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« Reply #1020 on: November 21, 2011, 05:12:20 PM » |
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yea but would it be possible to have this in brawl :
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« Reply #1021 on: November 21, 2011, 05:19:14 PM » |
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it should be... but i havent seen any models of kami's place..
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« Reply #1023 on: November 21, 2011, 06:59:37 PM » |
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speaking of which
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« Reply #1024 on: November 21, 2011, 07:54:53 PM » |
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speaking of which damn u ninja'd me... i was gonna post that >.>
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« Reply #1025 on: November 21, 2011, 08:07:24 PM » |
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Damn! Richie's looking good!
Also, watch the double posting DSX8.
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« Reply #1026 on: November 21, 2011, 09:53:26 PM » |
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Damn! Richie's looking good!
Also, watch the double posting DSX8.
Probably due to the errors. Anyways, Nova looks as bad-ass as always! Can't wait for him!
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« Reply #1027 on: November 21, 2011, 11:02:47 PM » |
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Damn! Richie's looking good!
Also, watch the double posting DSX8.
Probably due to the errors.
Anyways, Nova looks as bad-ass as always! Can't wait for him!
yeah its cause of those error 500s and 503's.... whenever they appear, they make me do a doubl post w/o even knowing... i mean seriously, clean that [censored] up and upgrade KCMM asap! its really getting on my [censored]ing nerves anyways yeah, Skyloft has been canceled for a SECOND time -.- Damn vertice limit =/
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« Reply #1028 on: November 22, 2011, 03:51:35 AM » |
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anyways yeah, Skyloft has been canceled for a SECOND time -.- Damn vertice limit =/ You're not alone for canceling things... For example, I had to cancel both Dissidia Sephiroth and Human Terra because Terra was always deforming while Sephy's face gets 'deleted' once in BrawlBox... I really wanted those two characters, but it seems it'll never happens due to 3ds Max and BrawlBox problems I have...or is it my rigging, perhaps? And my Spear Pillar project went to the trash because I can't figure how to replace Dialga, Palkia and Cresselia. Sure I replaced their BRRES fies with PokePark BRRES files, but the game crashes when loading Spear Pillar...
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry!
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« Reply #1029 on: November 22, 2011, 03:59:48 AM » |
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yeah its cause of those error 500s and 503's.... whenever they appear, they make me do a doubl post w/o even knowing... i mean seriously, clean that [censored] up and upgrade KCMM asap! its really getting on my [censored]ing nerves Picano and Vyse are trying to fix it, it's A LOT of coding so it will take time. They have lifes so yeah, just wait till they're done. -_- It's not a 1 hour fix, it takes a t least a few weeks to months probably.. .-. (The irony, i got a 500 posting this >.>)
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« Reply #1030 on: November 22, 2011, 04:03:07 AM » |
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Hm... Demon, I have some feedback about Ghirahim over Marth... His eyes and chain holding the cape are... Very special... They instead of loading the texture they were meant to load, they load another texture instead... Be it part of the stage, or part of a character's texture, some look kinda neat, like him loading my Missingno. ROB texture, he looks possessed by Missingno....
But yeah, you need to fix this. This is a pretty big problem... If it makes a difference, I was using the one with the cape on.
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« Reply #1031 on: November 22, 2011, 02:20:45 PM » |
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i already know about that issue Data, and to be honest, its the transparency thats on the textures that doesnt want to work at all, and im not sure how to fix that at all.
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« Reply #1032 on: November 22, 2011, 07:28:25 PM » |
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I fix the problem by deleting the transparency texture. For example, the eyes: There's a separate texture for the eye, and the pupil. I just put the pupil in the eye texture and deleted the transparent texture. Worked for me!
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« Reply #1033 on: November 22, 2011, 08:05:57 PM » |
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I fix the problem by deleting the transparency texture. For example, the eyes: There's a separate texture for the eye, and the pupil. I just put the pupil in the eye texture and deleted the transparent texture. Worked for me!
ph really? hmm... send me the .pac/pcs files then and ill update it
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« Reply #1034 on: November 22, 2011, 08:08:50 PM » |
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I fix the problem by deleting the transparency texture. For example, the eyes: There's a separate texture for the eye, and the pupil. I just put the pupil in the eye texture and deleted the transparent texture. Worked for me! But that would ruin the pupil texture's movement, right?
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At some point, you just have to bend down and tie your shoelaces.
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