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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 816127 times)
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    « Reply #360 on: April 05, 2011, 05:22:42 PM »


    Fast start, end lag, Lower killing power than Sonic. Enough to make him balanced. =P
    Sounds about right, since right now, Sephiroth can kill in the 90s, kinda powerful for someone with that much range.
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    « Reply #361 on: April 05, 2011, 05:25:47 PM »


    by ending lag, do you guys mean you want sephy to just stand there unable to move for about 10 frames? or when his attack about to end, he would move slowly?



    "I actually like more the first Wait Animation, but that's me."

    which one was that?
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    « Reply #362 on: April 05, 2011, 05:39:44 PM »


    Yes the end of his attack would be slower. It would look funny if he just stood there after an attack.

    And I for one like the new wait animation more.
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    « Reply #363 on: April 05, 2011, 05:42:03 PM »


    ^ I agree about the last frames of his attacks being really slow, it makes since and its easier to do. Grin

    btw, how come your warned?
    « Last Edit: April 05, 2011, 05:43:26 PM by DivineOverlord » Logged

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    « Reply #364 on: April 05, 2011, 06:02:01 PM »


    Maybe this has been discused before, but if you are going to put so much ending in the aaa combo you should make it stronger in knockback.
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    « Reply #365 on: April 05, 2011, 06:07:32 PM »


    Maybe this has been discused before, but if you are going to put so much ending in the aaa combo you should make it stronger in knockback.

    Yeah, I just noticed that, that move actually leaves you open after it's done, even with a successful hit... Although... It's harder to punish if you use it far away, and I guess that's a proper reward... Also, I notice up air kinda lacks use at times... Although, it is fast, so I don't know, maybe have it harder to DI out of, but at the cost of more end lag?

    When his attack about to end, he would move slowly?
    This is what we meant, since it would be silly of him to stand there, instead, have him move slow at the end of the animation, take note of how he moves in that one video, he sometimes even takes time to pose a bit, maybe work based around that? (Well, Hollow can, while you get them A's. Tongue)
    « Last Edit: April 05, 2011, 06:33:59 PM by _Data_Drain_ » Logged


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    « Reply #366 on: April 05, 2011, 06:33:37 PM »


    btw, how come your warned?

    Like months ago I made a multiple account. I used it like once,I don't really know why I made it in the first place...
    And I didn't know it was against the rules. Someone just recently checked if there were any multiple accounts and...
    tah dah.

    And yes the lag at the end is easy to do thankfully : D.
    « Last Edit: April 05, 2011, 06:34:34 PM by Apprentice Of Death » Logged

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    « Reply #367 on: April 05, 2011, 06:49:57 PM »


    I forgot one more thing... You can cancel ANY B move with charge up time, into any A attack, or grab... Seems off to me... It makes it hard to punish him for using B button moves.
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    « Reply #368 on: April 05, 2011, 07:17:26 PM »


    here's what i think should be done to get him balanced.

    Low killing power, but very fast, and throw in a kill move in there so he's not so powerless.
    I like having a failsafe move so I'm not so helpless. But that's just me.


    Question for DO: If a character was in the air, and I set his state to On Ground, would I be able to use his ground moves in the air?
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    « Reply #369 on: April 05, 2011, 07:20:25 PM »


    here's what i think should be done to get him balanced.

    Low killing power, but very fast, and throw in a kill move in there so he's not so powerless.
    I like having a failsafe move so I'm not so helpless. But that's just me.
    Don't forget the end lag, Sephiroth has end lag in Dissidia, plus he has insane range... Just low kill power won't make him perfectly balanced.

    And I say his only kill moves should be as followed, down air, once it acts like it did in Dissidia, forward smash, down smash once you fix how long the hit box lasts, or at least make him have more end lag, up smash, keep Heartless Angel the way it is I guess, although... I guess you could make it do a crap load of damage instead of outright killing the foe instantly, full charge Meteor should be as it is now, everything else should not kill...

    And for the ones that do, I say the % they should kill at is somewhere in the 150s, or at very least 130s if done right, do it based on how much lag the move has, the more lag, and end lag, the more likely it is to kill around 130%, faster kill moves should kill at 150, or more...

    And I still say all of his moves need more end lag, save for his AAA.

    Okay, I'm done. Tongue
    « Last Edit: April 05, 2011, 07:30:54 PM by _Data_Drain_ » Logged


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    « Reply #370 on: April 05, 2011, 08:19:34 PM »


    By end lag we mean he'd take a bit to get back in position to move, he'd take a bit to pull back his sword and take a position or something, something like that could work, and have less KO power than Sonic, and stick this fast regarding start lag.


    Also, moves like Fsmash and a few tilts that are supposed to hit his front shouldn't hit his back, Fsmash has a huge range and can hit behind Sephiroth, same with other moves, I'll check more on this later.

    By the first Standing Animation I meant where he holds his sword in fron of his face, it looked SO DAMN AWESOME in my opinion.

    Hope I am of help with this.. ^^ All for the best, DO!
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    « Reply #371 on: April 05, 2011, 11:11:58 PM »


    By end lag we mean he'd take a bit to get back in position to move, he'd take a bit to pull back his sword and take a position or something, something like that could work, and have less KO power than Sonic, and stick this fast regarding start lag.


    Also, moves like Fsmash and a few tilts that are supposed to hit his front shouldn't hit his back, Fsmash has a huge range and can hit behind Sephiroth, same with other moves, I'll check more on this later.

    By the first Standing Animation I meant where he holds his sword in fron of his face, it looked SO DAMN AWESOME in my opinion.

    Hope I am of help with this.. ^^ All for the best, DO!

    Would it be difficult to release two versions for each idle animation?
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    « Reply #372 on: April 05, 2011, 11:20:20 PM »


    Would it be difficult to release two versions for each idle animation?
    Hm... I have an idea... Rather then putting in two motion files, you could put in the individual animation files for each idea pose... Then tell people to put them in the main motion file...
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    « Reply #373 on: April 05, 2011, 11:22:21 PM »


    Hm... I have an idea... Rather then putting in two motion files, you could put in the individual animation files for each idea pose... Then tell people to put them in the main motion file...

    Won't work, the animation this way would just get Sephy into position abnormally, like, his body would "teleport" to the wait position, instead of having him get back into position fluently like he used to before. Just stick with one, make a poll or just pick it yourself.
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    « Reply #374 on: April 05, 2011, 11:30:16 PM »


    Won't work, the animation this way would just get Sephy into position abnormally, like, his body would "teleport" to the wait position, instead of having him get back into position fluently like he used to before. Just stick with one, make a poll or just pick it yourself.
    Hm... true... But at the moment, he does that anyway. XD

    But yeah, I guess a poll would work out good, and maybe a video of each one somewhere in the topic.
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