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« Reply #450 on: February 05, 2012, 01:02:06 PM » |
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may I join this project?
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« Reply #452 on: February 09, 2012, 09:49:08 AM » |
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Wow. That does look accurate. o.o Let's hope that port gets done soon.
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« Reply #453 on: February 09, 2012, 12:18:35 PM » |
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Me want Kit Ballard PSA
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« Reply #454 on: February 09, 2012, 12:19:27 PM » |
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Me want Kit Ballard PSA Waiting on Bj to get the model properly ported. I'll be doing some non-attack animations here and there though.
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« Reply #455 on: February 09, 2012, 12:26:15 PM » |
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Very fluid movement in the tail! Nice work Kit!
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« Reply #456 on: February 09, 2012, 12:27:00 PM » |
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Very fluid movement in the tail! Nice work Kit!
Coming from you, that's quite the honor.
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« Reply #457 on: February 09, 2012, 12:27:39 PM » |
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I never noticed the GIF in the OP o.o
Were bones added to the tail? It's so fluent...
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« Reply #458 on: February 09, 2012, 12:29:21 PM » |
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I never noticed the GIF in the OP o.o
Were bones added to the tail? It's so fluent...
I added 7 Bones to the tail myself, then an 8th one for Blade. Blade's bone sits inbetween TransN and Xrot, so when Kit does a flip or som'in, blade will not budge from it's possition. All on Zss' Skeleton to boot. Both DSX8 and Vee had a hand in getting Kit this far =3
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« Reply #459 on: February 09, 2012, 12:32:04 PM » |
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I added 7 Bones to the tail myself, then an 8th one for Blade. Blade's bone sits inbetween TransN and Xrot, so when Kit does a flip or som'in, blade will not budge from it's possition. All on Zss' Skeleton to boot. Both DSX8 and Vee had a hand in getting Kit this far =3
Nice This looks like this'll be fun to animate. Nice choice of animations from the game to use.
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« Reply #460 on: February 09, 2012, 12:40:16 PM » |
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7 tail bones all moving at different times? That must've taken a while to do o_o
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« Reply #461 on: February 09, 2012, 12:41:26 PM » |
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7 tail bones all moving at different times? That must've taken a while to do o_o
about 1 hour. woulda been less if I didn't delete a key frame and over write 5 key frames when adding more frames (since I start at frame 1 and add frames on the way). reason I know this is I was streaming it at the time XD
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« Reply #462 on: February 09, 2012, 02:18:03 PM » |
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about 1 hour. woulda been less if I didn't delete a key frame and over write 5 key frames when adding more frames (since I start at frame 1 and add frames on the way). reason I know this is I was streaming it at the time XD
and i sat there watching u work on dat tail of hers for that long hour and few mins either way, keep it up kit!
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« Reply #463 on: February 10, 2012, 01:45:10 PM » |
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new news in the new Op that's new. If you don't remember what my Final Fantasy Brawl was, here's a preview:
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