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« Reply #4215 on: October 21, 2011, 07:22:14 PM » |
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i guess, maybe a little hard
you start from scratch? or i send you my progress?
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« Reply #4216 on: October 21, 2011, 08:13:09 PM » |
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i guess, maybe a little hard you start from scratch? or i send you my progress? I'd start from scratch. Can you send me the "start from scratch" files?
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« Reply #4217 on: October 21, 2011, 08:15:34 PM » |
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wat
like, just the sandbag model data and its textures?
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« Reply #4218 on: October 21, 2011, 08:17:51 PM » |
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wat like, just the sandbag model data and its textures? wat yes
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« Reply #4219 on: October 21, 2011, 08:22:59 PM » |
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ok
*sends*
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« Reply #4220 on: October 22, 2011, 07:40:47 AM » |
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really good news for Project: Gotenks and the model needing problem: 1. 3ds max working (but wrong version) but again i know how to fix the other versions (inc. 3ds max 8,9,2010) for vertexing and hope it works 2. got this: now to the bad news i can´t get the texture to show in 3ds max and alittle unsure how to atleast get it to work in brawlbox so i can make my own Gotenks vertex or wait for .dae importer and try to learn to rig boneset and etc.
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« Reply #4221 on: October 22, 2011, 07:49:53 AM » |
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that smexy model............................ where did you found it?
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« Reply #4222 on: October 22, 2011, 07:57:37 AM » |
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that smexy model............................ where did you found it? this is a mod to a game named grand theft auto(GTA) san andreas anyway i searched on Google almost a whole day for try to find a way to convert that model to 3ds max and i found a way and also the same with try to fix my 3ds max now i will try with any versions that can vertex and yes it is a real DBZ game model i think it is from DBZ BT3 i also found his other transforms and afew other DBZ char.
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« Reply #4223 on: October 22, 2011, 08:07:27 AM » |
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hmmmm
i google´d gta dragonball and i got a bunch of dragon ballz models
i´ll see which are i there
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« Reply #4224 on: October 22, 2011, 01:37:44 PM » |
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I know this may be late, but I have to say I have enjoyed the Sonic psa. It is a nice twist of all the sonic psa's. It's balanced well and the animations seem fairly smooth. Only 1 complaint, in some animations like when the generations Sonic stops walking or fast walking he grows back to Somoza original height for a split second.
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« Reply #4225 on: October 22, 2011, 01:42:26 PM » |
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I know this may be late, but I have to say I have enjoyed the Sonic psa. It is a nice twist of all the sonic psa's. It's balanced well and the animations seem fairly smooth. Only 1 complaint, in some animations like when the generations Sonic stops walking or fast walking he grows back to Somoza original height for a split second. thats only on oneslots classic sonic
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« Reply #4226 on: October 22, 2011, 02:01:30 PM » |
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Yea that is what I meant. Why is that? KTH's resize didn't have that issue.
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« Reply #4227 on: October 22, 2011, 02:02:35 PM » |
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Yea that is what I meant. Why is that? KTH's resize didn't have that issue. i think it is cuz of resizing TransN bone did that so his Spindash looked right on classic sonic
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« Reply #4228 on: October 22, 2011, 02:24:53 PM » |
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Yea that is what I meant. Why is that? KTH's resize didn't have that issue.
So there is no chance of it being fixed?
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« Reply #4229 on: October 22, 2011, 07:35:39 PM » |
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Preview but not of Gotenks but of my 2nd. vertex i will make: Super buu over Lucario with oneslot mod for Kid buu moveset arms/waist is vertexed waist/bust i dont think can be better arms i am almost done with then to the head hope you guys like it my 2nd. vertex but my first full char. vertex will it be not something like mario with SSj3 hair beside Gotenks needs someone to Fight and thats what happen then i get 3ds max to work again
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« Last Edit: October 22, 2011, 07:47:32 PM by Mariodk »
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