Alternate rels... what exactly does that include exactly? i've been working pretty hard to figure out the coding from the last one, for a different project. its been slow going but i think i'm close to adding brawl EX to PM. also i wanted to know, the all star special mode work. i did manage to weed out the clone engine in its entirety tho >3< i think its mostly IC constants i'm missing that cause it to crash now.
Update: April 01, 2015, 01:50:38 AM
Nvm i figured out my own question watching the teaser closer. looks like your using Alma's alternate stage loader now. i used that for a while. it was a bit of a pain to add all those cosmetics, kudo's to who had the patience for that task.
just to recap on whats changed coding wise: you added the alternate loader, and looks like there could be changes to allstar mode. correct? am i missing any?
nah our ASL is different than Alma's. With it loading .rels, we can make any stage an alternate and not just one that is ported to the same brawl stage.
Also all star mode has been made to be a bit more stable. But that's the only new mode. For now...
But adding Stock icons needed a new code, as well as others for balancing purposes.
And no the alternate stages don't work for random stage select.
Post Merge: April 01, 2015, 12:21:20 PM
http://imgur.com/a/ApXwIUs art guys have decided to re-think the art style of Project M. We wanted to move on to something new. To something fresh. After much debate, we decided to look into the past, to the roots of Smash. In the end, we thought a style matching the Nintendo 64's graphics would be best.
The new models will not be ready for Project M 3.64, but we will eventually have every character replaced with their new form. Be sure to watch for updates about this artistic overhaul!