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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2343685 times)
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DoctorFlux(Mariodk)
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    « Reply #7815 on: August 19, 2012, 11:34:53 PM »


    i agree, i also can wait to see his new buu psa, i have been wanting one lol cause kid buu psa b attack is hard to explain to friends playing with u lol. MarioDK has ALOT planned though with his Buu psa, Nauto psa, bender psa, vegeta psa he helping make, his goku update, smbz sonic AND mario xD, kid goku, sasuke, and luffy....
    this gotenks buu is only for gotenks
    i agree, but mariodk just trying to make it balanced...

    GOTENKS
    Gotenks short arms make some of his attacks look funny xD
    the i was thinking to make the arms alittle longer but too lazy to do a new rig on the arms so i just do it with the animations
    those ghosts look kinda OP to me... maybe it just looks so because of the explosion...
    anyway, IMO if a projectile is pretty fast and controllable it shouldn't be too strong...
    i mean, not even snake's missile is all that strong, and it's slow as hell when you turn it around
    i had problems with get it to only dmg 15% (middel knockback) at down-B and 30% alittle high knockback(so you can kill ppl at +75 on FD stage) at FS+ignore shield/refle/absorb at same time but thats like the only thing i needing to get done on gotenks and make time to less alittle longer(maybe unlimited on down-B version)
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    Kagemaru
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    « Reply #7816 on: August 19, 2012, 11:49:36 PM »


    The only animation I see with his arms being a huge problem us the side tilt. Add some horizontal movement to it and it should be ok.

    The grab looked a bit strange too. The distance he grabbed and the time it took to transition into the catch wait.

    volley ball could look better if it was speed up. Looks a bit stiff ATM.

    That's about all I got from that video. But I watched it in my phone so it may not be 100% accurate.
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    DoctorFlux(Mariodk)
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    « Reply #7817 on: August 20, 2012, 12:11:21 AM »


    thanks for the feedback


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    « Reply #7818 on: August 20, 2012, 01:35:12 AM »


    Nice. I assume you'll have a size modded version.

    Shouldn't be too long till it's time to beta test huh?

    Then you may have time to psa Luffy's specials. Just to get them to work... I could do the offensive collision stuff just fine. I should probably stop procrastinating and finish him though. My other projects keep getting in the way. Lol.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

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    « Reply #7819 on: August 20, 2012, 02:27:47 AM »


    love having gotenks buu like an alt xD
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    « Reply #7820 on: August 20, 2012, 05:26:01 AM »


    dude that was awesome cant wait for this
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    DoctorFlux(Mariodk)
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    « Reply #7821 on: August 20, 2012, 07:42:13 AM »


    and if ppl dont have see it/heard it:

    the aura/side-smash GFX is oneslot recolour
    and SSj1/3 gets yellow aura
    maybe i will do so blue gets blue aura/green gets green aura/red gets red aura too
    « Last Edit: August 20, 2012, 07:47:31 AM by Mariodk » Logged

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    « Reply #7822 on: August 20, 2012, 08:34:26 AM »


    Will transforming work?? Tongue
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    « Reply #7823 on: August 20, 2012, 08:37:07 AM »


    whats left on gotenks:
    -revamp on afew attacks/animations
    -fix the then you getting you getting thrown and at the end of the throw attack it freeze
    -SFX pack
    -get SFX ids in PSA to match with the SFX pack
    -try to get Super ghosts to only dmg 15% at down-B version and 30% at FS version maybe i will see if super ghosts FS can be good without the time freeze since if you kill one while the time is freezed it takes alot of time before the killed one gets back on the stage
    -fix the GFX model of the ghosts to show the textures right
    -revamp the GFX model of donut to be more shine and same for KI blasts
    -get SSJ1/3 ready for ingame
    -animte SSJ3 hair/animte blinking and eyes
    -make the A+B move(if more filesize left)
    -revamp the rig on the mouth of buu/gotenks
    -release gotenks xD


    Will transforming work?? Tongue
    he is not going to have SSJ mode
    « Last Edit: August 20, 2012, 08:38:03 AM by Mariodk » Logged

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    « Reply #7824 on: August 20, 2012, 08:54:34 AM »


    whats left on gotenks:
    -revamp on afew attacks/animations
    -fix the then you getting you getting thrown and at the end of the throw attack it freeze
    -SFX pack
    -get SFX ids in PSA to match with the SFX pack
    -try to get Super ghosts to only dmg 15% at down-B version and 30% at FS version maybe i will see if super ghosts FS can be good without the time freeze since if you kill one while the time is freezed it takes alot of time before the killed one gets back on the stage
    -fix the GFX model of the ghosts to show the textures right
    -revamp the GFX model of donut to be more shine and same for KI blasts
    -get SSJ1/3 ready for ingame
    -animte SSJ3 hair/animte blinking and eyes
    -make the A+B move(if more filesize left)
    -revamp the rig on the mouth of buu/gotenks
    -release gotenks xD

    he is not going to have SSJ mode
    ''sounds good~ ^_^

    btw how do you do A+B move on numchuck? isnt that grab? :3
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    « Reply #7825 on: August 20, 2012, 09:30:48 AM »


    WOW Gotenks is really good and revamped volly baLL IS AWESOME but the ghost Looks tiny in the preview and How come in the final smash time stops Then won't be near impossible to dodge it? Anyway when it hit buu the 2 time he dodged it because he was too high in the sky. XD. Maybe when Gotenks appears at entry he could Say "Tada!" and maybe he wins you could make him say " Im so strong that I don't know what to do with my self" from BT3 and I don't know why but I really want vegeta to get finished so you can do goku vs vegeta and hey will vegeta be able 2 transform to ssj and ssj3 like in raging blast 1 & 2?
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    « Reply #7826 on: August 20, 2012, 09:54:56 AM »


    hey MarioDK, just my opinion, i think you should keep the time freeze on Gotenks
    Final smash and i remember somebody on here said the ghosts move slow and that
    they are easy to evade.

    i think if you take off the time freeze for the ghosts on the FS, you are not gonna be able
    to hit anybody with it that easy and also i like the time freeze for it, it was really good.

    this is just my opinion on this.
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    « Reply #7827 on: August 20, 2012, 10:54:52 AM »


    Quick question.

    Seems you've gotten tons better with exporting the models and having their textures work correctly on the Wii now.

    Since you've pulled this off, any chance of us finally seeing a fixed Sonic the Plumber over Sonic? And maybe one over Mario too?
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    « Reply #7828 on: August 20, 2012, 03:41:35 PM »


    Time freeze during FS is bull[censored].  Remove it please.  Time slow down at most but not a time freeze.  These are ghosts I'm assuming you can manually control fairly easy.  There is little reason for a skilled player to miss using them as long as they're sped up slightly and are slightly bigger even with no time slow down. 
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    « Reply #7829 on: August 20, 2012, 04:22:36 PM »


    Time freeze during FS is bull[censored].  Remove it please.  Time slow down at most but not a time freeze.  These are ghosts I'm assuming you can manually control fairly easy.  There is little reason for a skilled player to miss using them as long as they're sped up slightly and are slightly bigger even with no time slow down. 
    i agree, all character final smashed have at least a small chance of being dodged
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