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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 816108 times)
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DivineOverlord
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    « Reply #720 on: April 25, 2011, 08:16:08 PM »


    Hollow, think you can fix the Pummel thing and the Up B issue?

    Up B was already fixed in the lastest motion right?
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    « Reply #721 on: April 25, 2011, 08:16:52 PM »


    Up B was already fixed in the lastest motion right?

    The circle thing, yes, but the "telepoting down" thing, nope. xD
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    Hollow
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    « Reply #722 on: April 25, 2011, 08:18:41 PM »


    I have to go to bed guys. Can't do anything else today. \o/ Night guys.
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    DivineOverlord
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    « Reply #723 on: April 25, 2011, 08:21:25 PM »


    The circle thing, yes, but the "telepoting down" thing, nope. xD

    Oh I see. We'll that sucks. It'll be impossible for me to fix it then since it works perfect for me and ssbbtailsfan. I really don't know what's causing the telporting for you. so yeah, I'll leave that up to Hollow or BBB to fix when he has time.
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    « Reply #724 on: April 25, 2011, 08:23:08 PM »


    The teleporting glitch shouldn't be there anymore, it worked for me at least.

    Also, does this look good everyone?
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17994

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17960
    Is there anything I'm missing (credit or collab wise?)


    Yup that looks good, everyone is there.
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    « Reply #725 on: April 25, 2011, 08:24:00 PM »


    Oh I see. We'll that sucks. It'll be impossible for me to fix it then since it works perfect for me and ssbbtailsfan. I really don't know what's causing the telporting for you. so yeah, I'll leave that up to Hollow or BBB to fix when he has time.


    Try down it as soon as you're about to start going down after the jump. That's when it happens to me. lol

    The teleporting glitch shouldn't be there anymore, it worked for me at least.

    Also, does this look good everyone?
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17994

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17960
    Is there anything I'm missing (credit or collab wise?)


    Really? But it stills happens to me...
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    DivineOverlord
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    « Reply #726 on: April 25, 2011, 08:27:14 PM »


    Try down it as soon as you're about to start going down after the jump. That's when it happens to me. lol

    Really? But it stills happens to me...

    oh I know. if you make a short video that shows it, maybe I'll be able to fix it.


    well talk to you guys later. Gonna get off my pc lol
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    « Reply #727 on: April 25, 2011, 08:29:42 PM »


    oh I know. if you make a short video that shows it, maybe I'll be able to fix it.


    well talk to you guys later. Gonna get off my pc lol

    Alright, it'll be up in a sec.
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    « Reply #728 on: April 25, 2011, 08:55:57 PM »


    Did you try the Motion.pac Divine sent you? See if it'll work with that.


    He said he double-checked, so I haven't. Although, I do think he did mean he fixed the circle thing appearing, not this...

    Video is uploading. lol

    EDIT:
    <a href="http://www.youtube.com/watch?v=U4EdX_PHSmI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=U4EdX_PHSmI</a>
    « Last Edit: April 25, 2011, 09:01:26 PM by Wolfric » Logged


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    « Reply #729 on: April 25, 2011, 09:09:13 PM »


    He said he double-checked, so I haven't. Although, I do think he did mean he fixed the circle thing appearing, not this...

    Video is uploading. lol

    EDIT: http://www.youtube.com/watch?v=U4EdX_PHSmI


    is that sephiroth version 2.9?

    Hmm so he just teleports a bit up and down but it doesnt happen all the time?
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    « Reply #730 on: April 25, 2011, 09:10:09 PM »


    is that sephiroth version 2.9?

    Hmm so he just teleports a bit up and down but it doesnt happen all the time?

    Yes, it is, and it happens if you time it properly. XD Like, right before you start going down after a jump (first jump or second jump, both have this happen)
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    « Reply #731 on: April 25, 2011, 10:21:04 PM »


    He said he double-checked, so I haven't. Although, I do think he did mean he fixed the circle thing appearing, not this...

    Video is uploading. lol

    EDIT: http://www.youtube.com/watch?v=U4EdX_PHSmI

    Hm... I wonder if that's fixable?

    And if not... I wonder if there's a way to make use of it? Like an advanced tactic?

    Anyway, I'm gonna test this new one ready for SSE. Tongue

    Edit:

    Okay, I still stand by what I said earlier, forward air needs more end lag, so you can't just spam it, and... Maybe forward tilt if it misses should have more end lag too? I feel like those two together make an impenetrable defense... So they both need more end lag, so the opponent has a chance to get to Sephiroth if he messes up in using those moves... Again though, keep the second hit on forward tilt the way it is, just the first hit if it doesn't connect.

    And Hell's Gate needs more start up, and end lag as well, as it is, it's his fastest, and safest kill move, and it does 20% if both hits connect, that's a lot for something so easy to abuse.
    « Last Edit: April 26, 2011, 05:36:02 AM by _Data_Drain_ » Logged


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    « Reply #732 on: April 26, 2011, 07:52:55 AM »


    Hm... I wonder if that's fixable?

    And if not... I wonder if there's a way to make use of it? Like an advanced tactic?

    Anyway, I'm gonna test this new one ready for SSE. Tongue

    Edit:

    Okay, I still stand by what I said earlier, forward air needs more end lag, so you can't just spam it, and... Maybe forward tilt if it misses should have more end lag too? I feel like those two together make an impenetrable defense... So they both need more end lag, so the opponent has a chance to get to Sephiroth if he messes up in using those moves... Again though, keep the second hit on forward tilt the way it is, just the first hit if it doesn't connect.

    And Hell's Gate needs more start up, and end lag as well, as it is, it's his fastest, and safest kill move, and it does 20% if both hits connect, that's a lot for something so easy to abuse.


    I'd say keep Ftilt the way it is, it technically is the only fast attack at this moment, other than Fair, everyother attack has just too much lagg. =P
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    « Reply #733 on: April 26, 2011, 08:09:30 AM »


    I'd say keep Ftilt the way it is, it technically is the only fast attack at this moment, other than Fair, everyother attack has just too much lagg. =P
    Hm... True... It kinda is an okay "GTFO" move, so I guess he would need one at least to keep his "punish mistakes your foe makes" playstyle useful.

    Also... I kinda wonder if AAA could use a bit more knock back? It's... Kinda useless in a way, since you can be punished for using it, even at the very edge of the sword... Although, off stage it's a bit more useful, since your foe has a harder time punishing it.
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    « Reply #734 on: April 26, 2011, 08:14:26 AM »


    so what will be applied next:

    -end lag on hells gate - I can't put a start up lag because then he'll start falling while starting up.

    - Air F end lag

    - AAA - last hit has more knock back....should we keep the same end lag on it?
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