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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 816141 times)
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DivineOverlord
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    « Reply #600 on: April 24, 2011, 09:21:33 PM »


    The sliding on the grab was fixed by me on my first version. It shouldn't have been messed with. Also, if no one messed with the UpB, it should work fine as well.

    dude, I already said I didn't touch the UP or grab attack


    « Last Edit: April 24, 2011, 09:57:46 PM by DivineOverlord » Logged

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    « Reply #601 on: April 24, 2011, 09:24:05 PM »


    Now now, settle down, nothing good comes of fighting...

    Now, you say it was the landing animation? Hm...

    *Oh and, don't worry about my warning, I was just expressing myself on the family thread... Big mistake I guess.*
    XD
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    « Reply #602 on: April 24, 2011, 09:28:48 PM »


    dude, I already said I didn't touch the UP or grab attack >_< ...it was the landing animation that caused the UP B to miss up a little....next time read my posts before pointing fingers.  not impressed


    @ wolf eric, if your so concerned about the turn run, fix it yourself. I dont have any problem with the turn run myself.

    Don't take me wrong, I actually upped that to show you, and for you to tell me if I was the only one with this problem... I forgot to add that to my post.

    EDIT: Meh... I'm getting tired of giving feedback, I always end up like the bad guy and end up insulted... These were my last 2 cents... Sorry for not giving decent feedback.
    « Last Edit: April 24, 2011, 09:30:05 PM by Wolfric » Logged


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    « Reply #603 on: April 24, 2011, 09:33:50 PM »


    Don't take me wrong, I actually upped that to show you, and for you to tell me if I was the only one with this problem... I forgot to add that to my post.

    EDIT: Meh... I'm getting tired of giving feedback, I always end up like the bad guy and end up insulted... These were my last 2 cents... Sorry for not giving decent feedback.
    Well... I think animation fixes are needed of course, but, this should be done last, since game play is what the focus is on now...

    I do agree though, the run turn is odd.

    And the hit box on forward smash is a bit odd... Although, honestly, it's quite punishable anyway.

    Though, don't be so hard on yourself... Feedback is feedback, there needs to be more then one person giving feedback.
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    « Reply #604 on: April 24, 2011, 09:35:06 PM »


    Don't take me wrong, I actually upped that to show you, and for you to tell me if I was the only one with this problem... I forgot to add that to my post.

    EDIT: Meh... I'm getting tired of giving feedback, I always end up like the bad guy and end up insulted... These were my last 2 cents... Sorry for not giving decent feedback.

    Not necessarily, I did like these feedback you given:

    "10> I notice when I land while flying (Using OP) and I mean landing it, not special falling, the circle that's supposed to come out when you're off the screen appears for less than a second on top of Sephiroth, check on that please. xD


    That's too bad, I now noticed there are more hitbox on it, but they never hit, I'd had been sweet if the whole Side Tilt + Air slashes connected and made an amount of 15% total, would have looked and match

    and I think you mentioned something about side b in air animation being wierd looking since he is standing in mid air."



    lol guys I'm not trying to insult anyone. I admit I do get a lil frustrated sometimes XD

    v2.9
    +new Side B in air animation
    +fixed side tilt attack
    +Fixed Up B landing glitch
    +among other things
    +Took out the jump glide.



    Things left to do:
    -edit win animations
    -need a down taunt
    -fix turn run - I'll ask Bigbadbooya he's pretty good at animating
    -edit side smash last hit
    -Finish Entry animation

    and????
    « Last Edit: April 24, 2011, 09:44:45 PM by DivineOverlord » Logged

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    « Reply #605 on: April 24, 2011, 09:40:40 PM »


    Not necessarily, I did like these feedback you given:

    "10> I notice when I land while flying (Using OP) and I mean landing it, not special falling, the circle that's supposed to come out when you're off the screen appears for less than a second on top of Sephiroth, check on that please. xD


    That's too bad, I now noticed there are more hitbox on it, but they never hit, I'd had been sweet if the whole Side Tilt + Air slashes connected and made an amount of 15% total, would have looked and match

    and I think you mentioned something about side b in air animation being wierd looking since he is standing in mid air."



    lol guys I'm not trying to insult anyone. I admit I do get a lil frustrated sometimes XD

    It's tough.. But I think I may be a bit down due to some stuff happening at this moment with a friend. Anyways, I think I'll start giving feedback with videos whenever I can... Not to offend anybody, but it's better I think... It's hard for me to explain what I'm trying to say on English due to my English being bad, so yeah... Sephiroth's on the right track, so far, DO.
    « Last Edit: April 24, 2011, 09:43:46 PM by Wolfric » Logged


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    « Reply #606 on: April 24, 2011, 09:44:02 PM »


    It's tough.. But I think I may be a bit down due to some stuff happening at this moment with a friend. Anyways, I think I'll start giving feedback with videos... Not to offend anybody, but it's better I think... It's hard for me to explain what I'm trying to say on English due to my English being bad, so yeah... Sephiroth's on the right track, so far, DO.

    isn't that more time consuming to do it by videos?

    I wish BBB would help out more with sephiroth, this dude is a complex character. lol and sometimes frustrating to do but manageable.
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    « Reply #607 on: April 24, 2011, 09:45:57 PM »


    Divine, you added a FiMarthBalanced and a FitMarth.pac there, which one is the updated Balanced version? XD

    I made this video and it didn't take long, and it was enjoyable, but I'll just do it when it comes to a feedback that is really needed and hard for me to explain it.
    « Last Edit: April 24, 2011, 09:47:15 PM by Wolfric » Logged


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    « Reply #608 on: April 24, 2011, 09:48:39 PM »


    Divine, you added a FiMarthBalanced and a FitMarth.pac there, which one is the updated Balanced version? XD

    I made this video and it didn't take long, and it was enjoyable, but I'll just do it when it comes to a feedback that is really needed and hard for me to explain it.

    aww crap I did. Hold up I'll re upload it lol.



    Edit: Wolfric and Apprentice of Death, I added you as a collaborator, feedback is just as important as the PSA itself.
    « Last Edit: April 24, 2011, 09:55:33 PM by DivineOverlord » Logged

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    « Reply #609 on: April 24, 2011, 10:01:05 PM »


    aww crap I did. Hold up I'll re upload it lol.



    Edit: Wolfric and Apprentice of Death, I added you as a collaborator, feedback is just as important as the PSA itself.

    I'm flattered... o_o I'll make sure to bring feedback tomorrow morning... I can't turn on the TV at this hour. -_-;;;
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    « Reply #610 on: April 24, 2011, 10:04:02 PM »


    Okay, forward tilt... Is SO MUCH better now! I love it!

    Okay, and I know what's up with Hell's Gate now, you can cancel the end lag with an attack... Okay, other then that though? I say he's pretty close to done, just give him a new down taunt, neutral air, and back air... And maybe some victory poses, I say he's pretty much done honestly.

    Unless I find a nasty glitch, he's become a very balanced character... Well done. Cheesy
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    « Reply #611 on: April 24, 2011, 10:06:26 PM »


    Okay, forward tilt... Is SO MUCH better now! I love it!

    Okay, and I know what's up with Hell's Gate now, you can cancel the end lag with an attack... Okay, other then that though? I say he's pretty close to done, just give him a new down taunt, neutral air, and back air... And maybe some victory poses, I say he's pretty much done honestly.

    Unless I find a nasty glitch, he's become a very balanced character... Well done. Cheesy


    Ugh, I can't wait to test this new update tomorrow morning. ._.
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    « Reply #612 on: April 24, 2011, 10:14:00 PM »


    Okay, forward tilt... Is SO MUCH better now! I love it!

    Okay, and I know what's up with Hell's Gate now, you can cancel the end lag with an attack... Okay, other then that though? I say he's pretty close to done, just give him a new down taunt, neutral air, and back air... And maybe some victory poses, I say he's pretty much done honestly.

    Unless I find a nasty glitch, he's become a very balanced character... Well done. Cheesy


    lol I just got done fixing the animation. I changed it a little but it was too short. I'm surprised you guys caught that so quickly!



    Edit: its posted
    « Last Edit: April 24, 2011, 10:28:30 PM by DivineOverlord » Logged

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    « Reply #613 on: April 24, 2011, 11:36:52 PM »


    lol I just got done fixing the animation. I changed it a little but it was too short. I'm surprised you guys caught that so quickly!



    Edit: its posted
    Okay, yeah, the new Side B air animation is better, I still say Hell's Gate shouldn't have cancelable end leg though... I see in the animation, you made it have end lag, but you can attack out of it...

    Anyway though, I'd say after the Hell's Gate fix, he will be very balanced, he can poke, but has risks with his kill moves.
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    « Reply #614 on: April 25, 2011, 03:46:13 AM »


    idk if this will surprise you guys but i'll say it. Sephiroth SFX uploaded to vault. Check it out.
    guess nobody noticed...Sad
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