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« Reply #6135 on: August 29, 2012, 05:07:54 AM » |
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Seen the PM, I'll PM back in a few hours when I'm able to test.
alright cool anyways here's a vid i made... w/o trying to cause the game to freeze xD
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« Reply #6136 on: August 29, 2012, 05:17:39 AM » |
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hah indeed... well i just tested it on my wii... works fine...
3 errors tho... -only lags if ur not paused -some collisions seems to make u stop like u ran into a wall altho its all working properly. -somehow freezes if u get on the platforms while it rotates.
imma send a PM to m22k and see if he can fix those issue's.. if he can that is. knowing him he can anyways xD
those are some serious bugs hope m2k knows how to fix them we need brinstar dephts xD
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« Reply #6137 on: August 29, 2012, 05:26:38 AM » |
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that stage looks HUGE! xD
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« Reply #6138 on: August 29, 2012, 05:30:28 AM » |
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that stage looks HUGE! xD
well its using the same bone that was used in melee... and turns out thats its actual size, scale, and position o.o i also had to redo the background position and scaling xD
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« Reply #6139 on: August 29, 2012, 06:51:10 AM » |
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I'm glad it's bigger So much hizzypeeee
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« Reply #6140 on: August 29, 2012, 10:35:17 AM » |
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Hope that lag can be fixed
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« Reply #6141 on: August 29, 2012, 11:31:55 AM » |
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Well, I guess I know why the issues happen... Now, let's see if I fix them...
- Basically, the lag is due to how complex the collisions file is. - The stop running issue is due to having all the collisions on at the same time for a certain animation position. - And the freezes may be due to the same fact. I've not had one yet.
Will be back with more info later.
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« Reply #6142 on: August 29, 2012, 11:45:44 AM » |
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Need....moar....Melee! Perhaps you should update the current Great Bay? Since that doesn't have the Four Giants in the background.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #6143 on: August 29, 2012, 12:08:32 PM » |
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Lag seems to be gone. I've made a simpler collision and worked. Anyway, the freezing issue has happened, and it's because of having several collisions overlapping, same as running issue. One solution would be resizing the collisions so they're not reachable when we're not interested, but the floating parts makes this difficult. A new bone would be needed in the center of both of them, and they should have their own collisions, so they can be resized with no issues too.
In other words. Work is still to be done. I can try to start that part, so you can see what I mean and keep working in that direction. I'll return the file to you later.
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« Reply #6144 on: August 29, 2012, 02:24:02 PM » |
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Lag seems to be gone. I've made a simpler collision and worked. Anyway, the freezing issue has happened, and it's because of having several collisions overlapping, same as running issue. One solution would be resizing the collisions so they're not reachable when we're not interested, but the floating parts makes this difficult. A new bone would be needed in the center of both of them, and they should have their own collisions, so they can be resized with no issues too.
In other words. Work is still to be done. I can try to start that part, so you can see what I mean and keep working in that direction. I'll return the file to you later.
Thanks for bringing good news.
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« Reply #6145 on: August 29, 2012, 02:28:23 PM » |
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They're not that good. In fact, the lag is still there half of the match. The freezes seem to have been half-removed, but there may still be. DSX8 will test. The running issue isn't there anymore. But some collision work is needed in order to keep things more stable.
I've just sent back the stage to DSX8, I've left him some instructions. I'll work on it again if needed, but, for the moment, I have not much time and I want to focus on Mute City, which could be finally ported to Port Town and have some damage and cars.
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« Reply #6146 on: August 30, 2012, 09:23:39 PM » |
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ok tested it, seeems to have less lag than it did now.. im not sure how u were able to a 2nd collision data into the .pac file... lolz anyways imma try to do what u said in the PM (which seems a bit tedious and time consuming).. but ya, if i get lost or stuck, or mess up.. then u can do it, but only after mute city ill keep working on it.. and then just release a playable beta version... then i can have AGFan work more on kraids animations. edit: well... i cant seem to get the rest of the issue's fixed on brinstar depths Dx... so imma ask m22k to try to do it after mute city. Also im revamping a character of mine...
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« Reply #6147 on: August 30, 2012, 09:33:51 PM » |
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Ghost Rider yes........
And dontcha think your Lightning over Marth could use a revamp too? Since Mariokart64n made a high-poly import of her over ZSS. ._.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #6148 on: August 30, 2012, 10:37:12 PM » |
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Ghost Rider yes........
And dontcha think your Lightning over Marth could use a revamp too? Since Mariokart64n made a high-poly import of her over ZSS. ._.
meh... i might use the actual FF13 model of her.
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« Reply #6149 on: August 30, 2012, 10:38:14 PM » |
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i was just talking about ghost rider yesterday lol
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