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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2420434 times)
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Naruto200Man
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    « Reply #2430 on: February 06, 2012, 11:31:48 AM »


    ............................
    srsly? Im srs here
    ...........
    i think its cause u have her rigged on Zelda's bones and u ported it to Fox so not every zelda animation was ported over(?)

    otherwise... i'd have no clue

    Possibly, but it also could be that I'm using fox's animations and not Zeldas, though it shouldn't really matter cause I deleated a lot of bones :/

    I'll try Zelda's animations over fox, but I still need to figure out what's causing the texture glitch on the staff.
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    DSX8
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    « Reply #2431 on: February 06, 2012, 11:33:34 AM »


    Possibly, but it also could be that I'm using fox's animations and not Zeldas, though it shouldn't really matter cause I deleated a lot of bones :/

    I'll try Zelda's animations over fox, but I still need to figure out what's causing the texture glitch on the staff.
    i say use her over zelda and see if it still glitches...

    for the staff, does it have a palette?
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    Naruto200Man
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    « Reply #2432 on: February 06, 2012, 11:37:06 AM »


    i say use her over zelda and see if it still glitches...

    for the staff, does it have a palette?

    Sure, I'll try it on zelda :/
    And no, the staff had one texture and so does the body. (That probably explains why I'm not getting those freakout texture glitches like on some model imports like having the face on the body etc) How do I make it so that the staff has a palette?
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    DSX8
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    « Reply #2433 on: February 06, 2012, 11:38:33 AM »


    Sure, I'll try it on zelda :/
    And no, the staff had one texture and so does the body. (That probably explains why I'm not getting those freakout texture glitches like on some model imports like having the face on the body etc) How do I make it so that the staff has a palette?
    well first off, whats ur staff texture format?
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    « Reply #2434 on: February 06, 2012, 12:42:22 PM »


    I like Karas. Good job, keep up the great work.
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    Naruto200Man
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    « Reply #2435 on: February 06, 2012, 12:56:20 PM »


    well first off, whats ur staff texture format?
    I've used both RGB565 and CMPR at their max level of detail (The filesize for both textures is incredibly small in the costume so it's fine.) on the staff, not at the same time of course. It has the glitch for both and it's usually on stages like FD. I tested her on Bridge of Eldin and Battlefield for example and it worked fine..

    The odd part is that the body has no texture glitches at all :/
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    DSX8
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    « Reply #2436 on: February 06, 2012, 01:03:32 PM »


    I like Karas. Good job, keep up the great work.
    thanks 8-)
    will do


    I've used both RGB565 and CMPR at their max level of detail (The filesize for both textures is incredibly small in the costume so it's fine.) on the staff, not at the same time of course. It has the glitch for both and it's usually on stages like FD. I tested her on Bridge of Eldin and Battlefield for example and it worked fine..

    The odd part is that the body has no texture glitches at all :/
    might be the shader ur using on the staff then
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    Naruto200Man
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    « Reply #2437 on: February 06, 2012, 01:13:41 PM »


    Uhh....shaders....on the staff.... >_> god I feel stupid!
    now I need to go shoot myself in the foot...excuse me while I go do that plz.

    For the body should I use fox's shader model/Shaders? even if it's over someone else?
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    « Reply #2438 on: February 06, 2012, 03:31:25 PM »


    Any news on Phoenix Wright??  Awesome Face
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    DSX8
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    « Reply #2439 on: February 06, 2012, 04:26:44 PM »


    Any news on Phoenix Wright??  Awesome Face
    should be released by the end of this week? ill keep u all updated on that Wink
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    « Reply #2440 on: February 06, 2012, 04:37:55 PM »


    should be released by the end of this week? ill keep u all updated on that Wink
    Awesome! Cheesy
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    DSX8
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    « Reply #2441 on: February 06, 2012, 05:06:36 PM »


    New character Released!!!

    Matsu


    Matsu from Sengoku Basara (which is like Samurai Warriors 3 but different universe) has barged her way into Brawl! Thanks to Epic Pervy for making the faces for Matsu, and fixing the texture issue on her spear. Also the 1st 1 of my imports to have they're own custom shadow!

    Known Issues:
    -No FS eyes (caused lag due to the extra vertice's)
    -Will cause lag in 4 player matches, and maybe in 3 player matches (due to the extra faces)

    Download:

    « Last Edit: February 06, 2012, 05:20:58 PM by DSX8™ » Logged

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    ItalianStallion
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    « Reply #2442 on: February 06, 2012, 05:16:29 PM »


    Love Karas bro. He looks great in game.

    Can't wait til you release Karas.
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    DSX8
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    « Reply #2443 on: February 06, 2012, 05:20:09 PM »


    Love Karas bro. He looks great in game.

    Can't wait til you release Karas.
    watchu talking about? he's already released.... xD
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    « Reply #2444 on: February 06, 2012, 05:21:14 PM »


    should be released by the end of this week? ill keep u all updated on that Wink
    Just a question. Do you plan on doing a Phoenix Wright on Captain Falcon too? A pal of mine wants a hack like this, but I can't find the model, so...
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