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« Reply #3405 on: August 28, 2011, 11:14:39 AM » |
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I remember a long time, Beyond have make Trunks model over Ness. But he never released him.
And for Gotenks you can do a resize of Goku on animation.
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« Reply #3406 on: August 28, 2011, 11:49:36 AM » |
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I remember a long time, Beyond have make Trunks model over Ness. But he never released him. And for Gotenks you can do a resize of Goku on animation. already done it or more toonLink since i found a perfect size for gotenks lucas model use toonLink animations is good for Gotenks (just the foot but that easy to fix)
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« Reply #3407 on: August 28, 2011, 03:40:40 PM » |
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Oh, yeah I forgot about this feedback: Goku still has the shoe sound whenever captain falcon runs. Also, His DownAir may need a bigger hitbox. SideSmash needs a bigger hitbox and a wind graphic. Side B needs to dash then hit the opponent. How about for Side B(Air he just goes a longer distance than Captain Falcon's.
Also, make it so the Final Smashes break through shields because shielding against a final smash is cheap.
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« Last Edit: August 28, 2011, 03:49:36 PM by SmashClash »
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« Reply #3408 on: August 28, 2011, 03:47:44 PM » |
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might i make a request for a Goku move? i mean he's already so far already, but i just thought instead of him doing the warp kamehameha downwards. it could be like a counter move? like if someone attacks him on the ground he warps behind them and shoots a smaller but faster kamehameha? it can do the same damage as his weakest charged one, and for the air it can be where he warps above them? they both can do like 10 percent if all hit's connect. and that way noone would be able to spam the down B in air and stay afloat like that?
I mean it's just a thought about it. you could use like Lucario's counter but a bit more modified?
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Soon enough... I'll show you my true power.
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« Reply #3409 on: August 28, 2011, 10:37:00 PM » |
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might i make a request for a Goku move? i mean he's already so far already, but i just thought instead of him doing the warp kamehameha downwards. it could be like a counter move? like if someone attacks him on the ground he warps behind them and shoots a smaller but faster kamehameha? it can do the same damage as his weakest charged one, and for the air it can be where he warps above them? they both can do like 10 percent if all hit's connect. and that way noone would be able to spam the down B in air and stay afloat like that? I mean it's just a thought about it. you could use like Lucario's counter but a bit more modified? maybe that idea can be used (if possible ofc) @smashclash yeah i know about the FS and i forgot how to fix it so it can´t be shielded and i also think the new attacks needs abit bigger hitboxes Side-B ground i think i have fixed now just by give abit bigger hitboxes
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« Reply #3410 on: August 29, 2011, 12:26:51 PM » |
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new poll is up (if ppl voting too much on Vegeta moveset i might not do that next if he get like 10 votes while other only got 1-2) also updated my first post i will say Gotenks "B" attacks is half done
Side-B is done(not GFX) (but Animations needs afew revamp) up-B not 100% done yet i will do mine idea in this version: Gotenks fly upwards and you can float in afew sec. Down-B: Animation i working on right now N-B: just needing Animations i am using Kamehameha Animation for test it in PSA (the PSA part is also almost done)
FS: not started yet
Resize Animations (using TL´s Size for that since that fit good for Gotenks so making from now on the Animations over ToonLink and then Fixing afew things then i use it over Lucas model
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« Last Edit: August 29, 2011, 12:36:36 PM by Gotenks »
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« Reply #3411 on: August 30, 2011, 11:40:37 AM » |
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bump not many posts here after Goku V1 is done
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« Reply #3412 on: August 30, 2011, 01:13:12 PM » |
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bump not many posts here after Goku V1 is done Cuz we are waiting for you to do what our feedback said...
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« Reply #3413 on: August 30, 2011, 02:14:56 PM » |
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My feedback for Goku is that its really fun! and balanced very well since V.09. As far as complaints go, the walking animations look a bit odd I think. Also the down-B has become really useless though, I can never land it. But other than those issues its really fun.
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« Reply #3414 on: August 30, 2011, 11:46:38 PM » |
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Cuz we are waiting for you to do what our feedback said... i will do Goku V1.5 (mainly Fixes and do the other things what ppl said on feedback) after Gotenks (if not it will be Goku with on-hit-cancal system = Goku V2)
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« Reply #3415 on: August 31, 2011, 02:35:31 PM » |
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i have finally played brawl again xD so here is my feedback Goku seems a much more balanced character i like what you did to kameha it fells much more balanced and i like kaioken alot xD also the side smash is a good move teleport works much better and side B on the ground like said earlier needs to connect better but when it connects its an awnsome move xD
The only things i would change are like many other ppl before me said make downB a counter move like sdooms spidey where if he gets hit on the ground teleports up and does kamehave downward and in the air it starts doing kameha sending the oponents down or sideways xD but if its a counter move maybe adding a little more punch to down B would be good.
It improved alot now goku cant spam kamehas like he could in the past xD its a much more balanced fighter now and i also cant wait for gotenks psa next.
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« Reply #3416 on: September 01, 2011, 10:41:58 PM » |
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i have finally played brawl again xD so here is my feedback Goku seems a much more balanced character i like what you did to kameha it fells much more balanced and i like kaioken alot xD also the side smash is a good move teleport works much better and side B on the ground like said earlier needs to connect better but when it connects its an awnsome move xD The only things i would change are like many other ppl before me said make downB a counter move like sdooms spidey where if he gets hit on the ground teleports up and does kamehave downward and in the air it starts doing kameha sending the oponents down or sideways xD but if its a counter move maybe adding a little more punch to down B would be good. It improved alot now goku cant spam kamehas like he could in the past xD its a much more balanced fighter now and i also cant wait for gotenks psa next. i was planing to revamp Down-B more to a more balanced move and better but filesize said no so maybe in next version
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« Reply #3417 on: September 02, 2011, 09:52:14 AM » |
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i think Kid goku (DB maybe a GT moveset too ) over Ness (also a over Lucas version maybe) it can only be over R.o.b if the import Model work there + .dae importer is done so the kid goku import can get a brawl char. boneset (i have tried to rename bones with same name as a brawl char. and then port Animations and that dont worked) but for now it will use a vertex (i got idea how to get the tail now but as a GFX not on the vertex so any ness or Lucas texture slot will get Tail) will anyway be next after Gotenks and maybe also Goku V1.5 (CF version) (mainly Fixes,afew revamps on the PSA)(at same time i will work on Goku over Pit)
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« Last Edit: September 02, 2011, 10:02:02 AM by Gotenks »
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« Reply #3418 on: September 02, 2011, 10:03:06 AM » |
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i think Kid goku (DB maybe a GT moveset too ) over Ness (also a over Lucas version maybe) it can only be over R.o.b if the import Model work there + .dae importer is done so the kid goku import can get a brawl char. boneset (i have tried to rename bones with same name as a brawl char. and then port Animations and that dont worked) but for now it will use a vertex (i got idea how to get the tail now but as a GFX not on the vertex so any ness or Lucas texture slot will get Tail) will anyway be next after Gotenks and maybe also Goku V1.5 (CF version) (mainly Fixes,afew revamps on the PSA) they added the taill to SSJ4 goku over CF so i think its possible even without GFX how did they do it i dont know but they did it and im still hopping some day we get to see Vegeta vertex xD i know im a beleiver
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« Reply #3419 on: September 02, 2011, 10:11:17 AM » |
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they added the taill to SSJ4 goku over CF so i think its possible even without GFX how did they do it i dont know but they did it and im still hopping some day we get to see Vegeta vertex xD i know im a beleiver we getting it but i think it is not any time soon since beyond uploading alot of other vertexs but not them he got in his first post+Vegeta and i needing the vertex (mainly the SSJ4 one for animte tail too) for make the Animations even better for vertex that also why i think Vegeta´s files is deleted the vertex is canceled since beyond making alot of other vertexs if the vertex is cancled so is the moveset i wont update it if no vertex
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« Last Edit: September 02, 2011, 10:15:35 AM by Gotenks »
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