonna be over? Ganon is my first guest. Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 19, 2013, 11:17:43 PM Who's King Cold gonna be over? Ganon is my first guest. Your first guess is the right one. ;) I'm hoping to make this even better and more epic than my (now crappy) Tabuu. XD Title: Re: WIP PSA Workshop Post by: Keromonkey on August 20, 2013, 10:15:24 PM Thanks I think it will have a better aesthetic feel when the model is all rigged up, and he's actually built to be more of a bruiser in melee combat with agility and damage racking. However, I have given him a fair share of "mage-like" abilities that allow you to back up and fight from afar! I'll add you to the beta tester list lol -Omni Cool, I appreciate it @Tabuu: Anytime, I'd like to see King cold as well. I wonder if Anyone's imported frieza yet, he probably wouldn't be too hard to make a PSA for (just power and a few death balls and beams, lol). Also, Tabuu wasn't crappy. It was EPIC getting to play with the main boss of Smash bros and not have it glitch the F--- out like the semi-rigged version of Amaterasu over Ivysaur :'( :'(, I would like to see it updated (to be able to stand up against some of my PSAs without being SUPER overpowered -like dark pikachu *shiver), but it was good! Like I said, I learned alot by dissecting your Tabuu PSA. It was invaluable. Edit: BTW so I don't double post, I thought that it might be a good thing to mention. In my personal categorization system, I consider that there are 4 tiers of character power levels in modded brawl. Balanced- vanilla mario Heroic- Epic - God - 1 hit KOs Explaining the tiers Title: Re: WIP PSA Workshop Post by: BraveDragonWolf on August 20, 2013, 10:42:50 PM Your first guess is the right one. ;) I'm hoping to make this even better and more epic than my (now crappy) Tabuu. XD Cool. :) Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 21, 2013, 06:01:14 AM @Tabuu: Anytime, I'd like to see King cold as well. I wonder if Anyone's imported frieza yet, he probably wouldn't be too hard to make a PSA for (just power and a few death balls and beams, lol). Also, Tabuu wasn't crappy. It was EPIC getting to play with the main boss of Smash bros and not have it glitch the F--- out like the semi-rigged version of Amaterasu over Ivysaur :'( :'(, I would like to see it updated (to be able to stand up against some of my PSAs without being SUPER overpowered -like dark pikachu *shiver), but it was good! Like I said, I learned alot by dissecting your Tabuu PSA. It was invaluable. D'aw, thanks man. I really appreciate that. And yeah, someone did import Frieza, over Lucario. I also have another version over Fox for a ported PSA over Ike I'm supposed to be working on. But I just have no motivation. lol. King Cold is a totally different story. XD Anyway, sometime I'm gonna need beta testers and a video for Cold for when I release his beta. Any takers? Title: Re: WIP PSA Workshop Post by: Pervyman Trigger on August 21, 2013, 02:40:56 PM Well you know what they say
Title: Re: WIP PSA Workshop Post by: TheShyGuy on August 21, 2013, 03:40:26 PM ..Wow... That animation is so smooth, excluding the gif effect. There's no way you did that in Brawlbox. I'm guessing you used the 3ds max animation converter thing and baked an IK rigged animation?
Title: Re: WIP PSA Workshop Post by: Pervyman Trigger on August 21, 2013, 03:44:10 PM All in brawlbox lad. Never could figure out the animation converter >.>
Title: Re: WIP PSA Workshop Post by: SonicBrawler on August 21, 2013, 03:46:36 PM really well done
Title: Re: WIP PSA Workshop Post by: SwingSet on August 21, 2013, 04:56:37 PM Well you know what they say I'd lie if I say this isn't impressive. Everything you do is impressive, Pervy. :srs:Title: Re: WIP PSA Workshop Post by: BraveDragonWolf on August 21, 2013, 09:02:35 PM Well you know what they say Very impressive animation. How long it take you to make animations like these? Title: Re: WIP PSA Workshop Post by: Pervyman Trigger on August 21, 2013, 09:23:28 PM Well thanks everyone. Glad to know the hard work is paying off
Very impressive animation. This string took me about three in a half-four days. Cant remember, I did the first punch a month ago and didn't finish it till now. I could do it much faster but, ya know, brawlbox dosen't use ik handels so i gotta position the feet on every [censored]ing frameHow long it take you to make animations like these? Title: Re: WIP PSA Workshop Post by: Keromonkey on August 21, 2013, 10:00:03 PM Well thanks everyone. Glad to know the hard work is paying offThis string took me about three in a half-four days. Cant remember, I did the first punch a month ago and didn't finish it till now. I could do it much faster but, ya know, brawlbox dosen't use ik handels so i gotta position the feet on every [censored]ing frame Wow, the detail in that is very impressive. Were you working on a Luffy PSA? (Was the Luffy over Marth PSA that was already out your handy work?) @Tabuu: I'd be happy to beta test sometime. Just keep me posted ^_^ Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 22, 2013, 06:49:51 PM KJP, I need you for a second again. D: I can't figure out how to subtract a variable damage. D:
Anyway, if I can finish the Specials, and soon, I might release the King Cold beta earlier. ;) I just got done finishing his CSPs and stock icons, and I'm finishing up the readme and some moves. And... @Tabuu: I'd be happy to beta test sometime. Just keep me posted ^_^ I'll keep a list of beta testers in my folder. Thanks, Kero. ;) Title: Re: WIP PSA Workshop Post by: rax189 on August 22, 2013, 10:07:31 PM Well you know what they say looks great but landing could be a bit better leg looks odd anyways, what happens if hes hit from behind in the midddle of an attack? does he have an animation for pulling his arms and legs back or will it just pop back? cuz idk if u can make him pull his arms and legs back in when hes hit so thats one thing i was curious about Title: Re: WIP PSA Workshop Post by: KingJigglypuff on August 23, 2013, 08:39:16 AM KJP, I need you for a second again. D: I can't figure out how to subtract a variable damage. D: You mean like a healing move? Use the Add/Subtract Damage command for that.Or is it for your counter attack? If so, then click where it says "Scalar". A dropdown box should appear. Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 23, 2013, 08:54:25 AM You mean like a healing move? Use the Add/Subtract Damage command for that. Or is it for your counter attack? If so, then click where it says "Scalar". A dropdown box should appear. I did that. And yes, it's for my counter. But the damage won't heal. D: Title: Re: WIP PSA Workshop Post by: KingJigglypuff on August 23, 2013, 09:28:25 AM I did that. And yes, it's for my counter. But the damage won't heal. D: Did you use the variables from Waluigi's counter?Though you can try using the counter coding from Dragon Yoshi. Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 23, 2013, 10:09:08 AM I used the exact same variable. Actually, the code is like this:
Basic Variable Set: LA-Basic[101] = IC-Basic[2] (Current damage, right?) Basic Variable Subtract: LA-Basic[101] - LA-Basic[100] (The damage before he was hit stored here Basic Variable Subtract: LA-Basic[101] - 1 Add/Subtract Damage: LA-Basic[101] Title: Re: WIP PSA Workshop Post by: KingJigglypuff on August 23, 2013, 11:28:50 AM I used the exact same variable. Actually, the code is like this: Alright.Basic Variable Set: LA-Basic[101] = IC-Basic[2] (Current damage, right?) Basic Variable Subtract: LA-Basic[101] - LA-Basic[100] (The damage before he was hit stored here Basic Variable Subtract: LA-Basic[101] - 1 Add/Subtract Damage: LA-Basic[101] So what happens? Does it deal self damage? Or does it do nothing? Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 23, 2013, 12:36:57 PM Alright. So what happens? Does it deal self damage? Or does it do nothing? It does absolutely nothing. I was thinking it was because it doesn't know whether or not it subtracts or adds, but if that was the error it wouldn't work on yours either. Title: Re: WIP PSA Workshop Post by: KingJigglypuff on August 23, 2013, 12:38:22 PM It does absolutely nothing. I was thinking it was because it doesn't know whether or not it subtracts or adds, but if that was the error it wouldn't work on yours either. So I see.Try to see if you can play around with it some more. If you can't get it to work, then I guess I can take a whack at it. Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 23, 2013, 12:41:20 PM It's the strangest thing, because everything else works. It's like it just ignores the code...
Title: Re: WIP PSA Workshop Post by: Carnage on August 23, 2013, 01:41:24 PM It's the strangest thing, because everything else works. It's like it just ignores the code... make sure the code isnt on the last animation frame since most of the time they get ignored if on the last frameTitle: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 23, 2013, 02:11:21 PM make sure the code isnt on the last animation frame since most of the time they get ignored if on the last frame It's right at the beginning of the animation. ;) EDIT: I might have figured it out. I'll test it and edit this post with the results. Title: Re: WIP PSA Workshop Post by: ABloodyCanadian on August 23, 2013, 10:26:51 PM SSBB Hacks - Gunslinger Samus v1.0 Progress (http://www.youtube.com/watch?v=CXyqHWPz_FI#)
New Jab, and Aerial Down Special has more use... Title: Re: WIP PSA Workshop Post by: Omniscient X on August 24, 2013, 03:11:48 PM It's right at the beginning of the animation. ;) You can always use the Add/Subtract Damage event and set the damage to a variable and then use a seperate subroutine to govern the variable and what you specifically want it to do.EDIT: I might have figured it out. I'll test it and edit this post with the results. -Omni Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on August 24, 2013, 08:32:51 PM You can always use the Add/Subtract Damage event and set the damage to a variable and then use a seperate subroutine to govern the variable and what you specifically want it to do. -Omni I would gladly try that, but I absolutely despise using subroutines unless absolutely necessary. D: The offsets always change and I end up losing them. Title: Re: WIP PSA Workshop Post by: Keromonkey on August 24, 2013, 09:32:50 PM I would gladly try that, but I absolutely despise using subroutines unless absolutely necessary. D: The offsets always change and I end up losing them. ehhh, I hate when that happens :P Title: Re: WIP PSA Workshop Post by: JamietheAuraUser on August 25, 2013, 07:57:57 AM That's my current problem, too. The offsets change and PSA isn't smart enough to fix it for you. I have 3 lines of code to add to the Wait1, and another 12 to add to the Final Smash, in order to make things work the way I want.
Currently, the Final Smash leaves Lucario frozen on the last frame if it destroys the platform he's standing on. I've been told that the way to fix this is to use Set Air/Ground State: In Air, but I have to disable vertical and horizontal movement and momentum for that, since currently it accomplishes those things using Set Air/Ground State: On Ground. It also lacks the Enter Final Smash state/Exit Final Smash state code, meaning it doesn't remove status effects such as shrink or metal from Lucario when it activates. I was also sort of hoping to add a camera event to it... Title: Re: WIP PSA Workshop Post by: TheShyGuy on August 25, 2013, 09:59:57 AM Although it is a problem, it is avoidable. I remember running into the same issue before. Each time you add a new event iirc, the offset changes. In the beginning, create more than enough nops that you think you'll need in the subroutine. Or just take notes of which subactions use the subroutine, and of the subroutine offset itself. Then simply edit the subroutine to your liking.
If you don't like having to fix a bunch of references, you can go with a double reference method. Instead of the subaction offsetting directly to the main subroutine, it offsets to a reference (offset) to the main subroutine. Now whenever you change the main subroutine, you simply change the double reference. Title: Re: WIP PSA Workshop Post by: Carnage on August 25, 2013, 10:13:39 AM bb psa automatically fixes subroutines you guys need to start changing programe imo
Title: Re: WIP PSA Workshop Post by: Keromonkey on August 25, 2013, 07:24:44 PM By the way, since this is a PSA workshop I wanted to post some of my latest work here, just a few moves
1 Title: Re: WIP PSA Workshop Post by: KingJigglypuff on August 25, 2013, 07:28:25 PM Those are some impressive graphical effects. o-o
Title: Re: WIP PSA Workshop Post by: Keromonkey on August 25, 2013, 08:50:38 PM Those are some impressive graphical effects. o-o Thank you, King Jiggly =), I put alot of effort into getting things as close to perfect as possible Edit: I had to thank Eternal Yoshi's tut for my learning to import models but I recently found out that since BrawlBox 68 was updated, it can do it way easier and without hexing. Yay to no more hexing! lol Edit2: Ah, i meant brawl box's ability to import mdl0 models and add graphical effects/textures to .pac files but idk if BB can import/export ext gfx so I use the extgfxeditor. Title: Re: WIP PSA Workshop Post by: Omniscient X on August 25, 2013, 09:19:09 PM Nice application of Fire01 from the ef_pokemon.pac I've never seen it effectively used until now, congratz :yay:
-Omni Title: Re: WIP PSA Workshop Post by: Keromonkey on August 25, 2013, 09:33:56 PM Nice application of Fire01 from the ef_pokemon.pac I've never seen it effectively used until now, congratz :yay: -Omni Thank you omni ^_^. Do you mean the 'fire atom' or the beam though? I think I was actually looking for either a 2nd beam mdl0 or Ivysaur's leaf gfx when I stumbled across the fire atom, I think. I figured it'd be perfect for realizing certain ideas. Title: Re: WIP PSA Workshop Post by: Omniscient X on August 26, 2013, 01:06:57 AM The Fire01 is the barrage of swirling fire/energy strips in Brawl it's used for the Fire Pokemon Summons moves it's not very obvious, but you seem to have applied it well in this Amaterasu PSA!
-Omni Title: Re: WIP PSA Workshop Post by: Keromonkey on August 26, 2013, 01:48:00 PM The Fire01 is the barrage of swirling fire/energy strips in Brawl it's used for the Fire Pokemon Summons moves it's not very obvious, but you seem to have applied it well in this Amaterasu PSA! -Omni Well all the same, thank you very much Omni :) *Sincerely flattered* *Listening to Merry Christmas, Mr. Lawrence (although this last part is irrelevant, lol)* Title: Re: WIP PSA Workshop Post by: pikazz on September 02, 2013, 07:27:33 AM (http://i42.tinypic.com/wlx9ow.gif)
a animation on my model with its own skeleton! I got pretty happy about it! Keromonkey: Holy [censored], those effects were so awesome! teach me : D Title: Re: WIP PSA Workshop Post by: Keromonkey on September 02, 2013, 04:08:48 PM a animation on my model with its own skeleton! I got pretty happy about it! Keromonkey: Holy [censored], those effects were so awesome! teach me : D Teach you!? How can I do that, I'm still puzzling my way through your tutorial on giving Zelda Ganon's Air Side B Throw. If anything, your knowledge of hex exceeds my own (my own = minimal) lol. Title: Re: WIP PSA Workshop Post by: SonicBrawler on September 02, 2013, 07:52:53 PM :af:
For Leon Exodio's PSA over MK Title: Re: WIP PSA Workshop Post by: BraveDragonWolf on September 02, 2013, 08:15:39 PM :af: For Leon Exodio's PSA over MK Cool. :-X Title: Re: WIP PSA Workshop Post by: SwingSet on September 02, 2013, 08:31:54 PM :af: I like it. It reminds me of the super ball I once had. I bounced it so high up the atmosphere, it never came back. For Leon Exodio's PSA over MK Title: Re: WIP PSA Workshop Post by: XxTailsxX on September 02, 2013, 09:10:20 PM :af: That looks great!!For Leon Exodio's PSA over MK Title: Re: WIP PSA Workshop Post by: pikazz on September 03, 2013, 04:54:12 AM Teach you!? How can I do that, I'm still puzzling my way through your tutorial on giving Zelda Ganon's Air Side B Throw. If anything, your knowledge of hex exceeds my own (my own = minimal) lol. I might be good at hexing and Module stuff, yet I am not so good at the grapfical effect!Title: Re: WIP PSA Workshop Post by: JamietheAuraUser on September 03, 2013, 07:39:57 AM :af: For Leon Exodio's PSA over MK Not bad, and I like how well it transitions back to the Wait pose, but the throwing animation is a little choppy, both the arm motion and the arc made by the water ball. Title: Re: WIP PSA Workshop Post by: Keromonkey on September 03, 2013, 09:05:51 PM I might be good at hexing and Module stuff, yet I am not so good at the grapfical effect! How about we trade then, you help me with the hexing and I'll help you with some graphic stuff within my ability if you ever need it. ^_^ Title: Re: WIP PSA Workshop Post by: pikazz on September 04, 2013, 02:01:51 AM How about we trade then, you help me with the hexing and I'll help you with some graphic stuff within my ability if you ever need it. ^_^ thats sounds pretty good trade :3 but this is not the place to discuss on! will send you a PM when I need some graphic stuff!Title: Re: WIP PSA Workshop Post by: KingJigglypuff on September 07, 2013, 04:41:57 PM The A/A boards need more activity. :I
... A progress pose of a certain someone... Title: Re: WIP PSA Workshop Post by: Mareeo 64 on September 07, 2013, 07:13:29 PM awesome 0.0 double dino
Title: Re: WIP PSA Workshop Post by: Tabuu Forte Akugun on September 07, 2013, 08:34:35 PM The A/A boards need more activity. :I ... A progress pose of a certain someone... I agree with ya there. I try to post stuff but keep getting blown off.. XP Anyway, great pose. ;D Title: Re: WIP PSA Workshop Post by: Keromonkey on September 07, 2013, 11:20:58 PM That double dino is pretty neat, heh :)
Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on September 08, 2013, 08:59:21 AM Double dino....
I'd imagine the 2 having a Cartman and Cuthulu style association. SSBB - Simon Belmont WIP - RSBE (http://www.youtube.com/watch?v=-HGWSsbcXYM#) Title: Re: WIP PSA Workshop Post by: Keromonkey on September 08, 2013, 09:39:50 AM I've never played the game that Belmont's in (Castelvania, right?) but nice whip and item add-ons.
I like the spinning whip attack and the Up B attack. Some of the moves look very neatly animated. Is that PSA available on BrawlVault currently? Question: I've seen the burning flask that Belmont threw and I noticed it lingered on the ground. Does it deal damage the entire time? If so, is that article persistence or something to that effect? I don't think Zelda has any objects/articles like that but I was trying to figure out a way to make something like that for my Phoenix (over Zelda) PSA so I could give her a TK Trap move where she leaves a burning sigil on the ground that lasts for a few seconds and explodes if the enemy comes into contact with it. Would such a thing be possible? Or is that only possible, currently, over someone who has articles that already have some degree of article persistence (like toon link's/adult link's arrows?) Title: Re: WIP PSA Workshop Post by: Segtendo on September 08, 2013, 10:06:42 AM Haha. That walk animation is awesome.
Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on September 08, 2013, 10:16:06 AM Responses in Green.
I've never played the game that Belmont's in (Castelvania, right?) but nice whip and item add-ons. I like the spinning whip attack and the Up B attack. Some of the moves look very neatly animated. Is that PSA available on BrawlVault currently? An old version is available on brawlvault. It uses the older model and doesn't have custom sounds. Question: I've seen the burning flask that Belmont threw and I noticed it lingered on the ground. Does it deal damage the entire time? If so, is that article persistence or something to that effect? That "flask" is the Holy Water. It's meant to linger and pillar a la PK Fire, but hard coding makes it delete itself when the hitbox connects. :( I don't think Zelda has any objects/articles like that but I was trying to figure out a way to make something like that for my Phoenix (over Zelda) PSA so I could give her a TK Trap move where she leaves a burning sigil on the ground that lasts for a few seconds and explodes if the enemy comes into contact with it. Would such a thing be possible? Or is that only possible, currently, over someone who has articles that already have some degree of article persistence (like toon link's/adult link's arrows?) Until we have better control and data over articles, only over someone who has articles that persist like that. Title: Re: WIP PSA Workshop Post by: pikazz on September 09, 2013, 06:18:51 PM Responses in Green. just a question, have you tried using "Special Offensive collusion" with rehit rate over 1-2?want to test in on one-timer articles like Aura Sphere and see if it disappears or not! Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on September 09, 2013, 08:37:41 PM Yeah I have. The damage adds up rather quickly.
The Fully charged Mega Buster in my old Mega Man PSA has a base damage of 15 and loops every 3ish frames and does 1 damage. Title: Re: WIP PSA Workshop Post by: Carnage on September 10, 2013, 01:14:05 AM you can edit toon link arrow since the arrow article in bb psa has a ground subaction so you could code it to stay an x amount of time stuck to the ground/wall and put some collisions that refreshed like special offensive collisions
Title: Re: WIP PSA Workshop Post by: JamietheAuraUser on September 10, 2013, 09:52:56 AM Yeah I have. The damage adds up rather quickly. The Fully charged Mega Buster in my old Mega Man PSA has a base damage of 15 and loops every 3ish frames and does 1 damage. Didn't you use Ness's PK Fire as the base for that projectile, though? Meaning it already persists? Title: Re: WIP PSA Workshop Post by: jrush64 on September 10, 2013, 02:55:38 PM Taking KJP's advice about people posting more stuff here, thought I'll showcase Sasuke's first final smash.
Title: Re: WIP PSA Workshop Post by: DrunkRussian on September 10, 2013, 03:12:13 PM That awkward moment when your working on Kirin and check the WIP thread and see this.
The chances. I'll made some kind of contribution later, once I release the public beta 2 for EMS Sasuke Title: Re: WIP PSA Workshop Post by: Keromonkey on September 15, 2013, 09:58:23 PM LMAO at Deidara's comment.
Looking forward to seeing both versions/editions though. ^_^ @Eternal Yoshi: Sad face, but okay. (Back to classes this semester so my board activities will be limited) :/ Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on September 16, 2013, 01:35:50 PM ([url]http://i.imgur.com/Oh5KA9I.png[/url]) Model face rig for Goku v2Rigging the face so goku can have his: Srs Face ([url]http://images4.wikia.nocookie.net/__cb20130805111934/ssb/images/d/dc/Render_Dragon_Ball_Goku.png[/url]) Happy face(mainly for taunt/win) ([url]http://fc05.deviantart.net/fs71/f/2012/334/b/8/goku_by_el_maky_z-d5mmbf4.jpg[/url]) Dmg face on all forms and rigging it so i dont have to use 3x4 face polygons dmg,srs,happy face for Normal/SSJ1,3,4 also i am still needing texture help when this rig is 100% done(aswell as texture help for some of the other outfits) Title: Re: WIP PSA Workshop Post by: pikazz on September 17, 2013, 01:48:05 PM isnt facemorph (SHP0) suppose to do that? wouldnt it be easier?
however, nice rig MarioDK :3 Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on September 18, 2013, 02:03:19 PM isnt facemorph (SHP0) suppose to do that? wouldnt it be easier? not really since these bones will animte 4x Faces+mouths+eyeiris for Normal,SSJ1.3.4however, nice rig MarioDK :3 so sadly i can´t Post Merge: September 18, 2013, 02:08:57 PM just some previews: Title: Re: WIP PSA Workshop Post by: DrunkRussian on September 20, 2013, 09:58:07 AM I keep wanting to post this in this thread and forgetting. It isn't up to date at all but I guess no one checks my Youtube. I might do another preview later but meh. If you don't want to watch my intro skip to 53 seconds
SSBB Hack Preview:Sasuke Uchiha(EMS) over Marth 3 (http://www.youtube.com/watch?v=yxry22GPXFM#ws) Title: Re: WIP PSA Workshop Post by: Leon Exodio on September 20, 2013, 01:57:35 PM A classic sonic psa over g&w?
Title: Re: WIP PSA Workshop Post by: Mareeo 64 on September 20, 2013, 02:43:51 PM The head kinda looks like the sonic team logo X)
Title: Re: WIP PSA Workshop Post by: Leon Exodio on September 23, 2013, 05:05:54 PM Got the classic sonic model to work over g&w not just need to start on the psa
Title: Re: WIP PSA Workshop Post by: ABloodyCanadian on September 27, 2013, 07:07:22 PM SSBB Hacks - Gunslinger Samus V1 Progress (http://www.youtube.com/watch?v=npa_ZqTVbFE#)
SSBB Hacks - Shinda (v1.2) vs Gunslinger Samus (v0.93) (http://www.youtube.com/watch?v=jULviNZxSmE#) GSS V1 is near! Title: Re: WIP PSA Workshop Post by: Keromonkey on September 30, 2013, 06:32:19 PM glad to see gunslinger samus is coming along, when I get the chance I will have to test her =)
Title: Re: WIP PSA Workshop Post by: zeldadove on September 30, 2013, 06:55:44 PM thought i'd inform peop;e bout this moveset i'm making heres an attack
Title: Re: WIP PSA Workshop Post by: Kagemaru on September 30, 2013, 07:01:18 PM Figured I'd throw this in here too for anyone who doesn't watch my thread:
Tifa Previews: Up Tilt Apparently ZSS is getting a lot of love soon GSS, Tifa, Kit Ballard... Anyway, my current work load consists of Tifa, Xemnas, Wolverine and Cloud. Title: Re: WIP PSA Workshop Post by: Keromonkey on September 30, 2013, 08:21:20 PM I don't recognize what gloves she is wearing. But the animations for her punches are smooth
Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on October 04, 2013, 03:31:16 AM some previews of a monkey
'revamped F-Air: SSBF2´s up-tilt: SSBF2´s up-smash(hold&start animetion is still WIP): SSBF2´s Side-smash(hold&start animetion is still WIP): made also a new Fall animetion and returning a old wait animetion that was infact alittle better then the one we got now im making goku´s "A" attacks more like SSBf2´s this time also im maybe making goku for Project:M (that will be 100% SSBF2´s moveset) but first Vbrawl Goku that is close to SSBF2 but not 100% also ignore the model´s texture&Rig for now im revamping it then the animetions is done Title: Re: WIP PSA Workshop Post by: Ultraxwing on October 04, 2013, 12:53:56 PM May i suggest putting tifa over a portable character? this also allows for greater file size. it's a mere suggestion. but the anim's are looking superb
Title: Re: WIP PSA Workshop Post by: rax189 on October 04, 2013, 05:13:18 PM some previews of a monkey 'revamped F-Air: SSBF2´s up-tilt: SSBF2´s up-smash(hold&start animetion is still WIP): SSBF2´s Side-smash(hold&start animetion is still WIP): made also a new Fall animetion and returning a old wait animetion that was infact alittle better then the one we got now im making goku´s "A" attacks more like SSBf2´s this time also im maybe making goku for Project:M (that will be 100% SSBF2´s moveset) but first Vbrawl Goku that is close to SSBF2 but not 100% also ignore the model´s texture&Rig for now im revamping it then the animetions is done Up smash dont look good with this model, but yea id go with something else or maybe its just he looks a bit stiff idk. Other then that every things looking great :) Title: Re: WIP PSA Workshop Post by: Keromonkey on October 07, 2013, 12:16:11 PM some previews of a monkey 'revamped F-Air: SSBF2´s up-tilt: SSBF2´s up-smash(hold&start animetion is still WIP): SSBF2´s Side-smash(hold&start animetion is still WIP): made also a new Fall animetion and returning a old wait animetion that was infact alittle better then the one we got now im making goku´s "A" attacks more like SSBf2´s this time also im maybe making goku for Project:M (that will be 100% SSBF2´s moveset) but first Vbrawl Goku that is close to SSBF2 but not 100% also ignore the model´s texture&Rig for now im revamping it then the animetions is done Question. Is his up Smash supposed to be his Rising Dragon attack? ... If not, should it be? Dragon Ball Z Goku Dragon Punch! (http://www.youtube.com/watch?v=EYcn8KeL2nc#) Eh...this is a lot more epic than I remember it being. I think I saw it in a video game and in that game Goku's rising dragon punch was pretty much a rising vertical punch (roughly the length of Marth's up B) with an ethereal see-through blue dragon curling around his body like a snake, reminiscent of the 7balls dragon. Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on October 07, 2013, 01:35:59 PM Question. Is his up Smash supposed to be his Rising Dragon attack? the up-smash on that animetion i made is from goku´s up-smash in Super smash flash 2 (that 2d fan game with naruto,megaman,goku,fire mario on mario FS) ... If not, should it be? Dragon Ball Z Goku Dragon Punch! ([url]http://www.youtube.com/watch?v=EYcn8KeL2nc#[/url]) Eh...this is a lot more epic than I remember it being. I think I saw it in a video game and in that game Goku's rising dragon punch was pretty much a rising vertical punch (roughly the length of Marth's up B) with an ethereal see-through blue dragon curling around his body like a snake, reminiscent of the 7balls dragon. Title: Re: WIP PSA Workshop Post by: pikazz on October 07, 2013, 02:02:11 PM the animations is a improvement but the smash attacks still does some improvement, it missing the "flue", the "power" in the attack.
however, I love the F-Air <3 Title: Re: WIP PSA Workshop Post by: Kage Ryu on October 08, 2013, 01:54:48 AM Hello peoples.
I've dabbled with moveset editing here and there occasionally, but this is the first time I've actually gotten into the guts of it. So I bring you my first accomplishment: (http://i.imgur.com/0IxCYpz.png) (http://i.imgur.com/UU0uWe6.png) Source: (http://rndmosity.files.wordpress.com/2009/08/utsuho_1.png?w=500) I've gotten Samus's Charge Shot to work almost exactly as Utsuho's C bullet does in Hisoutensoku, save for being unable to charge in the air. I'm still tweaking the speed, damage, and knockback to form a Brawl equivalent, but it otherwise works the same (tap B to fire a normal shot, hold B to fire a charged shot). It charges really quickly, but will fire immediately after a full charge instead of saving the charge. Pressing a shield button during the short charge will cancel the move instead of saving the charge and shielding (this leaves you pretty vulnerable since it will still do the firing animation without actually shooting anything, but 'twas the best I could do at the moment to avoid saving the charge—releasing B during the charge will also have the same result). It also makes a quick Super Scope charge-shot sound when it charges, which vaguely resembles the sound of charging a move in Hisoutensoku. Title: Re: WIP PSA Workshop Post by: BlueBrain on October 09, 2013, 01:18:57 AM gfx look cool.
and by the sounds of it, the move seems nice too. Title: Re: WIP PSA Workshop Post by: Akeno/Archer on October 09, 2013, 02:35:38 PM Hello peoples. I've dabbled with moveset editing here and there occasionally, but this is the first time I've actually gotten into the guts of it. So I bring you my first accomplishment: ([url]http://i.imgur.com/0IxCYpz.png[/url]) ([url]http://i.imgur.com/UU0uWe6.png[/url]) Source: ([url]http://rndmosity.files.wordpress.com/2009/08/utsuho_1.png?w=500[/url]) I've gotten Samus's Charge Shot to work almost exactly as Utsuho's C bullet does in Hisoutensoku, save for being unable to charge in the air. I'm still tweaking the speed, damage, and knockback to form a Brawl equivalent, but it otherwise works the same (tap B to fire a normal shot, hold B to fire a charged shot). It charges really quickly, but will fire immediately after a full charge instead of saving the charge. Pressing a shield button during the short charge will cancel the move instead of saving the charge and shielding (this leaves you pretty vulnerable since it will still do the firing animation without actually shooting anything, but 'twas the best I could do at the moment to avoid saving the charge—releasing B during the charge will also have the same result). It also makes a quick Super Scope charge-shot sound when it charges, which vaguely resembles the sound of charging a move in Hisoutensoku. Looks really cool! Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on October 10, 2013, 09:04:22 AM preview of the most used attack in dragonball:
Title: Re: WIP PSA Workshop Post by: KingJigglypuff on October 10, 2013, 09:06:01 AM Nice GFX, MDK. =o
Will it take 5+ Episodes to charge? :L Title: Re: WIP PSA Workshop Post by: Velen on October 10, 2013, 09:16:35 AM preview of the most used attack in dragonball: What will really help is if Goku has a texture or two showing light shining on his body to give it more visual impact, since as far as I can tell, he's not affected by shaders... Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on October 10, 2013, 09:18:15 AM What will really help is if Goku has a texture or two showing light shining on his body to give it more impact. dont worry that will be done on the next model+ when have charged Kamehameha to max you will have the Poweruped Aura (if normal mode) Title: Re: WIP PSA Workshop Post by: Velen on October 10, 2013, 09:19:12 AM dont worry that will be done on the next model + when have charged Kamehameha to max you will have the Poweruped Aura (if normal mode) Oh, sweet. : 3 Awesome job man. Title: Re: WIP PSA Workshop Post by: Kagemaru on October 10, 2013, 03:35:22 PM Oh hey... you got better at animating MDK. Good job.
--- Anyone who wants to can port Tifa to another character, but I want her over ZSS because most of my other characters are taken. ZSS was an empty slot due to her low file size but Tifa should fit. Title: Re: WIP PSA Workshop Post by: BraveDragonWolf on October 10, 2013, 04:02:10 PM Nice, your improving yourself Mariodk. Keep up the good work.
Title: Re: WIP PSA Workshop Post by: SouthCraft on October 17, 2013, 11:55:53 PM Finally i can show something here :-\
Title: Re: WIP PSA Workshop Post by: DrunkRussian on October 18, 2013, 08:21:23 AM Damn that megaman looks awesome. Whos he over? Ness?
Title: Re: WIP PSA Workshop Post by: Keromonkey on October 18, 2013, 09:17:32 AM Finally i can show something here :-/ Neat =) Title: Re: WIP PSA Workshop Post by: SouthCraft on October 18, 2013, 10:04:27 AM Damn that megaman looks awesome. Whos he over? Ness? yup :)Title: Re: WIP PSA Workshop Post by: BraveDragonWolf on October 18, 2013, 11:59:07 AM Finally i can show something here :-/ Very commendable :) Title: Re: WIP PSA Workshop Post by: XxTailsxX on October 26, 2013, 06:35:17 PM Animations for Leons Chaos Zero psa:
WIP Up smash A water fountain is going to appear while his hand is in the ground Title: Re: WIP PSA Workshop Post by: BraveDragonWolf on October 26, 2013, 07:16:43 PM Animations for Leons Chaos Zero psa: WIP Up smash A water fountain is going to appear while his hand is in the ground This PSA is over who? Nice animations by the way, it could use a little bit more expression though but it doesn't matter. :) Title: Re: WIP PSA Workshop Post by: Leon Exodio on October 26, 2013, 08:09:09 PM This PSA is over who? Nice animations by the way, it could use a little bit more expression though but it doesn't matter. :) the psa im making is going over mk.Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on October 30, 2013, 04:21:43 PM http://www.youtube.com/watch?v=-9KfYV13OO4#t=92 (http://www.youtube.com/watch?v=-9KfYV13OO4#t=92)
Title: Re: WIP PSA Workshop Post by: KingJigglypuff on October 30, 2013, 04:26:11 PM That's some nice work, MK.
Though I think some of those animations need polishing. Also, the timing for the Forward Smash seems a bit odd to me. :-\ Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on October 30, 2013, 04:28:01 PM That's some nice work, MK. i did not made all animetions southcraft&KTH made most of itThough I think some of those animations need polishing. i mainly revamped some stuff (mainly PSAing&megaman model for psa) and made a video also like the new way im making previews of movesets now ? xD Title: Re: WIP PSA Workshop Post by: Gamma Ridley on October 31, 2013, 10:06:39 AM I like that Up B way more than the Rush Up B Mega has in Smash 4. I can't even lie, I'm impressed.
Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on October 31, 2013, 05:25:18 PM Goku´s revamped&new Side-B(both ground&air)
Title: Re: WIP PSA Workshop Post by: Ganon-Punch on November 01, 2013, 05:54:16 PM Goku´s revamped&new Side-B(both ground&air) That looks awesomeTitle: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on November 05, 2013, 03:43:20 PM inb4 ppl say WHY YOU NO WORK ON GOKU!! its cuz Doctor who has 50th anniversary this month and wanted to get some dr who based hacks ready to that but Goku for Xmas+ maybe other stuff too Title: Re: WIP PSA Workshop Post by: PseudoTypical on November 05, 2013, 03:56:13 PM Goku´s revamped&new Side-B(both ground&air) Sweeeeeeeeeeeet. I haven't even watched Dr. Who, but this looks fun. lolTitle: Re: WIP PSA Workshop Post by: DrunkRussian on November 05, 2013, 04:01:31 PM Beating people up with an evil trash can>Goku
By far Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on November 07, 2013, 01:11:34 PM I know you haven't seen me do stuff here lately... it's because I've been putting my all into Project M.
When I DO get spare non PM time again, I will continue this: (http://i.imgur.com/UzXlTyP.png) I got Maya animations working thanks to halo and jiang so I will do a complete animation overhaul for Simon, since Maya can do animations quicker and better than Brawlbox ever could. What you see there is the last frame of SquatRv(The exit crouch animation). Expect me to continue Simon Belmont in... Winter 2013. Title: Re: WIP PSA Workshop Post by: Ganon-Punch on November 08, 2013, 10:07:35 PM I know you haven't seen me do stuff here lately... it's because I've been putting my all into Project M. Thats amazingWhen I DO get spare non PM time again, I will continue this: ([url]http://i.imgur.com/UzXlTyP.png[/url]) I got Maya animations working thanks to halo and jiang so I will do a complete animation overhaul for Simon, since Maya can do animations quicker and better than Brawlbox ever could. What you see there is the last frame of SquatRv(The exit crouch animation). Expect me to continue Simon Belmont in... Winter 2013. Title: Re: WIP PSA Workshop Post by: KingJigglypuff on November 08, 2013, 10:54:09 PM I'm gonna leave this here...
>.> <.< A Little Update to Tide People Over... (http://www.youtube.com/watch?v=lsWx9PbU4HE#) Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on November 09, 2013, 09:32:25 AM (http://i.imgur.com/nXHDFZg.gif)
http://forums.kc-mm.com/index.php?topic=64144.msg1194945#msg1194945 (http://forums.kc-mm.com/index.php?topic=64144.msg1194945#msg1194945) I made a new tutorial that I think every PSAer should read. Title: Re: WIP PSA Workshop Post by: Segtendo on November 09, 2013, 09:36:41 AM Go Simon. Work dem legs.
Title: Re: WIP PSA Workshop Post by: ABloodyCanadian on November 09, 2013, 07:56:48 PM Shinda's Final Smash was OP, so here's a different one...
SSBB Hacks - Shinda's New Final Smash (http://www.youtube.com/watch?v=JZFFwGgJ61k#) Cinematics to be added later... Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on November 10, 2013, 07:02:06 AM More previews of the Dalek moveset (mainly models)
most of the attacks is PSAed and got hitboxes and stuff but not so much GFXs yet also im needing to find a way so the dalek having light on the light bulb on top of it so it can be turned off/on (like when the daleks speak or yelling EXTERMINATE!) basely only things left: adding more GFX effects SFX pack FS alts models(+the main model as im still needing since this ons is a alt. model not the main one) Title: Re: WIP PSA Workshop Post by: Segtendo on November 10, 2013, 11:56:04 AM MarioDK. THAT MARIO DALEK.
Title: Re: WIP PSA Workshop Post by: Falconpunch1729 on November 11, 2013, 12:03:48 PM question about megaman over ness,when his fs is activated,it plays the sound of pits sheild going up,
i thought it was imposible for ness to have another characters sounds,or is it? :>.>: Title: Re: WIP PSA Workshop Post by: Revan on November 22, 2013, 05:50:05 PM Im sure they just exported Pit's sound and imported it into Ness's .brsar file with BB or something.
The best place to ask is probably on the topic for him. Title: Re: WIP PSA Workshop Post by: Ganon-Punch on November 28, 2013, 03:33:19 PM Shinda's Final Smash was OP, so here's a different one... Can you also give Shinda recolors and add a bullet to the gun attack on the next release?SSBB Hacks - Shinda's New Final Smash ([url]http://www.youtube.com/watch?v=JZFFwGgJ61k#[/url]) Cinematics to be added later... KJP Edit: Spoilers help. Also try not to quote big posts in their entirety. Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on December 07, 2013, 02:47:31 AM (http://i.imgur.com/TrjcuE9.png)
This should tell you where I am with revamping Simon's animations. They look so much better. Bear in mind that I'm doing the basic stuff before attacks. I don't think it's worth giffing walk animations and the like so there. Title: Re: WIP PSA Workshop Post by: Revan on December 15, 2013, 03:32:10 PM Am I the only one who misses the creative 2d animations of the old Fire Emblems?
Title: Re: WIP PSA Workshop Post by: Kagemaru on December 15, 2013, 05:09:07 PM Didn't play Fire Emblem until it was on the 3ds >_> but nice animation all the same.
I like how you scaled her down on some attacks to show speed... nice touch. Title: Re: WIP PSA Workshop Post by: Gamma Ridley on December 15, 2013, 05:12:56 PM Ohh, I hope you didn't scale her up and down in that animation. If so, you could have saved so much time using VIS0. /:
Title: Re: WIP PSA Workshop Post by: Revan on December 15, 2013, 08:54:42 PM Yeah I did do it through scaling, but it was simple enough. Wouldn't the VISO for when I want her to completely disappear?
Thanks though Kage, your missing out on a different world though man, the old games have a totally different feeling to them. It's definitely something I would consider downloading if your ever bored. Not to degrade the new ones, they're totally amazing. Title: Re: WIP PSA Workshop Post by: Gamma Ridley on December 15, 2013, 09:00:57 PM VIS0 toggles visibility, so yeah, it would have the same effect as scaling up and down without having to deal with funky interpolation. To each their own, I guess.
Title: Re: WIP PSA Workshop Post by: DoctorFlux(Mariodk) on December 16, 2013, 02:09:25 PM i heard you liked my SMBZ mario moveset v4:
Cape FS Preview (http://www.youtube.com/watch?v=rCZH7mwZcKE#ws) Ignore there is no Hat/No Cape/no hitboxes on Mario right now the FS will be slower then Sonic´s but stronger hits also a lower time limit then sonic´s too (unless you hit a other star item so you restart the time limit) finnaly got the Cape FS to work as i wanted how long it took to finnaly get it to work: first try i tried to get this FS to work was at first release of SMBZ mario moveset Title: Re: WIP PSA Workshop Post by: BraveDragonWolf on December 16, 2013, 04:00:58 PM i heard you liked my SMBZ mario moveset v4: Cape FS Preview ([url]http://www.youtube.com/watch?v=rCZH7mwZcKE#ws[/url]) Ignore there is no Hat/No Cape/no hitboxes on Mario right now the FS will be slower then Sonic´s but stronger hits also a lower time limit then sonic´s too (unless you hit a other star item so you restart the time limit) finnaly got the Cape FS to work as i wanted how long it took to finnaly get it to work: first try i tried to get this FS to work was at first release of SMBZ mario moveset When I first heard about this moveset version I thought the cape FS would be more...fierce, but this FS is supposed to be based off of SMBZ of course. Good work. Title: Re: WIP PSA Workshop Post by: DrunkRussian on December 23, 2013, 07:48:34 AM This thread appears to have gone a little stale...lets fix that
I MAY have stopped working on Sasuke for a little while due to wanting to finish this Hidan now only has 3 attacks in common with Ike(Bair,Fair, and first jab hit) Here is update video: http://youtu.be/nazDRWhouDg (http://youtu.be/nazDRWhouDg) Title: Re: WIP PSA Workshop Post by: Kage Ryu on December 24, 2013, 07:33:31 PM Oh look, BrawlBox has a GIF exporter now. Fancy that. *slowpoke*
(First time I've actually used it.) (http://i.imgur.com/M4ymqGD.gif) Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on December 24, 2013, 09:46:57 PM Did not remember BB has that feature. Oh well.
Anyway, improving Simon's animations is taking much longer than expected. I don't have much to show for it aside from this GIF (http://i.minus.com/iFQsYKdEOtYj1.gif) (http://i.imgur.com/xzzmjCJ.gif) Completely reanimated Fair Considering how long I haven't updated him, I may do a "compile what I have so far" release of V2 on New Years' Eve.... Title: Re: WIP PSA Workshop Post by: Granfalloon on December 28, 2013, 11:29:24 PM Anyway, improving Simon's animations is taking much longer than expected. I don't have much to show for it aside from this GIF Considering how long I haven't updated him, I may do a "compile what I have so far" release of V2 on New Years' Eve.... Wow, I had come to this thread for the exact purpose of seeing if there was any progress on Simon! I'm really really happy to know you're still working on him. Greatly anticipating your next release. Title: Re: WIP PSA Workshop Post by: SwingSet on December 28, 2013, 11:42:00 PM This thread appears to have gone a little stale...lets fix that Much amaze, looks awesome so far. Good work. I MAY have stopped working on Sasuke for a little while due to wanting to finish this Hidan now only has 3 attacks in common with Ike(Bair,Fair, and first jab hit) Here is update video: [url]http://youtu.be/nazDRWhouDg[/url] ([url]http://youtu.be/nazDRWhouDg[/url]) Title: Re: WIP PSA Workshop Post by: DrunkRussian on December 29, 2013, 09:09:03 AM Much Jashin
Such Immortal lol He's gonna be released on new years as soon as I finish his FS and re animate his god awful forward throw Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on December 31, 2013, 01:29:26 PM Here is the "Release what I have right now" version of Simon Belmont.
Sorry this took a year; I've been occupied with helping PM do things. Keep in mind that model and animations are still subject to change as I wasn't able to finish giving him the Maya touch if you catch my meaning, hence why his Final smash hasn't been complete yet. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30232 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30232) Title: Re: WIP PSA Workshop Post by: Kagemaru on January 14, 2014, 04:49:01 AM @Kage Ryu: Been a while since I posted here, but for those who don't tune into my thread, Spider-Man v2 is almost complete. Title: Re: WIP PSA Workshop Post by: BlueBrain on January 14, 2014, 04:52:51 AM spidey's throws take too much area i think, what will happen when forward throwing near a ledge?
Title: Re: WIP PSA Workshop Post by: Kagemaru on January 14, 2014, 05:19:18 AM Nothing...
His previous/current down throw had a lot of forward movement as well. What usually happens is that his body doesn't go passed the ledge, but IIRC, the target's will. Which makes the F throw and down throw cool. The F throw could potentially meteor, and the down throw is just cool if you kick them over the ledge, then web them back to you. Also, his previous/current down throw takes up about the same distance as his new F throw. Title: Re: WIP PSA Workshop Post by: KingJigglypuff on January 14, 2014, 09:11:09 AM Title: Re: WIP PSA Workshop Post by: Kagemaru on January 14, 2014, 12:15:15 PM I have it too.I should probably use it
Title: Re: WIP PSA Workshop Post by: JamietheAuraUser on January 14, 2014, 01:42:27 PM Those throws are frickin' fancy. That animation work is pretty darn good!
Spidey's stance could use a little work on back throw though, I think. He just looks awkward, 'cause it looks like he's stepping forward but still remaining in place. You could take advantage of that and actually have him move forward in the animation, which I think would probably look neat. Title: Re: WIP PSA Workshop Post by: pikazz on January 16, 2014, 08:38:29 AM something in betaform!
something I did with some help with PW: Lets the Swap begin! [beta] ([url]http://www.youtube.com/watch?v=2iGzsL2hjzM#ws[/url]) as you can see in the video, I used a modified Jigglypuff and Marth Modules to make them able to switch between eachother! as you see in the end of the video, they switch but they dont appear on the stage :/ thats the only thing missing! and i think I know whats cause the error! Title: Re: WIP PSA Workshop Post by: KingJigglypuff on January 16, 2014, 10:07:09 AM something in betaform! Woah.Let's hope you'll figure out the loading issue. Also a P&P rel would be ideal for this once you're done. It would make my Deoxys PSA more realistic. Assuming you can put 4 character references into the modules. Would you care to test with that is you manage to fix your main issues? Title: Re: WIP PSA Workshop Post by: pikazz on January 16, 2014, 11:10:13 AM Woah. I used my BrawlEx jigglypuff and the BrawlEx Marth to make them being able to swap between eachother! I am sure you can use 4 Modules but the module memory isnt high. I know that using a Jigglypuff and a Samus made the CSS freeze a half second when you selected it (a special freeze, the music was going and no beep! a freeze when the module is too big)Let's hope you'll figure out the loading issue. Also a P&P rel would be ideal for this once you're done. It would make my Deoxys PSA more realistic. Assuming you can put 4 character references into the modules. Would you care to test with that is you manage to fix your main issues? but the freeze can be because of the Samus module having the same ID as the Jigglypuff ID too! I think you can have 4 at maximun, but it will be more like the Poketrainers pokemon that you can only circle through one each time (squrtile->ivysaur->charizard ect). not sure of how fast the "switch" will be on a disc since I used Wiiflow on the video xD also pretty sure of that you can use it over a BrawlEx slot too, but I will test that later. right now I am focusing getting the modules working flawless! Title: Re: WIP PSA Workshop Post by: KingJigglypuff on January 16, 2014, 11:17:34 AM I used my BrawlEx jigglypuff and the BrawlEx Marth to make them being able to swap between eachother! I am sure you can use 4 Modules but the module memory isnt high. I know that using a Jigglypuff and a Samus made the CSS freeze a half second when you selected it (a special freeze, the music was going and no beep! a freeze when the module is too big) So I see. Let's hope it won't be too big of an issue.I think you can have 4 at maximun, but it will be more like the Poketrainers pokemon that you can only circle through one each time (squrtile->ivysaur->charizard ect). I can deal with that.also pretty sure of that you can use it over a BrawlEx slot too, but I will test that later. right now I am focusing getting the modules working flawless! Alright. Cool.Title: Re: WIP PSA Workshop Post by: pikazz on January 16, 2014, 05:00:54 PM the first 2 untransforming character is here!
Let the Swap begin! [Advanced Brawl Hack] (http://www.youtube.com/watch?v=BHcEbx_Ponk#ws) it is 100% working, yet 2 glitches that I need to fix :/ Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on January 16, 2014, 06:15:47 PM Hmm..... I hope you get further with this. I'd love to have this at a point of stability where I can use this for Sora(Pit)'s Final Smash in the same style of Bowser/Giga Bowser.
Title: Re: WIP PSA Workshop Post by: Large Leader on January 16, 2014, 06:17:21 PM The possibilities...
are absolutely endless. Title: Re: WIP PSA Workshop Post by: Kagemaru on January 16, 2014, 07:11:04 PM Holy...
Mother... Of... Sakurai... Title: Re: WIP PSA Workshop Post by: Segtendo on January 16, 2014, 10:25:03 PM Holy. [censored]ing. [censored].
Title: Re: WIP PSA Workshop Post by: Velen on January 16, 2014, 10:45:20 PM I do not understand what he means. What the hell does he mean untransforming?
Title: Re: WIP PSA Workshop Post by: jrush64 on January 16, 2014, 11:18:15 PM I see amazing possibilities with this... right Kagemaru?
Title: Re: WIP PSA Workshop Post by: pikazz on January 17, 2014, 02:55:49 AM I do not understand what he means. What the hell does he mean untransforming? sorry, I blame my dyslexic. but I meant the first 2 Untransforming is transforming!so we actually "pass that milestone", only need to perfecting it for now, you can actually use all the BrawlEx Modules to do some transforming with and it should be easier to do this than adding the Special Grab! but before I will post a tutorial of how you do your Transforming character with BrawlEx modules, I need to find how to fix the Major Glitch (the one you always teleport to middle of the stage!) the minor glitch isnt that important for now Title: Re: WIP PSA Workshop Post by: BlueBrain on January 17, 2014, 07:17:15 AM the one where marth falls through the floor is probably due to the size difference, maybe just moving jiggs up a bit in the "transformation animation" would solve it...
Title: Re: WIP PSA Workshop Post by: pikazz on January 19, 2014, 01:22:54 PM Only needs perfection (http://www.youtube.com/watch?v=5bsrDfWGXNE#ws)
its only perfection left until I release a guide of how to create a transforming character! with perfection, I mean being able to switch Graphic and Action with ease! right now it using Warios Transformation grapfic which is located in Sora_melee :/ need to find how to switch it! Title: Re: WIP PSA Workshop Post by: Large Leader on January 19, 2014, 01:24:20 PM Pikazz, I'm freaking out here.
This is amazing Title: Re: WIP PSA Workshop Post by: KingJigglypuff on January 20, 2014, 07:02:52 PM Might as well post this stuff here. =p
Title: Re: WIP PSA Workshop Post by: Carnage on January 21, 2014, 03:35:56 AM raptor is looking nice but i still cant find a way to like his brown texture, dkn why but it looks like a wierd color
Title: Re: WIP PSA Workshop Post by: KingJigglypuff on January 21, 2014, 05:16:45 AM raptor is looking nice but i still cant find a way to like his brown texture, dkn why but it looks like a wierd color I can guarantee you there will be more recolors than just Talon and Rappy.Title: Re: WIP PSA Workshop Post by: pikazz on January 22, 2014, 12:36:25 AM Almost Perfect (http://www.youtube.com/watch?v=nhA8MgtmetY#ws)
everything works now! now you can select what Action will appear together with its grapfic! (I gave the grapfic to their PSA) but 2 minor glitch, first is smashball doesnt want to spawn if you swap characher! I think I know whats wrong! second if when the swap is done, it also want to load the first ModelData in the grapfic section, in the video is jigglypuffs sing and marths sword glow! dont know the solution for that one :/ Title: Re: WIP PSA Workshop Post by: Eternal Yoshi on January 22, 2014, 02:31:35 AM Nice to see progress.
It's a shame that the smash ball doesn't spawn if you swap, but for my plans that's not a big deal as long as the Exit Final Smash state command works. Title: Re: WIP PSA Workshop Post by: BlueBrain on January 22, 2014, 04:54:57 AM jiggs' side-B, do you do it urself, or is it automatic? O_o
cuz it seems to ALWAYS happen... xD Title: Re: WIP PSA Workshop Post by: Akeno/Archer on January 22, 2014, 05:19:10 AM Almost Perfect ([url]http://www.youtube.com/watch?v=nhA8MgtmetY#ws[/url]) This sounds great! xD dat ROB suicideeverything works now! now you can select what Action will appear together with its grapfic! (I gave the grapfic to their PSA) but 2 minor glitch, first is smashball doesnt want to spawn if you swap characher! I think I know whats wrong! second if when the swap is done, it also want to load the first ModelData in the grapfic section, in the video is jigglypuffs sing and marths sword glow! dont know the solution for that one :/ Hmm... Why not scale the animation of Jiggly's song to zero, to make sure it doesn't appear at all? Just a suggestion though... What happens when he gets caught by Kirby? Title: Re: WIP PSA Workshop Post by: pikazz on January 22, 2014, 05:58:07 AM Nice to see progress. it shouldnt be problem since you can still take the smash ball and use it as your own with the swapped character, but the best is to fix the problem so the smash ball can spawn regadlessIt's a shame that the smash ball doesn't spawn if you swap, but for my plans that's not a big deal as long as the Exit Final Smash state command works. jiggs' side-B, do you do it urself, or is it automatic? O_o all Side-B after the transform is automatic! you can set what action it will perform, I sat the jigglypuffs one to Side B and Marths to Naircuz it seems to ALWAYS happen... xD This sounds great! xD dat ROB suicide I was surprised in the gameplay when he do that so I had to do it XDHmm... Why not scale the animation of Jiggly's song to zero, to make sure it doesn't appear at all? Just a suggestion though... What happens when he gets caught by Kirby? but for serious talk, yes you can too that but some would love to not edit their grapfic so they have to re-arrange the grapfics or edit the Grapfic IDs. example is Marths sword grapfic that was shown (but luckly isnt visible so much) was his sword glow and if we scale that down to 0 on the model itself, it will fit the rest of his Sword Glow :/ this would be the last resort to be editing the grapfic like that Title: Re: WIP PSA Workshop Post by: Akeno/Archer on January 22, 2014, 06:00:15 AM it shouldnt be problem since you can still take the smash ball and use it as your own with the swapped character, but the best is to fix the problem so the smash ball can spawn regadless I must admit that i didn's saw the issue with the sword glow... is it possible to do this ONLY for Jiggs?all Side-B after the transform is automatic! you can set what action it will perform, I sat the jigglypuffs one to Side B and Marths to NairI was surprised in the gameplay when he do that so I had to do it XD but for serious talk, yes you can too that but some would love to not edit their grapfic so they have to re-arrange the grapfics or edit the Grapfic IDs. example is Marths sword grapfic that was shown (but luckly isnt visible so much) was his sword glow and if we scale that down to 0 on the model itself, it will fit the rest of his Sword Glow :/ this would be the last resort to be editing the grapfic like that Title: Re: WIP PSA Workshop Post by: pikazz on January 22, 2014, 06:09:36 AM between jigglypuff and marth, that would be the only solution right now together with updating the grafpic IDs until I found the cause in the modules!
Title: Re: WIP PSA Workshop Post by: Akeno/Archer on January 22, 2014, 06:28:58 AM between jigglypuff and marth, that would be the only solution right now together with updating the grafpic IDs until I found the cause in the modules! i see...Title: Re: WIP PSA Workshop Post by: KingJigglypuff on January 22, 2014, 07:09:20 AM This is just great. \o0o/
I assume you'll be working on the tutorial once you manage to solve those two glitches? Title: Re: WIP PSA Workshop Post by: pikazz on January 22, 2014, 12:43:53 PM Let the Swap Begin! (http://www.youtube.com/watch?v=Z77UL_4G |