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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 816150 times)
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Albafika
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    « Reply #2670 on: July 23, 2011, 04:30:26 PM »


    Hm... I wish I knew how to do damage fixes in PSA...

    But all I meant was actual damage %, not knock back, down smash only needs a range nerf now I think, like that picture showed, he can hit above a platform... That needs to be fixed, otherwise, you can roll behind him, so I guess it killing at somewhat low percents wouldn't be so bad, since from behind, he's vulnerable to the foe's kill moves.

    Up smash could have similar knock back, but a tad bit less then down smash, since it hits both sides, and has more range.

    And the down throw should be how Aaf wanted it, him not jumping in the air, but rather... Hm... Maybe taking a step back, flinging them on the ground, then taking a step forward, and stabbing them?

    (Man... I need to get some sleep...
    XD)
    I can do it, we'll do it tomorrow, Data.
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    « Reply #2671 on: July 23, 2011, 04:31:05 PM »


    I can do it, we'll do it tomorrow, Data.
    Alright, sounds good to me. Tongue
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    « Reply #2672 on: July 23, 2011, 04:32:41 PM »


    Alright, sounds good to me. Tongue
    Go to bed. <_<
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    Puraidou
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    « Reply #2673 on: July 23, 2011, 04:34:43 PM »


    Useful feedback!
    GO TO BED NOA! XD
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    « Reply #2674 on: July 23, 2011, 04:35:50 PM »


    Hm... I wish I knew how to do damage fixes in PSA...

    But all I meant was actual damage %, not knock back, down smash only needs a range nerf now I think, like that picture showed, he can hit above a platform... That needs to be fixed, otherwise, you can roll behind him, so I guess it killing at somewhat low percents wouldn't be so bad, since from behind, he's vulnerable to the foe's kill moves.

    Up smash could have similar knock back, but a tad bit less then down smash, since it hits both sides, and has more range.

    And the down throw should be how Aaf wanted it, him not jumping in the air, but rather... Hm... Maybe taking a step back, flinging them on the ground, then taking a step forward, and stabbing them?

    (Man... I need to get some sleep...
    XD)



    oh you just use this
    Smash Attack 2.65: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599

    and open up the weak version with PSA and go to the sub actions tabs. all his smash attacks start at subaction 48

    aaa- sub actions 48,49,4a
    up A - subaction 54
    down a- sub action 55
    side a- subaction 50

    up smash- subaction 5D
    down smash subaction 60
    side smash - subaction 58
    last hit of side smash - subaction 4b

    062 AttackAirN
    063 AttackAirF
    064 AttackAirB
    065 AttackAirHi

    06B LandingAirLw - end of hells gate
    06C Catch
    06D CatchDash
    06E CatchTurn
    06F CatchWait
    070 CatchAttack
    071 CatchCut
    072 ThrowB
    073 ThrowF
    074 ThrowHi
    075 ThrowLw


    oh yeah, and we just edit the damage value of the offensive collisions aaand your done Awesome Face


    I can do it, we'll do it tomorrow, Data.


    oh that works too. when will you get your wii fixed?
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    « Reply #2675 on: July 23, 2011, 04:39:07 PM »


    We totally need a female Sephiroth, that'll be fun to have aside the normal Sephiroth XD
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    « Reply #2676 on: July 23, 2011, 04:41:49 PM »


    We totally need a female Sephiroth, that'll be fun to have aside the normal Sephiroth XD

    Hell yeah that would be awesome!!! hopefully she looks something like your avatar XD
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    « Reply #2677 on: July 23, 2011, 04:52:16 PM »


    Hell yeah that would be awesome!!! hopefully she looks something like your avatar XD
    God i hope so, if that would happen i would be so damn happy XD
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    « Reply #2678 on: July 23, 2011, 05:30:38 PM »


    God i hope so, if that would happen i would be so damn happy XD

    You already know Grin *points at my request on Aafyre's thread*
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    « Reply #2679 on: July 23, 2011, 06:32:41 PM »


    Uh, but vBrawl has no combos, you're saying "If it had combos it'd be like this and this" which is not the case.

    Sephy needs no combos, he's finy how he is, now he just needs balance tweaks (Some buffs and some debuffs)

    no, brawl is like this it does have combos, combos that are put together by us but combos none the less..... and like i said a version for sephy that uses combos i only agreed with sephira... im good with what has been done with sephiroth........ and as far buffs, and tweaks blah blah, he is pretty good to me i mean you cant make him perfect
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    « Reply #2680 on: July 23, 2011, 06:56:01 PM »


    You already know Grin *points at my request on Aafyre's thread*
    Yeah i saw your post there, i even replied to it xP
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    « Reply #2681 on: July 23, 2011, 07:23:16 PM »


    Yeah i saw your post there, i even replied to it xP
    I know lol Sephira vs Female Genesis XD
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    « Reply #2682 on: July 23, 2011, 11:32:30 PM »


    Darn I wish someone will make Sephira already!!! Grin

    oh and Genesis will be epic to have in brawl too!
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    « Reply #2683 on: July 24, 2011, 04:39:05 AM »


    Well... Out of insomnia and boredom... I made some damage ideas.

    Damage.

    AAA, can be left alone.

    Side tilt, 12% if all hits hit.

    Down tilt, I'd say leave it as is.

    Up tilt, same.

    Dash attack, maybe 7%.

    Side smash, uncharged, 9%, full charge leave that as is.

    Up smash, leave it be damage wise, however knock back wise, it should kill Mario at 120%, the hit box... Maybe should stay out a bit longer? This way it can be a dodge roll punishing kill move.

    Down smash, 16%, and should be able to kill Mario at 110%, nerf the hit box range downward, but otherwise leave it as is, it makes a good spot dodge punishing kill move. And edge guard kill move.

    Forward air, no sweet spot damage, just strictly 7% for all parts of the blade.

    Neutral air, no tipped sweet spot, and little kill power, 9% damage if all hits hit.

    Up air, 15% damage if all hits hit.

    Down air, leave the damage as is.

    Back air... We'll wait until the actual attack has been made, if it's like I want it... 16%.

    Neutral B ground, uncharged, 6%, level two, 11% damage, level three, 22%

    Neutral B air, 30%.

    Side B ground, leave it as is.

    Side B air, it can at the moment deal 18% if all hits hit... But I'd say leave it be, because not all hits are gonna likely hit, plus the move is unsafe to spam.

    Up B, maybe 10%? And no sweet spot, it should be able to kill Mario at 140%

    Down B ground, level one charge, leave it be, level two, it can deal 18%... Perhaps 15%? Level three, at the moment can deal 32%! This should be nerfed to something like... 25%? Since it can be DI'd out of, and doesn't kill.

    Down B air, leave it alone.

    Final smash... Well, there should be for now only one, this would save file space... It should be Hollow's final smash, since it looks the best out of the two, also, it should deal really high damage, but not kill in one hit... I'd say it could deal 150% damage, but not kill.

    I'll see what Wolfric thinks too.
    And am I the only one scared of how much people want Femaleroth? ._.,
    « Last Edit: July 24, 2011, 07:19:09 AM by _Data_Drain_ » Logged


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    « Reply #2684 on: July 24, 2011, 08:13:24 AM »



    I disagree on Heartless Angel. It's too hard to hit with it, it should stay.

    Which brings me to my original point. Since it's so difficult to use why can't we make it like the actual attack and remove all the knock back and up the damage to 40 to balance it out?

    It wouldn't be broken because it works like once every hundred times due to being so impractical. And spamming it would only make it even harder to use because of it's incredibly long start up.

    I don't see what the difference is between tons of damage or tons of knock back... at least this way it will work the way it's supposed to.
    « Last Edit: July 24, 2011, 08:17:54 AM by Apprentice Of Death » Logged

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